FezzikDaBullgryn wrote:
By that logic, a Deathstrike is the greatest unit of all time. for it's points, under 160, it can deal 20 mortal wounds!!! The Ork Relic Sokk gun can 1 shot a Titan!!!
You see, it's not about the math. It's about forcing your opponent to make decisions that alter his/her game. Do I charge his front line, or do I
DS into his back field and take out his arty that is mulching my front lines? Whirlwinds force opponent decisions. You can't out range them, and you can't take them out easily.
You completely lost me there.
Any player who's moderately experienced in this game knows that it's
all about the math and/or averages, that's how we evaluate a unit.
An experienced player will ask you what stats the Whirlwinds gun has, ponder the answer for about 5 seconds, before realizing that it's not a threat his army and then focuses on something else.
The Whirlwind isn't forcing an opponent into anything, unless they are new to the game, and hence grossly overestimate it and focus way to much time and effort into killing it.
It's by
your logic that the Deathstrike is the greatest unit of all time because of what it "can" do. (Rare freak accident. 30 mortal wounds in turn 2)
By my logic, the Deathstrike is one of the worst units in the game because of what it "should" do. (Averages and math. 5 mortal wounds in turn 4, assuming it's even alive.)
A good player will make decisions based on how units (both their own and the opponents) "should" perform, not on how they "might" perform.
If you do the latter, you'll find yourself loosing more than you're winning.