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Made in it
Longtime Dakkanaut





By the way, am i correct in my understanding that tanks and monsters now care about leadership? So i can take out a leman russ with a single small blast on it followed by a 7+ on the armor and a 5+ on ld?
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

Spoletta wrote:
By the way, am i correct in my understanding that tanks and monsters now care about leadership? So i can take out a leman russ with a single small blast on it followed by a 7+ on the armor and a 5+ on ld?


Ha! You're right. If the LRBT fails its save on the small blast marker and then rolls a 5+ on its morale check, it's gone. Also, if you pile on more blast markers and the tank actually makes its saves even against a large and a small, for example, a 4+ on morale will damage it.

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in us
Terrifying Doombull




It works the other way around, doesn't it? Morale test for the markers on it. Then resolve damage.

Otherwise you're always making morale tests against no markers, and morale damage wouldn't be resolved until the following round

Efficiency is the highest virtue. 
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

Voss wrote:
It works the other way around, doesn't it? Morale test for the markers on it. Then resolve damage.

Otherwise you're always making morale tests against no markers, and morale damage wouldn't be resolved until the following round


In the video, they roll saves and apply damage before moving on to morale checks. There's also no mention anywhere of blast markers being removed... But they must be removed at some point, surely? Or did I miss it?

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in gb
Mindless Spore Mine




Stowmarket, Suffolk

Have the prices of the movement trays been leaked yet?

-Alex Out. 
   
Made in gb
Towering Hierophant Bio-Titan






 Alex_H wrote:
Have the prices of the movement trays been leaked yet?


£25
   
Made in it
Longtime Dakkanaut





32,5 euros for 18 trays (small). Not cheap but not even usual GW level.
   
Made in gb
Towering Hierophant Bio-Titan






At the store I normally use it would cost £28.80 for 18 small MDF trays. They'll be selling the GW set after discount for £20, so I'm happy with that.
   
Made in us
Shadowy Grot Kommittee Memba






 xttz wrote:
At the store I normally use it would cost £28.80 for 18 small MDF trays. They'll be selling the GW set after discount for £20, so I'm happy with that.


Yeah the GW trays are honestly solidly cheaper than all the alternatives I can easily find online. I'm mildly impressed - every once in a while they come out with some random doodad that is reasonably priced.

Removed - BrookM

This message was edited 1 time. Last update was at 2019/06/27 15:01:11


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

T'au Faction Focus up:

https://www.warhammer-community.com/2019/06/27/apocalypse-faction-focus-tau-empiregw-homepage-post-4/

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in us
Shadowy Grot Kommittee Memba






Hm, so that resolves the question of whether Age of Sigmar "shoot while in melee" is accompanying the evident removal of overwatch - it is not. Also, firing into melee appears to be similarly not a thing (I really hope there's an exception for some of the sillier instances, like "but sir, we can't fire on that warlord titan, we might hit our friend the grots!")

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

It really seems like, at the scale of the game, you should be able to use at least small arms fire against an opponent in base contact. But I guess their melee stats could just take that into account too.

This message was edited 1 time. Last update was at 2019/06/27 15:10:37


 
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

the_scotsman wrote:
Hm, so that resolves the question of whether Age of Sigmar "shoot while in melee" is accompanying the evident removal of overwatch - it is not. Also, firing into melee appears to be similarly not a thing (I really hope there's an exception for some of the sillier instances, like "but sir, we can't fire on that warlord titan, we might hit our friend the grots!")


Just took another look at the video. Seems to me that units that get charged before it was their turn don't get to shoot. Instead they're allowed to use melee weapons for a fight action and, if they were on Aimed Fire orders, they suffer a to-hit penalty (that's what I got mixed before).
My guess is that units whose detachment has an Advance or Charge order but who got caught by enemies who moved before them can use their own move to fall back (perhaps without getting to shoot or with a penalty?).

But yeah, hopefully titanic units will always be eligible targets, no matter what. I'd even advocate firing into melee of any kind and just dishing out any blast markers to all parties involved. Hey, it's Apocalypse! Just kill them all and let the Emperor sort them

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in gb
Towering Hierophant Bio-Titan






Yeah I'd totally expect super-heavy / titanic units to have exceptions like they have previously.

More generally, not being able to shoot when charged adds to the value of choosing activation order carefully. If there wasn't a drawback here then player decisions would matter less.
   
Made in ca
Commander of the Mysterious 2nd Legion





Doesn't Apoc have a alternate activation? if so then being able to mess a shooting unit up with melee is good design as it makes chosing which unit you activate and when and where you move it important

Opinions are not facts please don't confuse the two 
   
Made in gb
Dakka Veteran



Derbyshire, UK

Alternative activation by detachment, but no casualty removal until damage is resolved at the end of the turn, so for example you can't clear a screen and charge stuff behind it in one turn.
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

pgmason wrote:
Alternative activation by detachment, but no casualty removal until damage is resolved at the end of the turn, so for example you can't clear a screen and charge stuff behind it in one turn.


Could be, however, that charging said screen and landing enough blast markers to wipe it in the damage phase keeps your melee-focused units safe from being targeted by the rest of the opponent's army until the damage phase has been resolved. The chaff dies in the damage phase and, if you get initiative the following turn, you're then free to charge the juicier targets next.

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in us
Longtime Dakkanaut




Snugiraffe wrote:
pgmason wrote:
Alternative activation by detachment, but no casualty removal until damage is resolved at the end of the turn, so for example you can't clear a screen and charge stuff behind it in one turn.


Could be, however, that charging said screen and landing enough blast markers to wipe it in the damage phase keeps your melee-focused units safe from being targeted by the rest of the opponent's army until the damage phase has been resolved. The chaff dies in the damage phase and, if you get initiative the following turn, you're then free to charge the juicier targets next.


Unless it is tau, cause apparently GW can't help but give Tau the "feth everyone not playing shooting armies" rules every game system
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Hoping for a stratagem that lets you apply damage immediately. Only once per round, and perhaps if you’ve done twice as much damage or more to destroy it (Overkill? Wipe Them Out? Annihilate?)

It never ends well 
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

stratigo wrote:
Snugiraffe wrote:
pgmason wrote:
Alternative activation by detachment, but no casualty removal until damage is resolved at the end of the turn, so for example you can't clear a screen and charge stuff behind it in one turn.


Could be, however, that charging said screen and landing enough blast markers to wipe it in the damage phase keeps your melee-focused units safe from being targeted by the rest of the opponent's army until the damage phase has been resolved. The chaff dies in the damage phase and, if you get initiative the following turn, you're then free to charge the juicier targets next.


Unless it is tau, cause apparently GW can't help but give Tau the "feth everyone not playing shooting armies" rules every game system


You do understand how the T'au work as an army right?

It's like saying, "cause apparently GW can't help but give Demons the "F every Tau player" rules every game system

This message was edited 1 time. Last update was at 2019/06/27 22:02:54


70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in us
Fixture of Dakka





Steelcity

I just wish they would have thought outside the box a bit more to speed up the game. When using D12s they could have simply multiplied the fractions for hit / wound to come up with a SINGLE D12 roll required and then made “reroll 1s” into +1 to the D12. Pretty much the exact same result but 3x less rolls.

Oh well, maybe next edition.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Fixture of Dakka






 Kirasu wrote:
I just wish they would have thought outside the box a bit more to speed up the game. When using D12s they could have simply multiplied the fractions for hit / wound to come up with a SINGLE D12 roll required and then made “reroll 1s” into +1 to the D12. Pretty much the exact same result but 3x less rolls.

Oh well, maybe next edition.


Having multiple rolls allows more design space for various modifiers, so there is a difference between say a +1 to hit vs reroll 1s to hit vs bonuses to wound. People already complain that so many special abilities 40k are just +/- 1 to hit, reroll 1s, or deal mortal wounds with different names.
   
Made in us
Longtime Dakkanaut




 Da-Rock wrote:
stratigo wrote:
Snugiraffe wrote:
pgmason wrote:
Alternative activation by detachment, but no casualty removal until damage is resolved at the end of the turn, so for example you can't clear a screen and charge stuff behind it in one turn.


Could be, however, that charging said screen and landing enough blast markers to wipe it in the damage phase keeps your melee-focused units safe from being targeted by the rest of the opponent's army until the damage phase has been resolved. The chaff dies in the damage phase and, if you get initiative the following turn, you're then free to charge the juicier targets next.


Unless it is tau, cause apparently GW can't help but give Tau the "feth everyone not playing shooting armies" rules every game system


You do understand how the T'au work as an army right?

It's like saying, "cause apparently GW can't help but give Demons the "F every Tau player" rules every game system



Demons into tau is a real REAL bad matchup for demons. Shooting is, generally, easier in this game and a lot of armies that go shooting are weak on melee. Tau are the only ones that get to really feth over melee armies especially. The competitive tau is, indeed, actively the least fun army to play against in the game. Way worse than any ynnari cheese or guard plus castellan. It just shoots and refuses to let you shoot it. And that all sort of sucks to play against. I'm tired of GW's way of making tau is to go "Well you should do more gunlines. And more gunlines. And then just no sell all the damage you take". You don't have to design tau to be just a boring as gak gunline. Tau aren't even thematically supposed to play like they're straight from WW1, but man do they ever. So, yeah, no I'm not gonna be happy that GW's thing seems to be "Yeah, just ignore being charged and shoot. It's not like you care if you're in combat or not."

   
Made in us
Dakka Veteran





Any word on what the minimum recommended power rating is for an apocalypse game? I'd guess a minimum of 200 or 300 PR but I really have no idea.

--- 
   
Made in au
Battlewagon Driver with Charged Engine





Also wondering how lenient army selection is going to be. Will it be as 40K or will it be like 8th with an ally sheet? Am pretty curious.
   
Made in us
Purposeful Hammerhead Pilot




United States

 slave.entity wrote:
Any word on what the minimum recommended power rating is for an apocalypse game? I'd guess a minimum of 200 or 300 PR but I really have no idea.


My buddies 2000pt list came out to around 88pl in apocalypse based on the datasheets. so I'm thinking 150-200 is probably a good start.
   
Made in gb
Towering Hierophant Bio-Titan






Recommended PL is also going to depend a lot on how much space you have to play with. Fitting 2-300PL of marines onto a 6x4 table is going to be easier than 2-300PL of Orks or Tyranids.
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

balmong7 wrote:
 slave.entity wrote:
Any word on what the minimum recommended power rating is for an apocalypse game? I'd guess a minimum of 200 or 300 PR but I really have no idea.


My buddies 2000pt list came out to around 88pl in apocalypse based on the datasheets. so I'm thinking 150-200 is probably a good start.


I just picked an old 2000-pt list from my (insanely huge collection of) lists and it adds up to 107 power rating. It comprises three detachments (battalion, outrider, aux. super-heavy). To actually use it an apoc game, I'd likely add around 20 more PR to bump up the infantry units from their minimum size (who wants a 1-wound unit?).
I'm guessing it would actually make for an entertaining and quick game, don't think it would feel too small, really. I'm so itching to try out something like it, just to see what a "small" apoc game would be like.
Maybe I'll be able to get in some solopocalypse (aka sadhammer) this weekend...

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in us
Longtime Dakkanaut




I suspect 100 will be common for a lot of folks, up to 150. Your collection starts to get unwieldy if you start adding units too far beyond this, so that'll be a more limited set of players.
   
Made in gb
Lethal Lhamean




Birmingham

stratigo wrote:
I suspect 100 will be common for a lot of folks, up to 150. Your collection starts to get unwieldy if you start adding units too far beyond this, so that'll be a more limited set of players.

I think you'll find entirely the opposite, anyone thats been collecting an army for more than a couple years will easily have more than 3000pts worth of models.
   
 
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