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Made in de
Sagitarius with a Big F'in Gun





 Nym wrote:

Inferno Boltguns are worse than Bolt Rifles.... Can someone tell me why does GW hate Rubrics Marines so much ?!


Otherway around,
Compare your Inferno Boltguns to like gauss etc.
The only odd one is Bolt Rifles, which wounds infantry as good as plasma...
   
Made in es
Fresh-Faced New User





Mmmm, I am not sure about the "power level" in this game, but I don't know what to think about a Repulsor beign PL13, Guilliman 15 and then the new Repulsor 24. It makes me think about a 400+ points tank...If that end up beign true, that would assert that GW is the most dumb company ever. XD

This message was edited 1 time. Last update was at 2019/06/25 11:11:12


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Holy gak, they even got all the Forge World stuff done up.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Decrepit Dakkanaut





 0XFallen wrote:
 Nym wrote:

Inferno Boltguns are worse than Bolt Rifles.... Can someone tell me why does GW hate Rubrics Marines so much ?!


Otherway around,
Compare your Inferno Boltguns to like gauss etc.
The only odd one is Bolt Rifles, which wounds infantry as good as plasma...


These things don't need to be direct ports from 40K.

Rubrics have a better save and they are psykers who don't fail casts and explode, so, i'll be just fine.
   
Made in fi
Lone Wolf Sentinel Pilot





Helsinki, Finland

the_scotsman wrote:
Well, not a lot of new information on the table in the DG+Tsons preview.

one interesting thing I note from the Eldar preview is that the sniper rule is a +2 to hit against CHARACTER models.

Inductively, one can predict that Warlords in apocalypse will work similarly to Generals in Age of Sigmar:

Either a CHARACTER of your choice or the highest-LD model in an army (or in apoc, a detachment) can be the Warlord. if the Warlord is slain, the status of Warlord automatically passes to the highest-LD model still alive.

CHARACTERS unlike in 40k can be targeted but have a universal special rule called Look Out, Sir which conveys a negative to-hit penalty. In Age of Sigmar, this is -1, but I wouldn't be surprised if it was upped to -2 in Apocalypse owing to the powerful longrange weaponry available.



So far we only know about warmaster (just the title) and warlord (highest leadership, that is also a character becomes warlord in each detachment). I'm thinking that the warmaster title passes to a next model (warlord maybe). But it would be ridiculous for everyone being able to target a character, unless its a sniper. Characters are key models for morale and command assets.

Wh40k, necromunda, Mordheim 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Going over the Imperial Guard datasheets, a lot of stuff does not exist, like pistols on officers and special weapons in infantry squads, for the sake of keeping things speedy no doubt.




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 BrookM wrote:
Going over the Imperial Guard datasheets, a lot of stuff does not exist, like pistols on officers and special weapons in infantry squads, for the sake of keeping things speedy no doubt.


For sure! Techpriest Enginseers don't have their pistol either.
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

zerosignal wrote:
I give it three months.

Seems utterly pointless.



LOL! Gotta love it. Your opinion is obviously based on your game style and the limited contact you have in your area. Everyone in our game group and the multiple game shops around here are all buzzing about how much fun it will be.

Of course Tourny only players will be "Meh" because it would require them to play for fun until they can corner the market on stupid Min/Max lists and slap themselves on the back about how awesome they are at life. :-)

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

People please, stay on topic and keep in mind that Rule #1 is not optional.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

 BrookM wrote:
Holy gak, they even got all the Forge World stuff done up.


And... it's really well done. This gives me some hope. Renegades and Heretics actually look like a good and fun army to play by this system. Covenants are fixed, milita are fixed, it all looks just better.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in gb
Dakka Veteran





Why on earth is the Canoptek Tomb Stalker power level 12 when the Sentinel (which is better) is power level 8?
   
Made in ch
The Dread Evil Lord Varlak





 Sir Heckington wrote:
 BrookM wrote:
Holy gak, they even got all the Forge World stuff done up.


And... it's really well done. This gives me some hope. Renegades and Heretics actually look like a good and fun army to play by this system. Covenants are fixed, milita are fixed, it all looks just better.


Well they fixed the pricing of the militia and the covenants are ACTUALLY bloody functional!
Signs and wonders i tell you!


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Not Online!!! wrote:
 Sir Heckington wrote:
 BrookM wrote:
Holy gak, they even got all the Forge World stuff done up.


And... it's really well done. This gives me some hope. Renegades and Heretics actually look like a good and fun army to play by this system. Covenants are fixed, milita are fixed, it all looks just better.


Well they fixed the pricing of the militia and the covenants are ACTUALLY bloody functional!
Signs and wonders i tell you!



I'll play Apoc at 50 PL if I have to, this is bloody amazing!

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in ch
The Dread Evil Lord Varlak





Spoiler:
 Sir Heckington wrote:
Not Online!!! wrote:
 Sir Heckington wrote:
 BrookM wrote:
Holy gak, they even got all the Forge World stuff done up.


And... it's really well done. This gives me some hope. Renegades and Heretics actually look like a good and fun army to play by this system. Covenants are fixed, milita are fixed, it all looks just better.


Well they fixed the pricing of the militia and the covenants are ACTUALLY bloody functional!
Signs and wonders i tell you!



I'll play Apoc at 50 PL if I have to, this is bloody amazing!

Well, i hope that within the 300 cards are some specific ones for us, altough wouldn't that also include a apo box for us since we would need to get the correct field manual or am i misunderstanding things now?

Edit: do misunderstand things, but normaly the manual is sold with a starter box.
I am now severly considering my purchase plans i had recently.

This message was edited 1 time. Last update was at 2019/06/24 17:36:29


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in it
Longtime Dakkanaut





Reading over tyranids i have to say that i find them a bit plain.
Tyranids are a faction with lot of weird rules, and in apoc that does not translate well.
They are surely functional, but they lose a bit of flavour. What is really cool is that the few quirks left are now quite cinematic due to the apoc rules. The toxic effect now don't have a change of inflicting a mortal wound, they have a chance of asphixiating a whole squad. Same for acid blood.
They also consolidated together a lot of different options, for example the warriors have "bio melee weapons", whatever weapon you give them. This in a way is fine, since i won't have to change loadouts between 40K and Apoc.
   
Made in gb
Towering Hierophant Bio-Titan






 Sir Heckington wrote:
 BrookM wrote:
Holy gak, they even got all the Forge World stuff done up.


And... it's really well done. This gives me some hope. Renegades and Heretics actually look like a good and fun army to play by this system. Covenants are fixed, milita are fixed, it all looks just better.


I'm astounded.. Tyranid FW units may actually be playable at last! Hierodules are pointed like Land Raider equivalents, the Harridan is a flying Baneblade (faster, less guns, more stabby) and the Hierophant has pretty beefy saving throw.
   
Made in us
Shadowy Grot Kommittee Memba






hm.... I'll have to see some of this stuff in action.

If Sniper truly doesn't grant the abiltiy to target characters even if they're not the closest, and almost all charcters are 1W, then how do you avoid having your characters blown out of the water in Apoc, I wonder?

a couple things you can tease together I've found so far:

Rules we don't yet know:

-Terror Troops (Death Jester)
-Infiltrators
-Supercharge
-Inferno (though I'm fairly sure it'll be auto-hit)
-Anti-Air
-Supersonic

Things we have learned:

-Deep strike is still 9" away (From the preview they placed deep striking units quite close, so I wasn't quite sure)
-Fall Back is still a thing, since Hellions have a rule that references it. If you start the turn in melee, you still have to Fall Back - unclear how that interacts with the new orders system.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Spoletta wrote:
Reading over tyranids i have to say that i find them a bit plain.
Tyranids are a faction with lot of weird rules, and in apoc that does not translate well.
They are surely functional, but they lose a bit of flavour. What is really cool is that the few quirks left are now quite cinematic due to the apoc rules. The toxic effect now don't have a change of inflicting a mortal wound, they have a chance of asphixiating a whole squad. Same for acid blood.
They also consolidated together a lot of different options, for example the warriors have "bio melee weapons", whatever weapon you give them. This in a way is fine, since i won't have to change loadouts between 40K and Apoc.


Also mind you I believe we'll see a lot of flavour return in command cards.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

Are the unit names for Renegade Knights new? War Dogs for Armigers, Knight Tyrant, and Knight Despoiler? Wonder if that's a teaser for the Renegade Knights codex. Digging through stuff now, went straight for the TItan rules and am really curious to try them out!

   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Prometheum5 wrote:
Are the unit names for Renegade Knights new? War Dogs for Armigers, Knight Tyrant, and Knight Despoiler? Wonder if that's a teaser for the Renegade Knights codex. Digging through stuff now, went straight for the TItan rules and am really curious to try them out!


Yeah, I think it’s a little tease of the Chaos Knights book.
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

The wording on Crisis Suits seems weird compared to Commanders for the Tau.

For each 3 models this unit contains, it must be equipped with one of the following (Power Rating +1 per Burst Cannon, Cyclic Ion Blaster, Flamer and Plasma Rifle): 3 Airbursting Fragmentation Projectors; 3 Burst Cannons; 3 Cyclic Ion Blasters; 3 Flamers; 3 Fusion Blasters; 3 Missile Pods; 3 Plasma Rifles.


So a Crisis Suit unit, with 3 models, can only get 3 guns?

That makes sense with Apoc's squad scale, but then Commander's get 4 guns, and have a similar cost, (7 for crisis suits, 9 for commander). Just seems weird.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in us
Terrifying Doombull




It's an abstraction. Specific details get lost in the profile for unit-based shooting. It's just the nature of shifting the scale upwards.



Nuts to zip files. Going to have to wait until I'm at a computer again, as mobile devices do not like.

This message was edited 1 time. Last update was at 2019/06/24 17:59:42


Efficiency is the highest virtue. 
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

Eliminators have something called Las-fusils. Guess we should expect them to get Las snipers in the full Vanguard codex.

   
Made in it
Longtime Dakkanaut





Dark angels...are...sick...

Many weapons are based on the A stat, like inceptors and hellblasters, and DA have a lot of ways to increase the A stat.

I think that i have already found the faction that breaks this ruleset.
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

Voss wrote:
It's an abstraction. Specific details get lost in the profile for unit-based shooting. It's just the nature of shifting the scale upwards.



Nuts to zip files. Going to have to wait until I'm at a computer again, as mobile devices do not like.


Correct, however, it seems a weird distinction. It makes Commanders power houses and Crisis suits kinda meh. I'm not against it, but I'd rather it be uniform than this where it's just kinda weird.

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
Made in us
Terrifying Doombull




Spoletta wrote:
Dark angels...are...sick...

Many weapons are based on the A stat, like inceptors and hellblasters, and DA have a lot of ways to increase the A stat.

I think that i have already found the faction that breaks this ruleset.


Question: do DA have ways to increase their attacks in their apocalypse data sheets (or previewed command cards)? Or just in their codex?

If it's the latter, it isn't an issue.

This message was edited 1 time. Last update was at 2019/06/24 18:11:11


Efficiency is the highest virtue. 
   
Made in it
Longtime Dakkanaut





Voss wrote:
Spoletta wrote:
Dark angels...are...sick...

Many weapons are based on the A stat, like inceptors and hellblasters, and DA have a lot of ways to increase the A stat.

I think that i have already found the faction that breaks this ruleset.


Question: do DA have ways to increase their attacks in their apocalypse data sheets (or previewed command cards)? Or just in their codex?

If it's the latter, it isn't an issue.


Former.

All ancients and Asmodai increase the A stat in apoc.

This message was edited 1 time. Last update was at 2019/06/24 18:19:00


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Prometheum5 wrote:
Eliminators have something called Las-fusils. Guess we should expect them to get Las snipers in the full Vanguard codex.

Very, very interesting turn of events. Looks like there's an anti-tank/monster loadout(Las-Fusils) and an anti-hero loadout(Bolt Sniper Rifles).
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

The Blackstone Fortress expansion heroes are also included, dang.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Shrieking Traitor Sentinel Pilot




USA

This just in:
Buffer SM units seem to have forgot their guns!

"For the dark gods!" - A traitor guardsmen, probably before being killed. 
   
 
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