Switch Theme:

Index Xenos: Ynnari next month  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Walking Dead Wraithlord






 timetowaste85 wrote:
I love the Ynnari! They made for excellent Slaanesh conversions!


Good.... goood.... I hope their souls and bodies are fed to slanesh forever....

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in fr
Hallowed Canoness





 Red_Five wrote:
GW has literally shown us renders of the Sisters of Battle models they are making in plastic.

Which units?

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Back on topic please, this is about the Ynnari.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in es
Malicious Mutant Scum






But does anyone actually know if this is happening? It does seem kind of odd to single out Ynnari, instead of Rise of the Eldar, or whatever, since Ynnari use Eldar units. Unless they're pumping out exclusive units, which would be curious, to say the least. And, in my opinion, gives some hope for other minor factions (although based Corsairs will never be removed - please do not circumvent the language filter.

This message was edited 1 time. Last update was at 2019/03/28 06:03:03


The Children of the Ossuary: 41pts

My R&H Blog: https://www.dakkadakka.com/dakkaforum/posts/list/773543.page

DR:90SG+M++B-IPw40k01-D+A+/dWD334R+T(T)DM+
 
   
Made in us
Rampaging Carnifex





South Florida

I mean, yes. They are getting a White Dwarf mini-codex next month. It's right there. New units down the road? Who knows expect the insiders.

   
Made in us
Fixture of Dakka





Steelcity

I suppose if Assassins can get a "codex" for 4 units then Ynarri can get a "codex" for 3 units. Hopefully we'll get a 2 unit codex and then a 1 unit codex after that!

This message was edited 1 time. Last update was at 2019/03/28 00:54:22


Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Kirasu wrote:
I suppose if Assassins can get a "codex" for 4 units then Ynarri can get a "codex" for 3 units. Hopefully we'll get a 2 unit codex and then a 1 unit codex after that!


Then a 0 unit codex! We can call it a background book or something.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

So when does this WD come out? It's April already. Or is this for the May issue?

This message was edited 1 time. Last update was at 2019/04/01 17:03:32


   
Made in de
Longtime Dakkanaut




 Galef wrote:
So when does this WD come out? It's April already. Or is this for the May issue?


It's the may issue. It's the leaked "coming next White Dwarf" final page from the April White Dwarf.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Sunny Side Up wrote:
 Galef wrote:
So when does this WD come out? It's April already. Or is this for the May issue?


It's the may issue. It's the leaked "coming next White Dwarf" final page from the April White Dwarf.
Thank you, this is very helpful

EDIT: I just realized that the Ynnari update would be a GREAT opportunity to update the Webway Gate rules (I mean it's in the background of the teaser pic and everything)
That thing needs a complete rules overhaul as it is currently unplayable unless you and your opponent lay down some ground rules prior to setting up terrain.
Then add the fact that the WWG stratagems are only available if you've taken a Harlie detachment for some reason

-

This message was edited 2 times. Last update was at 2019/04/01 21:20:50


   
Made in se
Stern Iron Priest with Thrall Bodyguard






 Kirasu wrote:
I suppose if Assassins can get a "codex" for 4 units then Ynarri can get a "codex" for 3 units. Hopefully we'll get a 2 unit codex and then a 1 unit codex after that!


Remember the original codex Imperial Knights? 2 unit codex, basicly the same model.

Trolls n Robots, battle reports pÃ¥ svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in us
Fixture of Dakka






 Galef wrote:
Sunny Side Up wrote:
 Galef wrote:
So when does this WD come out? It's April already. Or is this for the May issue?


It's the may issue. It's the leaked "coming next White Dwarf" final page from the April White Dwarf.
Thank you, this is very helpful

EDIT: I just realized that the Ynnari update would be a GREAT opportunity to update the Webway Gate rules (I mean it's in the background of the teaser pic and everything)
That thing needs a complete rules overhaul as it is currently unplayable unless you and your opponent lay down some ground rules prior to setting up terrain.
Then add the fact that the WWG stratagems are only available if you've taken a Harlie detachment for some reason

-


Urban Conquest was a missed opportunity to update a lot of terrain rules to make them better.
   
Made in us
Longtime Dakkanaut




They updated terrain rules in chapter approved, hard cover for +2 to saves, soft for +1, -1 to hit units where something is blocking line of sight to it, and a bonus to AP if you're higher than the target to force more vertical movement.

I am hoping this update is substantial, I have a mixed eldar force because I was running corsairs, so this toning down strength from death and maybe a later change to the stupid strong pistols on my corsairs (and give me back my prince you monsters!!!) Will let me run my army without feeling like an arse.

   
Made in us
Longtime Dakkanaut




Lythrandire Biehrellian wrote:
They updated terrain rules in chapter approved, hard cover for +2 to saves, soft for +1, -1 to hit units where something is blocking line of sight to it, and a bonus to AP if you're higher than the target to force more vertical movement.

I am hoping this update is substantial, I have a mixed eldar force because I was running corsairs, so this toning down strength from death and maybe a later change to the stupid strong pistols on my corsairs (and give me back my prince you monsters!!!) Will let me run my army without feeling like an arse.


Cities of Death rules are *not* standard terrain rules.
   
Made in fi
Locked in the Tower of Amareo





Lythrandire Biehrellian wrote:
They updated terrain rules in chapter approved, hard cover for +2 to saves, soft for +1, -1 to hit units where something is blocking line of sight to it, and a bonus to AP if you're higher than the target to force more vertical movement.

I am hoping this update is substantial, I have a mixed eldar force because I was running corsairs, so this toning down strength from death and maybe a later change to the stupid strong pistols on my corsairs (and give me back my prince you monsters!!!) Will let me run my army without feeling like an arse.


Of course that's not standard for all game modes. And not sure how good -1 to hit's(resulting in lots of '6's) widely available is. It's bad enough as army traits.

This message was edited 1 time. Last update was at 2019/04/02 12:08:47


2024 painted/bought: 109/109 
   
Made in gb
Lethal Lhamean




Birmingham

Lythrandire Biehrellian wrote:
They updated terrain rules in chapter approved, hard cover for +2 to saves, soft for +1, -1 to hit units where something is blocking line of sight to it, and a bonus to AP if you're higher than the target to force more vertical movement.

I am hoping this update is substantial, I have a mixed eldar force because I was running corsairs, so this toning down strength from death and maybe a later change to the stupid strong pistols on my corsairs (and give me back my prince you monsters!!!) Will let me run my army without feeling like an arse.

The CA Cities of Death rules are almost unchanged from whats in the BRB, and nobody used them there either.
   
Made in de
Emboldened Warlock





Turning Ynnari into a White Dwarf codex means that there are no new models planned for the near-future.

Together with the recent release of the Spiritseer in Wake the Dead, I'm quite positive that they won't shelf the Craftworlds range (at least not more than currently) in favour of a new Ynnari range, like they did with many classic Fantasy ranges in Age of Sigmar (Fyreslayers and Kharadron in favour of Dispossed, Ironjawz in favour of Greenskins...).

 
   
Made in us
Decrepit Dakkanaut




 Galas wrote:
 Kirasu wrote:
I suppose if Assassins can get a "codex" for 4 units then Ynarri can get a "codex" for 3 units. Hopefully we'll get a 2 unit codex and then a 1 unit codex after that!


Then a 0 unit codex! We can call it a background book or something.

Honestly a separate book for army rules and army fluff would be flipping amazing.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Posts with Authority





I have a couple of friends- well, an actual couple... and they play both varieties of the Eldar and the Ynarri is their 'team up' army, and I absolutely love playing against them.

Mob Rule is not a rule. 
   
Made in us
Longtime Dakkanaut




Well, you want more in depth terrain rules, and they gave them to you.

Soft and hard cover are new, they added dangerous terrain, they gave a more standard bonus to moving on roads, and added the possible penalty to hit with giving everyone the chance to hit on a "6" because of the extra modifier in addition to giving +1 AP for height instead of ignoring cover bonuses. So no, it isn't just a reprint of the cities of death rules from.the core rule book.

These all force more tactical movement, which many feel isn't present in the game. That is a good thing and a lot of folks are ignoring it while complaining about the thing it fixes.

   
Made in us
Longtime Dakkanaut





I think a big thing that the Ynnari Index does is that it gets the Ynnari out of the Index: Xenos book and gives them updated rules without needing to commit to a Codex and model release that they just might not be ready for.

Why couldn't they throw this into Chapter Approved? I have no clue. Either way, we have to get through April's White Dwarf before we even GET to the Ynnari Index, so it's going to be another month.
   
Made in fi
Locked in the Tower of Amareo





Lythrandire Biehrellian wrote:
Well, you want more in depth terrain rules, and they gave them to you.

Soft and hard cover are new, they added dangerous terrain, they gave a more standard bonus to moving on roads, and added the possible penalty to hit with giving everyone the chance to hit on a "6" because of the extra modifier in addition to giving +1 AP for height instead of ignoring cover bonuses. So no, it isn't just a reprint of the cities of death rules from.the core rule book.

These all force more tactical movement, which many feel isn't present in the game. That is a good thing and a lot of folks are ignoring it while complaining about the thing it fixes.


It has huge problem with the -1 to hit. Those are awful. They hurt game so much. It's bad enough when you have -1 to hit as army trait(if it's available just take it). Now with those -1 is even more common and -2 is pretty standard as well. Have fun vs -2 and -3 without effort alaitocs. Enjoy those -2 to hit dark eldars.

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




Then move forward and punch them in the face.

Enjoy a 2+ save with terminators versus missile launchers and a 3+ versus plasma based weapons in addition to your -1 to being hit. Or sniper scouts up top dropping guardsmen almost twice as fast due to the bonus to AP.

Anyway, I am hoping for easier rules for the ynarri and maybe some stratagems for a mixed force.

   
Made in us
Longtime Dakkanaut




You understand that only a tiny, tiny fraction of players use the Cities of Death rules right?
   
Made in us
Fixture of Dakka





tneva82 wrote:
Lythrandire Biehrellian wrote:
Well, you want more in depth terrain rules, and they gave them to you.

Soft and hard cover are new, they added dangerous terrain, they gave a more standard bonus to moving on roads, and added the possible penalty to hit with giving everyone the chance to hit on a "6" because of the extra modifier in addition to giving +1 AP for height instead of ignoring cover bonuses. So no, it isn't just a reprint of the cities of death rules from.the core rule book.

These all force more tactical movement, which many feel isn't present in the game. That is a good thing and a lot of folks are ignoring it while complaining about the thing it fixes.


It has huge problem with the -1 to hit. Those are awful. They hurt game so much. It's bad enough when you have -1 to hit as army trait(if it's available just take it). Now with those -1 is even more common and -2 is pretty standard as well. Have fun vs -2 and -3 without effort alaitocs. Enjoy those -2 to hit dark eldars.


Modifiers stacking on a 1d6 curve is probably the biggest flaw with the new edition in terms of the basic combat engine.
   
Made in us
Shadowy Grot Kommittee Memba






tneva82 wrote:
Lythrandire Biehrellian wrote:
Well, you want more in depth terrain rules, and they gave them to you.

Soft and hard cover are new, they added dangerous terrain, they gave a more standard bonus to moving on roads, and added the possible penalty to hit with giving everyone the chance to hit on a "6" because of the extra modifier in addition to giving +1 AP for height instead of ignoring cover bonuses. So no, it isn't just a reprint of the cities of death rules from.the core rule book.

These all force more tactical movement, which many feel isn't present in the game. That is a good thing and a lot of folks are ignoring it while complaining about the thing it fixes.


It has huge problem with the -1 to hit. Those are awful. They hurt game so much. It's bad enough when you have -1 to hit as army trait(if it's available just take it). Now with those -1 is even more common and -2 is pretty standard as well. Have fun vs -2 and -3 without effort alaitocs. Enjoy those -2 to hit dark eldars.


Yep. it also adds a basic rule that causes 6s to always hit irrespective of modifiers, and two 1CP stratagems that make a charge against a unit in a ruin almost guaranteed (1cp to ignore vertical movement entirely, 1cp to change one die to a 6 in your charge roll). It is much, much easier to get into combat with those dark reapers than it was under CoD rules.

Reapers camping on top of a ruin in CoD terrain rules are definitely very powerful. That does not make it not a much much better terrain system overall.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut




 LunarSol wrote:
tneva82 wrote:
Lythrandire Biehrellian wrote:
Well, you want more in depth terrain rules, and they gave them to you.

Soft and hard cover are new, they added dangerous terrain, they gave a more standard bonus to moving on roads, and added the possible penalty to hit with giving everyone the chance to hit on a "6" because of the extra modifier in addition to giving +1 AP for height instead of ignoring cover bonuses. So no, it isn't just a reprint of the cities of death rules from.the core rule book.

These all force more tactical movement, which many feel isn't present in the game. That is a good thing and a lot of folks are ignoring it while complaining about the thing it fixes.


It has huge problem with the -1 to hit. Those are awful. They hurt game so much. It's bad enough when you have -1 to hit as army trait(if it's available just take it). Now with those -1 is even more common and -2 is pretty standard as well. Have fun vs -2 and -3 without effort alaitocs. Enjoy those -2 to hit dark eldars.


Modifiers stacking on a 1d6 curve is probably the biggest flaw with the new edition in terms of the basic combat engine.

All the more reason to switch to D8. Especially with the new wounding chart, it is too easy to wound everything with anything. I'm not complaining about Lasguns causing a single wound on a Baneblade or Knight, but it should be considerably lower odds than it is now. D8 would fix that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





Slayer-Fan123 wrote:
 LunarSol wrote:
tneva82 wrote:
Lythrandire Biehrellian wrote:
Well, you want more in depth terrain rules, and they gave them to you.

Soft and hard cover are new, they added dangerous terrain, they gave a more standard bonus to moving on roads, and added the possible penalty to hit with giving everyone the chance to hit on a "6" because of the extra modifier in addition to giving +1 AP for height instead of ignoring cover bonuses. So no, it isn't just a reprint of the cities of death rules from.the core rule book.

These all force more tactical movement, which many feel isn't present in the game. That is a good thing and a lot of folks are ignoring it while complaining about the thing it fixes.


It has huge problem with the -1 to hit. Those are awful. They hurt game so much. It's bad enough when you have -1 to hit as army trait(if it's available just take it). Now with those -1 is even more common and -2 is pretty standard as well. Have fun vs -2 and -3 without effort alaitocs. Enjoy those -2 to hit dark eldars.


Modifiers stacking on a 1d6 curve is probably the biggest flaw with the new edition in terms of the basic combat engine.

All the more reason to switch to D8. Especially with the new wounding chart, it is too easy to wound everything with anything. I'm not complaining about Lasguns causing a single wound on a Baneblade or Knight, but it should be considerably lower odds than it is now. D8 would fix that.


There's a reason I keep describing Legion as someone's wishlist for 40k fixes.
   
Made in gb
Dakka Veteran





Whats the model that seems to have fur on its shoulder? Looks like an incubi but never seen one like that.
   
Made in us
Fixture of Dakka






Slayer-Fan123 wrote:
 LunarSol wrote:
tneva82 wrote:
Lythrandire Biehrellian wrote:
Well, you want more in depth terrain rules, and they gave them to you.

Soft and hard cover are new, they added dangerous terrain, they gave a more standard bonus to moving on roads, and added the possible penalty to hit with giving everyone the chance to hit on a "6" because of the extra modifier in addition to giving +1 AP for height instead of ignoring cover bonuses. So no, it isn't just a reprint of the cities of death rules from.the core rule book.

These all force more tactical movement, which many feel isn't present in the game. That is a good thing and a lot of folks are ignoring it while complaining about the thing it fixes.


It has huge problem with the -1 to hit. Those are awful. They hurt game so much. It's bad enough when you have -1 to hit as army trait(if it's available just take it). Now with those -1 is even more common and -2 is pretty standard as well. Have fun vs -2 and -3 without effort alaitocs. Enjoy those -2 to hit dark eldars.


Modifiers stacking on a 1d6 curve is probably the biggest flaw with the new edition in terms of the basic combat engine.

All the more reason to switch to D8. Especially with the new wounding chart, it is too easy to wound everything with anything. I'm not complaining about Lasguns causing a single wound on a Baneblade or Knight, but it should be considerably lower odds than it is now. D8 would fix that.


Not going to happen, given the relative price and availability of d6 dice vs d8 dice.
   
 
Forum Index » News & Rumors
Go to: