4th Reich (irredeemably evil)
geographic region: none
ancestry: time traveling nazis, slaves
Technology: black magic, diesel electric, and whatever they can steal
sociopolitical situation: internally competitive to a likely self destructive extent.
allies: NONE
enemies: not Antarctica but only because there doesn’t seem to be anyone there, otherwise everyone
Antarctica
geographic region: Antarctica
ancestry: NA
Technology: NA
situation: the coastal regions seem safe but the Antarctic Plateau can’t seem to be explored due to spooky
bs (players don’t know it, but ALIENS! AAA! Oh wait, they’re benign and just want to be left alone. Huh, oh well. Although they may help (repeatedly) kill time traveling Hitler.)
allies: NA
enemies: NA
United Colonies
geographic region: US from the Atlantic into the Appalachians, Florida up through Maine
ancestry: 90%+ descendants of European settlers
Technology: steam power with early electric (lightbulbs and Tesla coils)
sociopolitical situation: each colony is more loyal to parent nation than each other but intimidated by native powers into cooperation
allies: European alliance
enemies: Free Islands of the Caribbean, Aztec empire
Canada
geographic region: Nova Scotia, New Brunswick, Prince Edward Island, area between the northern coast of the Great Lakes eastern coast of Lake Nipigon Quebec and northern border of the UC
ancestry: mix native and European settlers
Technology: steam and early electric
sociopolitical situation: very stable, doesn’t get involved outside it’s borders
allies: none, good relations with its neighbors
enemies: none
Again players won’t know this but the Canadans are actually duplicitous little

that sneak around copying everyone else’s technological breakthroughs.
Tribal Federation
geographic region: Remainder of United States and Canada
ancestry: 95% native, border tribes often closer to 70% native 30% immigrant
Technology: electric (radio, early telephone)
sociopolitical situation: lots of small intertribal conflicts but stable and generally peaceful
allies: none, good relations with Canada
enemies: Free Islands of the Caribbean,
Free Islands of the Caribbean
geographic region: the Caribbean islands
ancestry: homogeneous mix of native, European, and African
Technology: primarily Diesel but anything they can get their hands on
sociopolitical situation: pirates, convicts, escaped slaves, and native peoples refusing to kneel to any of the other powers in the area and barely cooperating with each other to maintain anarchic freedom
allies: none
enemies: officially none but international shipping, the UC, and the Tribal Federation are all frequent victims of raids
Aztec Empire
geographic region: Mexico through Panama
ancestry: 95% native
Technology: little bit of everything
sociopolitical situation: feudal, act as trading “port” for South America
allies: South America, non aggression pacts with TF, FIotC, and Pacific islands
enemies: UC
South America
geographic region: South America
ancestry: unknown, probably 98%+ native
Technology: Unknown, export Magic artifacts
sociopolitical situation: Unknown, landing often is a death sentence, attempting exploration ensures it, extremely isolationist
allies: Aztec Empire, rumors of contact with Japan, nonaggression pacts with Pacific Islands and FIotC brokered via Aztecs
enemies: seemingly everyone and no one.
South African Colonies
geographic region: Africa south of the Tropic of Capricorn
ancestry: 10% European colonists 90% native slaves
Technology: steam power
sociopolitical situation: dying colony, Wakanda wants them gone, the native population is PISSED, and parent nations have mostly abandoned them
allies: technically the EA but unlikely to do more than accept refugee colonists back into their homelands, rumors of them considering providing the 4th Reich sanctuary in exchange for power
enemies: Wakanda, public opinion
Wakandan Federation
geographic region: Africa between the Tropic of Capricorn and the Sahel, and Madagascar, plus new land in area currently underwater between Niger delta and Port-Gentil in Gabon (Wakanda proper)
ancestry: 95% native
Technology: diesel electric
sociopolitical situation: during the rebuilding after the Dark Leap Wakanda united much of Africa in expelling colonists. The unified front they created is now breaking down and are on the brink of a civil war that will fracture Wakanda into numerous smaller countries. Currently freeing South Africa is about all that’s holding it together
allies: none, nonaggression pact with Egypt
enemies: the South African colonists
The Sahel
geographic region: the Sahel (transitory area between the Sahara and rest of Africa)
ancestry: 95% native
Technology: steam power
sociopolitical situation: not actually an organized nation, more of a huge DMZ between Wakanda and Egypt with a huge population that doesn’t want to get involved with anyone, for now they just want to rebuild and get their own

straightened out
allies: none, hoping Wakanda and Egypt don’t decide to force the issue regarding who controllers the area
enemies: none
Egypt
geographic region: the Sahara and rest of northern Africa but not the Sinai Peninsula
ancestry: 75% native, 15% Middle Eastern, 10% European
Technology: steam going into diesel power
sociopolitical situation: see themselves as the inheritors of the Egyptian and Roman Empires nearly came to blows with Wakanda before the African Peace Treaty was signed
allies: the Sinai Commonwealth
enemies: none
Sinai Commonwealth
geographic region: Sinai peninsula
ancestry: melting pot
Technology: steam and magic
sociopolitical situation: when Egypt was amalgamating was the Sinai peninsula remained independent due to the numerous historical claims various nations and religions laid to it, now they keep the ancient Egyptian, abrahamic, and middle eastern arcane arts rediscovered during the Dark Leap alive.
allies: Egypt, Arabia
enemies: carefully maintaining neutrality beyond being friends with its vastly more powerful neighbors.