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Made in ke
Using Inks and Washes





San Francisco, CA

Dangnammit, where's my Eldar?!?!

Ah well, these do look cool

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Maybe half a year from now we'll get the next batch, Eldar versus Necrons would be a neat starter.

I'm just glad (and surprised!) we haven't seen them go full Astartes yet.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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Hacking Interventor





Sweden

Anyone got a good educated giess on the release date for the "Taros" Starter? I need me some Tau. (And my birthday is fairly close.... )
   
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Ancient Space Wolves Venerable Dreadnought





I thought I saw April mentioned on social media somewhere. So it’s AI and Adeptus Mechanicus for April which is an odd combo but there you go.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Mr_Rose wrote:
I thought I saw April mentioned on social media somewhere.
It's at the start of the trailer.
So it’s AI and Adeptus Mechanicus for April which is an odd combo but there you go.

AdMech is releasing as part of "Engine War" for Psychic Awakening in April.

Things get even more amusing when you realize that April will also likely be the start of the Lumineth for AoS!
   
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Longtime Dakkanaut






 Kanluwen wrote:
 Mr_Rose wrote:
I thought I saw April mentioned on social media somewhere.
It's at the start of the trailer.
So it’s AI and Adeptus Mechanicus for April which is an odd combo but there you go.

AdMech is releasing as part of "Engine War" for Psychic Awakening in April.

Things get even more amusing when you realize that April will also likely be the start of the Lumineth for AoS!


Admech + Engine War are at most 1-2 weeks. Week of Specialist games- new starter + individual boxes for the planes, maybe a gang or warband of some sort. Week + for Aelves. April is booked.
   
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Regular Dakkanaut




April is also month for FAQ is it not?

This message was edited 1 time. Last update was at 2020/01/30 23:38:51


 
   
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Longtime Dakkanaut




Would be neat to get a manta, even just to fit in with my titanicus on display.

I wonder if they’re gonna add the gw tau flier at some point or if they think that clashes too much.
   
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changemod wrote:
Would be neat to get a manta, even just to fit in with my titanicus on display.

I wonder if they’re gonna add the gw tau flier at some point or if they think that clashes too much.


The two GW would fit the ground attack role to expand the tau air force. Manta is honestly too big, and Remoras are possibly too small. I do hope the Orca makes it into the Tau lineup though, maybe with a bomber/ECM variant?
   
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Mississippi

Glad I held off getting IA. When the Tau and the additional Imperial ships drop, that should be a good time to jump in for me.

It never ends well 
   
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Longtime Dakkanaut




Remora are carried by Tiger Shark AX 2-2, and it's roughly the same size as Grot bomb. Also if there're space left on the extra sprue, there might be space for the T'au minefield drone.
   
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Grizzled Space Wolves Great Wolf





 lord_blackfang wrote:
GW already doesn't distinguish flapping flyers in 40k, I'm sure they could come up with some asinine justification for supersonic tyranids if they wanted to.


Regular 40k's treatment of flyers is an absurd joke though. An aircraft travelling near the speed of sound would cover your average 40k game battlefield 3 or 4 times over in 1 second. Regular 40k should be the domain of close ground support aircraft at most, and AI a better representation of the air battles.

 Overread wrote:
The Tyranid vents gases from its carapace which allows it to achieve supersonic speeds. The wings are used to direct the motion. An added bonus is that the tyranid can stop venting and can flap its wings to achieve hovering manoeuvres. Making them the ultimate blend of high speed strike craft and helicopter-like gunship all in one!


And I've done enough justification for 40K lore to make them work


I guess I prefer the existing fluff, where Tyranid's approach to dealing with enemy aircraft is to flood the skies with spore mines and gargoyles so that flying an aircraft would be suicidal. It's a more unique and alien approach, and I think feeds in to the horror aspect of Tyranids where ground troops are cut off from aerial support.

But sure, we could have your supersonic fart bug transformers, but I prefer my vision of Tyranid aerial combat rather than shoehorning them into the classic fighter aircraft role.

This message was edited 1 time. Last update was at 2020/01/31 11:01:43


 
   
Made in gb
Decrepit Dakkanaut




UK

AllSeeingSkink wrote:
 lord_blackfang wrote:
GW already doesn't distinguish flapping flyers in 40k, I'm sure they could come up with some asinine justification for supersonic tyranids if they wanted to.


Regular 40k's treatment of flyers is an absurd joke though. An aircraft travelling near the speed of sound would cover your average 40k game battlefield 3 or 4 times over in 1 second. Regular 40k should be the domain of close ground support aircraft at most, and AI a better representation of the air battles.

 Overread wrote:
The Tyranid vents gases from its carapace which allows it to achieve supersonic speeds. The wings are used to direct the motion. An added bonus is that the tyranid can stop venting and can flap its wings to achieve hovering manoeuvres. Making them the ultimate blend of high speed strike craft and helicopter-like gunship all in one!


And I've done enough justification for 40K lore to make them work


I guess I prefer the existing fluff, where Tyranid's approach to dealing with enemy aircraft is to flood the skies with spore mines and gargoyles so that flying an aircraft would be suicidal. It's a more unique and alien approach, and I think feeds in to the horror aspect of Tyranids where ground troops are cut off from aerial support.

But sure, we could have your supersonic fart bug transformers, but I prefer my vision of Tyranid aerial combat rather than shoehorning them into the classic fighter aircraft role.


Oh true seeding the world with infinite sporemines also works!

Personally I've long thought that an ideal Tyranid big air unit (perhaps even a lord of war scale model) would be a huge floating platform type monster. The kind that isn't just a spore-mine but is instead a huge floating disk-like monster. Able to rain down acid; dropping long tentacles to lash at the ground etc... The kind of thing that blots out the already hazy sky beneath a sea of spores.

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AllSeeingSkink wrote:


I guess I prefer the existing fluff, where Tyranid's approach to dealing with enemy aircraft is to flood the skies with spore mines and gargoyles so that flying an aircraft would be suicidal. It's a more unique and alien approach, and I think feeds in to the horror aspect of Tyranids where ground troops are cut off from aerial support.


While possibly 'more accurate' it is definitely 'more boring' in terms of how it would be in terms of a game - and from what we're reading here, 'more boring' is not something the new AI needs!

   
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London

 Stormonu wrote:
Glad I held off getting IA. When the Tau and the additional Imperial ships drop, that should be a good time to jump in for me.


Fully agree here mate

Waiting to join as well, but Orks and Astartes did not click for me.
   
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Thermo-Optical Hac Tao





Gosport, UK

 Blooddragon1981 wrote:
 Stormonu wrote:
Glad I held off getting IA. When the Tau and the additional Imperial ships drop, that should be a good time to jump in for me.


Fully agree here mate

Waiting to join as well, but Orks and Astartes did not click for me.


There’s been no Astartes yet.
   
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Perturbed Blood Angel Tactical Marine





London

 ImAGeek wrote:
 Blooddragon1981 wrote:
 Stormonu wrote:
Glad I held off getting IA. When the Tau and the additional Imperial ships drop, that should be a good time to jump in for me.


Fully agree here mate

Waiting to join as well, but Orks and Astartes did not click for me.


There’s been no Astartes yet.


True, my bad. Imperials or Astartes, same stuff ;-)
GW should rather be thinking of releasing other 'fractions' then expanding one imo.
   
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Norn Queen






Dublin, Ireland

Those Tau look great!

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
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West Michigan, deep in Whitebread, USA

There have been several times I have thought about using Aeronautica planes with a different ruleset to accomplish something more tactical and with more gameplay depth. There's a game out there called Star Eagles that allows from full from-scratch construction of ships (its meant for space combat but could just as easily be air combat), as well as movement similar to Xwing or the old Aeronautica.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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New scenery set pre order this week is a nice substitute for bombing target. Maybe they will make an airbase terrain in the future. With a launch ram for the Imperial aircraft


   
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MN (Currently in WY)

Once they have all the factions, maybe I will upgrade my forces, and then use V1 rules.... maybe.....

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Have Imperial and Ork ground assets been discontinued? They are available from US and AUS sites, but cannot be found at all from UK or DE.

That place is the harsh dark future far left with only war left. 
   
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San Francisco, CA

Talon Games (CAV) recently kickstarted some 10mm scenery that looks excellent alongside the ground assets and planes (and Adeptus Titanicus). It's not yet available for sale on their site (https://talon.games/), but I imagine will be soon. At $50 it was a crazy bargain (it was a HUGE bag o' stuff), I'm not sure how it'll be sold retail.




I play...

Sigh.

Who am I kidding? I only paint these days... 
   
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Hyderabad, India

I don't know if anyone is looking for alternate planes but 0-Hour has some possible shuttles and Xeno planes for $6 a pop.

http://0-hr.com/Shop/index.htm












 
   
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West Michigan, deep in Whitebread, USA

Cool little ships, ai got them with his Kickstarter boardgame Shadowstar Corsairs.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
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Canterbury


Lightning has lascannons or multilasers, Tau have railguns or ions on Tiger, ion or giant burst on barracuda and it appears you can turn Valkyries into Vendettas.


[Thumb - sof1.jpg]


The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
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Do we have any sense of whether this takes place during the original Taros War, or during the "present" post Guilliman Era?
   
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 reds8n wrote:

Lightning has lascannons or multilasers, Tau have railguns or ions on Tiger, ion or giant burst on barracuda and it appears you can turn Valkyries into Vendettas.




Looks like the Swiftstrike rail gun on the Cuda as well.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 kestral wrote:
Do we have any sense of whether this takes place during the original Taros War, or during the "present" post Guilliman Era?


When it first came out, they said in a stream they would be doing ‘historic’ battles from 40k, so I would imagine the original one (like the Rynn’s World one was).
   
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San Jose, CA

I'm glad that you can make vendettas, its probably my favorite guard vehicle.
   
 
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