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Made in de
Sagitarius with a Big F'in Gun





 Suzuteo wrote:
From my impressions, the biggest impact they have is actually their size. They are amazingly good at blocking LOS and movement. Big fat bricks.


Arent they like slightly slimmer and longer Rhinos?

Actual Dimensions of the hull (with bottom skirt or not) appreciated, as im doing a conversion right now from a Rhino.

Edit: Also just got 3 Kataphron boxes ( and also another 6 bases for some conversions, as I love doing those)

I really like grav, is it worth?
Was also thinking about having my bigger destroyer unit with 2 flamers each, if I run less infantry to cover each kataphron flank.

Is it also maybe worth to give like one breacher unit each one torsion cannon and rest arc rifles ofc?

This message was edited 3 times. Last update was at 2019/07/13 23:23:14


 
   
Made in us
Heroic Senior Officer





Western Kentucky

 Suzuteo wrote:
From my impressions, the biggest impact they have is actually their size. They are amazingly good at blocking LOS and movement. Big fat bricks.

Yeah they easily hide skitarii and other human sized models. Depending on the angle you can even block sight to Kataphrons if you're lucky. I've been hiding servitors I use to respawn kataphrons with behind them, works well.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in pl
Sister Oh-So Repentia





Yes, i can actually use more mechanized style that is actually my preferred. Board control and objective contesting greatly increased. Block line of sight, blocks charges, charges int gunlines. to my surprise, t6 and lack of inv wasn't big deal.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Its 12 wounds with a 2+ save. 12 shots, is a brick and half the cost of a drill. It's a good transport.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Enginseer with a Wrench






 Suzuteo wrote:
AdMech got 4th place in two GTs recently. Both had similar concepts.

DJ Timms - Cleveland Chainsword Champs
Spoiler:
++ Battalion Detachment [727pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Servitor Maniple [-1CP]
Stratagem: Field Commander [-1CP]

+ HQ +
Tech-Priest Dominus
Tech-Priest Enginseer

+ Troops +
11x Kataphron Destroyer - Cognis Flamer, Plasma Culverin
2x5 Skitarii Ranger

++ Battalion Detachment [775pts] ++
Forge World Choice . Forge World: Graia
Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +
Tech-Priest Enginseer
Tech-Priest Manipulus

+ Troops +
3x5 Skitarii Ranger

+ Heavy Support +
5x Kastelan Robots

++ Vanguard Detachment [498pts] ++
Forge World: Stygies VIII

+ HQ +
Tech-Priest Enginseer

+ Elites +
3x4 Servitor

+ Fast Attack +
6x Sydonian Dragoon



I actually just caught up to it now, but both of his shooting detachments were entirely graia? Oo
Meaning graia bots and Destroyers.
   
Made in gb
Fresh-Faced New User




I'm geniunely constantly surprised how much work Armigers and Hoplites do in an Admech list.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

So this is probably the best place to ask haha, ok ladies and gents I have a large 30k mechanicum army and was wondering what I could counts as for 40k, a few things seem kinda obvious like dune crawler for the thanatar and thallax for the little robots, castellax as the kastelan (easiest one) but I am kinda stumped with the rest like mymadons, any help would be appreciated
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Mymadons are normally used as breachers/destroyers

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 Hulksmash wrote:
Mymadons are normally used as breachers/destroyers


that is what I was gonna use the Thallax for since the weapons are oddly really similar haha and the profiles too, it is a shame I cannot ally with chaos space marines since then I could just use them as obliterators or something.
   
Made in pl
Regular Dakkanaut






 Spera wrote:
Yes, i can actually use more mechanized style that is actually my preferred. Board control and objective contesting greatly increased. Block line of sight, blocks charges, charges int gunlines. to my surprise, t6 and lack of inv wasn't big deal.


Unfortunately, I've felt T6 last Sat, as Avenger easily picked on Skorpius. Chaos Knights with doble Avengers will mow them down. On the other hand, they cost 73 pts...

In general however I'm very satisfied with the Dunerider. They are a perfect bunker for counter charving Fulgurites, and can contest or block easily with 12" movement. Sacrificing them in the enemy lines with the Revenge of the Machines is also a decent strategy, since they're so cheap.

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in pl
Sister Oh-So Repentia





dadamowsky wrote:
 Spera wrote:
Yes, i can actually use more mechanized style that is actually my preferred. Board control and objective contesting greatly increased. Block line of sight, blocks charges, charges int gunlines. to my surprise, t6 and lack of inv wasn't big deal.


Unfortunately, I've felt T6 last Sat, as Avenger easily picked on Skorpius. Chaos Knights with doble Avengers will mow them down. On the other hand, they cost 73 pts...

In general however I'm very satisfied with the Dunerider. They are a perfect bunker for counter charving Fulgurites, and can contest or block easily with 12" movement. Sacrificing them in the enemy lines with the Revenge of the Machines is also a decent strategy, since they're so cheap.


Well if they shoot at duneriders they are not pointing Avenger gatling cannon(or upgraded one for that matter) at anything else, so yeah kinda win. You shouldn't expect your heavy stuff to be safe if knight is on the table. Assuming that you have shrudpsalm, 4+ save against avenger isn't actually bad, its what most ins are played this day. If its painting at dune riders or chicken, dune riders is trade id gladly make.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Quick-fingered Warlord Moderatus






Anyone test out pure Stygies armor yet?

I remember someone had something like this a few pages back:
Spoiler:
Stygies VIII Battalion Detachment - 1228

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 728
6x Sydonian Dragoon - 6x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 324

HQ - 60
1x Graia Tech-Priest Enginseer
1x Graia Tech-Priest Enginseer

Troop - 120
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle

Elite - 144
8x Mars Sicarian Infiltrator - 8x Flechette Blaster, 8x Taser Goad

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
11 CP

List seems pretty strong against Tau. Minus to hit and mostly T7. You lose reroll all, but the army is mostly BS3, so reroll 1s is tolerable. Also lose Shroudpsalm every turn, but you have a lot of diversity and can just pick a different Canticle each turn.

I think my version simply uses Mars Infiltrators instead of Ryza Vanguard?

EDIT: Oh, I also think maybe Ferrum Grators might be better in this example than the Mortar Grators. They aren't nearly as punchy as Ryzaphrons, but they are way more durable. Downside here though is that this army is really light on infantry, so fighting in magic boxes might be important enough to merit 3x Mortar Grators. Thoughts?
Spoiler:
Stygies VIII Battalion Detachment - 1228

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 728
6x Sydonian Dragoon - 6x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 378

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 348
1x Skorpius Disintegrator - Ferrum Cannon
1x Skorpius Disintegrator - Ferrum Cannon
1x Skorpius Disintegrator - Ferrum Cannon

Mixed Battalion Detachment - 309

HQ - 60
1x Graia Tech-Priest Enginseer
1x Graia Tech-Priest Enginseer

Troop - 105
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle

Elite - 144
8x Mars Sicarian Infiltrator - 8x Flechette Blaster, 8x Taser Goad

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
11 CP

This message was edited 2 times. Last update was at 2019/07/16 11:39:18


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






This is the list that i currently have in mind as far as a Stygies centered list goes.

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [58 PL, 868pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [15 PL, 340pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [58 PL, 708pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: <Mixed>

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Volkite Blaster

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 288pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [23 PL, 423pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Stygies VIII

+ HQ +

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance

+ Heavy Support +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [139 PL, 1,999pts] ++

Created with BattleScribe


   
Made in gb
Aspirant Tech-Adept






Ah but could one make a mono forgeworld no mixing and still strong competitive list?

Is such a thing possible? - discuss
   
Made in gb
Longtime Dakkanaut



Glasgow

Define competative.

You take mono mars kastellan spam list or a mono stygies list and both could perform ok

But if you are deliberately limiting yourself to mono for the sake of it your probably not being as competative as someone maximiseing their strengths


Automatically Appended Next Post:
My stygies focussed list



Spoiler:

Battalion Detachment +5CP (Imperium - Adeptus Mechanicus)
Mixed

HQ Tech-Priest Enginseer stygies omniscient mask
HQ Tech-Priest Enginseer stygies

Troop Rangers stygies
2 xTroop Vanguard stygies

Elite hoplites x15 + data teather
Elite infiltrators x9 flachette tazer goad mars

Spearhead +1CP stygies

Hq Tech priest dominous warlord eradication ray + macrostubber+ monitor malevolous

FA Sydonian dragoon x4
Hvy 3 x Onager Dunecrawler neutron lazer 2x stubber+ data teather
Hvy 3 x skorpius disintegrator energy cannon

Superheavy Auxillary detatchment
Knight crusader krast iron storm missile stubber thermal cannon avenger gattleing cannon



This message was edited 4 times. Last update was at 2019/07/16 15:18:40


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Ideasweasel wrote:
Ah but could one make a mono forgeworld no mixing and still strong competitive list?

Is such a thing possible? - discuss


At the top tables of the big tournaments, probably not, theres just too much value to gain by souping (even if its monodex soup).

At tournaments in LGS's then sure, ive won plenty of game as mono mars/stygies. A friend of mine even has decent success with Mono Ryza with no kataphrons.

I'm a firm believer that most games can be won if you have a solid grasp on what are the strength and weaknesses of your units and you capitalize on their strengths. (again, im talking about LGS level competitiveness)
   
Made in gb
Aspirant Tech-Adept






It comes down to a few things

Local players will bitch and moan about it citing “you don’t see me playing these marines as ultras, these as imperial fists, raven guard etc. They will use other armies as examples saying nobody else mixes and matches and so on in the area. Easy for other armies like eldar cause why else would you deviate from alaitoc etc

I have all my stuff painted in mars colours. I’ve got resin bases and the option of repainting is not something I want to undertake.

My area has such a small tournament scene and mostly the TO’s will flat out rule against it.

Kinda sucks I know. I’m tinkering with a few lists but agree it’s limiting sticking to one forgeworld.


Automatically Appended Next Post:
@U02dah4 out of interest did you paint your mars infiltrators different to the rest of your army?

This message was edited 1 time. Last update was at 2019/07/16 15:33:42


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Ideasweasel wrote:
It comes down to a few things

Local players will bitch and moan about it citing “you don’t see me playing these marines as ultras, these as imperial fists, raven guard etc. They will use other armies as examples saying nobody else mixes and matches and so on in the area. Easy for other armies like eldar cause why else would you deviate from alaitoc etc

I have all my stuff painted in mars colours. I’ve got resin bases and the option of repainting is not something I want to undertake.

My area has such a small tournament scene and mostly the TO’s will flat out rule against it.

Kinda sucks I know. I’m tinkering with a few lists but agree it’s limiting sticking to one forgeworld.


Automatically Appended Next Post:
@U02dah4 out of interest did you paint your mars infiltrators different to the rest of your army?



Ive never had anyone complain that the colors of my units didnt match their forgeworld. i painted my whole army with the lucius scheme. If i do mixed detachments, i make sure that each unit is only present in one forgeworld. That way i can say "all my rangers are stygies, all my vanguards are graia, all my kataphrons are ryza". If i end up having the same unit in multiple forgeworlds, i'll probably get colored rubberbands to differentiate them.

I think that with admech we are pretty lucky compared to space marines. Most players know that blue marines are ultramarines and yellow ones are imperial fist, but not as many people know about admech's theme. Theres also such small differences between some of our forgeworlds that people wouldnt even notice the difference between them. Imagine playing a Mars/Agripiina/Lucius list with the official color scheme, the main difference you would see on the table is the pants color on our infantry.

Im lucky that local TO's are pretty relaxed when it comes to these kind of rules, theyd rather get more people playing then turn them back because of the color of their army.


   
Made in gb
Longtime Dakkanaut



Glasgow

 Ideasweasel wrote:
It comes down to a few things

Local players will bitch and moan about it citing “you don’t see me playing these marines as ultras, these as imperial fists, raven guard etc. They will use other armies as examples saying nobody else mixes and matches and so on in the area. Easy for other armies like eldar cause why else would you deviate from alaitoc etc

I have all my stuff painted in mars colours. I’ve got resin bases and the option of repainting is not something I want to undertake.

My area has such a small tournament scene and mostly the TO’s will flat out rule against it.

Kinda sucks I know. I’m tinkering with a few lists but agree it’s limiting sticking to one forgeworld.


Automatically Appended Next Post:
@U02dah4 out of interest did you paint your mars infiltrators different to the rest of your army?

my stygies is destagrad IX blue primary and black secondary my infiltrators are mars red. The hoplites have black capes to distinguish they don't have a forgeworld. I unify my paint scheme through colourfull baseing and through the same bronze coloured metal on metallic part but playing in tourneys on a regular basis you need to be clear what is what forgeworld.

This message was edited 1 time. Last update was at 2019/07/16 17:29:12


 
   
Made in de
Enginseer with a Wrench






I use loom bands to distinguish between my different forgeworlds. Makes it pretty easy: black = Stygies, red = mars etc.
If i go to a tournament I eben write this down on a small reference sheet and hand it to my opponents so he doesn't need to ask me.
   
Made in us
Quick-fingered Warlord Moderatus






I just take different models for units from different Forgeworlds. I see them as basically coming from different manufacturers. I have not had any problem yet.
   
Made in gb
Aspirant Tech-Adept






Thankyou for the input folks.

I might try asking the TO about loom bands and see what he says.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

question about the Graia interaction:

Since its not ignoring a wound, if a model suffers more wounds than needed to slay it you only roll 1 die right?
Speaking in terms of a single lascannon does 4 damage to a ranger, it is slain. Roll 1 D6, result was a 6, its still there until its shot again.
Im guessing thats the reason the wording was changed via faq since the codex one sounds like multi-damage shots would pretty much make it pointless.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






@Vineheart01
Correct. Roll 1 dice for a 4 damage Lascannon. You survive with 1 wound remaining.
   
Made in cn
Regular Dakkanaut



Shanghai, China

But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.
   
Made in gb
Enginseer with a Wrench





Pomguo wrote:
But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.


I've always played it slightly different to that. For example if I have an Onager with 4 wounds left and it gets hit, wounded and saves failed against two 4 damage lascannon shots, the first 4 damage kills it, there's no more models to assign the other 4 dmg to so it's wasted. Then roll for refusal to yield. That's it's main benefit (apart from saving from morale) imo that if you overkill something RtY is still just a single roll per model to survive.
   
Made in de
Sagitarius with a Big F'in Gun





Anyone knows if repairing and manipulus or dominus auras work if within a transport?
   
Made in gb
Longtime Dakkanaut



Glasgow

There are long argument threads

But auras dont

Abilities like canticles that are considered part of a datasheet do (contested by an extreme minority)

Abilities that a part of a datasheet that target a seperate model dont.



Essentially transported models are not on the battlefield so you cant measure range

This message was edited 1 time. Last update was at 2019/07/17 12:35:26


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Octovol wrote:
Pomguo wrote:
But if you get hit with two 4dmg Lascannon shots then you’ll need to roll two 6s to survive that. So graia isn’t fully useless for electropriests even after they FAQ’d it to not stack with their FNP - it still helps them against multi-damage hits (easier to roll one 6 than four 5+s) and of course it still helps them against morale losses and dying when their transport gets destroyed.


I've always played it slightly different to that. For example if I have an Onager with 4 wounds left and it gets hit, wounded and saves failed against two 4 damage lascannon shots, the first 4 damage kills it, there's no more models to assign the other 4 dmg to so it's wasted. Then roll for refusal to yield. That's it's main benefit (apart from saving from morale) imo that if you overkill something RtY is still just a single roll per model to survive.


except that you assign and resolve each successful wound one at a time.
The first lascannon kills it, it is now slain and Graia ability goes off (since theres no permission to wait until all shots have been resolved). If its still around, the other shot is now allocated to it and you gotta roll again.
If it worked the way you described it would be a bit too good. That 1 hp crawler could survive a combined total of 14 wounds from an avenger gatling cannon because you rolled a singular 6. A bit too strong lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






i'm still miffed that they changed the FNP + RTY interaction. In the forgeworld focus they were explicitely pointing out how good it was with electro priests.
   
 
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