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![[Post New]](/s/i/i.gif) 2019/02/27 21:15:28
Subject: Deathguard terminator variants...pros vs cons?
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Frenzied Berserker Terminator
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What are the pros and cons of deathshroud terminators vs blightlord terminators?
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" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
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![[Post New]](/s/i/i.gif) 2019/02/27 21:28:39
Subject: Deathguard terminator variants...pros vs cons?
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Insect-Infested Nurgle Chaos Lord
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All of these can be done in one thread BTW...
They are different troop types with completely different roles, you might as well ask the difference between a tactical marine and an assault marine.
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Games Workshop Delenda Est.
Users on ignore- 53.
If you break apart my or anyone else's posts line by line I will not read them. |
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![[Post New]](/s/i/i.gif) 2019/02/27 21:31:27
Subject: Deathguard terminator variants...pros vs cons?
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Frenzied Berserker Terminator
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Grimtuff wrote:All of these can be done in one thread BTW...
They are different troop types with completely different roles, you might as well ask the difference between a tactical marine and an assault marine.
Could you explain those roles?
You did nothing to actually contribute to this post. As you can see I've recently returned to the game, so I'm seeking help here.
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" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
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![[Post New]](/s/i/i.gif) 2019/02/27 21:33:32
Subject: Deathguard terminator variants...pros vs cons?
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Decrepit Dakkanaut
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He didn't need to contribute to the post, because there's a Death Guard tactica you can ask these things in instead.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/02/27 21:40:14
Subject: Deathguard terminator variants...pros vs cons?
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Frenzied Berserker Terminator
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If a mod wants to move this thread thats fine, however if people are going to take the time to comment, they may as well be constructive.
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" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
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![[Post New]](/s/i/i.gif) 2019/02/27 21:44:28
Subject: Deathguard terminator variants...pros vs cons?
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Powerful Phoenix Lord
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https://www.dakkadakka.com/dakkaforum/posts/list/719101.page
Best place to get some info. Posters here are pretty much all DG players that know their stuff
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![[Post New]](/s/i/i.gif) 2019/02/27 21:46:59
Subject: Deathguard terminator variants...pros vs cons?
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Frenzied Berserker Terminator
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Galef wrote:https://www.dakkadakka.com/dakkaforum/posts/list/719101.page
Best place to get some info. Posters here are pretty much all DG players that know their stuff
Appreciate it galef!
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" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
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![[Post New]](/s/i/i.gif) 2019/03/01 02:58:30
Subject: Deathguard terminator variants...pros vs cons?
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Frenzied Berserker Terminator
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Bump
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" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 |
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![[Post New]](/s/i/i.gif) 2019/03/01 09:01:27
Subject: Re:Deathguard terminator variants...pros vs cons?
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Raging-on-the-Inside Blood Angel Sergeant
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To answer your question ;-)
Blightlord: These are your standard terminators and generally fulfil a similar role. They usually deploy via deepstrike to make up for their poor movement. They are tough enough that its a good tactic to drop them in right into the meat grinder, they can carry good ranged firepower to target one enemy (now one further away due to better bolters) and then attempt to charge a different unit. You want to possition them near an objective if possible as they aren't fast enough to chase down targets or redeploy. Their versatility is there strong point over the Deathshroud, they can take variety of ranged weapons to combat different types of foes whilst all coming with ok close combat weapons. The flail of corruption is a standout weapon that can be used to hurt big targets as well as dealing with hordes of infantry when needed.
People often take a max unit of these to drop in to the heart of the enemy and force them to try and deal with them, taking a max units gives you the best return on using stratagems on them.
Deathshroud: These are a much more specialised unit but still very useful in the right situation. They are a superb close combat unit, all wielding what amounts to powerfist without the negative to hit and having extra attacks over basic terminator, even a unit of three can put the hurt on alot of things. They suffer in the ranged department only having access to a flamer type pistol, which has its uses for clearing chaff (plus doesn't cost any points any more) but doesn't give them any ranged threat which on such a slow unit isn't good.
The main selling point of the deathshroud and the only reason to take them is their bodyguard ability. This ability is amazing, any attacks against characters within 3" hit this unit instead on a 2+, unlike similar abilities elsewhere this one redirects the attack instead of negating it and dealing a mortal wound instead, meaning you get to use the awesome defensive abilities of the deathshroud.
I find this ability has two major uses, firstly to protect weaker buffing characters as you advance with a horde of bodies. Things like the tallyman or foul blightspawn only have a 3+ save so taking wounds on a model with a 2+/4++ is very useful and allows them to get stuck into the enemy without fear of being taken out. You can support a mechanised rush by deepstriking them down turn two in position where your other forces are going to disembark if needed as well. They have the added bonus of granting other characters around them +1 attack which makes them extra effective in this roll.
Lastly, the use that I think best suits them both fluff and in-game wise is to protect Mortarion. Mortarion is fast and can cast some psychic powers to increase his resilience but is is quite susceptible to being taken out or badly hurt during the first turn if the opponent goes first. Set him up within 3" of some deathshroud and the enemy has to chew through then first, this is especially useful against smaller arms fire as the deathshround have a better save then Morty, doubly so if they are in cover. If you are taking the first turn then hold them back and drop then in turn 2 after Morty has moved into the enemy army to protect him from retaliation, any wounds they can soak keeps him rocking for longer and that usually bods well. I find that units of three are quite sufficient for the task.
Comparing the combat abilities of the two units the deathshoud are better in assault but much worse at range, being so slow makes this a very bad trade so unless you intend to use the bodyguarding abilities then the blightlords are a far superior choice in most cases but sometimes you just need that character to survive....
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40,000pts
8,000pts
3,000pts
3,000pts
6,000pts
2,000pts
1,000pts
:deathwatch: 3,000pts
:Imperial Knights: 2,000pts
:Custodes: 4,000pts |
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![[Post New]](/s/i/i.gif) 2019/03/02 12:45:59
Subject: Deathguard terminator variants...pros vs cons?
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Rotting Sorcerer of Nurgle
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https://youtu.be/yyvruM8YlK8
I made a tactica where i talk about this, take a look interested
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![[Post New]](/s/i/i.gif) 2019/03/02 19:27:42
Subject: Deathguard terminator variants...pros vs cons?
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Regular Dakkanaut
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Further to what Wisdom is saying above, I would generally avoid taking Deathshroud Terminators. Other than the fact they are too expensive (points wise) they are much too slow. Your opponent in most cases can just avoid them or tie them up with cheap units that would take them turns to chew through.
Blightlords on the other hand are useful both in combat and assault - so even if your opponent is keeping his distance, you're not wasting the points. They give some excellent board control.
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![[Post New]](/s/i/i.gif) 2019/03/02 19:41:33
Subject: Re:Deathguard terminator variants...pros vs cons?
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Longtime Dakkanaut
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Adding to what has been said, if you like to play narrative scenarios too: Death Guard's fame in boarding and assault operations fits very well with both types of terminators. If you are for an example the attacker with the aim of destroying bunkers or command posts or what not, Deathshrouds eat buildings for breakfast. Slam them in and pop Veterans of the Long War and watch the fireworks as defence lines crumble.
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![[Post New]](/s/i/i.gif) 2019/03/03 00:32:53
Subject: Deathguard terminator variants...pros vs cons?
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Longtime Dakkanaut
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you can get around the low movement of both types to a level, drop them somewhere the enemy wants or needs to be, found today Blightlords are ok at clearing ruins, expect deathshrouds to be better - if there is an objective there or its got fire support troops on the upper levels you can trap them and delete at your option, movement doesn't matter so much when the enemy cannot escape, or will lose the game if they pull back
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