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![[Post New]](/s/i/i.gif) 2019/01/25 18:12:23
Subject: Counters to Knights that isn't another Knight
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Regular Dakkanaut
England
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As the title says, what units in the game are pretty effective against Knights? I can think of groups of Talos Pain Engines, Skyweavers, Smash Captains..
Anything else? What else are people using to handle/deal with Knights in their respective armies?
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![[Post New]](/s/i/i.gif) 2019/01/25 18:29:26
Subject: Counters to Knights that isn't another Knight
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Been Around the Block
USA
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Custode Jetbikes, and Genestealer Cult Abberants for the two armies I play.
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![[Post New]](/s/i/i.gif) 2019/01/25 18:34:45
Subject: Counters to Knights that isn't another Knight
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Longtime Dakkanaut
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Wulfen do pretty well with TH/SS combo.
DEldar can spam enough Darklances get the job done generally.
Even Sanguinary Guard can do a pretty good number on them although you need a few buffing characters to do it so not the most points-efficient choice.
Wraithguard webway bomb is pretty effective with some psychic support.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2019/01/25 18:34:51
Subject: Re:Counters to Knights that isn't another Knight
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Stalwart Tribune
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Multiple Neutron Onager Dunecrawlers...
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Praise the Omnissiah
About 4k of .
Imperial Knights (Valiant, Warden & Armigers)
Some Misc. Imperium units etc. Assassins...
About 2k of |
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![[Post New]](/s/i/i.gif) 2019/01/25 18:46:40
Subject: Counters to Knights that isn't another Knight
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Longtime Dakkanaut
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What army? Chaos has dp with skullcleaver relic and bloodletters. Others already mentioned what else is an option. Eldar also have harliquens, 6 in a starweaver all with fusion pistols, can put some serious hurt on a knight even if it has a 3++.
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![[Post New]](/s/i/i.gif) 2019/01/25 19:07:07
Subject: Counters to Knights that isn't another Knight
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Pyro Pilot of a Triach Stalker
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Haywire Skyweavers. With doom, they can drop a knight in one round of shooting.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2019/01/25 19:21:07
Subject: Counters to Knights that isn't another Knight
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Longtime Dakkanaut
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buddha wrote:Haywire Skyweavers. With doom, they can drop a knight in one round of shooting.
Thanks, I knew I had forgotten one!
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2019/01/25 19:28:08
Subject: Counters to Knights that isn't another Knight
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Stealthy Warhound Titan Princeps
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Shadowsword. Assuming I can fire it before it dies, It kills or cripples most knights.
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![[Post New]](/s/i/i.gif) 2019/01/25 19:29:31
Subject: Counters to Knights that isn't another Knight
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Fixture of Dakka
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"Wraithguard webway bomb is pretty effective with some psychic support."
Not likely. Even with 10, it's 10x(2/3)(2/3)(1/3) 40/27 or about 1.5 failed saves on a 3++, or about an EV of 5.2 wounds/round.
Doom increases this by only 33%. Guide by another 33%. Jinx by another 33%.
So, assuming you WWP within 12", get a Farsseer and Warlock up close too, and get 3 of 3 powers off without being denied, you're getting something like 11.5 wounds on a 3++ Knight.
That's a lot of points to suicide to not kill a Knight.
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![[Post New]](/s/i/i.gif) 2019/01/25 19:50:16
Subject: Counters to Knights that isn't another Knight
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Longtime Dakkanaut
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Doom is amazing when mixed with haywire cannons from harliquens.
5 bikes firing 5d6 shots, hitting on 3's, with 4/5 to wound being a mortal and 6 being 1d3 mortal, rerolling 1-4's, on top of the actual damage the units do.... it will end a knight damn quick or at least make them weak enough to be less effective.
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![[Post New]](/s/i/i.gif) 2019/01/25 20:35:21
Subject: Counters to Knights that isn't another Knight
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Crazed Spirit of the Defiler
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Those Harlequin bikes really peed me off when my Lord of Skulls went up against them. They rocked a couple powers from the Shadowseer? and some fancy pants stratagems to make them have a 3++ too. So yeah, that's a really good anti-knight option!
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![[Post New]](/s/i/i.gif) 2019/01/25 20:41:39
Subject: Counters to Knights that isn't another Knight
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Storm Trooper with Maglight
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Horst wrote:Shadowsword. Assuming I can fire it before it dies, It kills or cripples most knights.
Tallarn Shadowsword coming on from Ambush strat.
3 Manticore Platforms firing all their rockets at once.
Possibly 3 Tank Commanders fully decked out + Pask.
But most of all, getting first turn is probably the bigger decider.
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![[Post New]](/s/i/i.gif) 2019/01/25 21:03:08
Subject: Counters to Knights that isn't another Knight
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Decrepit Dakkanaut
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Would a unit of five Chaos Terminators with Combi-Meltas, with Prescience from a Sorcerer, a Chaos Lord in support, Veterans of the Long War, and Endless Cacophony do it?
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![[Post New]](/s/i/i.gif) 2019/01/25 22:02:44
Subject: Re:Counters to Knights that isn't another Knight
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Devestating Grey Knight Dreadknight
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Necron Pylon is also pretty good.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2019/01/25 22:25:10
Subject: Counters to Knights that isn't another Knight
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[DCM]
Strangely Beautiful Daemonette of Slaanesh
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Ork DeathSkulz Smasha-Mek-Gunz
at 31 points per gun, I can field a good number to equal a knight's points
(they come as a single unit of up to 5, avoiding the rule of three limit,
which then split as individual units once deployed)
(can anyone show me the maths on this?
I just know I put a poop-ton of shots down range)
Chris
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This message was edited 1 time. Last update was at 2019/01/25 22:27:30
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![[Post New]](/s/i/i.gif) 5648/01/25 22:32:46
Subject: Counters to Knights that isn't another Knight
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Killer Klaivex
The dark behind the eyes.
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Not unless you're also rocking an Eldar Farseer with Doom (in which case you're better off with Disintegrators anyway).
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2019/01/25 22:50:00
Subject: Counters to Knights that isn't another Knight
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Stalwart Tribune
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Admech with dragoons or fulgurites in melee, or kastelans with WoM in shooting. Neutron onagers deal a lot of damage but only if they can get past that 3++.
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![[Post New]](/s/i/i.gif) 2019/01/25 23:09:56
Subject: Counters to Knights that isn't another Knight
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Longtime Dakkanaut
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Bharring wrote:So, assuming you WWP within 12", get a Farsseer and Warlock up close too, and get 3 of 3 powers off without being denied, you're getting something like 11.5 wounds on a 3++ Knight.
You are assuming every Knight has IB and RIS. If it is a Dominus class, those CPs won't last long and if he is running multiple Knights, he can only RIS one per turn. Pick your targets and wait for the right time to strike. Don't throw a unit away if you know he is going to be getting a 3++ that turn.
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I stand between the darkness and the light. Between the candle and the star. |
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![[Post New]](/s/i/i.gif) 2019/01/25 23:12:30
Subject: Counters to Knights that isn't another Knight
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Gore-Soaked Lunatic Witchhunter
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Null Zone is a situational/difficult tool that can work wonders; usually counters to Knights are melee because their Invul doesn't work in melee, turning it off against ranged attacks means armies without great anti-armour at range don't struggle to drop one as much.
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![[Post New]](/s/i/i.gif) 2019/01/26 00:00:19
Subject: Counters to Knights that isn't another Knight
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Longtime Dakkanaut
Glasgow
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kastelen wrote:Admech with dragoons or fulgurites in melee, or kastelans with WoM in shooting. Neutron onagers deal a lot of damage but only if they can get past that 3++.
Neutron nagas ballistarii all suffer from too few shots though collectively they will chip a few wounds. dragoons and fulgurites died with the stygies nerf sure a full unit of dragoons hitting a knight is nice but its not reliable plus a skilled opponent will just deploy their crusaders well away or screen them
Our best answers are
1) Plasma Kataphrons ryza (one shot wonder will normally die shortly after)
2) Infiltrators +WoM mars (efficient 1/3-1/2)
3) breachers + eye of agripinaa
Kastelans can do the job but only with a huge pts investment so its an answer but not a pts efficient one
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This message was edited 5 times. Last update was at 2019/01/26 00:18:43
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![[Post New]](/s/i/i.gif) 2019/01/26 02:49:54
Subject: Re:Counters to Knights that isn't another Knight
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Steadfast Ultramarine Sergeant
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Magnus plus Mortarion combo. If yoy managed to go first, you can cast all the buff power on themselves to make them nearly unkillable. Then proceed to slaughter any Imperial Knight. Automatically Appended Next Post: Of course, the best thing to kill an IK is mortal wound spam. High RoF Heywire weapon is the best to do so, which almost exclusive to Aledrai. And the best platform is Skyweaver, fast, durable since hard to hit and inv save, and their shooting is accurate.
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This message was edited 1 time. Last update was at 2019/01/26 02:56:17
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![[Post New]](/s/i/i.gif) 2019/01/26 12:21:39
Subject: Counters to Knights that isn't another Knight
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Liche Priest Hierophant
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Drukhari can get somr haywire as well right? On scourges?
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![[Post New]](/s/i/i.gif) 2019/01/26 17:17:53
Subject: Counters to Knights that isn't another Knight
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Loyal Necron Lychguard
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I use my Necron Doomsday Arks to try to bait out RIS, then once my opponent commits or if I can a good amount of damage through I commit, use Methodical Destruction for 2CP (adding 1 to all further Hit rolls for Sautekh units) and next (or first, depending) I use my Triarch Stalker to shoot at the Knight (letting me re-roll hit rolls of 1 against that Knight). To finish it off I fire dozens of Immortals with Tesla Carbines into the Knight, usually with My Will Be Done so they trigger tesla on 4s, 5s and 6s and hit on 2+. I am getting 4,3 hits for each Immortal on average. This tactic lets me make swift work of Knights (unless they have a 2+ Sv). Imotekh the Stormlord is also very good against Knights, not only because he can use My Will Be Done twice each turn (letting me use it 5 times with 2 Overlords, Imotekh and the Phaeron's Will Stratagem), but also because he can quick-start the death of a Knight with his Storm ability, letting him deal D6 MWs once per game. The Seraptek Heavy Construct makes short work of Knights in melee, but how reliably I have been getting it into melee can probably mostly be attributed to good rolls on the fairly mediocre 3+/5++. Knights are a pain to deal with if you are playing an army that relies on S4 to deal with infantry, if you can switch out your S4 anti-infantry weapons for more S5 anti-infantry you will have a slightly better chance of putting some extra damage on a Knight. I had many games with my Warrior-centric force that ended with brutal Necron slaughters because my S4 Gauss Flayers were no match for the Toughness 8 Knights. In my current army everyone can pitch in with everything, even if I shoot the lascannon equivalents on my Triarch Stalkers at a unit of Orks I'm at least getting a buff to my other units and my anti-infantry Immortals with Tesla Carbines can wound Knights twice as often as Necron Warriors (and put out far more hits as well). In my army with the worst win rate against Knights my Warriors were useless against Knights, while my Heavy Destroyers were useless against Ork Boyz and the Heavy Destroyers ended up dying too quickly to make a difference against Knights, leaving me vulnerable with units that were hyper-focussed at doing a few things and none of them helping against what my opponent had. Getting a pts reduction has helped a lot as well. Before CA2018 I sometimes took 3 Doomsday Arks and 18 Destroyers, that way I was guarenteed to have some anti-Knight firepower left even after the first couple of turns. I also used Gauss Pylons, but I found that it was a little unreliable, using a few big shots to bait out RIS before committing with my Gauss Pylon helped.
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This message was edited 1 time. Last update was at 2019/01/26 17:20:43
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![[Post New]](/s/i/i.gif) 2019/01/26 23:03:11
Subject: Re:Counters to Knights that isn't another Knight
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Ancient Venerable Dark Angels Dreadnought
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5 Iyanden Axe Guard are quite effective, especially on charge. Spiritseer plays Wraith Sight and uses psytronome at beginning of Fight Phase. For extra killing power, you could use Empower if you didn't take Protect for the Spiritseer. Also use Supreme Disdain strat to get more attacks on 6s to hit.
25 attacks, hit on 4s (rerolling 1s and 2s). Wound on 4s (with Empower, 5s if not). Doom will really help too. -3 to armour save, D3 damage. Should drop knight in one round (will be close)
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![[Post New]](/s/i/i.gif) 2019/01/27 00:26:14
Subject: Counters to Knights that isn't another Knight
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Combat Jumping Rasyat
East of England
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Death
Hex.
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![[Post New]](/s/i/i.gif) 2019/01/27 01:06:05
Subject: Counters to Knights that isn't another Knight
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Never Forget Isstvan!
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My favorite part about this discussion is how some armies don't have any of these options.
Nids Forever!
Litterally nids best option is 6 hive guard double shooting and that doesn't kill one. lucky if I degrade it. Only the plus side though, the knights cant shoot the hive guard back, so I should get at least 2-3 turns with them.
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JOIN MY CRUSADE and gain 4000 RT points!
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![[Post New]](/s/i/i.gif) 2019/01/27 01:42:31
Subject: Counters to Knights that isn't another Knight
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Longtime Dakkanaut
Glasgow
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Some armies don't beat knights by killing them they play the objectives and swarm.the board I ran 43 units at a gt earlier this year and the knight lists couldnt kill them fast enough.
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This message was edited 1 time. Last update was at 2019/01/27 01:43:51
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![[Post New]](/s/i/i.gif) 2019/01/27 02:56:13
Subject: Counters to Knights that isn't another Knight
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Preacher of the Emperor
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Adepta Sororitas Dominions, mechanized, with melta guns. That and the Emperor's Benevolent Gaze smiling down on your dice. I dropped an Imperial Knight on Turn 1 with Dominions and Exorcists, then took 38 mortal wounds when it exploded with a 9" radius. Lost about a Knight's worth of points in casualties.
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![[Post New]](/s/i/i.gif) 2019/01/27 07:16:03
Subject: Re:Counters to Knights that isn't another Knight
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Nihilistic Necron Lord
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vict0988 wrote:
Imotekh the Stormlord is also very good against Knights, not only because he can use My Will Be Done twice each turn (letting me use it 5 times with 2 Overlords, Imotekh and the Phaeron's Will Stratagem), but also because he can quick-start the death of a Knight with his Storm ability, letting him deal D6 MWs once per game.
Sorry mate, you cant use the storm against CHARACTERS, which knights usually are.
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![[Post New]](/s/i/i.gif) 2019/01/28 01:01:53
Subject: Counters to Knights that isn't another Knight
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Painlord Titan Princeps of Slaanesh
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I just ran some numbers on the haywire weapon and I don't see it doing much to a knight. Are people counting on rolling 6's to bring it down?
As a side question, does it wound vehicles on a 4+ or only on the normal chart? If you roll a 4 and it normally wouldn't wound a target does the target still suffer a mortal wound?
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