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Made in us
Mekboy on Kustom Deth Kopta






I think its hard to argue against the Stompa here. its a 1k point unit that consistently loses to units 1/3 the cost.

I understand some units may be argued as "worse for the points" but those same units then often are a few hundred points at most. So even in a 300 point "useless" models a 2k list could still have 1400 poitns of useful points. addind a stompa is a ~600 point handicap

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Made in us
Locked in the Tower of Amareo




Stompas are REALLY bad, I'll admit. Probably worse than the units I listed, really.
   
Made in ca
Discriminating Deathmark Assassin





Stasis

Stomp Vs how many Monoliths for a fair fight?
Not sure on Stompa cost, I think it varies, by the monolith is 320.. so 2 Monoliths vs 1 stompa?

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in gb
Irked Necron Immortal





What about the Necron Tomb Spyder?

Is that a possible contender or have people actually managed to find a use for the thing?
   
Made in us
Decrepit Dakkanaut




 TheFleshIsWeak wrote:
 Ratius wrote:
I think Cron Deathmarks are particularly gak (even in casual games).


Deathmarks are pretty bad.

I think losing the rule that let them wound on 2s on the round the entered hurt them a lot (and they were never a solid unit to begin with).

For me it's particularly sad because of all the new units, Deathmarks seem by far the closest to the lore and aesthetic of the older Necrons.

They make more sense as Mephrit with a Veil Lord to give a big group rerolls.

The issue is that it shouldn't take one particular Dynasty and that much effort to make a single unit work at all.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Discriminating Deathmark Assassin





Stasis

 TheFleshIsWeak wrote:
What about the Necron Tomb Spyder?

Is that a possible contender or have people actually managed to find a use for the thing?


I have 6 old mental ones, eventually looking for a full 9.

While they aren't spectacular, I've had the Scarab Hive ability keep my objective holders alive long enough to win, since it'll spawn even if the Scarabs are in combat.

213PL 60PL 12PL 9-17PL
(she/her) 
   
Made in us
Mekboy on Kustom Deth Kopta






 Blndmage wrote:
Stomp Vs how many Monoliths for a fair fight?
Not sure on Stompa cost, I think it varies, by the monolith is 320.. so 2 Monoliths vs 1 stompa?


~2.4 monoliths (looks like 381 points) to one stompa. the bog standard stompa is 920 kustomed out with options it can be up to 1216.

don't get me wrong here monoliths are not great (mechanically, I love the model just liek the stompa) but part of their cost is the deep striking and eternity gating in units so monolith comes in 12 inches away and deploys a unit 3 inches towards enemy and next turn can drop another unit in.

neither onw is good though.

I would consider the Stompa the baseline of a 1 on the how bad a unti is overall 1-10 ... the monolith wouold probably be somewhere in the 2-3 overall which is pretty terribad in an of itself

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Made in gb
Screaming Shining Spear





How about brayarth ashmantle?
He's in some ways great, his flamers and melee are very good, he's tough as hell to boot, but he's 400pts and has a movement of 6" meaning he'll really struggle to get into range to do anything.

 
   
Made in us
Freaky Flayed One




Monolith.
Obelisk. (Makes the monolith look downright OP)

This message was edited 1 time. Last update was at 2019/07/05 21:06:29


Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ 
   
Made in gb
Dakka Veteran




valdier wrote:
Monolith.
Obelisk. (Makes the monolith look downright OP)


I forgot about the Obelisk because of how useless it actually is. Stompa might still be worse, but Obelisk might be a contender for 2nd Place.
   
Made in us
Freaky Flayed One




Darsath wrote:
valdier wrote:
Monolith.
Obelisk. (Makes the monolith look downright OP)


I forgot about the Obelisk because of how useless it actually is. Stompa might still be worse, but Obelisk might be a contender for 2nd Place.


How many Obelisk's would it take to beat a Stompa? 2? 3? 5?

Necrons 7500+
IG 4000+
Custodes 2500
Knights 1500
Chaos / Daemons / Death Guard : 7500+ 
   
Made in us
Pious Palatine




Still say it's the geminae superia. Sure, a stompa and a monolith are super overpriced for what they do, but at least they DO stuff.

The Geminae Superia are so useless they're actively detrimental in a lot of missions. I wouldn't ake them if they were free.


 
   
Made in gb
Emboldened Warlock




Widnes UK

I'm going to put forward the mekboy workshop. 80 points to have the privelage of having one of your vehicles do nothing for a turn so it can do slightly better next turn. Of course the upgrades it gives are so bad that you may as well just use the vehicle this turn instead.

options:
extra 6" move for 1 turn - may as well just move this turn and be able to shoot.
random shots set to max for 1 weapon - 2x the average roll is more than 1x max roll and you don't get to shoot your other weapons for a turn
heal d3 wounds - totally not going to lose more than that in the turn sitting there doing nothing

The extra speshul bonusses are decent, but on a 6+ roll they cannot be planned around.

Ulthwe: 7500 points 
   
Made in au
Stalwart Tribune





 roflmajog wrote:
I'm going to put forward the mekboy workshop. 80 points to have the privelage of having one of your vehicles do nothing for a turn so it can do slightly better next turn. Of course the upgrades it gives are so bad that you may as well just use the vehicle this turn instead.

options:
extra 6" move for 1 turn - may as well just move this turn and be able to shoot.
random shots set to max for 1 weapon - 2x the average roll is more than 1x max roll and you don't get to shoot your other weapons for a turn
heal d3 wounds - totally not going to lose more than that in the turn sitting there doing nothing

The extra speshul bonusses are decent, but on a 6+ roll they cannot be planned around.

Or the knight's forge thing, which acts similarly but stops a lot more points from doing anything and doesn't buff the knight.
   
 
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