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Made in us
Ultramarine Chaplain with Hate to Spare






^There are lots of models not kept on the shelves, that doesn't mean they're on the way to the bin. I'll believe truemarines are phased out when they're no longer available on the site.

GW is just pushing Primaris now, that's fine.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Commander of the Mysterious 2nd Legion





agreed. just because GW's not pushing something doesn't mean they're phasing it out. the "rumors" space marine codex 2.0 will start dropping regular marines etc is REDICULAS. It won't happen. we've seen a 2.0 codex. they added the new units to the codex. other then that no changes (in fact they missed on adding bloody errata) space marines will be the same way. they'll put the vanguard marines, and the new transport in the codex. and that will be it. MAYBE MAYBE if we're lucky they'll give us the index astartes chapter tactics found in WDs in the codex but I'd doubt that very VERY much

Opinions are not facts please don't confuse the two 
   
Made in us
Powerful Ushbati





United States

Sterling191 wrote:
 FezzikDaBullgryn wrote:
So the Repulsor is getting shoot twice rules? Where did this get dropped?


Apocalypse faction article on Space Marines.

https://www.warhammer-community.com/2019/06/17/apocalypse-faction-focus-space-marinesgw-homepage-post-2/

No official confirmation on if itll transfer over to 40k, but its a reasonable inference to make.


Means literally nothing. I wish people wouldn't jump to conclusions on this kind of stuff. There is 0% chance this will come to 40K proper.
   
Made in gb
Horrific Hive Tyrant





 Togusa wrote:
Sterling191 wrote:
 FezzikDaBullgryn wrote:
So the Repulsor is getting shoot twice rules? Where did this get dropped?


Apocalypse faction article on Space Marines.

https://www.warhammer-community.com/2019/06/17/apocalypse-faction-focus-space-marinesgw-homepage-post-2/

No official confirmation on if itll transfer over to 40k, but its a reasonable inference to make.


Means literally nothing. I wish people wouldn't jump to conclusions on this kind of stuff. There is 0% chance this will come to 40K proper.


Well, we'll revisit this post soon I guess!
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

So, if the Repulsor Executioner isn't in any codex, are GW going to post the rules sheet on warhammer community? Because they usually only provide power points in the box.
   
Made in ca
Commander of the Mysterious 2nd Legion





 argonak wrote:
So, if the Repulsor Executioner isn't in any codex, are GW going to post the rules sheet on warhammer community? Because they usually only provide power points in the box.


most likely. That said I'd expect that once apoc has settled the space mariens will get a 2.0 codex and vanguard marine release. I expect it'll be augest but we could see it as early as July using the blood ravens index article as a chance to fluff new vanguard stuff out.

Opinions are not facts please don't confuse the two 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

A lot of negative or unreasonable opinions are being tossed around during this discussion.

Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.

Some are saying that Repulsors aren't good? I'm not sure what the metric or comparison for that is. The tank costs 100 points more than a Predator yet has far more firepower, machine spirit, defence against assaults, more armour and wounds, has fly and can transport models.
Yes, a Repulsor can be destroyed. Every unit in the game can be destroyed in a single turn, including the 704 point Castellan. You nee to run multiples or other threats that function as a distraction to divide your opponent's firepower and attention. It's probably the best Astartes tank in terms of rules.

Also, I'm baffled that anyone is writing the new tank off. We literally have no idea what the main weapon will do. Looking at the Apocalypse previews it's possible that the tank will have a similar rule to the Leman Russ - firing twice if moving less than half. If the main weapon is a two shot, Str10 cannon with AP-4 , and D6 damage, minimum 3, it will be a phenomenal tank hunter.

Some of you need to stop being negative. I know you get excited and feel good when you complain but it's very boring and tiresome for most people on the forum.

This message was edited 1 time. Last update was at 2019/06/19 11:37:42


-~Ishagu~- 
   
Made in fi
Locked in the Tower of Amareo





 FezzikDaBullgryn wrote:
The Rhino costs what it costs because no one uses it anymore and no one is buying it. See the cost of drop pods. There are two at my local store, $60. And they will stay there forever likely.

The Repulsor will be commiserate with other Transpo-tanks out there. 100-120.


GW hasn't increased prices of old kits for long time actually leaving price hikes for new SKU's. Rhino costs what it costs because that's what it costed when GW froze prices(before that they often applied yearly price hikes across the line)


Automatically Appended Next Post:
 Ishagu wrote:

Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.


Actually there is a thing called too much dice rolling. Especially with all the rerolls. It takes away tons of time. It's not fun rolling like 200 dice to resolve shooting from ONE unit. And that's not exaggeration. Not that long time there was an ork unit where 1/3 of times(well bit more) in average rolled 250 dice or so in one turn. Before opponent rolls for save.

8th ed is GW's slowest edition ever barring maybe rogue trader(haven't played it) in standard game size. And that's precisely because 8th ed has taken dice rolling to ridiculous number.


Some are saying that Repulsors aren't good? I'm not sure what the metric or comparison for that is.


See repulsors dominating tournaments? Just because it might be better than predator doesn't make either of good. It just makes predator even more pathetic. 1000$ for single infantry model doesn't become cheap just because there exists 1500$ one.

This message was edited 3 times. Last update was at 2019/06/19 12:11:57


2024 painted/bought: 109/109 
   
Made in se
Dakka Veteran




Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.

Actually there is a thing called too much dice rolling. Especially with all the rerolls. It takes away tons of time. It's not fun rolling like 200 dice to resolve shooting from ONE unit. And that's not exaggeration. Not that long time there was an ork unit where 1/3 of times(well bit more) in average rolled 250 dice or so in one turn. Before opponent rolls for save.

8th ed is GW's slowest edition ever barring maybe rogue trader(haven't played it) in standard game size. And that's precisely because 8th ed has taken dice rolling to ridiculous number.


Dont forget that there is a 6 man infantry unit in Ultramarine lists that fire 108 shots with full rerolls on both hit and wounds. That is 108 + 36 dice rolled just for hitting, 96 + 42 for wounding on t4. And then about 70 armor saves. That is over 300 die rolls for 6 models shooting at an infantry squad. Could probably squeeze in another 20-50 feel no pain rolls there too. My first game of 40k in 7 years and I met that stupid unit on the other side of the table with my 5th edition blood angels. Thought the opponent was joking when he rolled 3 containers worth of dice. Just for 6 guys

This message was edited 1 time. Last update was at 2019/06/19 12:32:55


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Klickor wrote:
Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.

Actually there is a thing called too much dice rolling. Especially with all the rerolls. It takes away tons of time. It's not fun rolling like 200 dice to resolve shooting from ONE unit. And that's not exaggeration. Not that long time there was an ork unit where 1/3 of times(well bit more) in average rolled 250 dice or so in one turn. Before opponent rolls for save.

8th ed is GW's slowest edition ever barring maybe rogue trader(haven't played it) in standard game size. And that's precisely because 8th ed has taken dice rolling to ridiculous number.


Dont forget that there is a 6 man infantry unit in Ultramarine lists that fire 108 shots with full rerolls on both hit and wounds. That is 108 + 36 dice rolled just for hitting, 96 + 42 for wounding on t4. And then about 70 armor saves. That is over 300 die rolls for 6 models shooting at an infantry squad. Could probably squeeze in another 20-50 feel no pain rolls there too. My first game of 40k in 7 years and I met that stupid unit on the other side of the table with my 5th edition blood angels. Thought the opponent was joking when he rolled 3 containers worth of dice. Just for 6 guys


To be fair, those are Aggressors, which require a lot of things to go right for them to be effective. Also, that setup you are talking about requires a Captain, so it's actually 2 units. Then it requires a f-ton of points to field that squad. So, yeah. Maybe a good example of going over on dice, but surely any unit taken to extremes will provide extreme examples...
   
Made in se
Dakka Veteran




 FezzikDaBullgryn wrote:
Klickor wrote:
Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.

Actually there is a thing called too much dice rolling. Especially with all the rerolls. It takes away tons of time. It's not fun rolling like 200 dice to resolve shooting from ONE unit. And that's not exaggeration. Not that long time there was an ork unit where 1/3 of times(well bit more) in average rolled 250 dice or so in one turn. Before opponent rolls for save.

8th ed is GW's slowest edition ever barring maybe rogue trader(haven't played it) in standard game size. And that's precisely because 8th ed has taken dice rolling to ridiculous number.


Dont forget that there is a 6 man infantry unit in Ultramarine lists that fire 108 shots with full rerolls on both hit and wounds. That is 108 + 36 dice rolled just for hitting, 96 + 42 for wounding on t4. And then about 70 armor saves. That is over 300 die rolls for 6 models shooting at an infantry squad. Could probably squeeze in another 20-50 feel no pain rolls there too. My first game of 40k in 7 years and I met that stupid unit on the other side of the table with my 5th edition blood angels. Thought the opponent was joking when he rolled 3 containers worth of dice. Just for 6 guys


To be fair, those are Aggressors, which require a lot of things to go right for them to be effective. Also, that setup you are talking about requires a Captain, so it's actually 2 units. Then it requires a f-ton of points to field that squad. So, yeah. Maybe a good example of going over on dice, but surely any unit taken to extremes will provide extreme examples...


Um no, Centurion Devastators with G-man. Move and shoot without -1 to hit and ignores cover with 36 heavy bolter shots and 72 bolter shots. T5 3W with 2+. Can even add in an apothecary in the list to bring them back to life. They even average 21+ wounds on a t7 tank with 3+/4++ armor save or about 31 marines dead after saves. They dont need much to be effective at all. (You would probably still field G-man anyway and have him close by and they can make up their points against any statline). Lots of points but not like they are ill spent and they are infantry without to hit penalty so they can even hide out of LOS until they step forward and obliterate stuff. Anything that isnt a land raider(t8 2+ 16w) or tougher will be killed just by the amount of dice rolled.

Aggressors can have the same amount of shots for half the price but its true that they are gimmicky. 6-18 inch shorter range and have to stand still with their 18inch range to double tap, no str 5 ap1 shots and no ignores cover. And 1 less wound and worse save.

This message was edited 3 times. Last update was at 2019/06/19 13:35:54


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Oh, my mistake. I know aggressors can put out over 100 shots, with their shoot twice stuff. sorry!
   
Made in us
Locked in the Tower of Amareo




 Ishagu wrote:
A lot of negative or unreasonable opinions are being tossed around during this discussion.

Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.

Some are saying that Repulsors aren't good? I'm not sure what the metric or comparison for that is. The tank costs 100 points more than a Predator yet has far more firepower, machine spirit, defence against assaults, more armour and wounds, has fly and can transport models.
Yes, a Repulsor can be destroyed. Every unit in the game can be destroyed in a single turn, including the 704 point Castellan. You nee to run multiples or other threats that function as a distraction to divide your opponent's firepower and attention. It's probably the best Astartes tank in terms of rules.

Also, I'm baffled that anyone is writing the new tank off. We literally have no idea what the main weapon will do. Looking at the Apocalypse previews it's possible that the tank will have a similar rule to the Leman Russ - firing twice if moving less than half. If the main weapon is a two shot, Str10 cannon with AP-4 , and D6 damage, minimum 3, it will be a phenomenal tank hunter.

Some of you need to stop being negative. I know you get excited and feel good when you complain but it's very boring and tiresome for most people on the forum.


Comparing to a predator is the reverse of convincing. Compare it to a wave serpent. If repulsor is the best the marines have, that's not very inspiring. Marine vehicles are among the worst in the game.

The primary weapon is probably good at bullying around other marines, but enemy vehicles and monsters with invulns will greatly diminish its value. The same situation that already exists with lascannons, etc.

This message was edited 2 times. Last update was at 2019/06/19 13:50:48


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I dunno, I feel like three of these firing their main guns at a Knight will knock it at a minimum into the lowest bracket. Meanwhile it's deposited a few squads of something awful, maybe aggressors? Now you have all those shots into your chaff stuff. I see these as being a great fun toy for getting back to what makes SM armies special. Shock assault attacks, getting up in your face and unloading everything, while being difficult to remove.

   
Made in us
Locked in the Tower of Amareo




Marines haven't been like that in quite a while.
   
Made in us
Resolute Ultramarine Honor Guard





 FezzikDaBullgryn wrote:
I dunno, I feel like three of these firing their main guns at a Knight will knock it at a minimum into the lowest bracket. Meanwhile it's deposited a few squads of something awful, maybe aggressors? Now you have all those shots into your chaff stuff. I see these as being a great fun toy for getting back to what makes SM armies special. Shock assault attacks, getting up in your face and unloading everything, while being difficult to remove.

what is it going to unload? A few squads of aggressors? It’s going to be lucky to hold a Min unit of Agressors at 1 model per two capacity given the 6 capcity speculation. And that’s the only thing I can think of that’s both nasty and you’d want to drop off “in their face” that couldn’t have gotten there without the Repulsor.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I dunno, if a trio of Repulsors dropped 3 squads of Hellblasters or Aggressors on my front line, I don't know how good my front lines would look after that. Also, that's not even accounting for the Executioner's attacks.

It may not be the new meta breaking ITC boss haxor l33t tactics yo, but it's still a good ability that, if the costs come back positive, will be a good look for Primaris.

Before the flaming starts about how dumb and stupid I am, I would have fun playing this way. Right or wrong, this would be an enjoyable setup for an army.
   
Made in us
Locked in the Tower of Amareo




The trio will never get there. One will get destroyed, and another crippled on the way. It would be cool, I suppose, if that were to happen. Problem is that you are probably better off just getting more marines.

This message was edited 2 times. Last update was at 2019/06/19 14:23:36


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Martel732 wrote:
 Ishagu wrote:
A lot of negative or unreasonable opinions are being tossed around during this discussion.

Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.

Some are saying that Repulsors aren't good? I'm not sure what the metric or comparison for that is. The tank costs 100 points more than a Predator yet has far more firepower, machine spirit, defence against assaults, more armour and wounds, has fly and can transport models.
Yes, a Repulsor can be destroyed. Every unit in the game can be destroyed in a single turn, including the 704 point Castellan. You nee to run multiples or other threats that function as a distraction to divide your opponent's firepower and attention. It's probably the best Astartes tank in terms of rules.

Also, I'm baffled that anyone is writing the new tank off. We literally have no idea what the main weapon will do. Looking at the Apocalypse previews it's possible that the tank will have a similar rule to the Leman Russ - firing twice if moving less than half. If the main weapon is a two shot, Str10 cannon with AP-4 , and D6 damage, minimum 3, it will be a phenomenal tank hunter.

Some of you need to stop being negative. I know you get excited and feel good when you complain but it's very boring and tiresome for most people on the forum.


Comparing to a predator is the reverse of convincing. Compare it to a wave serpent. If repulsor is the best the marines have, that's not very inspiring. Marine vehicles are among the worst in the game.

The primary weapon is probably good at bullying around other marines, but enemy vehicles and monsters with invulns will greatly diminish its value. The same situation that already exists with lascannons, etc.


I have beaten Eldar, Dark Eldar, Orks, Nids, Knights, Guard, Chaos and Tau with my dual Repulsor lists, at tournaments, clubs and casual games.

I'm not saying they are the best of course. They aren't the worst either. They perform well and carry out their jobs better than other units in the army.

Are you too insecure to play a unit which isn't "the best on the tabletop"? Do you only play the top tournament units? How dull

-~Ishagu~- 
   
Made in us
Locked in the Tower of Amareo




Dude I don't have any "best on the table top units". Of course repulsors aren't the worst. The rest of the marine tank line exists. But EXTERNALLY they are garbage still.

And yes, I primarily face top tournament units. So many plaguebearers. I'm so sick of plaguebearers.
   
Made in us
Powerful Ushbati





United States

tneva82 wrote:
 FezzikDaBullgryn wrote:
The Rhino costs what it costs because no one uses it anymore and no one is buying it. See the cost of drop pods. There are two at my local store, $60. And they will stay there forever likely.

The Repulsor will be commiserate with other Transpo-tanks out there. 100-120.


GW hasn't increased prices of old kits for long time actually leaving price hikes for new SKU's. Rhino costs what it costs because that's what it costed when GW froze prices(before that they often applied yearly price hikes across the line)


Automatically Appended Next Post:
 Ishagu wrote:

Some people are complaining about having to roll dice? Get out of here, you are a cynical troll if that's your opinion.


Actually there is a thing called too much dice rolling. Especially with all the rerolls. It takes away tons of time. It's not fun rolling like 200 dice to resolve shooting from ONE unit. And that's not exaggeration. Not that long time there was an ork unit where 1/3 of times(well bit more) in average rolled 250 dice or so in one turn. Before opponent rolls for save.

8th ed is GW's slowest edition ever barring maybe rogue trader(haven't played it) in standard game size. And that's precisely because 8th ed has taken dice rolling to ridiculous number.


Some are saying that Repulsors aren't good? I'm not sure what the metric or comparison for that is.


See repulsors dominating tournaments? Just because it might be better than predator doesn't make either of good. It just makes predator even more pathetic. 1000$ for single infantry model doesn't become cheap just because there exists 1500$ one.


TOURNAMENTS ARE NOT THE ONLY MODE OF PLAY.

I would suspect that nearly 60% of the player base has no interest in going to major/minor events. So why should these events dictate what is good and what is not. Local metas are all over the place.


Automatically Appended Next Post:
Martel732 wrote:
Dude I don't have any "best on the table top units". Of course repulsors aren't the worst. The rest of the marine tank line exists. But EXTERNALLY they are garbage still.

And yes, I primarily face top tournament units. So many plaguebearers. I'm so sick of plaguebearers.


That's unfortunate. I would say that you need to find a nice play group.

This message was edited 1 time. Last update was at 2019/06/19 14:40:54


 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

Martel732 wrote:
Dude I don't have any "best on the table top units". Of course repulsors aren't the worst. The rest of the marine tank line exists. But EXTERNALLY they are garbage still.

And yes, I primarily face top tournament units. So many plaguebearers. I'm so sick of plaguebearers.


They aren't garbage at all, that's the thing.

I certainly agree that they aren't the top vehicles on the table, that's not in question. They do work however, an can perform at the highest level.

A lot of people are literally dismissing things because they aren't "winning large tournaments"
That is plain wrong. .

PS: They work great against plaguebearers. Loads of shots and can't be tied up.


Let's all stop with the hyperbolic comments and absolutes.

This message was edited 3 times. Last update was at 2019/06/19 14:45:14


-~Ishagu~- 
   
Made in us
Powerful Ushbati





United States

 Stux wrote:
 Togusa wrote:
Sterling191 wrote:
 FezzikDaBullgryn wrote:
So the Repulsor is getting shoot twice rules? Where did this get dropped?


Apocalypse faction article on Space Marines.

https://www.warhammer-community.com/2019/06/17/apocalypse-faction-focus-space-marinesgw-homepage-post-2/

No official confirmation on if itll transfer over to 40k, but its a reasonable inference to make.


Means literally nothing. I wish people wouldn't jump to conclusions on this kind of stuff. There is 0% chance this will come to 40K proper.


Well, we'll revisit this post soon I guess!


All I'm saying is, let's wait and see what the gun even has for stats before we start worrying about special rules. We don't even know points or powerlevel cost yet.


Automatically Appended Next Post:
 Ishagu wrote:
They aren't garbage at all, that;s the thing.

I certainly agree that they aren't the top vehicles on the table, that's not in question. They do work however, an can perform at the highest level.

A lot of people are literally dismissing things because they aren't "winning large tournaments"
That is plain wrong


THANK YOU!

I'm so sick of listening to competitives tell me how, when and why I should play my games.

I am continually amazed at the amount of fire power that a repulsor with double cannons can lob per turn, and it's funny when you turn a deepstrike 9+ inch charge into an 11+ inch charge.

This message was edited 1 time. Last update was at 2019/06/19 14:43:47


 
   
Made in gb
Horrific Hive Tyrant





Oh for sure.

I think a lot of the hate on Repulsors isn't about power level. It's about two things:

1. They're ugly as all heck.
2. They're a missed opportunity due to their confused design.
   
Made in us
Omnipotent Necron Overlord






 FezzikDaBullgryn wrote:
I dunno, if a trio of Repulsors dropped 3 squads of Hellblasters or Aggressors on my front line, I don't know how good my front lines would look after that. Also, that's not even accounting for the Executioner's attacks.

It may not be the new meta breaking ITC boss haxor l33t tactics yo, but it's still a good ability that, if the costs come back positive, will be a good look for Primaris.

Before the flaming starts about how dumb and stupid I am, I would have fun playing this way. Right or wrong, this would be an enjoyable setup for an army.

I've run that army before. It can win if you go first. Auto lose if you go second. Very poor army. You can't win a game with literally 0 invo saves.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Lest we all forget, the most underpowered item in any codex is a hot set of dice away from being OP.

For instance, my IG SGT took out a Khorne Daemon prince last week with his LasPistol. How's that for points back?

This message was edited 1 time. Last update was at 2019/06/19 14:48:35


 
   
Made in us
Powerful Ushbati





United States

 Stux wrote:
Oh for sure.

I think a lot of the hate on Repulsors isn't about power level. It's about two things:

1. They're ugly as all heck.
2. They're a missed opportunity due to their confused design.


This new version looks a lot better. I like that they removed the bolters from the side.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 Xenomancers wrote:
 FezzikDaBullgryn wrote:
I dunno, if a trio of Repulsors dropped 3 squads of Hellblasters or Aggressors on my front line, I don't know how good my front lines would look after that. Also, that's not even accounting for the Executioner's attacks.

It may not be the new meta breaking ITC boss haxor l33t tactics yo, but it's still a good ability that, if the costs come back positive, will be a good look for Primaris.

Before the flaming starts about how dumb and stupid I am, I would have fun playing this way. Right or wrong, this would be an enjoyable setup for an army.

I've run that army before. It can win if you go first. Auto lose if you go second. Very poor army. You can't win a game with literally 0 invo saves.

Did you play that army before? Just three Repulsors? There have been some variations on the idea, I believe. The first popular one being Repulsor trio, double Redemptor, primaris blood angels with smash captain. That one did quite well in a couple tournies, I believe.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Omnipotent Necron Overlord






 Ishagu wrote:
Martel732 wrote:
Dude I don't have any "best on the table top units". Of course repulsors aren't the worst. The rest of the marine tank line exists. But EXTERNALLY they are garbage still.

And yes, I primarily face top tournament units. So many plaguebearers. I'm so sick of plaguebearers.


They aren't garbage at all, that's the thing.

I certainly agree that they aren't the top vehicles on the table, that's not in question. They do work however, an can perform at the highest level.

A lot of people are literally dismissing things because they aren't "winning large tournaments"
That is plain wrong. .

PS: They work great against plaguebearers. Loads of shots and can't be tied up.


Let's all stop with the hyperbolic comments and absolutes.
They work great if your opponent doesn't bring multi damage weapons with AP. It is routinely 1 shot by several dedicated shooting units. Basically that means its garbage. Spending 280ish points on a unit that can easily be 1 shot is bottom tier garbage. A wave serpent is more durable in most respects.


Automatically Appended Next Post:
 Apple Peel wrote:
 Xenomancers wrote:
 FezzikDaBullgryn wrote:
I dunno, if a trio of Repulsors dropped 3 squads of Hellblasters or Aggressors on my front line, I don't know how good my front lines would look after that. Also, that's not even accounting for the Executioner's attacks.

It may not be the new meta breaking ITC boss haxor l33t tactics yo, but it's still a good ability that, if the costs come back positive, will be a good look for Primaris.

Before the flaming starts about how dumb and stupid I am, I would have fun playing this way. Right or wrong, this would be an enjoyable setup for an army.

I've run that army before. It can win if you go first. Auto lose if you go second. Very poor army. You can't win a game with literally 0 invo saves.

Did you play that army before? Just three Repulsors? There have been some variations on the idea, I believe. The first popular one being Repulsor trio, double Redemptor, primaris blood angels with smash captain. That one did quite well in a couple tournies, I believe.

Ultras with Gman and 3 Repulsor. Really good damage output. Good chance at losing all 2-3 repulsors in a single turn though.

This message was edited 2 times. Last update was at 2019/06/19 14:55:21


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




 Xenomancers wrote:
 FezzikDaBullgryn wrote:
I dunno, if a trio of Repulsors dropped 3 squads of Hellblasters or Aggressors on my front line, I don't know how good my front lines would look after that. Also, that's not even accounting for the Executioner's attacks.

It may not be the new meta breaking ITC boss haxor l33t tactics yo, but it's still a good ability that, if the costs come back positive, will be a good look for Primaris.

Before the flaming starts about how dumb and stupid I am, I would have fun playing this way. Right or wrong, this would be an enjoyable setup for an army.

I've run that army before. It can win if you go first. Auto lose if you go second. Very poor army. You can't win a game with literally 0 invo saves.


1. Most HQ's have Invulns.
2. We don't know yet if the Executioner will or won't.
3. That would not be the full list.
4. My Custodes list last week took down a 1kSons list with a ton of 3/4++, and lost to a Nids list with hardly any.
5. Again, stop trying to take the fun out of the game.

Chess matches are boring until a genius comes along like Bobby Fischer and throws the last 100 years of "established science" on Chess out the window. People told him he'd lose by sacrificing knights, bishops, and the queen just to save pawns. Then he beat Kaspirov with a few pawns an a knight, and no one saw it coming. Be less afraid of loosing, than having no fun. I have more fun now with my Custodes+ than I ever did with my IG+, my DW, or my pure IG.
   
 
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