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![[Post New]](/s/i/i.gif) 2019/08/08 16:00:25
Subject: New marine abilities
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The Dread Evil Lord Varlak
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None so far.
exception maybee open topped vehicles but that isn't the same.
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This message was edited 1 time. Last update was at 2019/08/08 16:00:42
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:00:33
Subject: New marine abilities
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Longtime Dakkanaut
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Daedalus81 wrote:Sterling191 wrote:
Im personally not sold on the Impulsor having fly. Not after the duster hovercraft.
To have transports hugging cover and popping over with fly and THEN splling troops out...it's a considerably daunting proposition.
Don’t get me wrong, I would bloody well love it to fly, and will be quite happy if my skepticism ends up being incorrect.
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![[Post New]](/s/i/i.gif) 2019/08/08 16:03:00
Subject: New marine abilities
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Ultramarine Land Raider Pilot on Cruise Control
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None, but the rule is probably free. Just like the shooting twice on a Leman Russ and the Executioner is free.
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:03:54
Subject: New marine abilities
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The Dread Evil Lord Varlak
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Ishagu wrote:None, but the rule is probably free. Just like the shooting twice on a Leman Russ and the Executioner is free.
Is the shooting twice on a leman free though?
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:04:34
Subject: New marine abilities
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Regular Dakkanaut
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The Land Raider better get the assault transport rule...I don’t even use Land Raiders but for its cost and given the assault ramp prominent on the tank, it should get it or something similar.
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![[Post New]](/s/i/i.gif) 2019/08/08 16:05:30
Subject: New marine abilities
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Omnipotent Necron Overlord
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Most transports are unplayably bad dude. This is a valiant attempt to make them usable. Plenty of good units can just shoot you from their deployment zone. Hellblasters and aggressors can't - they need this.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:07:21
Subject: New marine abilities
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Longtime Dakkanaut
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Sterling191 wrote: Daedalus81 wrote:Sterling191 wrote:
Im personally not sold on the Impulsor having fly. Not after the duster hovercraft.
To have transports hugging cover and popping over with fly and THEN splling troops out...it's a considerably daunting proposition.
Don’t get me wrong, I would bloody well love it to fly, and will be quite happy if my skepticism ends up being incorrect.
It has both the same grav-plates and the same base as the Repulsor. If it doesn't have Fly the GW is being run out of the back of the short bus.
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![[Post New]](/s/i/i.gif) 2019/08/08 16:08:11
Subject: New marine abilities
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Omnipotent Necron Overlord
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Not Online!!! wrote: Ishagu wrote:None, but the rule is probably free. Just like the shooting twice on a Leman Russ and the Executioner is free.
Is the shooting twice on a leman free though?
Don't know - A rapid fire battle cannon has the same ability as a LR commander with battlecannons. One costs 22 and one costs almost 100....We can't really make a call about what costs what. We can only look at the end result and compare. There is no question that the executioner is overcosted compared to the LR commander by what seems to be about 80 points now.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:08:16
Subject: New marine abilities
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Ultramarine Land Raider Pilot on Cruise Control
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Not Online!!! wrote: Ishagu wrote:None, but the rule is probably free. Just like the shooting twice on a Leman Russ and the Executioner is free.
Is the shooting twice on a leman free though?
Seeing as they dropped in price when they got it, I would say there is no evidence of any cost attached to it.
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:20:05
Subject: New marine abilities
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Decrepit Dakkanaut
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None, but hopefully the landraider will.
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![[Post New]](/s/i/i.gif) 2019/08/08 16:23:40
Subject: New marine abilities
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Hungry Ork Hunta Lying in Wait
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Wait las fusils for 15 points rumoured? Thats stupidly cheap for a Str 8 ap -3 D3 gun!
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![[Post New]](/s/i/i.gif) 2019/08/08 16:25:55
Subject: New marine abilities
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Ultramarine Land Raider Pilot on Cruise Control
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Is it? Not much different from a Plasma. It's less powerful than a Lascannon.
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:30:47
Subject: New marine abilities
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Humming Great Unclean One of Nurgle
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Ishagu wrote:
Is it? Not much different from a Plasma. It's less powerful than a Lascannon.
And Lascannons are 25 points, right?
So, for costing 40% less, you lose one point of Strength and change from Dd6 to D3. Which is worse against the big targets (Knights, Russes, Land Raiders) but better against W2 and W3 targets.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:31:20
Subject: New marine abilities
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Ultramarine Land Raider Pilot on Cruise Control
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Lascannon is overpriced. The twin variant is only 40.
Maybe it will drop.
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-~Ishagu~- |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:36:08
Subject: New marine abilities
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2019/08/08 16:36:56
Subject: New marine abilities
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Omnipotent Necron Overlord
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Heavy venom cannon is 25 points for d3 str 9 ap -2 flat 3....15 is fine for a weaker a single shot.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:37:59
Subject: New marine abilities
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Longtime Dakkanaut
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Ishagu wrote:
Is it? Not much different from a Plasma. It's less powerful than a Lascannon.
Yeah, but it's about as strong as a Missile Launcher overall and it's a fair bit cheaper than that too. Plus even at 16 points the Plasma Cannon is overpriced since it's suicidal to Overcharge it.
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![[Post New]](/s/i/i.gif) 2019/08/08 16:40:01
Subject: New marine abilities
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Decrepit Dakkanaut
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CapRichard wrote:https://www.warhammer-community.com/2019/08/08/space-marines-preview-scions-of-guillimangw-homepage-post-1/
UM are bad.
Are you being facetious?
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![[Post New]](/s/i/i.gif) 2019/08/08 16:43:14
Subject: New marine abilities
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Regular Dakkanaut
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That's for this board to decide.
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![[Post New]](/s/i/i.gif) 2019/08/08 16:44:11
Subject: New marine abilities
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Decrepit Dakkanaut
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So they can get the Falling Back thing without being subject to the -1 penalty. That's not bad actually.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:46:42
Subject: New marine abilities
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Longtime Dakkanaut
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Slayer-Fan123 wrote:So they can get the Falling Back thing without being subject to the -1 penalty. That's not bad actually.
No, they get to fire as though they were stationary if they didn't advance or fall back and Tactical Doctrine is active. Stupid good on Aggressors...
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![[Post New]](/s/i/i.gif) 2019/08/08 16:49:27
Subject: New marine abilities
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Omnipotent Necron Overlord
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Slayer-Fan123 wrote:So they can get the Falling Back thing without being subject to the -1 penalty. That's not bad actually.
No it specifically forbids advancing and falling back. BUT. This does mean ultramarines intercessors have become god mode. Can move and shoot heavies without pentalty - move and utilize bolter disc. It is a massive buff. I am satisfied. Sucks will have to wait until turn 2 to proc it but you start with devestator doctrine anyways which also benefits heavies. What units get access to doctrine is going to be a big deal.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:49:49
Subject: New marine abilities
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Witch Hunter in the Shadows
Aachen
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Slayer-Fan123 wrote:So they can get the Falling Back thing without being subject to the -1 penalty. That's not bad actually.
Pretty sure falling back disqualifies you from Scions of Guilly, since it's excluding units that advanced or fell back...
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![[Post New]](/s/i/i.gif) 2019/08/08 16:50:50
Subject: New marine abilities
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Omnipotent Necron Overlord
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The Newman wrote:Slayer-Fan123 wrote:So they can get the Falling Back thing without being subject to the -1 penalty. That's not bad actually.
No, they get to fire as though they were stationary if they didn't advance or fall back and Tactical Doctrine is active. Stupid good on Aggressors...
Situationally yes but they will have to advance to get in range most the time.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:52:28
Subject: New marine abilities
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Enigmatic Chaos Sorcerer
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Unless I missed something if that Ultras doctrine is always on, that's so ridiculously broken even by GW standards it's not funny. That seems like it knocks balance into the stratosphere.
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- Wayne
Formerly WayneTheGame |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:54:55
Subject: New marine abilities
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Decrepit Dakkanaut
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Wayniac wrote:Unless I missed something if that Ultras doctrine is always on, that's so ridiculously broken even by GW standards it's not funny. That seems like it knocks balance into the stratosphere.
I'm not sure how I feel yet. The UM special doc DOES NOT apply turn 1. The tactical doctrine has to be on, which is the bolters doctrine. So heavies lose their AP, but can freely move.
Tigurius puts Ahriman to shame now though.
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This message was edited 2 times. Last update was at 2019/08/08 16:55:38
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![[Post New]](/s/i/i.gif) 2019/08/08 16:55:56
Subject: New marine abilities
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Witch Hunter in the Shadows
Aachen
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nevermind, misread
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This message was edited 2 times. Last update was at 2019/08/08 16:57:22
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![[Post New]](/s/i/i.gif) 2019/08/08 16:57:19
Subject: New marine abilities
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Longtime Dakkanaut
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Xenomancers wrote:The Newman wrote:Slayer-Fan123 wrote:So they can get the Falling Back thing without being subject to the -1 penalty. That's not bad actually.
No, they get to fire as though they were stationary if they didn't advance or fall back and Tactical Doctrine is active. Stupid good on Aggressors...
Situationally yes but they will have to advance to get in range most the time.
You can't get to Tactical Doctrine until turn two, your Aggressors should already have moved up by then. It also means they can disembark from a Repulsor or an Invictor and still fire at full effect that turn.
...it effectively gives every UM vehicle Machine Spirit. That ain't bad.
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![[Post New]](/s/i/i.gif) 2019/08/08 16:57:22
Subject: New marine abilities
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Morphing Obliterator
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Not sure I agree, depends on price.
Scions of Guilliman is gross though. Especially if UM get a strat to further manipulate the currently active doctrine.
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"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative." |
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![[Post New]](/s/i/i.gif) 2019/08/08 16:57:41
Subject: New marine abilities
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Enigmatic Chaos Sorcerer
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nekooni wrote:Wayniac wrote:Unless I missed something if that Ultras doctrine is always on, that's so ridiculously broken even by GW standards it's not funny. That seems like it knocks balance into the stratosphere.
What do you mean "always on", it's very clear how this works. It's a stratagem that costs you two CP, you can only use once per battle and only while the Tactical Doctrine is active.It lasts until the end of the Battle Round.
Is it? My Ultramarine friend just told me it was a constant thing, not a limited use thing. If it's limited then it's at least somewhat less ridiculous.
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This message was edited 1 time. Last update was at 2019/08/08 16:57:57
- Wayne
Formerly WayneTheGame |
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