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Made in us
Monster-Slaying Daemonhunter





 Apple Peel wrote:
Excellent! When nobody mentions Militarum Tempestus explicitly and we can survive by our unfortunate rolling-into the IG codex.


I mean, you were your own thing for less than an edition, and everything was replicated in our book too. It also wasn't like they were new at the time either; they were a single IG auxiliary unit that they decided to make a 5-unit codex consisting entirely of a tiny selection of IG models for a short blip in time.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in ca
Gargantuan Gargant






Ideally, I wouldn't want to squat any faction, but chances are Space Wolves would be on my "purge" list due to how flanderized they are in the fluff at this point and they may as well by called "Space Hypocrites" rather than wolves given how many damn rules they break "cause reasons" with little to no drawbacks.

   
Made in gb
Longtime Dakkanaut






HATE Club, East London

I would not get rid of Space Wolves, but I'd love to press the reset button on them. Wolfy-wolf-wolf-ice-murder-wolf is not a theme.

Like others, Tau and Necrons still feel new to me. At least Necrons have been worked into the Eldar lore a bit though. Despite their newness, I no longer want to get rid of Tau, but I feel like they need to have something to make them more interesting. They just don't feel as embedded in the lore as almost everything else. Only Tyranids seem similarly unembedded.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Legendary Master of the Chapter






 Fifty wrote:
I would not get rid of Space Wolves, but I'd love to press the reset button on them. Wolfy-wolf-wolf-ice-murder-wolf is not a theme.

Like others, Tau and Necrons still feel new to me. At least Necrons have been worked into the Eldar lore a bit though. Despite their newness, I no longer want to get rid of Tau, but I feel like they need to have something to make them more interesting. They just don't feel as embedded in the lore as almost everything else. Only Tyranids seem similarly unembedded.


Personally id love to see them go full ham on the wolf wolf frost claw but for all the other loyalest and traitors.

mostly because vanilla sucks and id love to see all the cool and unique stuff the other chapters could get. so many cool things could be done with the iron hands, sallys, sister fisters, white scars, raven guard. like throw them a bone. one unique unit or vehicle that fits their theme.

the smurfs can stay vanilla though as they have like the best range of models as well as a primearch.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nl
Jovial Plaguebearer of Nurgle





I already made my list but boy the Tau hate. What exactly about them deserves so much ire? Sure they are gunliney in game, few like that. But fluffwise what exactly is the issue here. Not everything needs to be Imperium/Chaos 24/7 for me.
   
Made in us
Legendary Master of the Chapter






 Castozor wrote:
I already made my list but boy the Tau hate. What exactly about them deserves so much ire? Sure they are gunliney in game, few like that. But fluffwise what exactly is the issue here. Not everything needs to be Imperium/Chaos 24/7 for me.


Nothing wrong with them in fluff other than marysueism so far. other than general hearsay about castration and servitude (which iirc wasnt cannon and or a dark heresy thing) they are very....... boring. i just hope they set them up for some sort of significant fall like a mini men of iron or a significantly play with farsite in a sort of ideological yin yang thing. or for them to go very deep into the dark side of the greater good. genocide, coercion, exploitation and stuff to keep the empire running.


in game. everyone complains about gunlines. both guard and tau eat a lot of hate.

gunlines are horrifically uninteractive, its like you guys arent even playing the same game which is set up for both shooting moving asssaulting psykers and heros.

This message was edited 1 time. Last update was at 2018/12/12 23:08:43


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Basecoated Black




East Midlands

Tau. And purely from an artistic point of view. Shooting from a safe distance is a perfectly sound and reasonable tactic.

They look so incredibly out of place in the 40k universe. So achingly and obviously trying to be Japanese Robots of the late 70s and early 80s.

There may come a time when they seem retro-cool, but as of right now they look as ridiculous as playing a pokemon card at a poker tournament.

If the Tau appearance were developed further, brutalised and evolved to the harsh realities 40k, I feel they would be much improved. Lose some (but not all) of those clean lines and break them up with a bit more tech - adaptations that look like a desperately aggressive reaction to the forces pitted against them.

Fluff wise: Have the race overreach (again!), get their butts kicked, then come back stronger with nastier weaponry and a more belligerent appearance. Or Squat them, either would be for the greater good.
   
Made in ca
Longtime Dakkanaut




 CodeKantorBlue wrote:
Tau. And purely from an artistic point of view. Shooting from a safe distance is a perfectly sound and reasonable tactic.

They look so incredibly out of place in the 40k universe. So achingly and obviously trying to be Japanese Robots of the late 70s and early 80s.

There may come a time when they seem retro-cool, but as of right now they look as ridiculous as playing a pokemon card at a poker tournament.

If the Tau appearance were developed further, brutalised and evolved to the harsh realities 40k, I feel they would be much improved. Lose some (but not all) of those clean lines and break them up with a bit more tech - adaptations that look like a desperately aggressive reaction to the forces pitted against them.

Fluff wise: Have the race overreach (again!), get their butts kicked, then come back stronger with nastier weaponry and a more belligerent appearance. Or Squat them, either would be for the greater good.


From an artistic point of view, the idea that all armies must have the same theme and comparable aesthetic is extremely dull in my opinion. each faction should have its own unique aesthetic. When I look at Taus, they relate pretty well with Craftworld Eldar design and the two do mesh together fairly well with the exception of the battlesuits who look more Imperial.
   
Made in us
Legendary Master of the Chapter






epronovost wrote:
 CodeKantorBlue wrote:
Tau. And purely from an artistic point of view. Shooting from a safe distance is a perfectly sound and reasonable tactic.

They look so incredibly out of place in the 40k universe. So achingly and obviously trying to be Japanese Robots of the late 70s and early 80s.

There may come a time when they seem retro-cool, but as of right now they look as ridiculous as playing a pokemon card at a poker tournament.

If the Tau appearance were developed further, brutalised and evolved to the harsh realities 40k, I feel they would be much improved. Lose some (but not all) of those clean lines and break them up with a bit more tech - adaptations that look like a desperately aggressive reaction to the forces pitted against them.

Fluff wise: Have the race overreach (again!), get their butts kicked, then come back stronger with nastier weaponry and a more belligerent appearance. Or Squat them, either would be for the greater good.


From an artistic point of view, the idea that all armies must have the same theme and comparable aesthetic is extremely dull in my opinion. each faction should have its own unique aesthetic. When I look at Taus, they relate pretty well with Craftworld Eldar design and the two do mesh together fairly well with the exception of the battlesuits who look more Imperial.


I agree. its not like nids look the same as space marines, or eldar. necrons are way different from tau. but guardsmen compared to other regiments are similar because they are supposed to be. even some cross over in the imperium and chaos in general.

same with double eldars.

personally i think its a good thing tau is so ascetically unique. its hard to mistake them for anything else. same with most armies which is good game design.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Contagious Dreadnought of Nurgle






 Castozor wrote:
I already made my list but boy the Tau hate. What exactly about them deserves so much ire? Sure they are gunliney in game, few like that. But fluffwise what exactly is the issue here. Not everything needs to be Imperium/Chaos 24/7 for me.


Apart from how they play, I've just never really accepted them since they were first released. To me they just don't seem to fit the general setting, whereas the other Xenos factions do. Tyranids are galaxy devouring H.R. Geiger xenomorphs. GSC are genetically infected pawns of the xenomorphs, which is an awesome idea. Orks and Eldar/Dark Eldar are fitting because 40k is fantasy in space. Necrons have had a rocky history but they tie in with the backstory and are cool thematically. Tau are a faction of naive, but ostensibly well-intentioned, anime space communists without the patent flaws that the other factions have. If they had a more explicit moral dilemma in their backstory or the way they functioned they would gel a bit more for me.

 
   
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SoCal, USA!

 Inquisitor Lord Katherine wrote:
 Apple Peel wrote:
Excellent! When nobody mentions Militarum Tempestus explicitly and we can survive by our unfortunate rolling-into the IG codex.


I mean, you were your own thing for less than an edition, and everything was replicated in our book too. It also wasn't like they were new at the time either; they were a single IG auxiliary unit that they decided to make a 5-unit codex consisting entirely of a tiny selection of IG models for a short blip in time.


Codex: Stormtroopers? Yeah, that was dumb. They made much more sense as part of the IG and Inquisition.

OTOH, Codex: Knights is even fewer model kits, right? At least they're BIG!

   
Made in nl
Jovial Plaguebearer of Nurgle





I guess I can see how mary seu-ism runs a bit rampant in the Tau but eh, I'm fine with it since the added more sinister elements to the Ethereals. Not every faction has to be grim-dark all the time. Big reason why I chose Orks to be my first army was because there at least there was some of the humour and charm that attracted me to 40K in the first place.
As for the Gundam part, granted but I like it when not every faction is the same and (personal bias granted) I like big stompy robots.
   
Made in us
Humming Great Unclean One of Nurgle






 Fifty wrote:
I would not get rid of Space Wolves, but I'd love to press the reset button on them. Wolfy-wolf-wolf-ice-murder-wolf is not a theme.

Like others, Tau and Necrons still feel new to me. At least Necrons have been worked into the Eldar lore a bit though. Despite their newness, I no longer want to get rid of Tau, but I feel like they need to have something to make them more interesting. They just don't feel as embedded in the lore as almost everything else. Only Tyranids seem similarly unembedded.
Are you referring to he who hails from the planet Omnicide; Murderfang whose Murderlust drives him to murder enemies with his Murderclaws?

For those unaware: no, I did not make that up.

This message was edited 1 time. Last update was at 2018/12/12 23:49:22


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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 JohnHwangDD wrote:
 Vaktathi wrote:
That said, above all others, it would probably have to be Space Wolves. I love the concept of the nordic power armored super soldier. However they suffer not only from irredeemably poorly written and directly contradictory fluff, but they've taken the wolf theme motif and run it right past the line of parody, jumped over the shark, and straight into the ground. Everything about them reads like some 13 year old's bad fanfic of their custom chapter. Everything that gets released for them just ends up looking...stupid and goofy.


Say what?


Am I the only one who sees that pose immediately thinks of this:

Spoiler:

This message was edited 1 time. Last update was at 2018/12/13 00:18:20


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in fi
Confessor Of Sins




Tyranids. The biotech trope is even sillier than many other things 40K does, and that's saying something. It's a crappy way of making weapons, it's a suicidal way of making ships and it's just generally stupid to grow stuff instead of build them. Yes yes, some specialized forms might be superior to a human - but we're not a major species due to specialization, we're a major species because we're generalists. Specialization is for insects. A human can pick up anything from a pistol to a nuke and deploy it, a tyranid has whatever the Idiot Fleet gave it and if it's not useful then bad luck.

There's no universe where those things could get anywhere.
   
Made in us
Contagious Dreadnought of Nurgle






Spetulhu wrote:
Specialization is for insects.


That's kind of the idea, isn't it?

 
   
Made in gb
Basecoated Black




East Midlands

Too many to quote regarding the earlier post but I am following the brief of the thread "If a faction had to bite the dust", I do not genuinely believe the Tau should be removed. It is that the Tau has never once tempted me to open my wallet the way Marines (both Loyalist & Chaos), Orks, Genestealers, Eldar, IG and assorted other Chaos units have.

I agree uniqueness is a virtue. Unique can still also be fitting the whole theme or in the case of Tau visually (imho) generally not. Anyone who loves them for that is also not in the wrong.

Skaven in 40k would have been an awesome fit. I look at some of the Skaven figures and wish they were. I mean look at these bad boys https://www.games-workshop.com/en-GB/Skaven-Stormfiends
Skaven not being in 40k is a cynical attempt aimed at me personally to buy into multiple franchises.
   
Made in gb
Fixture of Dakka




 JohnHwangDD wrote:
 Vaktathi wrote:
That said, above all others, it would probably have to be Space Wolves. I love the concept of the nordic power armored super soldier. However they suffer not only from irredeemably poorly written and directly contradictory fluff, but they've taken the wolf theme motif and run it right past the line of parody, jumped over the shark, and straight into the ground. Everything about them reads like some 13 year old's bad fanfic of their custom chapter. Everything that gets released for them just ends up looking...stupid and goofy.


Say what?

It's amazing how those models took me from loving Wulfen to wishing they'd never been a thing.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in sg
Dakka Veteran




Drukhari for sure. Just merge them with the Ynnari. All of Commorragh goes to hell and the survivors join the Ynnari.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 JohnHwangDD wrote:
 Inquisitor Lord Katherine wrote:
 Apple Peel wrote:
Excellent! When nobody mentions Militarum Tempestus explicitly and we can survive by our unfortunate rolling-into the IG codex.


I mean, you were your own thing for less than an edition, and everything was replicated in our book too. It also wasn't like they were new at the time either; they were a single IG auxiliary unit that they decided to make a 5-unit codex consisting entirely of a tiny selection of IG models for a short blip in time.


Codex: Stormtroopers? Yeah, that was dumb. They made much more sense as part of the IG and Inquisition.

OTOH, Codex: Knights is even fewer model kits, right? At least they're BIG!

I think the stormtroopers thing is a bit dated. That’s who they replaced, yes, but besides that tactic, I think they have developed more of a “special forces” thing. They get used as stormtroopers, but that shouldn’t be their whole MO.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 vipoid wrote:
 JohnHwangDD wrote:
 Vaktathi wrote:
That said, above all others, it would probably have to be Space Wolves. I love the concept of the nordic power armored super soldier. However they suffer not only from irredeemably poorly written and directly contradictory fluff, but they've taken the wolf theme motif and run it right past the line of parody, jumped over the shark, and straight into the ground. Everything about them reads like some 13 year old's bad fanfic of their custom chapter. Everything that gets released for them just ends up looking...stupid and goofy.


Say what?


Am I the only one who sees that pose immediately thinks of this:

Spoiler:


Damnit Vipoid, now I can't unsee it... TOKOUENTAI!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
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Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

I don't understand the point of threads like this honestly. Personal preference aside, the *ONLY* faction who's demise would impact the setting on any serious level is the Imperium of Man. Eldar/Deldar/Clowns, Orks, Necrons, Chaos Space Marines, Tau, Tyranids... none of them actually have any influence on the galaxy except "they kill humans/destroy human worlds". Only Daemons seem mandatory, due to the warp being inexplicably tied with real-space.

That's just fluff though. Mechanically, I'd probably merge all marines into one codex and all factions that aren't Marines, Imperial Guard and Mechanicus into "Adeptus Auxillaries" codex.
   
Made in ca
Longtime Dakkanaut




 BlaxicanX wrote:
I don't understand the point of threads like this honestly. Personal preference aside, the *ONLY* faction who's demise would impact the setting on any serious level is the Imperium of Man. Eldar/Deldar/Clowns, Orks, Necrons, Chaos Space Marines, Tau, Tyranids... none of them actually have any influence on the galaxy except "they kill humans/destroy human worlds". Only Daemons seem mandatory, due to the warp being inexplicably tied with real-space.

That's just fluff though. Mechanically, I'd probably merge all marines into one codex and all factions that aren't Marines, Imperial Guard and Mechanicus into "Adeptus Auxillaries" codex.


As a thought experiement, I have considered a Codex Imperum in which all the factions of the Imperium would be regrouped while slashing a massive number of redundant unit choices. It was fairly interesting.
   
Made in us
Terrifying Doombull




pm713 wrote:

It's amazing how those models took me from loving Wulfen to wishing they'd never been a thing.


Same. Wolves were one of my first armies. I had a couple squads of correctly colored Dark Angels in RT, but I picked up wolves in 2nd with the first codex. At the time those Wulfen came out, I was pondering bringing the Wolves back. Those absurdly terrible Wulfen models slammed my interest on all the Wolfy mcWolf-face nonsense permanently. I honestly liked them better when they were just a standard chapter like everyone else, and ultramarines were the silly ones with half-eldar and renegade leaders.

Efficiency is the highest virtue. 
   
Made in au
Torch-Wielding Lunatic





Australia

One of the marine fractions. Blood/Dark Angels or Space Wolves. Any of them could be rolled into ths marine codex.

The only reality that matters is mine. 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

epronovost wrote:
@Thread

Sometime I feel alone in loving Tau, their place in the fluff and their giant suits. I think they look awesome. I could do with more Kroot and have them be decent in CC again for some extra flexibility in gameplay.


I feel you, not super fond of the big suits, but Tau are still amongst my favorite factions.

 Apple Peel wrote:
Excellent! When nobody mentions Militarum Tempestus explicitly and we can survive by our unfortunate rolling-into the IG codex.


Oh no why did you had to jinx it


OT, Orks, they have nothing that interest me.

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Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in gb
Legendary Dogfighter




england

Get rid of all space marines.
It'll improve the games interest value tenfold.
   
Made in gb
Longtime Dakkanaut




Tau do seem to be in a weird place. Almost everyone I know has tried to start a Tau army and vey few of them have got past painting one or two models. They're also probably the easiest to get rid of from a fluff point of view as they're the smallest of the main factions in the game.

From a gameplay perspective I think consolidation would probably be better than removal, though I do think a lot of the mini factions in the Imperium are going too far. I'd have preferred armies like Custodes and Grey Knights to not be a thing and the same for Assassins, but if I had to choose one it'd probably be Knights just because I think it's ridiculous in a game the scale of 40k to have an army that's entirely super-heavy vehicles.
   
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Aspirant Tech-Adept






Grey knights. Thy are supposed to be an ultra secret arm of the inquisition, basically. Normal peolle who are even around them are supposedly killed to keep their secrecy. They are not supposed to be a standard army but daemon hunters. The belong as a special force fit fighting daemons.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." Jesse "the mind" Ventura. 
   
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Painlord Titan Princeps of Slaanesh





Hamilton, ON

Wasn't that retconned in 5th Ed. handwavium to state that they'll fight other forces to prevent a predicted daemonic incursion?


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