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Made in gb
Killer Klaivex




The dark behind the eyes.

 Galef wrote:
For those wondering, I just checked the GW website and it indeed says the Triumvirate included an 80mm round base. However, looking at the photos in comparison to the other models, this HAS to be a Typo. It's the 60mm (War Walker/Wraithlord) surely.

Can anyone with the model confirm?

-


It also says that Yvraine's oval base is 105x70mm.

Surely that's a typo?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka






 Galef wrote:
For those wondering, I just checked the GW website and it indeed says the Triumvirate included an 80mm round base. However, looking at the photos in comparison to the other models, this HAS to be a Typo. It's the 60mm (War Walker/Wraithlord) surely.

Can anyone with the model confirm?

-


It is an 80mm

Edit i have it, i've seen 10 other people with it, its large. I'll take a pic in a minute

This message was edited 2 times. Last update was at 2019/05/09 19:06:13


   
Made in us
Fixture of Dakka






Here is a pic


Automatically Appended Next Post:
 vipoid wrote:
 Galef wrote:
For those wondering, I just checked the GW website and it indeed says the Triumvirate included an 80mm round base. However, looking at the photos in comparison to the other models, this HAS to be a Typo. It's the 60mm (War Walker/Wraithlord) surely.

Can anyone with the model confirm?

-


It also says that Yvraine's oval base is 105x70mm.

Surely that's a typo?


Nope its correct, b.c she has a dress that goes back like 2"

It has come to my attention many people dont have this trio kit lol.


Edit: That Dread is a 60mm, the Yncarne is 80mm
[Thumb - IMG_20190509_150455987.jpg]

This message was edited 2 times. Last update was at 2019/05/09 19:11:06


   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Ok, fair enough. But I find it odd that the photo on GW's own site is clearly on the 60mm (just look at how much space is left on the edge of your model's base vs the space left on that one).
So it had to be on a 60mm base at some point, which should make it acceptable.

   
Made in us
Fixture of Dakka






That could have been a prototype and they decided to move it to an 80mm after pictures were taken. The painted model was most likely done 6months to a year before its release.

Heck, they might not have even had an 80mm base when they painted it.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 Amishprn86 wrote:
That could have been a prototype and they decided to move it to an 80mm after pictures were taken. The painted model was most likely done 6months to a year before its release.

Heck, they might not have even had an 80mm base when they painted it.
Which is bizarre and frustrating as someone who converts a lot and has a decent eye for base size. But given the nature of the Yncarne's rules, a bigger base can be a good thing for her (bigger ignore moral bubble).

-

This message was edited 1 time. Last update was at 2019/05/09 20:01:48


   
Made in us
Fixture of Dakka






 Galef wrote:
 Amishprn86 wrote:
That could have been a prototype and they decided to move it to an 80mm after pictures were taken. The painted model was most likely done 6months to a year before its release.

Heck, they might not have even had an 80mm base when they painted it.
Which is bizarre and frustrating as someone who converts a lot and has a decent eye for base size. But given the nature of the Yncarne's rules, a bigger base can be a good thing for her (bigger ignore moral bubble).

-


It is a good thing for it to have a bigger one. And honestly it is nicer on the 80mm i'm glad they went with it.

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

And I imagine it will help prevent it tip over, which is great for my model since its metal.

Regarding my earlier question on adding the Yncarne to non-Ynnari CWE: the biggest issue I see right now is that 4 of the 6 powers avavilable only affect Ynnari units. So unless I plan on using them on the Yncarne herself, it looks like only the MW generators will be viable

-

   
Made in gb
Killer Klaivex




The dark behind the eyes.

Personally, I wouldn't object to anyone using a 60mm base for the Yncarne. 80mm just seems excessive.


Regardless, I've got a question - how do you think Yvraine compares to a Ynnari Farseer? As in, if I want a Ynnari Farseer, would I be a fool for not just taking Yvraine instead?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut




 vipoid wrote:

Regardless, I've got a question - how do you think Yvraine compares to a Ynnari Farseer? As in, if I want a Ynnari Farseer, would I be a fool for not just taking Yvraine instead?


Yvraine wins in melee generally speaking, but the Farseer wins as a caster (and in wounds and mobility on a Skyrunner).

The main argument in Yvraine's favor is that you are going to need an Ynnari character anyway to unlock Revenant spells... At that point you might as well take both if you want an Ynnari Farseer.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Goobi2 wrote:
 vipoid wrote:

Regardless, I've got a question - how do you think Yvraine compares to a Ynnari Farseer? As in, if I want a Ynnari Farseer, would I be a fool for not just taking Yvraine instead?


Yvraine wins in melee generally speaking, but the Farseer wins as a caster (and in wounds and mobility on a Skyrunner).

The main argument in Yvraine's favor is that you are going to need an Ynnari character anyway to unlock Revenant spells... At that point you might as well take both if you want an Ynnari Farseer.


Well, I was actually contemplating The Yncarne. So that leaves me with the choice of Yvraine or a Farseer (who'll be on foot for model reasons). Or an Autarch, I suppose.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Regular Dakkanaut




In that case, the Farseer is simply a better caster. I wouldnt take either to depend on for melee. That's just a bonus when it works for Yvraine.
   
Made in us
Regular Dakkanaut




How about Ynnari Wraith Host? I'm planning a list but it feels like there are too many matchups where we can be kited so we can't charge until turn 3.

Also, does anyone have the math on Storm of Whispers? It looks awful.

This message was edited 1 time. Last update was at 2019/05/10 07:11:49


 
   
Made in us
Sinewy Scourge




karandrasss wrote:
How about Ynnari Wraith Host? I'm planning a list but it feels like there are too many matchups where we can be kited so we can't charge until turn 3.

Also, does anyone have the math on Storm of Whispers? It looks awful.
Storm of Whispers averages 0.5 wounds per unit in range, with a probability distribution as below for a single unit:


0 Wounds: 57.9%
1 Wounds: 34.7%
2 Wounds: 6.9%
3 Wounds: 0.5%

To get the same average damage as smite you need to have 4 units in range, the more units in range, however the closer to average your roll becomes. With Smite you have a 66% chance of doing 2 or more wounds, with 4 units in range of Whispers you still haven't caught up, with a 62% chance, but it's very similar and has a much higher spike potential (none 0 chance of >3 wounds). If you are using a Jetlock Council you can get a very large number of units in range, let's say you manage 8 (which is not unreasonable), your average increases to 4 mortal wounds and your chance of doing 2 or more goes up to 93%. This is not a reason to run the council, but if you are running one for other reasons then this power is a really good choice, giving them a 7.5 MW/turn output at 7+ models with just Whispers and Smite.

   
Made in us
Regular Dakkanaut




Ah, that is pretty bad and consistent with random rolling. Thanks.
   
Made in bg
Dakka Veteran





++ Patrol Detachment (Aeldari - Craftworlds) [34 PL, -1CP, 697pts] ++

+ No Force Org Slot +

Craftworld Attribute: Ynnari

Exalted of Ynnead [-1CP]

+ HQ +

Warlock Skyrunner [4 PL, 67pts]: 6. Ancestors' Grace, Shuriken Pistol, Twin Shuriken Catapult, Walker of Many Paths, Witchblade

Yvraine [7 PL, 132pts]: 1. Gaze of Ynnead, 3. Word of the Phoenix

+ Troops +

Storm Guardians [3 PL, 48pts]: 8x Storm Guardian - Chainsword

+ Elites +

Wraithblades [20 PL, 450pts]: Ghostaxe and Forceshield, 10x Wraithblade

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [47 PL, 5CP, 835pts] ++

+ No Force Org Slot +

Craftworld Attribute: Alaitoc: Fieldcraft

Detachment CP [5CP]

The Path of War

+ HQ +

Farseer Skyrunner [7 PL, 132pts]: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 67pts]: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +

Dire Avengers [3 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult

Dire Avengers [3 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult

Dire Avengers [3 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult

+ Heavy Support +

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

Fire Prism [9 PL, 157pts]: Twin Shuriken Catapult

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [24 PL, 8CP, 467pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Alaitoc: Fieldcraft

Detachment CP [5CP]

The Path of War

+ HQ +

Asurmen [9 PL, 175pts]

Autarch Skyrunner [6 PL, 127pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Laser Lance, Reaper Launcher, Twin Shuriken Catapult

+ Troops +

Dire Avengers [3 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult

Dire Avengers [3 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult

Dire Avengers [3 PL, 55pts]
. 5x Dire Avenger: 5x Avenger Shuriken Catapult

++ Total: [105 PL, 12CP, 1999pts] ++

Created with BattleScribe
   
Made in us
Sinewy Scourge




May I ask why Dires?
   
Made in bg
Dakka Veteran




Drager wrote:
May I ask why Dires?


I think for this list they provide decent damage, suitability and mobility. They have longer range than guardians and can do more vs other infantry compared to rangers.
The 4++ from Asurman make them less vulnerable from weapons with AP.
But probably the main reason is that i want to use my new Asurman model.
   
Made in us
Sinewy Scourge




Marin wrote:
Drager wrote:
May I ask why Dires?


I think for this list they provide decent damage, suitability and mobility. They have longer range than guardians and can do more vs other infantry compared to rangers.
The 4++ from Asurman make them less vulnerable from weapons with AP.
But probably the main reason is that i want to use my new Asurman model.
Great, I won't suggest chaning those then!

You could drop your Storm Guardians from the Ynarri detachment and convert the Warlock to a foot Warlock, drop one Wraithblade and then you could add a Wraithseer. If you can save 5 more points somewhere you could even give him a Shuriken Cannon. Take an Aritfact of Death and pop the Lost Shroud on him, now you have a supreme command so extra CP and better support for your Wraiths.

Also, have you considered Sword Wraithblades protected by Shield of Ynnead instead of the axe variants?
   
Made in us
Fixture of Dakka





Note that only two thirds of a DA squad benefit from Asurman, as the Exarch already has a 4++ and has 2W.

That said, I wholly appove of lots of DA shrines and Asurman - it's how most of my armies are. I don't find them points-effective, but I do find them fun. But then, a lot of my fun involves using a lot of different Aspects in conjunction. with them.

If the DAs are just bodies to hold ground, Guardians do that better. If they're there to kill stuff, reconsider giving the Exarch 2xASC - it's a 20% increase in firepower for the squad at a very low point cost.


Automatically Appended Next Post:
Your Wraithguard feel like they're just begging to eat any anti-TEQ weapons the opponent has. You're running a bunch of GEQ and some backfield tanks - so the Wraithguard will be exposed, and be the only viable target for a lot of weapons systems.

This message was edited 1 time. Last update was at 2019/05/10 14:00:47


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Another go at a list:

Poison Tongue Battalion (+5CP)
Archon w/ Huskblade, Splinter Pistol, Soul Seeker - 76 Warlord: Soulthirst
Archon w/ Venom Blade, Splinter Pistol - 72
2 Lhamaeans - 30
5 Warriors w/ Blaster - 47
5 Warriors w/ Blaster - 47
5 Warriors w/ Blaster - 47
5 Warriors w/ Blaster - 47
Ravager w/ 3 Disintegrators - 125
Venom - 65
Venom - 65
Venom - 65
Venom - 65
Venom - 65

Eldar Ynnari Spearhead (+1CP)
The Yncarne w/ Ancestor's Grace, Shield of Ynnead - 337(!)
Farseer w/ Witchblade, Song of Ynnead, Word of the Phoenix, Gaze of Ynnead - 110 Walker of Many Paths
5 Dark Reapers w/ Exarch - 170
5 Dark Reapers w/ Exarch - 170
Support Weapon w/ Shadow Weaver - 37

Prophets of Flesh Vanguard (+1CP)
Haemonculus - 70
3 Grotesques - 105
3 Grotesques - 105
5 Mandrakes - 80

2000pts (10CP)

(Alliance of Agony and Exalted of Ynnead are used to get the Haemonculus and Farseer a Warlord trait, respectively.)

Wanted to try out the Yncarne, but since I'm currently short on Ravagers I used the opportunity to add some Dark Reapers to my list instead.

The Archons will go with the Lhamaeans in the Venom, the Farseer will sit back and use Word of the Phoenix to keep the Reapers alive, and the Yncanre will try and be worth his cost.

Thinking about it, I'm almost certainly not making the best use out of the Ynnari army ability (sadly, it seems to be best for melee Eldar and Harlequins, both of which I lack). I'll probably have a go at making a Wych-based list at some point but for now I've stuck with units I'm more familiar with.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in bg
Dakka Veteran




Drager wrote:
Marin wrote:
Drager wrote:
May I ask why Dires?


I think for this list they provide decent damage, suitability and mobility. They have longer range than guardians and can do more vs other infantry compared to rangers.
The 4++ from Asurman make them less vulnerable from weapons with AP.
But probably the main reason is that i want to use my new Asurman model.
Great, I won't suggest chaning those then!

You could drop your Storm Guardians from the Ynarri detachment and convert the Warlock to a foot Warlock, drop one Wraithblade and then you could add a Wraithseer. If you can save 5 more points somewhere you could even give him a Shuriken Cannon. Take an Aritfact of Death and pop the Lost Shroud on him, now you have a supreme command so extra CP and better support for your Wraiths.

Also, have you considered Sword Wraithblades protected by Shield of Ynnead instead of the axe variants?


Well i like to have extra troops, it make me feel more solid vs diferent things. I think you are right, wraitblades with axes are not gaining anything from the Ynnari, the idea is for them to soak the enemy damage, but with protect and fortune they will do that better. Ynnari wraitblades are even slower than the CWE and they really need transport to be anything more than just distraction.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Thoughts on this...

Ynnari Battalion

Succubus, agonizer 54
Visarch 120
5 kabals, blaster 47
Venom 70
5 kabals,blaster 47
Venom 70
20 Wyches, 3 shardnet/impaler, agonizer 179
10 reavers, 3 grav talon, agonizer 203

Ynnari Supreme Command

Yvraine 132
wraithseer, warlord- lord of rebirth, wraithcannon 115
wraithseer, Lost shroud, Exalted of Ynnead strat - walker of many paths, wraithcannon 115
warlock skyrunner 70
5 wraithblades 175
Serpent, triple cannon 147

Drukhari airwing (black heart)
Razorwing, lances 145
Razorwing, lances 145
Voidraven, lances,missiles 165

1999pts

Yvraine's powers probably Unbind Souls and Favoured of Ynnead
Warlock power either gaze of ynnead or Word of the Phoenix

Yvraine and the Visarch will ride in serpent with wraithblades.
   
Made in bg
Dakka Veteran




 bullyboy wrote:
Thoughts on this...

Ynnari Battalion

Succubus, agonizer 54
Visarch 120
5 kabals, blaster 47
Venom 70
5 kabals,blaster 47
Venom 70
20 Wyches, 3 shardnet/impaler, agonizer 179
10 reavers, 3 grav talon, agonizer 203

Ynnari Supreme Command

Yvraine 132
wraithseer, warlord- lord of rebirth, wraithcannon 115
wraithseer, Lost shroud, Exalted of Ynnead strat - walker of many paths, wraithcannon 115
warlock skyrunner 70
5 wraithblades 175
Serpent, triple cannon 147

Drukhari airwing (black heart)
Razorwing, lances 145
Razorwing, lances 145
Voidraven, lances,missiles 165

1999pts

Yvraine's powers probably Unbind Souls and Favoured of Ynnead
Warlock power either gaze of ynnead or Word of the Phoenix

Yvraine and the Visarch will ride in serpent with wraithblades.


Your points seem strange to me, why is venom 70 pts and why is warlock on bike 70 ?
But i see you run into my kind of problem, not enough anti-vehicle weapons.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 bullyboy wrote:
Thoughts on this...

Ynnari Battalion

Succubus, agonizer 54
Visarch 120
5 kabals, blaster 47
Venom 70
5 kabals,blaster 47
Venom 70
20 Wyches, 3 shardnet/impaler, agonizer 179
10 reavers, 3 grav talon, agonizer 203

Ynnari Supreme Command

Yvraine 132
wraithseer, warlord- lord of rebirth, wraithcannon 115
wraithseer, Lost shroud, Exalted of Ynnead strat - walker of many paths, wraithcannon 115
warlock skyrunner 70
5 wraithblades 175
Serpent, triple cannon 147

Drukhari airwing (black heart)
Razorwing, lances 145
Razorwing, lances 145
Voidraven, lances,missiles 165

1999pts

Yvraine's powers probably Unbind Souls and Favoured of Ynnead
Warlock power either gaze of ynnead or Word of the Phoenix

Yvraine and the Visarch will ride in serpent with wraithblades.


I'm still not convinced by Ynnari Dark Eldar.
- Soulburst is basically worthless from turn 3 onwards (thanks, GW).
- The Visarch doesn't really bring anything more than a standard Archon (outside of being slightly more survivable), yet cost an absurdly high amount.
- Psychic powers could theoretically be useful for wyches. However, the unit that would benefit most would be Reavers - which are far faster than Yvraine. So in order to reliably buff them, you'd also need to include an Eldar detachment with a Jetbike Farseer (necessitating 2 of the overpriced Ynnari characters), at which point you might as well just abandon Reavers altogether and use Shining Spears instead.
- Plus, whilst the psychic powers are potentially useful, you're taking them instead of other, more consistent buffs - and for a greatly increased cost.

I don't know, to me it seems like DE are better suited to acting as fire-support for Ynnari lists or spamming cheap units so that your opponent has to play whack-a-mole with the Yncarne - and in both cases they're better off not being Ynnari themselves.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Regular Dakkanaut




England

I think Ynnari massed reaver jet bikes have some legs. Give them hypex or the plus +1 toughness drug and move 26 inches then use the strat to allow them to to charge after
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Elfric wrote:
I think Ynnari massed reaver jet bikes have some legs. Give them hypex or the plus +1 toughness drug and move 26 inches then use the strat to allow them to to charge after


But why use that over Red Grief - which applies to all your Reavers, doesn't cost 2CPs to use and (as a bonus) gives your Succubus access to a worthwhile weapon?

This message was edited 1 time. Last update was at 2019/05/12 11:13:11


 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in gb
Regular Dakkanaut




England

Here is my 1750 mono codex list :

Battalion 936pts
HQ
Succubus with Agoniser and Archite Glaive
Yvraine

Troops
5 x Kabs with blaster
5 x Kabs with blaster
8 x Wyches with Razor Flails

Fast
9 x reaver jetbikes with 3 blasters and 3 grav talons

Flyer
Void Raven Bomber

Raider with disintegrators
2 x Venom

Outsider 811pts
HQ
Visarch
Troupe (Hunger Blade)

Troops
10 x Troupes with Caresses

Fast
2 x Skyweaver with Haywire + Zephyr
2 x Skyweaver with Haywire + Zephyr
2 x Skyweaver with Haywire + Zephyr

1 x Starweaver

How does that look from a pure single dex point of view. I would probably give the Succubus adrenalight, the bikes I would give +1 toughness and the wyches I'd give hypex or +1 strength




Automatically Appended Next Post:
 vipoid wrote:
 Elfric wrote:
I think Ynnari massed reaver jet bikes have some legs. Give them hypex or the plus +1 toughness drug and move 26 inches then use the strat to allow them to to charge after


But why use that over Red Grief - which applies to all your Reavers, doesn't cost 2CPs to use and (as a bonus) gives your Succubus access to a worthwhile weapon?


Yes I know what you mean but I'm looking at this from a pure Ynnari point of view

This message was edited 1 time. Last update was at 2019/05/12 11:33:41


 
   
Made in us
Regular Dakkanaut




Thoughts on the FLG article? Loving Wraithblades but not sure Howling Banshees and Wyches care much about going Ynnari.
   
Made in ru
Screaming Shining Spear




Russia, Moscow

I have doubts about melee units with movement of 5, even in Wave Serpents. I use Banshees often (to be honest, I haven't fielded a list without them since Index, usually 2x5 with Executioners to block shooting units - might as well say I use them always) and I would probably like me +1WS without investing into Warlocks and a 5++ to make them even more of a tarpit unit. But they're not very effective against non-elite units (and units with their own invul), they just lack the volume of attacks. As for Striking First, If I would want Banshees to strike first for some reason and almost always, there is that character Ynnari can't take...

Don't play DE so no idea on Wyches, but 5++/morale immunity on them does sound appealing to me.

I still think the Codex itself is pretty meh. I would be interested only if characters get cheaper. Yvraine as a Farseer/Succubus multiclass is an interesting comparison I guess, but in my opinion, you don't want units to pay for what they might not want to do. And you don't want important buffer to rush forward with an assault unit. Compare Yvraine to say, Eldrad - Eldrad is better than regular Farseer in melee - better save, better toughness, a big stick; but it is more of a bonus to his powers, you probably want him in melee only sometimes, maybe to finish off something. You don't want to pay for that extra points. But you really don't pay them - for his price Eldrad IS a better Farseer and everything else in his stats just increases his survivability, and you want that. Simply put, if I would choose between cheapo Farseer or Yvraine I'd probably prefer a Farseer, even tho I don't get the cool sword.

And there is the lack of options of delivery. Ynnari have no Matchless Agility, no Quicken, re-rolls for charges, nothing to strap on top of your melee units to fix this. What kind of melee army is that? Gimme some speed dammit.

This message was edited 8 times. Last update was at 2019/05/12 16:07:45


 
   
 
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