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Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I see what you mean - yeah, it's a Vulture, but shouldn't be THE Vulture.

The Mad Cat Mk IV also had those awful little swivel guns. The II is pretty awesome though, one of my favorite all time mechs I would say.

This message was edited 1 time. Last update was at 2019/07/19 04:43:43


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
[MOD]
Solahma






RVA

Speaking of daft arms, let’s say good riddance to the dryer hoses on the Turkina.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dryer hoses are life. Dryer hoses are love.

There is nothing bad about the Turkina.

It is the perfect Giant Frog of Doom that it always was.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 H.B.M.C. wrote:
Dryer hoses are life. Dryer hoses are love.

There is nothing bad about the Turkina.
.



except you know.. it's manafacturer

Opinions are not facts please don't confuse the two 
   
Made in ca
Ragin' Ork Dreadnought




Monarchy of TBD

 Kalamadea wrote:
 Gitzbitah wrote:
Zond wrote:
So I always struggle a bit with Kickstarters that have a lot of options. What's the best way to get all the mechs currently?


Price per mech, the 95 dollar pledge is the best. Everything higher than that starts giving you Tshirts, your name ona grain of rice (battletech character) or other super cool prestige items.


I'm SUPER tempted to buy the BT character official name addon, even if it's just a throwaway mention in some Ebook. For over 20 years I've had my merc company lead by 2 characters depending on Era, the original mech pilot that started the company for succession wars games and his clansman protege who joined and takes over for clan wars era games. I have a similar captain in my head for all my Federation Commander games, that Captain became "official" (well, as official as any random MMO character anyways) as my Star Trek Online main character, I'd love to make the BT merc commanders "official" too, even if it's just for me.


Do you follow Blaine Lee Pardoe on Facebook? When he starts working on a new project, he always asks for readers who wish to be included in his novels. It might be a way to help your chances of making it into the Battletech Universe.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in us
Purposeful Hammerhead Pilot




United States

Alright. So for now, I'm just gonna go easy on spending since I still haven't actually played battletech yet. I backed at the $95 level. The Star Captain or whatever. I already own the Beginner Box and the Game of Armored Combat box.

People who know battltech better than me

Which Star/Lance's should I pick for my pledge? Which should I consider if I find funds to add in money for add-on purchases? Do any of these lances/stars include mechs I already own?
   
Made in ca
Commander of the Mysterious 2nd Legion





balmong7 wrote:
Alright. So for now, I'm just gonna go easy on spending since I still haven't actually played battletech yet. I backed at the $95 level. The Star Captain or whatever. I already own the Beginner Box and the Game of Armored Combat box.

People who know battltech better than me

Which Star/Lance's should I pick for my pledge? Which should I consider if I find funds to add in money for add-on purchases? Do any of these lances/stars include mechs I already own?


it REALLY will depend on your play style. to be honest most of the lance and star packs contain a bit of a mix of mechs, that fills multiple styles of play. I'd be tempted to go with the Inner Sphere Battlelance pack, the rifleman and warhammer are solid heavy mechs with good long range firepower, well the wasp and pheonix hawk are fast and mobile lighter mechs excellent for skirmishing.

if you're intreasted in clan mechs the command star is legit solid. the direwolf, stormcrow and shadowcat all numbering among my favorites

Opinions are not facts please don't confuse the two 
   
Made in us
Fixture of Dakka






Latest video update says Salvage Packs are drawn from Clan Invasion box set, Clan Command Star, IS Command Lance and potentially the IS Battle Lance.

Interesting, as the description on the Campaign page says you get an omnimech...

This message was edited 1 time. Last update was at 2019/07/19 14:05:38


"The Omnissiah is my Moderati" 
   
Made in ca
Ragin' Ork Dreadnought




Monarchy of TBD

balmong7 wrote:
Alright. So for now, I'm just gonna go easy on spending since I still haven't actually played battletech yet. I backed at the $95 level. The Star Captain or whatever. I already own the Beginner Box and the Game of Armored Combat box.

People who know battltech better than me

Which Star/Lance's should I pick for my pledge? Which should I consider if I find funds to add in money for add-on purchases? Do any of these lances/stars include mechs I already own?


Well, what's your favorite mech? Most of them are very well balanced and flexible lances or stars.

The two I'd avoid are the Fire Support Lance, and the Berserker Lance. Not because either one is bad! Just because the Fire Support Lance has 2 dedicated Missile Boats, which lend themselves to a very particular playstyle. And the Berserker Lance, well, if you don't like being relatively ineffective until you can touch your enemy, then being hideously overpowered, it's not a lance for you.

Otherwise, go by looks! Check out Sarna for what they currently look like. The great thing about the Clan Stars is that most of them are Omnimechs- which really can do just about anything with the right configuration, so you don't need to know your playstyle before you buy them.


Automatically Appended Next Post:
 Nostromodamus wrote:
Latest video update says Salvage Packs are drawn from Clan Invasion box set, Clan Command Star, IS Command Lance and potentially the IS Battle Lance.

Interesting, as the description on the Campaign page says you get an omnimech...



I thought that was different from what we'd been told before as well. As of now though, looks like your salvage mech will be one of these designs.

Executioner
Nova
Grendel
Adder
Timber Wolf
Dire Wolf
Storm Crow
Shadow Cat
Mist Lynx
Summoner
Marauder
Valkyrie
Archer
Stinger

This message was edited 1 time. Last update was at 2019/07/19 14:13:30


Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

balmong7 wrote:
Which Star/Lance's should I pick for my pledge?
This depends greatly on whether you're building a force of Inner Sphere 'Mechs, or you want to build an Op4 to fight against the IS 'Mechs you already have from the Beginner Box/Game of Armoured Combat.

You've taken the same level as me, so you get to choose two. If you're just going for more Inner Sphere 'Mechs, then the Inner Sphere Battle Lance is probably the most obvious pick. Phoenix Hawk, Warhammer, Rifleman, Wasp

The Warhammer is an excellent machine with an endless supply of very effective variants (and a few absolute dogs, but whatcha gonna do?). The Rifleman, like the Warhammer, is an absolute classic with some solid variants. The Phoenix Hawk is one of those medium 'Mechs that can do a lot more than it seems to be able to do on paper. It's a really solid design. The Wasp is... also a part of the Lance pack. Yep.

Then for your next choice, again assuming you're building an Inner Sphere force, either the Inner Sphere Direct Fire Lance or the Inner Sphere Heavy Lance.

In the case of the Direct Fire Lance, you've got an Atlas - one of the most iconic and quintessential BatteTech 'Mechs in existence. It is an assault 'Mech that truly lives up to its reputation. The Marauder II is another scary assault with tons of variants available. The Orion is one of the most solid heavy 'Mechs in the game. I have relied upon its combination of excellent firepower and robust durability on many occasions. Can't go wrong with an Orion. The Crusader is a bit of an oddity. It's a 'Mech that works well supporting other 'Mechs. It's got big banks of long ranged missiles and short-ranged missiles, so it can fight at any range. There are also lots of variants, including fun ones that just have tons of inaccurate but overwhelming Medium Ranged Missiles!

The Heavy Lance gives you a solid selection of very reliable 'Mechs, starting with the Banshee, once the biggest thing on the battlefield. Based upon the concept art they showed off, it's the slower up-gunned version that became very popular as the original Banshee was too fast and too undergunned for its role as an assault 'Mech. The basic up-gunned Banshee is very dangerous. The Centurion is one of those classic 50-tonners that excels at nothing in particular, but can reliably plug any gap in your lines. Latter variants actually get much faster and start getting very interesting upgrades to the basic Autocannon/Lasers/Missiles that it started off with. The Hatchetman hits things with a big metal axe. I don't think that requires much more explanation! And then there's the Grasshopper, easily one of my fav IS 'Mechs in the entire game. The Grasshopper is a durable heavy 'Mech with decent speed, excellent manoeuvrability thanks to its jump jets, and a nearly entirely energy based loadout that just punishes things at mid range. Like most IS 'Mechs there are a lot of variants, but the original Grasshopper remains a cut above a lot of things from that era, and is still useful in more modern battlefields.

Now, if you're building Op4 and want to get more Clanner stuff, then there are some very obvious choices.

Clan Command Star is the most obvious one, and is the first thing I'll be adding when the pledge manager comes around. The Daishi is still one of the most monstrous machines to have ever graced the mapsheets of BattleTech. Its default configuration had as many guns in each arm than most IS heavy 'Mechs had in total. It's not fast or subtle, but it is such a brutal 'Mech that will kill anything the IS has to offer. The Koshi is a zippy scout 'Mech that still manages to outgun anything that the IS can throw at it at that weight level simply due to the fact that the Clans are cheaters! The Thor is a solid heavy and one of the original Clan heavies that so scarred the Inner Sphere. It's fast beyond reason for a 70-tonner, can jump, and has a very nasty guns. The design is hampered by poor ammunition choices, and its fixed jump jets means it's early variants have a distinct lack of guns (especially compared to the 5-tons heavier Mad Cat, which is covered in 'em). Shadow Cat is an exceptionally fast sniper in its main configuration (it has a nice big Gauss Rifle!), and is a solid choice no matter which way you look at it.

And then there's the final 'Mech in that pack, the Ryoken. The Ryoken is the best 'Mech in the entire game and I will accept no arguments to the contrary. If there ever was a 'Mech that shows how much the Clans cheat compared to the Inner Sphere, it would be the Ryoken (and the Hellion). It's primary configuration has nothing but high damage laser weaponry and it is completely heat neutral. When it first appeared in the Inner Sphere no one understood how something so small could keep up that level of constant laser fire without heating up. Fast, well armoured, and with basically no bad variants (the Ryoken B is monstrous), the Ryoken is the best. Period.

For a second Clan Star, you might not want to get one, as with the 5 already in the Clan box you'll be at 10 of them vs the 10 IS 'Mechs you already have, and 10 vs 10 is not a good match up for the poor old Inner Sphere. So if you're building an Op4, I'd get the clan Command Star and one of the IS packs.

But if you do want a third Clan Star, then that choice is really between the Fire Star and the Heavy Battle Star. I won't go into the same detail as above, but let's just say that, for the Fire Star, the Dasher is an absolute speed demon with no armour to speak of, the Uller is a thin-skinned sniper at base and an ok Light 'Mech, the Cougar is a well armed light 'Mech that will outclass most IS light and medium 'Mechs, the Nova Cat is a scary "pocket assault 'Mech" from an era where the Clans stopped trying to be faster and just started bringing more guns on their heavies, and the Masakari is the Daishi's slightly smaller brother. For the Heavy Battle Star the Kingfisher is a giant brick wall of armour and weapons, easily one of the more durable Clan 'Mechs (and that's saying something), the Crossbow is a missile support 'Mech and suffers from the same issue a lot of Clan missile 'Mechs have in that all it's omni configs are just slight variations on lots of missiles, the Cauldron-Born is a well armed and fast mid-range heavy 'Mech with a good mix of high damage short and long ranged weaponry, the Nobori-nin is two 'Mechs in one, being both a medium 'Mech with more guns than most IS heavy 'Mechs but also being filled with electronics and weird secondary systems for fighting off infantry and incoming missiles. And lastly the Turkina, one of the few rivals to the Daishi's throne. The base Turkina can rip anything apart at range, and the variants only get better from there (the Turkina B is notoriously dangerous).

balmong7 wrote:
Which should I consider if I find funds to add in money for add-on purchases?
Anything we mentioned above that you haven't already picked!

balmong7 wrote:
Do any of these lances/stars include mechs I already own?
None of the Lance/Star packs, so far, have any duplicates. None of the Lance Packs have any of the 'Mechs from Beginner Box/Game of Armoured Combat. As it stands the only duplicate you should have is a pair of Wolverines, as one comes in both boxes you already own. I don't know why they did that, and I really wish they hadn't.

This message was edited 2 times. Last update was at 2019/07/19 15:40:32


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Purposeful Hammerhead Pilot




United States

 H.B.M.C. wrote:

For a second Clan Star, you might not want to get one, as with the 5 already in the Clan box you'll be at 10 of them vs the 10 IS 'Mechs you already have, and 10 vs 10 is not a good match up for the poor old Inner Sphere. So if you're building an Op4, I'd get the clan Command Star and one of the IS packs.


That's exactly the kind of this I was hoping to hear.

Thanks for the super detailed write up (and everyone else who responded). I'll keep this post bookmarked for when reward time rolls around.
   
Made in us
Raging Rat Ogre





Texas

H.B.M.C is completely correct on the Ryoken. If you are new to the Clans, get that Command Star.

I am wavering between Bloodnamed and Star Colonel, but really, I'm just an old Smoke Jaguar fanboy who loved this game in collage. My buddies have never lost faith, and drag me into pick-up games occasionally.

This is my chance to get back into the game now that I actually can afford to field a Star or two, and bring back the glory of the early 1990s!

Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood?

DC:70S+G++M+++B+I-Pat43/f+D++A(WTF)/eWD079R+++T(R)DM+ 
   
Made in gb
Dakka Veteran





Spoiler:
 H.B.M.C. wrote:
balmong7 wrote:
Which Star/Lance's should I pick for my pledge?
This depends greatly on whether you're building a force of Inner Sphere 'Mechs, or you want to build an Op4 to fight against the IS 'Mechs you already have from the Beginner Box/Game of Armoured Combat.

You've taken the same level as me, so you get to choose two. If you're just going for more Inner Sphere 'Mechs, then the Inner Sphere Battle Lance is probably the most obvious pick. Phoenix Hawk, Warhammer, Rifleman, Wasp

The Warhammer is an excellent machine with an endless supply of very effective variants (and a few absolute dogs, but whatcha gonna do?). The Rifleman, like the Warhammer, is an absolute classic with some solid variants. The Phoenix Hawk is one of those medium 'Mechs that can do a lot more than it seems to be able to do on paper. It's a really solid design. The Wasp is... also a part of the Lance pack. Yep.

Then for your next choice, again assuming you're building an Inner Sphere force, either the Inner Sphere Direct Fire Lance or the Inner Sphere Heavy Lance.

In the case of the Direct Fire Lance, you've got an Atlas - one of the most iconic and quintessential BatteTech 'Mechs in existence. It is an assault 'Mech that truly lives up to its reputation. The Marauder II is another scary assault with tons of variants available. The Orion is one of the most solid heavy 'Mechs in the game. I have relied upon its combination of excellent firepower and robust durability on many occasions. Can't go wrong with an Orion. The Crusader is a bit of an oddity. It's a 'Mech that works well supporting other 'Mechs. It's got big banks of long ranged missiles and short-ranged missiles, so it can fight at any range. There are also lots of variants, including fun ones that just have tons of inaccurate but overwhelming Medium Ranged Missiles!

The Heavy Lance gives you a solid selection of very reliable 'Mechs, starting with the Banshee, once the biggest thing on the battlefield. Based upon the concept art they showed off, it's the slower up-gunned version that became very popular as the original Banshee was too fast and too undergunned for its role as an assault 'Mech. The basic up-gunned Banshee is very dangerous. The Centurion is one of those classic 50-tonners that excels at nothing in particular, but can reliably plug any gap in your lines. Latter variants actually get much faster and start getting very interesting upgrades to the basic Autocannon/Lasers/Missiles that it started off with. The Hatchetman hits things with a big metal axe. I don't think that requires much more explanation! And then there's the Grasshopper, easily one of my fav IS 'Mechs in the entire game. The Grasshopper is a durable heavy 'Mech with decent speed, excellent manoeuvrability thanks to its jump jets, and a nearly entirely energy based loadout that just punishes things at mid range. Like most IS 'Mechs there are a lot of variants, but the original Grasshopper remains a cut above a lot of things from that era, and is still useful in more modern battlefields.

Now, if you're building Op4 and want to get more Clanner stuff, then there are some very obvious choices.

Clan Command Star is the most obvious one, and is the first thing I'll be adding when the pledge manager comes around. The Daishi is still one of the most monstrous machines to have ever graced the mapsheets of BattleTech. Its default configuration had as many guns in each arm than most IS heavy 'Mechs had in total. It's not fast or subtle, but it is such a brutal 'Mech that will kill anything the IS has to offer. The Koshi is a zippy scout 'Mech that still manages to outgun anything that the IS can throw at it at that weight level simply due to the fact that the Clans are cheaters! The Thor is a solid heavy and one of the original Clan heavies that so scarred the Inner Sphere. It's fast beyond reason for a 70-tonner, can jump, and has a very nasty guns. The design is hampered by poor ammunition choices, and its fixed jump jets means it's early variants have a distinct lack of guns (especially compared to the 5-tons heavier Mad Cat, which is covered in 'em). Shadow Cat is an exceptionally fast sniper in its main configuration (it has a nice big Gauss Rifle!), and is a solid choice no matter which way you look at it.

And then there's the final 'Mech in that pack, the Ryoken. The Ryoken is the best 'Mech in the entire game and I will accept no arguments to the contrary. If there ever was a 'Mech that shows how much the Clans cheat compared to the Inner Sphere, it would be the Ryoken (and the Hellion). It's primary configuration has nothing but high damage laser weaponry and it is completely heat neutral. When it first appeared in the Inner Sphere no one understood how something so small could keep up that level of constant laser fire without heating up. Fast, well armoured, and with basically no bad variants (the Ryoken B is monstrous), the Ryoken is the best. Period.

For a second Clan Star, you might not want to get one, as with the 5 already in the Clan box you'll be at 10 of them vs the 10 IS 'Mechs you already have, and 10 vs 10 is not a good match up for the poor old Inner Sphere. So if you're building an Op4, I'd get the clan Command Star and one of the IS packs.

But if you do want a third Clan Star, then that choice is really between the Fire Star and the Heavy Battle Star. I won't go into the same detail as above, but let's just say that, for the Fire Star, the Dasher is an absolute speed demon with no armour to speak of, the Uller is a thin-skinned sniper at base and an ok Light 'Mech, the Cougar is a well armed light 'Mech that will outclass most IS light and medium 'Mechs, the Nova Cat is a scary "pocket assault 'Mech" from an era where the Clans stopped trying to be faster and just started bringing more guns on their heavies, and the Masakari is the Daishi's slightly smaller brother. For the Heavy Battle Star the Kingfisher is a giant brick wall of armour and weapons, easily one of the more durable Clan 'Mechs (and that's saying something), the Crossbow is a missile support 'Mech and suffers from the same issue a lot of Clan missile 'Mechs have in that all it's omni configs are just slight variations on lots of missiles, the Cauldron-Born is a well armed and fast mid-range heavy 'Mech with a good mix of high damage short and long ranged weaponry, the Nobori-nin is two 'Mechs in one, being both a medium 'Mech with more guns than most IS heavy 'Mechs but also being filled with electronics and weird secondary systems for fighting off infantry and incoming missiles. And lastly the Turkina, one of the few rivals to the Daishi's throne. The base Turkina can rip anything apart at range, and the variants only get better from there (the Turkina B is notoriously dangerous).

balmong7 wrote:
Which should I consider if I find funds to add in money for add-on purchases?
Anything we mentioned above that you haven't already picked!

balmong7 wrote:
Do any of these lances/stars include mechs I already own?
None of the Lance/Star packs, so far, have any duplicates. None of the Lance Packs have any of the 'Mechs from Beginner Box/Game of Armoured Combat. As it stands the only duplicate you should have is a pair of Wolverines, as one comes in both boxes you already own. I don't know why they did that, and I really wish they hadn't.


I also have to say thanks, that seems some great info and is definitely going to help me decide which packs to get.
   
Made in us
Longtime Dakkanaut




Maryland

Also want to say thanks for the guide, H.B.M.C. In fact, I think it's too good! I know I'll use the two Star packs with my Star Captain pledge to get the Command and Fire Stars to have a generalist Trinary, but I won't be able to resist getting the IS Battle and Direct Fire lances.

Or maybe I'll swap them around and pay the extra $10 to get a couple more Salvage Boxes for an (almost complete) Salvage Star!

This message was edited 1 time. Last update was at 2019/07/19 18:37:11


   
Made in gb
Longtime Dakkanaut






Ok while there is nothing better in life than big stompy mechs, just as I was about to back I clicked to see previous KS as my usual due diligence.

Then I read about the shadow run board game and now every flashy warning light and klaxon is going off in my head.
I am aware of KS delays and also of catalysts reputation for speed so a years delay is no big surprise, however losing an entire continents worth of pledges and not even one of the little ones but Europe, while sending some people double there paid pledges and then asking people to return them with no guarantee of reimbursement for postage seems to be peak catalyst.

So there are having to pay for a second run of the game for Europe while not having enough funds to reimburse postage due to there errors. I just have a bad feeling about where the funds for this KS end up or catalyst even surviving long enough to deliver considering they appear to have screwed the pooch on the 6th edition of the SR RPG.

The last time I got a feeling like this I did not back the Robotech KS despite really really wanting too, just saying.

Am I being over cautious and paranoid? Normally I would wait for retail but given less than a dozen copies of any battletech stuff makes it to the UK that is likely to be a bust.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
Made in us
Purposeful Hammerhead Pilot




United States

Can someone explain the salvage boxes to me? Are they like misprints? Or just random mechs gacha syle?
   
Made in us
Longtime Dakkanaut




Maryland

balmong7 wrote:
Can someone explain the salvage boxes to me? Are they like misprints? Or just random mechs gacha syle?


Random gacha boxes of the redesigned clan mechs. I thought I saw a compiled list somewhere of what mechs will be in them.

   
Made in us
Fixture of Dakka






 infinite_array wrote:
balmong7 wrote:
Can someone explain the salvage boxes to me? Are they like misprints? Or just random mechs gacha syle?


Random gacha boxes of the redesigned clan mechs. I thought I saw a compiled list somewhere of what mechs will be in them.


I posted above what sets they will be drawn from (as per lastest video update) and it includes IS sets despite previous information to the contrary.

"The Omnissiah is my Moderati" 
   
Made in gb
Mighty Vampire Count






UK

SeanDrake wrote:
Ok while there is nothing better in life than big stompy mechs, just as I was about to back I clicked to see previous KS as my usual due diligence.

Then I read about the shadow run board game and now every flashy warning light and klaxon is going off in my head.
I am aware of KS delays and also of catalysts reputation for speed so a years delay is no big surprise, however losing an entire continents worth of pledges and not even one of the little ones but Europe, while sending some people double there paid pledges and then asking people to return them with no guarantee of reimbursement for postage seems to be peak catalyst.

So there are having to pay for a second run of the game for Europe while not having enough funds to reimburse postage due to there errors. I just have a bad feeling about where the funds for this KS end up or catalyst even surviving long enough to deliver considering they appear to have screwed the pooch on the 6th edition of the SR RPG.

The last time I got a feeling like this I did not back the Robotech KS despite really really wanting too, just saying.

Am I being over cautious and paranoid? Normally I would wait for retail but given less than a dozen copies of any battletech stuff makes it to the UK that is likely to be a bust.


its Kickstarter - there is a risk. Always is. This might be higher than some.

If you dont want to risk it - it will go to normal sales eventually - wait till then

For me If I kickstart something, anything I assume it will be late by at least a few months, saves alot of frustration.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka





I find it impressive they wrote all of that without once mentioning the clan names...
   
Made in us
Longtime Dakkanaut




Maryland

 Nostromodamus wrote:
 infinite_array wrote:
balmong7 wrote:
Can someone explain the salvage boxes to me? Are they like misprints? Or just random mechs gacha syle?


Random gacha boxes of the redesigned clan mechs. I thought I saw a compiled list somewhere of what mechs will be in them.


I posted above what sets they will be drawn from (as per lastest video update) and it includes IS sets despite previous information to the contrary.


Oh, thanks. I was checking everywhere else, which explains why I couldn't find it.

I've asked for clarification on the KS page and hopefully they'll update the FAQ in response.

Ok, double checked. It looks like it's just Clan Mechs and the mechs from Invasion and the first 2-3 stars.

CGL response from two hours ago on the second video comments section:

"Hey there Zech and Dan! You are getting your wish. The Salvage Boxes contain Clan Mechs only from the Invasion box and first 2-3 Clan Star Packs. Sorry if we misspoke!"

So the Salvage boxes may have:
Executioner
Timer Wolf
Nova
Grendel
Adder
Dire Wolf
Stormcrow
Shadow Cat
Mist Lynx
Summoner
Gargoyle
Mad Dog
Hellbringer
Viper
Ice Ferret

and maybe

Fire Moth
Kit Fox
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This message was edited 2 times. Last update was at 2019/07/19 19:40:01


   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

I'm having a bit of a tricky time deciding on how I'm going to paint up my new Clan Mechs!

I've already got a decent amount of Jade Falcon Mechs (greatest Clan in existence), so I don't know whether to stick with that or start up a new Clan.

Pros: Get to do a new colour scheme and it means that I can do Clan vs. Clan games.

Cons: They won't be Jade Falcon and I don't know if I can cope with a lesser Clan getting the lovely new models.

Then, there's the choice of Clan... Not a chance in hell of it being Wolf and I don't see much future in the Smoke Jaguars. Ghost Bear? They seem to be philosophically very different from the Falcons, so that might work.


Come on, H.B.M.C., you've got to have something to say on this!
   
Made in us
Lieutenant General





Florence, KY

 Chillreaper wrote:
I'm having a bit of a tricky time deciding on how I'm going to paint up my new Clan Mechs!

I've already got a decent amount of Jade Falcon Mechs (greatest Clan in existence), so I don't know whether to stick with that or start up a new Clan.

Pros: Get to do a new colour scheme and it means that I can do Clan vs. Clan games.

Cons: They won't be Jade Falcon and I don't know if I can cope with a lesser Clan getting the lovely new models.

Then, there's the choice of Clan... Not a chance in hell of it being Wolf and I don't see much future in the Smoke Jaguars. Ghost Bear? They seem to be philosophically very different from the Falcons, so that might work.


Come on, H.B.M.C., you've got to have something to say on this!

I'd say don't paint them as Clan Smoke Jaguar, Blood Spirit, Burrock, Fire Mandrill or Ice Hellion

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Ragin' Ork Dreadnought




Monarchy of TBD

Why not another Galaxy?

http://camospecs.com/Faction/Details/39/clan-jade-falcon

If you believe Jade Falcon is the very best, like no Clan ever was then you can just have them engaging in infighting, probably over the glory of leading the invasion.

Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
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Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
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Made in us
Tail-spinning Tomb Blade Pilot






 Gitzbitah wrote:
Why not another Galaxy?

http://camospecs.com/Faction/Details/39/clan-jade-falcon

If you believe Jade Falcon is the very best, like no Clan ever was then you can just have them engaging in infighting, probably over the glory of leading the invasion.


Yeah, this is exactly what I was going to say.

Turkina Keshik for life!


Although Star Adder would be my go-to, far, far second place choice.

This message was edited 1 time. Last update was at 2019/07/19 21:11:59


"Wir sehen hiermit wieder die Sprache als das Dasein des Geistes." - The Phenomenology of Spirit 
   
Made in ca
Commander of the Mysterious 2nd Legion





I'm going to note that if you're new to battletech don't go PURE clan. (granted you can just get the starter box and you won't be) clan tech is in many ways a little too good. and people who start using it pick up some bad habits. starting with intro level tech is the best place to start. it forces you to learn things like heat management, etc. (heat management can be pretty simple even on most 3025 designs. most designs are designed with bracket fire in mind)

and the BNC is the 3S? niice love that design!

Opinions are not facts please don't confuse the two 
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

 Gitzbitah wrote:
Why not another Galaxy?

http://camospecs.com/Faction/Details/39/clan-jade-falcon

If you believe Jade Falcon is the very best, like no Clan ever was then you can just have them engaging in infighting, probably over the glory of leading the invasion.



Why did I not think of this?!

My current stuff is Omega Galaxy, so Lambda, Rho or Gamma could be a nice change. Not going to attempt Turkina Keshik, though - can't be doing with trying to freehand screaming birds all over the place.
   
Made in us
Longtime Dakkanaut





Riverside, CA USA

 Gitzbitah wrote:
Why not another Galaxy?

http://camospecs.com/Faction/Details/39/clan-jade-falcon

If you believe Jade Falcon is the very best, like no Clan ever was then you can just have them engaging in infighting, probably over the glory of leading the invasion.


I rarely think about Clan military structure and for a solid minute was genuinely confused and thought you meant to have Clans from literally another galaxy fighting it out like some kind of Batteltech version of the Yuuzahn Vong, thinking to myself "that was the dumbest suggestion I've seen in a while", then looked at the linked page, REMEMBERED Clan military structure, and immediately felt like an idiot. It was quite the rollercoaster of emotions.

BrianDavion wrote:
I'm going to note that if you're new to battletech don't go PURE clan. (granted you can just get the starter box and you won't be) clan tech is in many ways a little too good. and people who start using it pick up some bad habits. starting with intro level tech is the best place to start. it forces you to learn things like heat management, etc. (heat management can be pretty simple even on most 3025 designs. most designs are designed with bracket fire in mind)


Yeah, I got in to Battletech long after the Clans had been a part of the universe and it took a few years to appreciate the older Era tech levels. Clan Mechs are really cool, but they ignore a lot of the limitations that make the game interesting. I personally prefer IS level2 tech from the 3039 book, it's got a lot of the fun toys and extra equipment types that 3025 tech (or IS level1) doesn't have like the special armors, double heat-sinks and the like, but the IS lvl2 tech isn't so good that you can fire everything every turn with no consequences like the Clan mechs often can. I find 3025 tech a little TOO limiting on heat management and it devolves too often into running into combat and kicking the other mech till his leg breaks and he falls over

~Kalamadea (aka ember)
My image gallery 
   
Made in us
Lieutenant General





Florence, KY

Just passed $750K and the Berserker Lance has been unlocked. Waiting to see what 'mechs the next level of stretch goals will bring!

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

If anyone wants me to go over the other Lance packs and their pros/cons, just let me know. I always love talking endlessly about 'Mech variants.

 Chillreaper wrote:
Come on, H.B.M.C., you've got to have something to say on this!
I have a lot of Clan 'Mechs, and will have far more once this KS is over. My 'Mechs, right now, are split into two forces - Jade Falcon (obviously!) and Ghost Bear. The Falcons are my front line 100% Omni group (plus a bunch of Elementals and all my Protomechs) and my Ghost Bears are have all the second line (a few iconic Omnis) tons more infantry and a Trinary of vehicles.

So I'd go with Ghost Bear. Hell, if it weren't for the fact that they opened up the Great Houses (and therefore House Davion) for the custom dice I'd be getting a Ghost Bear set of dice. That's how much I like them.

That said I do want to get a set of Comstar dice, although they have to be weighted to cheat because Comstar are bastards.




This message was edited 2 times. Last update was at 2019/07/20 02:29:03


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