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Made in us
Fixture of Dakka






 Arachnofiend wrote:
It's not going to be the Blackstone Fortress lord, that's a specific dude with specific rules.

Dark Apostle seems like the obvious choice to me, though there are definitely other choices available to them.


So is Captain Artemis in the Deathwatch Getting Started.
   
Made in ch
The Dread Evil Lord Varlak





 MajorWesJanson wrote:
 Arachnofiend wrote:
It's not going to be the Blackstone Fortress lord, that's a specific dude with specific rules.

Dark Apostle seems like the obvious choice to me, though there are definitely other choices available to them.


So is Captain Artemis in the Deathwatch Getting Started.


I feel like a Exalted Champion could be in there instead, that or your average lord.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Dark Apostle for the SC Box HQ slot, because it’s always the one you want the least of.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

So Abaddon lets you reroll all hit rolls now not just misses. Drach'nyen is damage 3 now.

Havocs ignore the penalty to move and fire heavy weapons.

Dark Apolstle has some great prayers: +1 to Hit in shooting, +1 to Wound in the fight phase.

Looking good so far
   
Made in se
Fresh-Faced New User




BoLS has a quick review of the new codex out.

The Lord Discordant T6 W12 Save2+/5++

Pretty fragile for a guy with a huge target on his back.

Cultist lose Legion traits but still cost 5pts. Obliterators retain their old point cost from the previous codex (wonder if that´s gonna be FAQd?).

This message was edited 1 time. Last update was at 2019/03/23 10:07:40


 
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

BigBrown wrote:BoLS has a quick review of the new codex out.

The Lord Discordant T6 W12 Save2+/5++

Pretty fragile for a guy with a huge target on his back.

Cultist lose Legion traits but still cost 5pts. Obliterators retain their old point cost from the previous codex (wonder if that´s gonna be FAQd?).



XT-1984 wrote:So Abaddon lets you reroll all hit rolls now not just misses. Drach'nyen is damage 3 now.

Havocs ignore the penalty to move and fire heavy weapons.

Dark Apolstle has some great prayers: +1 to Hit in shooting, +1 to Wound in the fight phase.

Looking good so far


If we don't go buy the new codex (because we have the old one already), where are we going to get these updated/new rules from?

Edit: And what does the Noctilith Crown do? Just tell us already!

This message was edited 2 times. Last update was at 2019/03/23 10:15:19


Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Snugiraffe wrote:
BigBrown wrote:BoLS has a quick review of the new codex out.

The Lord Discordant T6 W12 Save2+/5++

Pretty fragile for a guy with a huge target on his back.

Cultist lose Legion traits but still cost 5pts. Obliterators retain their old point cost from the previous codex (wonder if that´s gonna be FAQd?).



XT-1984 wrote:So Abaddon lets you reroll all hit rolls now not just misses. Drach'nyen is damage 3 now.

Havocs ignore the penalty to move and fire heavy weapons.

Dark Apolstle has some great prayers: +1 to Hit in shooting, +1 to Wound in the fight phase.

Looking good so far


If we don't go buy the new codex (because we have the old one already), where are we going to get these updated/new rules from?

Edit: And what does the Noctilith Crown do? Just tell us already!


Vigilus 2.
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

Crown doesn't seem that great.
[Thumb - Untitled.png]

   
Made in ch
The Dread Evil Lord Varlak





BigBrown wrote:
BoLS has a quick review of the new codex out.

The Lord Discordant T6 W12 Save2+/5++

Pretty fragile for a guy with a huge target on his back.

Cultist lose Legion traits but still cost 5pts. Obliterators retain their old point cost from the previous codex (wonder if that´s gonna be FAQd?).



So cultists are now inferior in everything torwards your run of the mill human troops.

The price decides on the lord discordant so ehhh,

Oblits, the new ones at the same price as the old ones? Now that will lead to some salt spilled, i'd imagine that to be a typo though considering shadowspear.

This message was edited 1 time. Last update was at 2019/03/23 10:32:48


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Sword-Wielding Bloodletter of Khorne






 XT-1984 wrote:
Crown doesn't seem that great.


It depends on the price, but I actually like the buffs compared to most fortifications. Plant it in your deployment next to some terrain and put, say, a squad of Havocs next to it in cover, and they're 2+/5++ (also Noise Marines). Not terrible at all. And from turn 2 it's even possible to get some much needed 5++ on Predators or shooty Helbrutes.

And given that it says 'Chaos psykers', chuck a detachment of Thousand Son psykers next to it, and they can blast away re-rolling psychic tests from a good distance.

The more I write this the more I like it. If it's 75pts I will take one. 100 may be pushing it.

Sisters of Battle: 5495pts
Imperial Agents: 500pts
Tyranids: 5195pts
Khorne Daemons: 3015pts

Gloomspite Gitz: 8490pts
Skaven: 6170pts
Blades of Khorne Daemons: 3980pts
Destruction Mercenaries: 480pts 
   
Made in us
Hellacious Havoc





Havocs move and fire but are locked to 5 man squad size. Not sure I like that.
   
Made in be
Courageous Beastmaster





I fear it might be closer to a hundred, Plx20 tends to be a good estimate.




 
   
Made in ch
The Dread Evil Lord Varlak





 Slowroll wrote:
Havocs move and fire but are locked to 5 man squad size. Not sure I like that.

where is that stated?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Loyal Necron Lychguard





Lord Discordant has a decent statline... for a heavy support model. Unless his offensive stats are comparative to a daemon prince and you can realistically run multiples I don't think he's going to get used.

One interesting note is that the rules for specific Renegade Chapters isn't on the page with the other legion traits in the codex. It could be that it's shuffled off to wherever they put the specialist detachments or it could be that that information is only in the Vigilus book... Wouldn't be too happy about that.
   
Made in sg
Longtime Dakkanaut





Oblits at 65 points for one? That ... would be hilarious. And probably a typo. If allowed to pass at tournaments though.... lol
   
Made in us
Hellacious Havoc





Not Online!!! wrote:
 Slowroll wrote:
Havocs move and fire but are locked to 5 man squad size. Not sure I like that.

where is that stated?


I watched the video on BOLS and you can see it on the datasheet.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

where all this info sourced from?

the gate looks superpowerful imo!
basically a KFF for chaos, psy defense and buffs!

i like it alot

 
   
Made in gb
Regular Dakkanaut





5 havocs, 4 dakka guns for 32 shots. Put them in rhino for DZ safety (either share with a character you want upfield, maybe some greater possessed or 5 more havocs) and dump them out midfield, and let them go nuts, use Endless if you want 64 shots

One youtube review pointed out flawless hosts stuff. On top of death to false emperor their trait is on a roll of a 6 against anyone you generate an extra attack (so 2 in total vs imperium) and they have a warlord trait that makes that into 3 attacks per 6 (so 4 generated on each 6+ vs imperium) stick that on a buffed up daemon prince with prescience, priests prayer for +1 to wound rolls and a greater possessed nearby and watch him become a blender.
   
Made in sg
Longtime Dakkanaut





Is it confirmed that we have a dakka gun that shoots 8 shots ? @@
   
Made in gb
Combat Jumping Rasyat




East of England

Confirmed

It's on the Havoc too, so no minus to shoot when moving. Really significant unit. 24" Heavy 8 S5 -1 D1...
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

so cultists dont gain a legion trait but you can still stick strats on them no?

 
   
Made in ch
The Dread Evil Lord Varlak





 grouchoben wrote:
Confirmed

It's on the Havoc too, so no minus to shoot when moving. Really significant unit. 24" Heavy 8 S5 -1 D1...


he you just need to buy 4 boxes to get that squad setup




Automatically Appended Next Post:
 Latro_ wrote:
so cultists dont gain a legion trait but you can still stick strats on them no?

hopefully, no idea though

This message was edited 1 time. Last update was at 2019/03/23 11:08:11


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Not Online!!! wrote:
 grouchoben wrote:
Confirmed

It's on the Havoc too, so no minus to shoot when moving. Really significant unit. 24" Heavy 8 S5 -1 D1...


he you just need to buy 4 boxes to get that squad setup




Automatically Appended Next Post:
 Latro_ wrote:
so cultists dont gain a legion trait but you can still stick strats on them no?

hopefully, no idea though


no dude you buy 4 of the new noise marine model and proxy it (lets face it ye puttin MoS on them anyway for double tap)
chaos version of slayer! XD 64 shots walking towards you

This message was edited 1 time. Last update was at 2019/03/23 11:10:42


 
   
Made in au
Longtime Dakkanaut




 Arachnofiend wrote:
Lord Discordant has a decent statline... for a heavy support model. Unless his offensive stats are comparative to a daemon prince and you can realistically run multiples I don't think he's going to get used.


The Lord Discordant hits like a truck in melee; it seems like he's supposed to push up with Maulerfiends and Venomcrawlers rather than sit back and babysit a daemon engine gunline. He makes 12 attacks on his top bracket as all of his weapons (except his Chainglaive) make bonus attacks in the same manner as Chainswords;
Weapon Skill 2+
4 Strength 6 AP-2 Damage 2 attacks, increasing to Strength 8 on the charge (Impaler Chainglaive)
2 Strength 4 AP-0 Damage 1 attacks (Mechatendrils)
5 Strength 7 AP-2 Damage D3 attacks (Bladed limbs and tail)
1 Strength 8 AP-4 Damage D3 attack that inflicts D3 mortal wounds on a Vehicle as long as the wound roll for the attack is successful when targeting a Vehicle (Techno-virus Injector)

Give him some form of re-rolls to-hit or wound, or slap on Veterans of the Long War, and he'll murder entire squads or your average vehicle pretty easily. He has a 12" move too but no Fly.

Also of note that the reviewers have failed to mention so far, Havocs are Toughness 5.

This message was edited 2 times. Last update was at 2019/03/23 11:16:35


 
   
Made in nl
Crazed Spirit of the Defiler




BigBrown wrote:
BoLS has a quick review of the new codex out.

The Lord Discordant T6 W12 Save2+/5++

Pretty fragile for a guy with a huge target on his back.

Cultist lose Legion traits but still cost 5pts. Obliterators retain their old point cost from the previous codex (wonder if that´s gonna be FAQd?).



12W and 9PL? Ouch. wonder what his points cost is going to be... on the other hand, it's pretty easy to get a 2+/4++/5+++ on him so he's tougher than he initially looks.

And yeah, expect Oblit cost to be FAQ'd. Looks like they accidentally put the oldblit point cost in there.

I'm really pleased with the Havocs, 4 Rotor Cannon dudes are going to be an excellent horde/ screen clearer.

This message was edited 1 time. Last update was at 2019/03/23 11:13:47


 
   
Made in gb
Regular Dakkanaut







Or just buy 1 pack of rotor cannons, 4 for the havocs, 1 for marine squads

looking at points in book they are 20 points for the dakka, havocs are 14 points each, so you are looking at 70 base +80= atleast 150 depending on what you stick on the leader

   
Made in nl
Crazed Spirit of the Defiler




 Mothman wrote:


Or just buy 1 pack of rotor cannons, 4 for the havocs, 1 for marine squads

looking at points in book they are 20 points for the dakka, havocs are 14 points each, so you are looking at 70 base +80= atleast 150 depending on what you stick on the leader



Is that Forgeworld or something?
   
Made in gb
Regular Dakkanaut





Ye Rotor canons from 30k, £13 for 5, pricey but cheaper than buying 4 boxes
   
Made in se
Fresh-Faced New User




I find it pretty amusing how GW just keep looking for ways to make Cultists worse. Has there ever been a unit nerfed on three separate occasions within a year?

First they changed Tide of Traitors to be one use only. Then they upped the cost of Cultists by 25%. Now they remove the legion trait.

Yeah Cultists were good but I feel like any one of these changes would have been enough.
   
Made in gb
Barpharanges







Cultists without Legion traits?

Are GW just trying to make the unit garbage? I'm glad I didn't invest in an additional unit of 40 of them.

 Slowroll wrote:
Havocs move and fire but are locked to 5 man squad size. Not sure I like that.


And there goes all my enthusiasm for this codex!

This message was edited 1 time. Last update was at 2019/03/23 11:27:31


The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
 
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