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Made in us
Decrepit Dakkanaut





The Newman wrote:


...it effectively gives every UM vehicle Machine Spirit. That ain't bad.


Only if doctrines apply to vehicles.
   
Made in de
Witch Hunter in the Shadows



Aachen

Wayniac wrote:
nekooni wrote:
Wayniac wrote:
Unless I missed something if that Ultras doctrine is always on, that's so ridiculously broken even by GW standards it's not funny. That seems like it knocks balance into the stratosphere.

What do you mean "always on", it's very clear how this works. It's a stratagem that costs you two CP, you can only use once per battle and only while the Tactical Doctrine is active.It lasts until the end of the Battle Round.
Is it? My Ultramarine friend just told me it was a constant thing, not a limited use thing. If it's limited then it's at least somewhat less ridiculous.

already edited my post - i mixed it up with Tactical Expertise, my mistake
   
Made in us
Decrepit Dakkanaut





Wayniac wrote:
nekooni wrote:
Wayniac wrote:
Unless I missed something if that Ultras doctrine is always on, that's so ridiculously broken even by GW standards it's not funny. That seems like it knocks balance into the stratosphere.

What do you mean "always on", it's very clear how this works. It's a stratagem that costs you two CP, you can only use once per battle and only while the Tactical Doctrine is active.It lasts until the end of the Battle Round.
Is it? My Ultramarine friend just told me it was a constant thing, not a limited use thing. If it's limited then it's at least somewhat less ridiculous.


He mixed two things a little, but the UM doc is turn 2 and forward only unless they have a strat to change docs.
   
Made in us
Monster-Slaying Daemonhunter





You know, I just thought...

Why does Devastator doctrine benefit grenades? Shouldn't grenades fall under the purview of Assault doctrine?

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Longtime Dakkanaut





Wayniac wrote:
nekooni wrote:
Wayniac wrote:
Unless I missed something if that Ultras doctrine is always on, that's so ridiculously broken even by GW standards it's not funny. That seems like it knocks balance into the stratosphere.

What do you mean "always on", it's very clear how this works. It's a stratagem that costs you two CP, you can only use once per battle and only while the Tactical Doctrine is active.It lasts until the end of the Battle Round.
Is it? My Ultramarine friend just told me it was a constant thing, not a limited use thing. If it's limited then it's at least somewhat less ridiculous.


Scions of Gulliman looks to be always on, pretty sure Nekooni is thinking of Tactical Expertise.


Automatically Appended Next Post:
 Daedalus81 wrote:
The Newman wrote:


...it effectively gives every UM vehicle Machine Spirit. That ain't bad.


Only if doctrines apply to vehicles.


"If you read yesterday’s article on the new rules and units featured in Codex: Space Marines, you’ll know how the Combat Doctrines work. Well, such is the tactical mastery of the Ultramarines that they receive an additional benefit when the Tactical Doctrine is active – a handy advantage when moving squads or Vehicles armed with heavy weapons, and it also works well in conjunction with Bolter Discipline."

* - Making the possibly unwarranted assumption that the guys writing the previews actually understand the rules as written properly.

This message was edited 2 times. Last update was at 2019/08/08 17:03:48


   
Made in us
Decrepit Dakkanaut





 TwinPoleTheory wrote:
 Daedalus81 wrote:
Tigurius puts Ahriman to shame now though.


Not sure I agree, depends on price.

Scions of Guilliman is gross though. Especially if UM get a strat to further manipulate the currently active doctrine.


I'm tempering my angst a bit. I'm really glad the marines are getting this stuff, but I feel like CSM got phoned in quite a bit by comparison.

UM gets 16 strats to themselves. Black Legion got 8 of which one was redundant.

In the end I have lots of awesome stuff. It's just a little annoying, but I understand the dynamic of a living rule set.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

That's insane then. It literally busts the meta open IMHO.

- Wayne
Formerly WayneTheGame 
   
Made in us
Decrepit Dakkanaut





The Newman wrote:


"If you read yesterday’s article on the new rules and units featured in Codex: Space Marines, you’ll know how the Combat Doctrines work. Well, such is the tactical mastery of the Ultramarines that they receive an additional benefit when the Tactical Doctrine is active – a handy advantage when moving squads or Vehicles armed with heavy weapons, and it also works well in conjunction with Bolter Discipline."

* - Making the possibly unwarranted assumption that the guys writing the previews actually understand the rules as written properly.


Well, today's article you mean. Good catch. We're in for a wild ride.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 Daedalus81 wrote:
 TwinPoleTheory wrote:
 Daedalus81 wrote:
Tigurius puts Ahriman to shame now though.


Not sure I agree, depends on price.

Scions of Guilliman is gross though. Especially if UM get a strat to further manipulate the currently active doctrine.


I'm tempering my angst a bit. I'm really glad the marines are getting this stuff, but I feel like CSM got phoned in quite a bit by comparison.

UM gets 16 strats to themselves. Black Legion got 8 of which one was redundant.

In the end I have lots of awesome stuff. It's just a little annoying, but I understand the dynamic of a living rule set.

Don’t worry, White Scars are getting the treatment, as well as more first Founding Chapters, heretic.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




**Weeps in Greyknight and Deathwatch**

Someone want to put out a post calling out all the folks who declared UM dead earlier this week?
   
Made in ca
Implacable Skitarii




Ottawa, Canada

 Inquisitor Lord Katherine wrote:
You know, I just thought...

Why does Devastator doctrine benefit grenades? Shouldn't grenades fall under the purview of Assault doctrine?


Grenade Launchers are my only guess.

 FezzikDaBullgryn wrote:
**Weeps in Greyknight and Deathwatch**


I feel ya brother... And after I got my GKs all nicely painted up...

This message was edited 2 times. Last update was at 2019/08/08 17:16:17


| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Decrepit Dakkanaut





 FezzikDaBullgryn wrote:
**Weeps in Greyknight and Deathwatch**

Someone want to put out a post calling out all the folks who declared UM dead earlier this week?


Hah.

Well, I think i'm going to wander over to the this 'gak is going to be broken' side. Unless point increases are coming the "rules don't apply to Ultramarines" schtick is going to be hugely detrimental.

Anyone able talk me out of it?

Maybe I'm just frustrated and not thinking clearly.

I dread to think why FLG though Iron Hands was going to break the bank.
   
Made in ch
The Dread Evil Lord Varlak





 Daedalus81 wrote:
 FezzikDaBullgryn wrote:
**Weeps in Greyknight and Deathwatch**

Someone want to put out a post calling out all the folks who declared UM dead earlier this week?


Hah.

Well, I think i'm going to wander over to the this 'gak is going to be broken' side. Unless point increases are coming the "rules don't apply to Ultramarines" schtick is going to be hugely detrimental.

Anyone able talk me out of it?

Maybe I'm just frustrated and not thinking clearly.

I dread to think why FLG though Iron Hands was going to break the bank.


Doctrines for vehicles certainly will be fun

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Morally-Flexible Malleus Hearing Whispers




If one of the Sub-codexes isn't GK I will literally stop playing and sell all this crap. This is SSJ levels of power keep. Not like in OG: Dragon Ball, were everyone is the same basic power level (about 100). Now you have the Zeno sage of 40k, where the SMs are Goku, and the GK are basically Yamcha.
   
Made in us
Longtime Dakkanaut





Automatically Appended Next Post:
 Daedalus81 wrote:
 FezzikDaBullgryn wrote:
**Weeps in Greyknight and Deathwatch**

Someone want to put out a post calling out all the folks who declared UM dead earlier this week?


Hah.

Well, I think i'm going to wander over to the this 'gak is going to be broken' side. Unless point increases are coming the "rules don't apply to Ultramarines" schtick is going to be hugely detrimental.

Anyone able talk me out of it?

Maybe I'm just frustrated and not thinking clearly.

I dread to think why FLG though Iron Hands was going to break the bank.


Put me down for Iron Hands getting a +1 to their FNP if within 6" of a character as their free equivalent to the Ultramarine ability.

This message was edited 3 times. Last update was at 2019/08/08 17:34:40


 
   
Made in us
Omnipotent Necron Overlord






Wayniac wrote:
nekooni wrote:
Wayniac wrote:
Unless I missed something if that Ultras doctrine is always on, that's so ridiculously broken even by GW standards it's not funny. That seems like it knocks balance into the stratosphere.

What do you mean "always on", it's very clear how this works. It's a stratagem that costs you two CP, you can only use once per battle and only while the Tactical Doctrine is active.It lasts until the end of the Battle Round.
Is it? My Ultramarine friend just told me it was a constant thing, not a limited use thing. If it's limited then it's at least somewhat less ridiculous.

Its always on whenever the tactical doctrine is up.


Automatically Appended Next Post:
 Tibs Ironblood wrote:
Automatically Appended Next Post:
 Daedalus81 wrote:
 FezzikDaBullgryn wrote:
**Weeps in Greyknight and Deathwatch**

Someone want to put out a post calling out all the folks who declared UM dead earlier this week?


Hah.

Well, I think i'm going to wander over to the this 'gak is going to be broken' side. Unless point increases are coming the "rules don't apply to Ultramarines" schtick is going to be hugely detrimental.

Anyone able talk me out of it?

Maybe I'm just frustrated and not thinking clearly.

I dread to think why FLG though Iron Hands was going to break the bank.


Put me down for Iron Hands getting a +1 to their FNP if within 6" of a character as their free equivalent to the Ultramarine ability.
Think of it more like a chapter tactic because ultras don't really have one. Iron hands shouldn't be getting anymore freebies.


Automatically Appended Next Post:
 Daedalus81 wrote:
The Newman wrote:


"If you read yesterday’s article on the new rules and units featured in Codex: Space Marines, you’ll know how the Combat Doctrines work. Well, such is the tactical mastery of the Ultramarines that they receive an additional benefit when the Tactical Doctrine is active – a handy advantage when moving squads or Vehicles armed with heavy weapons, and it also works well in conjunction with Bolter Discipline."

* - Making the possibly unwarranted assumption that the guys writing the previews actually understand the rules as written properly.


Well, today's article you mean. Good catch. We're in for a wild ride.

Vehicles get doctrines? Or GW just sucks at writing rules or should I say the reviewer sucks at interpretation?

This message was edited 2 times. Last update was at 2019/08/08 17:44:14


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut





 Xenomancers wrote:

Vehicles get doctrines? Or GW just sucks at writing rules or should I say the reviewer sucks at interpretation?


It seems so. It's a running joke that the article writers don't know the rules, but I can't recall instances where they actually got it wrong with unambiguous wording.
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control





Holy Terra

My flamer Aggressors will now disembark from a transport and hit a unit with 100 Ap-1 auto hits.

Intercessors are running around, always rapid firing with ap-2 bolters.

Tiggy is Eldrad. Re rolls to cast AND +1 to cast and deny. Fantabulous.

Cherry on top is that it applies to vehicles, so heavy weapons on Redemptors now have no penalty to hit, as an example.

-~Ishagu~- 
   
Made in us
Longtime Dakkanaut





 FezzikDaBullgryn wrote:
If one of the Sub-codexes isn't GK I will literally stop playing and sell all this crap. This is SSJ levels of power keep. Not like in OG: Dragon Ball, were everyone is the same basic power level (about 100). Now you have the Zeno sage of 40k, where the SMs are Goku, and the GK are basically Yamcha.


From the Chapter Tactics preview:

** If you’re a fan of the Blood Angels, Space Wolves, Dark Angels, Grey Knights or Deathwatch, don’t worry – you can look forward to official rules updates coming soon via free PDF download. And remember, you Heretic Astartes players out there will also be gaining Shock Assault for your units in a similar update!

GKs are at least on tap to get some sort of update, but probably not one of those REDACTED books. Hopefully their .pdf is fairly extensive.

There's enough in the picture for all the 'Vanilla' founding chapters; UM, White Scars, Iron Hands, Salamanders, Raven Guard, and Imperial Fist. No bets on whether they actually do it that way, or if they group them up somehow (Templars and CF bundled in with IF for instance), or if some.of the books are dedicated to completely new chapters or fleshing out the chapters like Emperor's Spears that were introduced in White Dwarf.

This message was edited 1 time. Last update was at 2019/08/08 17:49:49


   
Made in us
Longtime Dakkanaut




The Newman wrote:

GKs are at least on tap to get some sort of update, but probably not one of those REDACTED books. Hopefully their .pdf is fairly extensive.


It's going to be a single page that says "You get Shock Assault, have fun!".
   
Made in us
Omnipotent Necron Overlord






Did you guys just miss how awesome eliminators overwatch ability is? They can overwatch and then move. The ultimate screening unit. Can use to block or get out of dodge.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




I'm not putting my expensive ass eliminators in smite range. Or double tap range.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Kinda worried about what they're going to do for BT considering the strong shooting buffs they're throwing around. I'd really like to avoid being stuck in a shooting Codex with a melee army again.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Decrepit Dakkanaut





 Ishagu wrote:
My flamer Aggressors will now disembark from a transport and hit a unit with 100 Ap-1 auto hits.


I think the only saving grace is that it will be hard to have enough units in range. You'll certainly overkill the gak out of IS though.

Little consolation though.
   
Made in us
Locked in the Tower of Amareo




Well, you've got ork charges and +1 A. Not a bad start.
   
Made in us
Omnipotent Necron Overlord






 Daedalus81 wrote:
 FezzikDaBullgryn wrote:
**Weeps in Greyknight and Deathwatch**

Someone want to put out a post calling out all the folks who declared UM dead earlier this week?


Hah.

Well, I think i'm going to wander over to the this 'gak is going to be broken' side. Unless point increases are coming the "rules don't apply to Ultramarines" schtick is going to be hugely detrimental.

Anyone able talk me out of it?

Maybe I'm just frustrated and not thinking clearly.

I dread to think why FLG though Iron Hands was going to break the bank.

If this comes with doctrine manipluation. Ultras will still be on top. I never would have expected a rule this strong to be handed out for free...also...why isn't it just part of their chapter tact?

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut





 Xenomancers wrote:
Did you guys just miss how awesome eliminators overwatch ability is? They can overwatch and then move. The ultimate screening unit. Can use to block or get out of dodge.


Once per game. If the Serg is carrying the Carbide, which probably replaces his proper gun. Still a good ability, but not quite as good as it looks at first glance.

   
Made in us
Decrepit Dakkanaut





 Xenomancers wrote:

If this comes with doctrine manipluation. Ultras will still be on top. I never would have expected a rule this strong to be handed out for free...also...why isn't it just part of their chapter tact?


Yea, it would have been a rule that was just fine on its own let alone stacking with the others. Good grief.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

The Newman wrote:
 Xenomancers wrote:
Did you guys just miss how awesome eliminators overwatch ability is? They can overwatch and then move. The ultimate screening unit. Can use to block or get out of dodge.


Once per game. If the Serg is carrying the Carbide, which probably replaces his proper gun. Still a good ability, but not quite as good as it looks at first glance.
From the wording, it appears to be once per TURN, not once per GAME.

Edit: Rules pic.

This message was edited 1 time. Last update was at 2019/08/08 17:58:34


Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Morphing Obliterator





 Xenomancers wrote:
Did you guys just miss how awesome eliminators overwatch ability is? They can overwatch and then move. The ultimate screening unit. Can use to block or get out of dodge.


No, I did not miss this, I've been taunting my buddy who plays GSC relentlessly with these updates.

"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
 
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