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2019/03/17 14:44:16
Subject: [40K] Kill Team: Elites - Available for preorder on May 11th - Contents and prices are up
Warhammer Community wrote:
If you thought your hard-bitten kill teams of covert operatives were elite specialists within their field, you’d be right. However, if you think they’re the best of the best, think again! Get ready to take your game to the next level with Kill Team: Elites.
This hotly-anticipated expansion brings some of the heaviest hitters in the Warhammer 40,000 universe to the skirmish battlefield, from Chaos Terminators and snazzgun-toting Flash Gitz to the towering Wraithguard of the Aeldari and the legendary warriors of the Custodian Guard! And if that wasn’t exciting enough already, there are also powerful new Commanders – including a nigh-unkillable Lord of Contagion and T’au Commander in VX85 Enforcer Battlesuit – as well as some legendary operatives in the form of Boss Snikrot, Illic Nightspear and Sly Marbo!
Oh, and did we mention all the awesome new sub-faction rules such as Chapter Tactics, Drukhari Obsessions and Cult Creeds?
If you’re looking to jump right into this new expansion, there are three new Kill Team sets, each boasting a famed – and highly elite – kill team, with their own background, skills and equipment (though you can also build them as you see fit to make your own kill team). These first three Elite kill teams are the Flash Gitz of Toofrippa’s Krew, the Death Guard Terminators of the Dolorous Strain, and the Thousand Sons Scarab Occult Terminators known as the Fractal Blades.
Spoiler:
March 17th:
--------------------------------------------
Early this week the upcoming Elites expansion for Kill Team was announced at GAMA:
Not only will this add rules for units like Wraith Guard, Terminators, Mandrakes, Striking Scorpions or the new Vanguard Primaris, they also added a new kill team faction: the Adeptus Custodes.
Someone on Reddit did some CSI on the rotating manual in the video and zoomed in on the text on the back:
For those that don't read Blur, it reads out to:
Kill Team Elites contains all the rules required to reinforce your kill team with an array of special operatives, lone hunters and new heroes. It also presents missions designed to (field) these forces in open, narrative and matched play, along with new tactics and sub-faction abilities.
So, hopefully this means you can give your Space Marine kill team some Blood Angels Red Thirst or your Ork Blood Axes some Taktiks.
This message was edited 9 times. Last update was at 2019/05/09 15:05:24
Kill-Team is GW's "resource-lite" game. Aside from the new terrain, it has done nothing but use existing miniatures or miniatures that were going to be released for other lines anyway (like Mr. Gunshooter Hybrid dude).
Existing new kits for a KT release is mightily optimistic given the releases so far.
H.B.M.C. wrote: Kill-Team is GW's "resource-lite" game. Aside from the new terrain, it has done nothing but use existing miniatures or miniatures that were going to be released for other lines anyway (like Mr. Gunshooter Hybrid dude).
Existing new kits for a KT release is mightily optimistic given the releases so far.
H.B.M.C. wrote: Kill-Team is GW's "resource-lite" game. Aside from the new terrain, it has done nothing but use existing miniatures or miniatures that were going to be released for other lines anyway (like Mr. Gunshooter Hybrid dude).
Existing new kits for a KT release is mightily optimistic given the releases so far.
Apart from Rogue Trader.
Wasn't that tech priest manipulus and hybrid commander also both made for kill Team?
zedmeister wrote: Wasn't that tech priest manipulus and hybrid commander also both made for kill Team?
Made for Kill-Team? I seriously doubt that. They were made for their respective armies but made good test cases to get people to buy Comamnder + Kill-Team boxes. Gotta give them an incentive to buy, and what better way that to give Malibu Stacy a new hat?
When it's the AdMech's turn in the sun again you can get Mr. Steepled Fingers will get a clampack release. I'm honestly surprised the Gunfighter hasn't had one.
Ah yes, good point. I forgot about them. They're an oddity however. Virtually everything has been repackaged existing models, which makes sense from a resourcing perspective.
Ah yes, good point. I forgot about them. They're an oddity however. Virtually everything has been repackaged existing models, which makes sense from a resourcing perspective.
That's mostly true of the KT line, but the Rogue Trader teams seem to indicate they are not too much against putting some additional resources into it. Given that stuff like ratlings, aspects and the like are already useful and useable with 40k as-is (the RT teams are to... sorta. I mean, they released rules for them and all, but the "no model, no rule" directive hampers them way too much), it might just be a way of justifying spending resources on them.
Of course, if they also make dual-purpose sprues with some new units/loadouts, it could be even easier to justify...
H.B.M.C. wrote: Kill-Team? I seriously doubt that. They were made for their respective armies but made good test cases to get people to buy Comamnder + Kill-Team boxes. Gotta give them an incentive to buy, and what better way that to give Malibu Stacy a new hat?
When it's the AdMech's turn in the sun again you can get Mr. Steepled Fingers will get a clampack release. I'm honestly surprised the Gunfighter hasn't had one.
Why not? You can't have it both ways and we've got no evidence otherwise. They've been out, what, 4-6 months now with no sign of them making their way to 40k as yet. It's possible that they will at some point, doesn't mean that that is what they were intended for.
So you think that when GW made all the individual GSC single characters, they made one who was't part of that batch and that they figured, hey, while we're at it, let's write some 40K rules for him?
H.B.M.C. wrote: So you think that when GW made all the individual GSC single characters, they made one who was't part of that batch and that they figured, hey, while we're at it, let's write some 40K rules for him?
Occam's Razor.
Or they made that together with the Tech Priest on its own specifically for Kill Team. They did it for Rogue Trader, did it for those two, so why not produce a few more kits for Kill Team in future?
It usually takes a bit longer than that for characters included as part of a box to come out separately; the Assassins (unless you think they were designed for the Execution Force boardgame and their use in 40k was secondary? ), the Space Wolf lieutenant and big 'stealer cult chap, etc.
From what's been mentioned of the design process, minis aren't designed for any particular game in the 40k setting; they're all designed "for 40k"; whether that manifests itself as being released in a boxed game, a 40k expansion like Shadowspire, or a standalone release like the other Genestealer cult characters.
Take the Rogue Trader minis, for example; it's possible we got those for Kill Team (and then Blackstone Fortress and Combat Arena) because the rules writers decided that was the best place to put a small selection of miniatures, rather than trying to crowbar them into 40k without a full faction behind them.
zedmeister wrote: Or they made that together with the Tech Priest on its own specifically for Kill Team. They did it for Rogue Trader, did it for those two, so why not produce a few more kits for Kill Team in future?
Again: Occam's Razor.
The simplest solution is more often the correct one. Two choices: Them designing all the GSC characters at once or them designing all the GSC characters at once except one that was separate and special for some reason.
And like AndrewGPaul said: Do you think the Assassins were made for Execution Force and then they figured ah what the hell, let's release 'em for 40k!
I just hope the new Vanguard Primaris aren't 100% elites. The Eliminators for sure, they seem pretty elite, but the Infiltrators should be just standard troops imo.
The simplest solution is more often the correct one. Two choices: Them designing all the GSC characters at once or them designing all the GSC characters at once except one that was separate and special for some reason.
And like AndrewGPaul said: Do you think the Assassins were made for Execution Force and then they figured ah what the hell, let's release 'em for 40k!
I'll concede you have a point with the Hybrid considering the releases with the Cult Codex were all close together (and the fact that it has 2016 on the sprue). But, as said, for Rogue Trader and the Tech Priest, they were produced specifically for Kill Team.
Edit: Just to argue further, why is there a Tech Priest (2019 sprue Copyright, so a pretty recent product) with no other AdMech releases rumoured (that we know about) or recently released? If we get a raft of new AdMech releases in the coming months, you have a point. But, with the information we have, the simplest explanation is the AdMech character, and especially Rogue Trader, was produced specifically for Kill Team.
This message was edited 1 time. Last update was at 2019/03/18 10:50:43
zedmeister wrote: Or they made that together with the Tech Priest on its own specifically for Kill Team. They did it for Rogue Trader, did it for those two, so why not produce a few more kits for Kill Team in future?
Again: Occam's Razor.
The simplest solution is more often the correct one. Two choices: Them designing all the GSC characters at once or them designing all the GSC characters at once except one that was separate and special for some reason.
And like AndrewGPaul said: Do you think the Assassins were made for Execution Force and then they figured ah what the hell, let's release 'em for 40k!
The theory is not that they were designed solely for kill team or execution force or such, but that the designers were told they had the resources to make x clampack characters for the cult release, but they wanted to make x +1 so they took the extra and said, hey we have an idea for some quick and easy kill teams that would tie into the new release and the kt starter, and then were allowed to make that extra gsc character and an admech one as part of a kt branded release.
Same thing with blackstone fortress. Its doubtful there would be a business reason to make a plastic crusader, or a second loadout of a techpriest enginseer as part of a 40k release, but add in a rogue trader and a simple box game, and now they are given the resources to do those and a primaris psyker and servitor too.
Ah yes, good point. I forgot about them. They're an oddity however. Virtually everything has been repackaged existing models, which makes sense from a resourcing perspective.
What about the other Rogue Trader and her posse? A single servitor with non-standard gun or admech guy with new gear also aren't that useful in 40K without completely new datasheets.
Irbis wrote: What about the other Rogue Trader and her posse? A single servitor with non-standard gun or admech guy with new gear also aren't that useful in 40K without completely new datasheets.
Given that the current datasheets are basically 40K datasheets, which is probably the only way to add that many units in one go, I'm expecting the new elite units to follow that trend.
And that leaves me worried about the sub-faction rules. The ones in 40K are pretty bad in general, as the internal balance is non-existent and they're usually not that original. I fear the KT versions will be mostly identical (expect the cover/-1 to hit which have to be treated differently in KT).
What I would like to see are things that build upon KT's original concepts, like rules that allow you to have duplicate specialists or larger rosters, especially if it comes with drawbacks (can have 2 snipers or 2 demolition, but no comms).
Whether a model is for 40k or Kill Team is effectively meaningless for anything other than marketing; what it does do is give GW an excuse to do "a model here or there" releases instead of committing to completely revamping a line every time they want to add something that isn't a Loyalist Marine by putting it in a Kill Team box. That is pretty much what the AdMech dude was.
zedmeister wrote: Wasn't that tech priest manipulus and hybrid commander also both made for kill Team?
Made for Kill-Team? I seriously doubt that. They were made for their respective armies but made good test cases to get people to buy Comamnder + Kill-Team boxes. Gotta give them an incentive to buy, and what better way that to give Malibu Stacy a new hat?
When it's the AdMech's turn in the sun again you can get Mr. Steepled Fingers will get a clampack release. I'm honestly surprised the Gunfighter hasn't had one.
Ah yes, good point. I forgot about them. They're an oddity however. Virtually everything has been repackaged existing models, which makes sense from a resourcing perspective.
110% agreement on all counts. Why buy a $25.00 single model when you can buy the same one for $40.00?
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
Warhammer Community wrote:
If you thought your hard-bitten kill teams of covert operatives were elite specialists within their field, you’d be right. However, if you think they’re the best of the best, think again! Get ready to take your game to the next level with Kill Team: Elites.
This hotly-anticipated expansion brings some of the heaviest hitters in the Warhammer 40,000 universe to the skirmish battlefield, from Chaos Terminators and snazzgun-toting Flash Gitz to the towering Wraithguard of the Aeldari and the legendary warriors of the Custodian Guard! And if that wasn’t exciting enough already, there are also powerful new Commanders – including a nigh-unkillable Lord of Contagion and T’au Commander in VX85 Enforcer Battlesuit – as well as some legendary operatives in the form of Boss Snikrot, Illic Nightspear and Sly Marbo!
Oh, and did we mention all the awesome new sub-faction rules such as Chapter Tactics, Drukhari Obsessions and Cult Creeds?
If you’re looking to jump right into this new expansion, there are three new Kill Team sets, each boasting a famed – and highly elite – kill team, with their own background, skills and equipment (though you can also build them as you see fit to make your own kill team). These first three Elite kill teams are the Flash Gitz of Toofrippa’s Krew, the Death Guard Terminators of the Dolorous Strain, and the Thousand Sons Scarab Occult Terminators known as the Fractal Blades.
Spoiler:
In case anyone doesn't want to click through.
This message was edited 3 times. Last update was at 2019/05/05 17:44:50
Rules may come and go but Terminators are always cool, so the DG and 1K sons sets do appeal. I do wonder if these "elite" teams will be at a higher price point though.
Looking at the included terrain, could GW be releasing a Sector Imperialis Kill zone now the big box has been OOP for a while?
2019/05/05 18:01:53
Subject: [40K] Kill Team: Elites - Available for preorder on May 11th
Warhammer Community wrote:
If you thought your hard-bitten kill teams of covert operatives were elite specialists within their field, you’d be right. However, if you think they’re the best of the best, think again! Get ready to take your game to the next level with Kill Team: Elites.
This hotly-anticipated expansion brings some of the heaviest hitters in the Warhammer 40,000 universe to the skirmish battlefield, from Chaos Terminators and snazzgun-toting Flash Gitz to the towering Wraithguard of the Aeldari and the legendary warriors of the Custodian Guard! And if that wasn’t exciting enough already, there are also powerful new Commanders – including a nigh-unkillable Lord of Contagion and T’au Commander in VX85 Enforcer Battlesuit – as well as some legendary operatives in the form of Boss Snikrot, Illic Nightspear and Sly Marbo!
Oh, and did we mention all the awesome new sub-faction rules such as Chapter Tactics, Drukhari Obsessions and Cult Creeds?
If you’re looking to jump right into this new expansion, there are three new Kill Team sets, each boasting a famed – and highly elite – kill team, with their own background, skills and equipment (though you can also build them as you see fit to make your own kill team). These first three Elite kill teams are the Flash Gitz of Toofrippa’s Krew, the Death Guard Terminators of the Dolorous Strain, and the Thousand Sons Scarab Occult Terminators known as the Fractal Blades.
Spoiler:
In case anyone doesn't want to click through.
Could do with this updated to first post rather than just link and the preorder date..
2019/05/05 18:03:16
Subject: [40K] Kill Team: Elites - Available for preorder on May 11th
GoatboyBeta wrote: Rules may come and go but Terminators are always cool, so the DG and 1K sons sets do appeal. I do wonder if these "elite" teams will be at a higher price point though.
Looking at the included terrain, could GW be releasing a Sector Imperialis Kill zone now the big box has been OOP for a while?
Maybe. It looks like it is most of the scatter scenery from Urban Conquest though.
Spoiler:
Includes:
Looks like it's just missing the "objectivey" bits from the third picture.
This message was edited 2 times. Last update was at 2019/05/05 18:04:00
2019/05/05 18:07:10
Subject: [40K] Kill Team: Elites - Available for preorder on May 11th
I’m guessing it will be 200 base at a minimum.
More if you use this and commanders (and I guess even more if you use the commanders from this. What’s a LoC gonna cost..)