Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Miguelsan wrote: The Yeoman needs a waist. Someone put a waist on the 3060 drawing and it improves quite a bit.
M.
That would just be the start. Basically the walking boombox needs a complete overhaul from the ground up.
Spoiler:
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
BrianDavion wrote: no the clans have changed. they're talking the pre-clan days. the clans also are about when the game introduced XL engines, Endosteel internals etc that made faster mechs a little more viable. prior to those various weight saving techs getting a fast mech was pretty hard. 6/9/6 (the speed of a Phawk) was aboiut the normal speed of a light mech and a few notable mediums. most mediums moved at 5/8 or 4/6.
by 3050 you had a number of mediums maintaining the same armor and weapons levels, and boosting their speed. the centrion went from 4/6 to 6/9. and you even had a 55 ton mech capable of moving an insane 7/11/7 in the form of the wraith
I started in 1989. The rule don't seem to have changed much. What's changed, back slightly after I started, is that some new options and trade-offs were introduced pretty much at the same time. Nothing in the rules improves the defensive utility of speed, 'mechs can just be made faster since TO:3050 was released in 1990.
This message was edited 1 time. Last update was at 2019/08/13 01:09:21
That would just be the start. Basically the walking boombox needs a complete overhaul from the ground up.
Spoiler:
There are very mechs I absolutely despise the look of. The Yeoman tops that list.
I wish I had the money to get in on this Kickstarter, I have been lusting after a plastic Marauder for years, and throwing in the II and IIC (my all-time favourite mech since I first got into the universe with Mechwarrior 2) is just icing, but unfortunately I can't swing it right now.
This message was edited 2 times. Last update was at 2019/08/13 02:11:36
I don't have the money for the Kickstarter either. Hopefully the wait for them to make it into retail won't be too long...
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Since I am not sure if this was answered, just to verify for you yes indirect LRM fire is still in the rules.
Seconded, yes, it was in the rules.... Make sure you set those SRM's up in the wood lines around the water holes, again….
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
BrianDavion wrote: no the clans have changed. they're talking the pre-clan days. the clans also are about when the game introduced XL engines, Endosteel internals etc that made faster mechs a little more viable. prior to those various weight saving techs getting a fast mech was pretty hard. 6/9/6 (the speed of a Phawk) was aboiut the normal speed of a light mech and a few notable mediums. most mediums moved at 5/8 or 4/6.
by 3050 you had a number of mediums maintaining the same armor and weapons levels, and boosting their speed. the centrion went from 4/6 to 6/9. and you even had a 55 ton mech capable of moving an insane 7/11/7 in the form of the wraith
I started in 1989. The rule don't seem to have changed much. What's changed, back slightly after I started, is that some new options and trade-offs were introduced pretty much at the same time. Nothing in the rules improves the defensive utility of speed, 'mechs can just be made faster since TO:3050 was released in 1990.
Well, no, you're right, the movement rules haven't changed. But the fact that those rules didn't change but that the mech creation system allowed for faster, better armed and longer ranged mechs impacted comparatively more on the slower mechs, as it made them more vulnerable and less capable of returning fire effectively.
H.B.M.C. wrote: There are some 'Mechs that use speed as their main defence. There are some that use armour. There are some (cheating Clanners, mostly) that use both.
And there are some that somehow manage to fail at both, despite being Clan Omnimechs, like the Hellbringer.
Here's a question for those current with the game:
I keep hearing that the rules have barely changed since the beginning. If I have the old Battletech Compendium (dug out of a storage closet Back Home over the weekend), why do I need Total Warfare? Do I need Total Warfare?
Psychopomp wrote: Here's a question for those current with the game:
I keep hearing that the rules have barely changed since the beginning. If I have the old Battletech Compendium (dug out of a storage closet Back Home over the weekend), why do I need Total Warfare? Do I need Total Warfare?
Because 'barely changed' does not mean 'have not changed at all'. What rulebook you need depends on what rules your group (if you're playing with a group) uses.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Psychopomp wrote: Here's a question for those current with the game:
I keep hearing that the rules have barely changed since the beginning. If I have the old Battletech Compendium (dug out of a storage closet Back Home over the weekend), why do I need Total Warfare? Do I need Total Warfare?
I don't have a clue. I would say go to catalyst web site and download the free edition and see what has changed. I believe but I can be wrong, you can still play with the original book, only a few things changed from what I read. So as long as you are not going to play against strangers in a pick up game you should be fine. I bought the PDF version since it was only $10 or so. Thing to remember is to build mechs you need a separate book.
Again I can be wrong, but try it and see.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
Just to clarify, Depth 2+ water is still the OmniShield, correct? No fire in or out, mech cannot sustain damage, be targeted, etc...or has that changed?
Urusei Yatsura, Cerebus the Aardvark, Machiavelli, Plato and Happy Days. So, how was your childhood?
H.B.M.C. wrote: The Hellbringer was created so that the IS would have something they could defeat.
there's been a persistant rumor floating around about the "mark one omnimechs" that where tricked out with all the bells and whistles, and whatw e got was what resulted after playtesting revealed that a loki with full ES and FFA would be disgustingly OP.
not sure if thats ever bveen confirmed though
Opinions are not facts please don't confuse the two
Psychopomp wrote: Here's a question for those current with the game:
I keep hearing that the rules have barely changed since the beginning. If I have the old Battletech Compendium (dug out of a storage closet Back Home over the weekend), why do I need Total Warfare? Do I need Total Warfare?
If you use the Battletech Compendium to play and don't care much about the tech released after it, then no, you don't need it at all.
So I went out and did some research on my own, since no one was able to give me the quick answer. For other returning players, here's what I came up with for rules advanced from the Compendium to Total Warfare:
Major changes to how Infantry work.
Significant changes to how vehicles work, especially the hit location charts and how motive system damage happens.
Partial cover works a bitt differently - only a +1 cover save, but you use the full hit location chart and discount hits to the legs. Less protective, but reduces the weird syndrome of almost every hit while in partial cover being straight to the face.
I also got the impression there's minor tweaks and changes to some rules, and lots of incorporated errata across the printings.
New Social Media Challenge. On the Clan Invasion Kickstarter page, go down to the 'Social Media Challenges' near the bottom of the page. Click on the Norse Foundry graphic (it will take you to the Adventurers & Adversaries 28mm D&D Resin Miniatures & Dice Kickstarter). If it receives 1,000 clicks, the size of the Challenge Coins will be increased from 1.25" to 1.5" (3.175 cm to 3.81 cm).
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
mumsnarf wrote: 2 days left and ~$70k to go. Think we will get that urbie? I'm not willing to up my pledge to get there that's for sure.
Yes. Odds are very good that the we'll see the UrbanMech.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
mumsnarf wrote: 2 days left and ~$70k to go. Think we will get that urbie? I'm not willing to up my pledge to get there that's for sure.
One thing that counts to push the total up and that you will have to do anyways is to calculate the postage you will have to pay and add it to your pledge.
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
Elbows wrote: Knowing Catalyst...if you like Battletech, you'd more or less have to get in on this. It'll be out of stock for 18 months following release or some silly nonsense.
This. And for yet another "historical" product at that.
I wonder what the hell happened? Things were hot back in the FanPro days, and were still jumping when Catalyst took over. Glad I dropped the game before things started slowing down and becoming niche.
In any case, if I ever decided to start playing again, and wanted to jump into the Operation:Revival era, I can just use the tons of stuff from the FASA era I bought back in the 80's and 90's.
Will characters be clan era only?
No. All realms and eras of BattleTech. No guarantee where. Make a note on your affiliation about the era you prefer.
Will the 3025/3052 maps be purchased as addons?
Currently no, but contemplating offering it. Loren says “yes”, and they’ll look into it.
Will we get concept art, even sketches, before the pledge manager comes out?
No. We will reveal it when it is worth revealing it. 60-90 days of pledge manager, we will see a good quantity, maybe ½ to ¾, we will do our best.
Will the storyline move beyond IlClan?
Yes. It is the launch pad for the future. They want to keep focus on all eras, and all products on the shelf.
Why no Star League options for faction packs and others?
Needed to cut it off somewhere. “If” we go over 2Mil, we might talk about it. Maybe it will sneak in there.
Any more Blaine Pardoe fiction?
Lol. Yes.
Will there be dice bundles and the likes?
Adding more Sku’s will be difficult, but they will ad at least one collector set for every faction. 20% discount.
Lady shirts?
Yes, there will be lady and mens shirts.
Are the elementals going to get more love than their initial model?
Goal is 10 elemental poses, but it is difficult to get all 5 on a hex (size). There is too much they do not know yet.
Strana mechty circle of equals, one giant circle if two are combines?
They are considering this. Will update this and the maps.
Novels in print instead of epub?
Printing is difficult, but print on demand will be available. Subscription (book club style) is being considered, where we would print based on the demand of subscribers, and deliver it to you.
Will the rules for elementals be included in the box set?
Yes
More kickstarters for other eras in the future?
Yes. But not until this was is done. A lot of lessons learned. If it goes well, we will do this again.
Is the 3145 the starting era for canon?
No, 3025 is the “starting point” for the IP. We plan to continue with all eras. You will see forward movement of the timeline, but we do plan to support other eras.
Which ‘Mech packs do you expect to be in the first wave?
High confidence = clan command star, IS command lance, clan heavy star. Maybe IS battle lance, and Clan fire star. Updates to come.
Aidan Pryde as a pilot card?
Hasn’t been discussed, to have current are and characters in the packs. Will consider it.
Can I delay wave 1 until wave 2 is ready?
Fulfillment company and pledge manager recommend against it heavily. Logistics and customer service point of view. Will continue to discuss.
How are euro continent countries (but not EU) categorizes for shipping?
No definite answer yet. Maybe Like EU, or like ROW. Will update.
HI and Alaska shipping?
Fast and expensive, or slow and cheaper. Loren says unless the fans want other, he suggest half cost extra weak, traceable.
TV Series?
Beyond what we can decide per Topps. Would be awesome.
Neoprene maps available ?
5th map = convention exclusive (maybe we will add it to the website, conventions. not retail).
What happens to IWM if you go plastic for the ‘Mechs.
IWM will have access to all our redesigns. Mike @ IWM considering a 5 for 4 pack of putter ‘Mechs. New plastic sculpts have proven to increase sales for IWM.
Magazine.
Plan is to go thru the older magazines, and see what we loved about them, and put that into a new magazine. We will also talk to you to see what you want.
Expectations of the kickstarter
Crack a million was the expectation.
Any time frame for Mechwarrior destiny?
Hopefully end of month (August-september 2019).
Bill leaves to Everett.
How will the Clan codex dog tag and plush urbie?
Heavy metal medallion for the dagger star, no beer bottle opener though…
Urbie plushie looks really cool, trust us, we will work on it.
Natasha Kerensky body pillow NO!
How do you plan to continue fiction, if you know where the story is going (such as the smoke jaguars being annihilated?)
We can still tell good smoke jaguar stories, and what you know may not be the entire truth. Look at the latest Blaine Pardoe story for example.
I want to get nuked.
If you are okay with your character dyeing, tell us. We can make it happen as far as your fictional character.
If I have a group of players who all pledged canon characters, can we unit into a Merc unit?
Yes. Fill-out form and affiliation, and say something like 1 of X entries. They will then bulk you all together. This might move you up the list.
How much for urbie plushie?
No idea, most expensive high end one I have prices is $42. Too much we do not know, might not be that company.
Where are the quads and OST’s?
Quads ---- John enters abruptly… ---- Quads will be worked on and redesigned, we intend to bring them on, but they didn’t fit for this kickstarter. Quads do not fit on a hex and work with the packaging. Those ‘Mechs are coming and are getting a facelift.
What about vehicles?
No. We will get to another box in the future bringing the vehicle rules and vehicles. IWM produces all those vehicles right now, so there is no immediate need. We are focusing more on retail store products.
What has been your favorite part of this kickstarter?
Loren = Reconnecting with a lot of the fan-base. Brent = Speed this kick’ed off at. Having access to die-hard fans to bounce ideas off of. John = To see that many people wanting to embrace BattleTech, and the growth.
What about LAM and aerospace?
Outside of the spoke of this core expansion. If we do this again, there will be LAMS (jokingly from Loren). Brent prefers IWM doing it.
Will we see more t-shirts?
Yes
Are the $4.99 books in the store digital?
Digital. But we are working on print on demand.
Will people be told where their characters are used?
Will try, tracking via spreadsheet, viewable publicly.
Will the alien worlds map pack be available in the pledge manager.
Yes. What wave, we are unsure
What about plastic kits with the ‘mechs on sprues (non-assembled)
Focus is miniatures for people to play. IWM is the place for assembly ‘Mechs.
And since it's close enough and I'm gong to bed...
Spoiler:
This message was edited 2 times. Last update was at 2019/08/16 04:02:56
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim