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![[Post New]](/s/i/i.gif) 2019/03/07 20:49:36
Subject: Skaven Tactica, let's begin now, NOW!
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Humming Great Unclean One of Nurgle
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I ran 3 warpfire (actual model), 3 warpfire (converted), 3 shock gauntlets. So some minor re-converting to make blowtorches and now I have three units of warpfire/grinders/shocks. Pretty happy with how it worked out! Automatically Appended Next Post: Unrelated; has anyone else noted the potential hilarity of surrounding a big monster with lightning vortex then double turning and putting soulsnare shackles in the gaps to prevent them from moving out?
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This message was edited 1 time. Last update was at 2019/03/07 20:51:55
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/03/07 20:59:08
Subject: Skaven Tactica, let's begin now, NOW!
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Dakka Veteran
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NinthMusketeer wrote:I ran 3 warpfire (actual model), 3 warpfire (converted), 3 shock gauntlets. So some minor re-converting to make blowtorches and now I have three units of warpfire/grinders/shocks. Pretty happy with how it worked out!
Automatically Appended Next Post:
Unrelated; has anyone else noted the potential hilarity of surrounding a big monster with lightning vortex then double turning and putting soulsnare shackles in the gaps to prevent them from moving out?
Wouldn't be easy to setup and means getting a squishy caster near a big monster, but it's highly amusing.
No running or flying, lowered movement and near constant damage.
Also creates a huge section of off limit board lol.
Edit: why push for a 2nd turn?
Could just run a pair of caster to get both off in the same turn.
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This message was edited 1 time. Last update was at 2019/03/07 21:03:18
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![[Post New]](/s/i/i.gif) 2019/03/07 21:10:21
Subject: Skaven Tactica, let's begin now, NOW!
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Clousseau
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Jackal90 wrote:auticus wrote:Imagine what 3x warpfire would do to horde armies.
One of our resident powergamers did exactly that kind of thing. Like 9 or 12 warpfire stormfiends popping up and saying hi and melting the opposing army off the table.
It caused a lot of people to say "sorry AOS you're not my thing" and abandon ship lol.
I'll be honest, I used to run alot of pure warpfire fiends in goutfire scorch, but I did that purely for the competitive tournaments.
Wouldn't dream of doing it in a friendly or pickup game.
That's why I'm now hacking stormfiends apart and swapping them about lol.
The fellow that did this in our campaigns was one of about four guys that would just buy what they needed for tourney play and then play that for every type of game. Its the source of my perspective and viewpoint when it comes to public games and AOS
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![[Post New]](/s/i/i.gif) 2019/03/07 21:17:04
Subject: Skaven Tactica, let's begin now, NOW!
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Dakka Veteran
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auticus wrote:Jackal90 wrote:auticus wrote:Imagine what 3x warpfire would do to horde armies.
One of our resident powergamers did exactly that kind of thing. Like 9 or 12 warpfire stormfiends popping up and saying hi and melting the opposing army off the table.
It caused a lot of people to say "sorry AOS you're not my thing" and abandon ship lol.
I'll be honest, I used to run alot of pure warpfire fiends in goutfire scorch, but I did that purely for the competitive tournaments.
Wouldn't dream of doing it in a friendly or pickup game.
That's why I'm now hacking stormfiends apart and swapping them about lol.
The fellow that did this in our campaigns was one of about four guys that would just buy what they needed for tourney play and then play that for every type of game. Its the source of my perspective and viewpoint when it comes to public games and AOS 
I think that's commonly known as being a dick haha.
While I've run some stupidly broken armies, it was always in the environment where it belonged.
If it was a campaign, pick up game or just a RT tournament I'd generally run a fun and fluffy army.
Always nice to have an army that you can have fun with and not worry about the end result.
It's just sad that some people don't see the difference between friendly and competitive games and seem to think it's a win when they use a top tier tournament army in a friendly match.
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![[Post New]](/s/i/i.gif) 2019/03/07 21:36:18
Subject: Skaven Tactica, let's begin now, NOW!
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Clousseau
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These always come down to money and time issues though. As in - player buys the broken list, buys the models, paints them, doesnt' want to buy other models or paint other models just to tone down.
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![[Post New]](/s/i/i.gif) 2019/03/07 21:41:21
Subject: Skaven Tactica, let's begin now, NOW!
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Enigmatic Chaos Sorcerer
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The community putting the onus on self policing has always been such an odd side effect of GW never getting balance right. How the same company makes the infinitely better LotR system is super confusing.
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This message was edited 1 time. Last update was at 2019/03/07 21:42:15
BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2019/03/07 21:55:28
Subject: Skaven Tactica, let's begin now, NOW!
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Humming Great Unclean One of Nurgle
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auticus wrote:Jackal90 wrote:auticus wrote:Imagine what 3x warpfire would do to horde armies.
One of our resident powergamers did exactly that kind of thing. Like 9 or 12 warpfire stormfiends popping up and saying hi and melting the opposing army off the table.
It caused a lot of people to say "sorry AOS you're not my thing" and abandon ship lol.
I'll be honest, I used to run alot of pure warpfire fiends in goutfire scorch, but I did that purely for the competitive tournaments.
Wouldn't dream of doing it in a friendly or pickup game.
That's why I'm now hacking stormfiends apart and swapping them about lol.
The fellow that did this in our campaigns was one of about four guys that would just buy what they needed for tourney play and then play that for every type of game. Its the source of my perspective and viewpoint when it comes to public games and AOS 
I ran Skryrefyre as my tourney list since GHB1, never did it touch the table outside tourney/tourney practice (aside from one 2v2 where I was invited to bring it and didn't realize what a horrible mistake that was until we set up). If I did want to run those models I just dropped the battalion entirely, which amounted to a 300 point handicap that made it tolerable.
Automatically Appended Next Post:
Jackal90 wrote: NinthMusketeer wrote:I ran 3 warpfire (actual model), 3 warpfire (converted), 3 shock gauntlets. So some minor re-converting to make blowtorches and now I have three units of warpfire/grinders/shocks. Pretty happy with how it worked out!
Automatically Appended Next Post:
Unrelated; has anyone else noted the potential hilarity of surrounding a big monster with lightning vortex then double turning and putting soulsnare shackles in the gaps to prevent them from moving out?
Wouldn't be easy to setup and means getting a squishy caster near a big monster, but it's highly amusing.
No running or flying, lowered movement and near constant damage.
Also creates a huge section of off limit board lol.
Edit: why push for a 2nd turn?
Could just run a pair of caster to get both off in the same turn.
Can only cast one endless spell per turn army wide. Also both those spells actually have pretty long range and you can teleport casters through gnawholes...
It is still mostly theoretical because they can just dispel the shackles anyways. Unless they don't have a wizard in which case you already won and are just kicking them while they're down!
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This message was edited 2 times. Last update was at 2019/03/07 21:58:10
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/03/07 22:03:25
Subject: Skaven Tactica, let's begin now, NOW!
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Dakka Veteran
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NinthMusketeer wrote:auticus wrote:Jackal90 wrote:auticus wrote:Imagine what 3x warpfire would do to horde armies.
One of our resident powergamers did exactly that kind of thing. Like 9 or 12 warpfire stormfiends popping up and saying hi and melting the opposing army off the table.
It caused a lot of people to say "sorry AOS you're not my thing" and abandon ship lol.
I'll be honest, I used to run alot of pure warpfire fiends in goutfire scorch, but I did that purely for the competitive tournaments.
Wouldn't dream of doing it in a friendly or pickup game.
That's why I'm now hacking stormfiends apart and swapping them about lol.
The fellow that did this in our campaigns was one of about four guys that would just buy what they needed for tourney play and then play that for every type of game. Its the source of my perspective and viewpoint when it comes to public games and AOS 
I ran Skryrefyre as my tourney list since GHB1, never did it touch the table outside tourney/tourney practice (aside from one 2v2 where I was invited to bring it and didn't realize what a horrible mistake that was until we set up). If I did want to run those models I just dropped the battalion entirely, which amounted to a 300 point handicap that made it tolerable.
Automatically Appended Next Post:
Jackal90 wrote: NinthMusketeer wrote:I ran 3 warpfire (actual model), 3 warpfire (converted), 3 shock gauntlets. So some minor re-converting to make blowtorches and now I have three units of warpfire/grinders/shocks. Pretty happy with how it worked out!
Automatically Appended Next Post:
Unrelated; has anyone else noted the potential hilarity of surrounding a big monster with lightning vortex then double turning and putting soulsnare shackles in the gaps to prevent them from moving out?
Wouldn't be easy to setup and means getting a squishy caster near a big monster, but it's highly amusing.
No running or flying, lowered movement and near constant damage.
Also creates a huge section of off limit board lol.
Edit: why push for a 2nd turn?
Could just run a pair of caster to get both off in the same turn.
Can only cast one endless spell per turn army wide. Also both those spells actually have pretty long range and you can teleport casters through gnawholes...
It is still mostly theoretical because they can just dispel the shackles anyways. Unless they don't have a wizard in which case you already won and are just kicking them while they're down!
That has my interest.
Never ran 2 endless spells before so checked the sorcery book.
I must be missing something because it just says a wizard can only cast one endless spell per turn, doesn't mention multiple wizards.
Am I being blind or is it in another book?
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![[Post New]](/s/i/i.gif) 2019/03/07 23:01:07
Subject: Skaven Tactica, let's begin now, NOW!
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Humming Great Unclean One of Nurgle
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I just double checked as well and I think I was confusing that a given wizard cannot do more than one, so I was wrong about that.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/03/08 07:54:28
Subject: Skaven Tactica, let's begin now, NOW!
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Dakka Veteran
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NinthMusketeer wrote:I just double checked as well and I think I was confusing that a given wizard cannot do more than one, so I was wrong about that.
No worries bud, it was new ground for me so I just started flicking through books.
Makes it even easier to pull off though with a pair of wizards as you don't need to rely on a double turn.
I may have to try this with my skryre list just because it could be highly amusing lol.
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![[Post New]](/s/i/i.gif) 2019/03/08 18:19:01
Subject: Skaven Tactica, let's begin now, NOW!
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Humming Great Unclean One of Nurgle
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Even if you don't lock anything in it is still useful as they can't run, can't fly, and are half movement if they get hit by the shackles. The mobility restriction alone is hugely useful as that can gum up an army very effectively, or at the least force them to burn a spell on unbinding shackles. On top of that they take MWs from sticking around!
I have thanquol & an arch warlock in my list so I am going to try using thanquol to cast vortex, then skitterleap the warlock forward, then cast shackles with the warlock.
Sidenote; arch-warlock with scales of ignax is incredibly difficult to kill.
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This message was edited 2 times. Last update was at 2019/03/08 18:22:12
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/03/08 18:37:14
Subject: Skaven Tactica, let's begin now, NOW!
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Dakka Veteran
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NinthMusketeer wrote:Even if you don't lock anything in it is still useful as they can't run, can't fly, and are half movement if they get hit by the shackles. The mobility restriction alone is hugely useful as that can gum up an army very effectively, or at the least force them to burn a spell on unbinding shackles. On top of that they take MWs from sticking around!
I have thanquol & an arch warlock in my list so I am going to try using thanquol to cast vortex, then skitterleap the warlock forward, then cast shackles with the warlock.
Sidenote; arch-warlock with scales of ignax is incredibly difficult to kill.
Let me know if you can pull that off.
I've got a few games mid week so I'll try for the same and see if I can get it to work.
My only worry is the big monsters you want to trap have huge bases, meaning the 7" triangle from the storm may not be enough, even with halving movement to keep them there for more than a single turn.
Side mission, take purple sun aswell.
2nd turn you can drop that by it to make them sweat.
Do I get bonus points if I can trap a chaos mammoth?
One of the chaos players runs it constantly so that could be pretty funny to see if I can even pull that off.
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![[Post New]](/s/i/i.gif) 2019/03/08 19:52:18
Subject: Skaven Tactica, let's begin now, NOW!
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Humming Great Unclean One of Nurgle
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Honestly even if you do not trap them it is still a big deal. Figure that you cast it and surround the monster; it gets hit with the MWs when you cast, then again on your movement phase. If they cannot get out of range (likely) they get hit again at the end of their movement phase, then again at the end of yours. That is 4 triggers for the vortex's mortal wounds and barring bad dice will be doing some serious damage. Adding in shackles just makes it so much worse, even without trapping, because they will be half movement; unless the enemy can unbind the monster will likely be stuck long enough to die just from the spells' mortal wounds. You can also use shackles to set up a 'wall' that prevents them from moving in a certain direction.
And all of that works well even against regular units. Inability to run puts models without more than a 6" move in quite the bind.
Purple sun just is not worth the 100 points you pay for it, and if your opponent goes second they can just send it towards you or off the board edge. Geminids would be the far better buy for sheer MW output, while vermintide would be better for blocking purposes.
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This message was edited 1 time. Last update was at 2019/03/08 19:53:09
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/03/08 20:04:43
Subject: Skaven Tactica, let's begin now, NOW!
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Dakka Veteran
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NinthMusketeer wrote:Honestly even if you do not trap them it is still a big deal. Figure that you cast it and surround the monster; it gets hit with the MWs when you cast, then again on your movement phase. If they cannot get out of range (likely) they get hit again at the end of their movement phase, then again at the end of yours. That is 4 triggers for the vortex's mortal wounds and barring bad dice will be doing some serious damage. Adding in shackles just makes it so much worse, even without trapping, because they will be half movement; unless the enemy can unbind the monster will likely be stuck long enough to die just from the spells' mortal wounds. You can also use shackles to set up a 'wall' that prevents them from moving in a certain direction.
And all of that works well even against regular units. Inability to run puts models without more than a 6" move in quite the bind.
Purple sun just is not worth the 100 points you pay for it, and if your opponent goes second they can just send it towards you or off the board edge. Geminids would be the far better buy for sheer MW output, while vermintide would be better for blocking purposes.
That's true, but I want to see just how much I can trap for how long.
It will do decent damage that's for sure, it will also destroy movement for a fair few rounds, I just want to see how long I can keep something there.
Now imagine if the movement and flying movement were seperate as they were in WHFB.
Used to love reducing screamers to 1" movement.
Honestly I'd never looked at them.
As they are predatory they can be sent back at you aswell, but value wise they seem alot better than PS.
If you play against a fairly elite army though (stormcast, creature heavy lists etc) then PS is still pretty decent.
I rarely use the generic endless spells though, will have to dig through as I honestly haven't looked at all of them just yet.
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![[Post New]](/s/i/i.gif) 2019/03/08 20:21:51
Subject: Skaven Tactica, let's begin now, NOW!
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Humming Great Unclean One of Nurgle
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Purple sun is much better against swarms due to how its rolls work.
The only generic endless spells I see used with any consistency (or at all for that matter) are swords & shackles (by virtue of being 20 pts), geminids (by being so powerful it is worth the risk of them being turned back on you), and cogs (by being useful to everyone and crazy useful for anyone summoning/deep striking 9" away). Spellportal I see but is pretty niche and not nearly as good once they nerfed it, pendulum I saw some of early but I think people realized even as a 'safe' source of MWs it isn't worth the points. Generally speaking predatory spells are avoided because if you win initiative taking/not giving the double is far stronger than the spell, bar geminids which can be worth giving it up for.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2019/03/08 20:31:52
Subject: Skaven Tactica, let's begin now, NOW!
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Dakka Veteran
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NinthMusketeer wrote:Purple sun is much better against swarms due to how its rolls work.
The only generic endless spells I see used with any consistency (or at all for that matter) are swords & shackles (by virtue of being 20 pts), geminids (by being so powerful it is worth the risk of them being turned back on you), and cogs (by being useful to everyone and crazy useful for anyone summoning/deep striking 9" away). Spellportal I see but is pretty niche and not nearly as good once they nerfed it, pendulum I saw some of early but I think people realized even as a 'safe' source of MWs it isn't worth the points. Generally speaking predatory spells are avoided because if you win initiative taking/not giving the double is far stronger than the spell, bar geminids which can be worth giving it up for.
The only one I've actually used (of the generics) was purple sun until now.
That was purely more for flank protection against a regular stormcast player than anything, I just had to keep a safe distance.
I think the shackles will make it into most of my lists now.
Alot of spells are situational, but this seems like one that will always have a good use.
Would help alot against the resident fish player too.
Slowing a double sided charge to stop both hitting at once is a ton of value.
The portal doesn't seem too amazing, especially after reading the FAQ and notes.
Kind of annoying you can't increase range on endless spells, it would removed alot of the come back on some of them.
I'll have to try out gems aswell for a damage based one.
Alot of us have a fixed list for the night, so I may throw it in as it will likely help at some stage.
And thanks for the run down aswell.
It's just something I'd never looked into alot, despite having the book.
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![[Post New]](/s/i/i.gif) 2019/03/13 01:12:28
Subject: Re:Skaven Tactica, let's begin now, NOW!
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Perfect Shot Ultramarine Predator Pilot
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Looking for some general opinions on power-levels of certain tools or strategies we could use.
Warp Lightning Cannon. I've seen some lists floating about where people are taking 2-3 of them, and so far even just one has been having some nice impact. What's the target priority for it? I feel like it's ability to delete characters at range would be amazing, picking out some important support pieces from the other team. Following characters, it's going after targets with higher armor saves and so on? However, that also seems to give quite the bad feelies in the times that I've used it.
For reference, I'm going for games fun for both players. While I enjoy winning and playing solid lists and strategies, I'm trying to avoid the overpowered tools Skaven have. Lightning Cannon and Warp Vortex seem to stand out as being quite unfun to be across the board from.
Another little idea I had, would be taking a 40-block of Stormvermin, sticking a Clawlord behind them for obvious reasons, then hitting them with Death Frenzy from a Grey Seer. If I can charge and fight first with the brick, that's best case scenario. And a rather strong unit made up of many tiny models, each fighting before they die seems like it would make for an excellent screen or charge deterrent.
Has anyone found luck with aggressive use of Gnawholes? Thus far, I've only found them useful as a potential threat and to buff my spellcasting from a warlock and greyseer, and so on. Only time I've actually used the Gnawhole's teleport ability was to win a game that was already over.
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Skaven - 4500
OBR - 4250
- 6800
- 4250
- 2750 |
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![[Post New]](/s/i/i.gif) 2019/03/13 01:44:47
Subject: Skaven Tactica, let's begin now, NOW!
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Humming Great Unclean One of Nurgle
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WLC is not a great model for fun factor due to it's strong potential to be incredibly strong or incredibly weak on any given shot. And having a character aced off by MWs in one shot from a model that does not even roll to hit is rather unfun.
Gnawholes are all about extending your threat range. By putting them near objectives and/or in your opponent's backfield that becomes a flank they must protect. Having a 3-man stormfiend unit sitting wholly within range of one on your side is a good way to provide that threat while still leaving room for them to just move forward and engage conventionally. Also teleporting jezzails through just to make your opponent have to run way out of the way to kill them is fun.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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