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Made in ch
The Dread Evil Lord Varlak





 Ferrum_Sanguinis wrote:
 Stus67 wrote:
If you think they went overboard with this book then imagine how the next ones for other factions are going to be. If you think crazy rules and supplements are gonna stop here than you're too naive, and tbh I'm kinda looking forward to it.


We better get just as good rules for DIY CSM warbands...


Purge trait sans mark restriction.
Ohhh boy, i don't think we want that.

I really don't think we want that.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut




 Ferrum_Sanguinis wrote:
 Stus67 wrote:
If you think they went overboard with this book then imagine how the next ones for other factions are going to be. If you think crazy rules and supplements are gonna stop here than you're too naive, and tbh I'm kinda looking forward to it.


We better get just as good rules for DIY CSM warbands...

TBH renegades should've been handled in the base Vanilla codex in the first place with a consolidated Angels (as they can have successors go rogue) and then the Chaos Codex can focus on Legions instead of trying to be a catch all. Renegades as is don't make any sense.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ch
The Dread Evil Lord Varlak





 VictorVonTzeentch wrote:
 Ferrum_Sanguinis wrote:
 Stus67 wrote:
If you think they went overboard with this book then imagine how the next ones for other factions are going to be. If you think crazy rules and supplements are gonna stop here than you're too naive, and tbh I'm kinda looking forward to it.


We better get just as good rules for DIY CSM warbands...


Legion Tactics that are more than just -1 to Leadership and Reroll Morale.


I want legion special units instead. I WANT MY ALPHA LEGION AGENT!
Or a squad of WB dark crusaders.
etc.

Or rules that benefit from bigger squads since, well y know , chaos legions still fight in bigger squads?



Automatically Appended Next Post:
Slayer-Fan123 wrote:
 Ferrum_Sanguinis wrote:
 Stus67 wrote:
If you think they went overboard with this book then imagine how the next ones for other factions are going to be. If you think crazy rules and supplements are gonna stop here than you're too naive, and tbh I'm kinda looking forward to it.


We better get just as good rules for DIY CSM warbands...

TBH renegades should've been handled in the base Vanilla codex in the first place with a consolidated Angels (as they can have successors go rogue) and then the Chaos Codex can focus on Legions instead of trying to be a catch all. Renegades as is don't make any sense.


Meh, debatable but yeah could've worked, OR they could've sold us a supplement..... wait they did that allready hidden in vigilus

This message was edited 1 time. Last update was at 2019/08/07 18:24:01


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Not Online!!! wrote:
 VictorVonTzeentch wrote:
 Ferrum_Sanguinis wrote:
 Stus67 wrote:
If you think they went overboard with this book then imagine how the next ones for other factions are going to be. If you think crazy rules and supplements are gonna stop here than you're too naive, and tbh I'm kinda looking forward to it.


We better get just as good rules for DIY CSM warbands...


Legion Tactics that are more than just -1 to Leadership and Reroll Morale.


I want legion special units instead. I WANT MY ALPHA LEGION AGENT!
Or a squad of WB dark crusaders.
etc.

Or rules that benefit from bigger squads since, well y know , chaos legions still fight in bigger squads?



All of the above?
   
Made in us
Longtime Dakkanaut





 Drudge Dreadnought wrote:


I am a bit miffed by the Assault Vehicle rule. This is just restoring things to how all vehicles worked in previous editions. All space marines need this back, especially rhinoes. And Land Raiders need their assault ramps back.



How do we know rhinos or land raiders won't get this assault vehicle rule?

They've already shown that they are modifying weapon profiles and datasheets. At this point I wouldn't rule anything out until we explicitly see otherwise.
   
Made in ch
The Dread Evil Lord Varlak





 VictorVonTzeentch wrote:
Not Online!!! wrote:
 VictorVonTzeentch wrote:
 Ferrum_Sanguinis wrote:
 Stus67 wrote:
If you think they went overboard with this book then imagine how the next ones for other factions are going to be. If you think crazy rules and supplements are gonna stop here than you're too naive, and tbh I'm kinda looking forward to it.


We better get just as good rules for DIY CSM warbands...


Legion Tactics that are more than just -1 to Leadership and Reroll Morale.


I want legion special units instead. I WANT MY ALPHA LEGION AGENT!
Or a squad of WB dark crusaders.
etc.

Or rules that benefit from bigger squads since, well y know , chaos legions still fight in bigger squads?



All of the above?


Soon Legion book supplement. might even get some stuff over from 30k

But honestly, i'd still rather see a propper lost and the damned dex before that, but i am MAYBEE biased

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mighty Vampire Count






UK

 Stus67 wrote:
If you think they went overboard with this book then imagine how the next ones for other factions are going to be. If you think crazy rules and supplements are gonna stop here then you're too naive, and tbh I'm kinda looking forward to it.


Have you read the beta Sisters dex - it is nowhere near that.....maybe it will catch up to these improvements - having Order Tactics apply to vehicles as SM do will eb a good start.

The new Primaris stuff continues to be dumb, tacking Marines from Knights in space into Tom Clancy spec ops types.


Feel quite the opposite - especially when you look at gak like Centurions and non FW Marine flyers. Really like the newer stealthy Marines. Makes me want to start a fourth marine army Raven guard.....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK




So I now have to replace my codex and datacards, and as an added bonus it'll cost me twice as much as last time. Thanks GW

This message was edited 2 times. Last update was at 2019/08/07 19:19:30


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Longtime Dakkanaut





I'm not too surprised they didn't call out DW when listing new units.

I do hope they get combat doctrines at least. And the Impulsor would be an amazing addition to the DW.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Quasistellar wrote:
I'm not too surprised they didn't call out DW when listing new units.

I do hope they get combat doctrines at least. And the Impulsor would be an amazing addition to the DW.

I'd be surprised if Impulsors don't show up. Don't expect the warsuit though.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Slayer-Fan123 wrote:
KurtAngle2 wrote:
Sterling191 wrote:
bullyboy wrote:
Dude, DW are specialists with their own abililties. They are still solid and one of the better marine armies. SS/SB with SIA still solid.



Did you ever consider for a moment that maybe I dont want to play nothing but shields and stormbolter gak? Or maybe I want to have Primaris on the table?


KurtAngle2 wrote:

Not anymore. They got almost invalidated thanks to +3" range with 6+++ FNP guys that use Tactical Doctrine from turn 2 onwards...


The combinations one can put together with the new options make Deathwatch look like stodgy old caricatures of Ultramarines, bitching about how nobody follows the codex anymore.


Not only DW, every single non-codex Marine chapter got rekt

Especially Grey Knights


Automatically Appended Next Post:
 bullyboy wrote:
Sterling191 wrote:
bullyboy wrote:
Dude, DW are specialists with their own abililties. They are still solid and one of the better marine armies. SS/SB with SIA still solid.



Did you ever consider for a moment that maybe I dont want to play nothing but shields and stormbolter gak? Or maybe I want to have Primaris on the table? This isnt even about competitive versus casual options as i cannot even play the units


KurtAngle2 wrote:

Not anymore. They got almost invalidated thanks to +3" range with 6+++ FNP guys that use Tactical Doctrine from turn 2 onwards...


The combinations one can put together with the new options make Deathwatch look like stodgy old caricatures of Ultramarines, bitching about how nobody follows the codex anymore.


Frag cannons still rock, we have Ultramarine ability with no -1 to hit, etc. Deathwatch are still solid. People are loving this new marine stuff, and rightly so, but points are still a thing.
Deathwatch cannot complain, we are fine.

Frag Cannons are 25 frickin points. People mostly stopped using them for a reason.



Which is a mistake IMHO. Use one in each of my sqds successfully for the cost of one additional veteran? People always follow other people (especially the loud ones), but I have yet to regret taking one in my sqds and they have often been big factors in games won. But sheeple prevail.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

My Ap-4 Lascannons on my Contemptor Dreads and AP-3 Stormcannon Arrays. Unless Doctrines end up as a Infantry only thing.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Decrepit Dakkanaut




 Kanluwen wrote:
Quasistellar wrote:
I'm not too surprised they didn't call out DW when listing new units.

I do hope they get combat doctrines at least. And the Impulsor would be an amazing addition to the DW.

I'd be surprised if Impulsors don't show up. Don't expect the warsuit though.

If anything, the war suit perfectly fits with the Deathwatch fighting doctrine.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

So my terminators seem to go from (Eh - What the helk!)

AS they can now all fire -1 ap and can charge and advance with the white scar rules.

Which makes them hilarious.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Decrepit Dakkanaut




 bullyboy wrote:
Slayer-Fan123 wrote:
KurtAngle2 wrote:
Sterling191 wrote:
bullyboy wrote:
Dude, DW are specialists with their own abililties. They are still solid and one of the better marine armies. SS/SB with SIA still solid.



Did you ever consider for a moment that maybe I dont want to play nothing but shields and stormbolter gak? Or maybe I want to have Primaris on the table?


KurtAngle2 wrote:

Not anymore. They got almost invalidated thanks to +3" range with 6+++ FNP guys that use Tactical Doctrine from turn 2 onwards...


The combinations one can put together with the new options make Deathwatch look like stodgy old caricatures of Ultramarines, bitching about how nobody follows the codex anymore.


Not only DW, every single non-codex Marine chapter got rekt

Especially Grey Knights


Automatically Appended Next Post:
 bullyboy wrote:
Sterling191 wrote:
bullyboy wrote:
Dude, DW are specialists with their own abililties. They are still solid and one of the better marine armies. SS/SB with SIA still solid.



Did you ever consider for a moment that maybe I dont want to play nothing but shields and stormbolter gak? Or maybe I want to have Primaris on the table? This isnt even about competitive versus casual options as i cannot even play the units


KurtAngle2 wrote:

Not anymore. They got almost invalidated thanks to +3" range with 6+++ FNP guys that use Tactical Doctrine from turn 2 onwards...


The combinations one can put together with the new options make Deathwatch look like stodgy old caricatures of Ultramarines, bitching about how nobody follows the codex anymore.


Frag cannons still rock, we have Ultramarine ability with no -1 to hit, etc. Deathwatch are still solid. People are loving this new marine stuff, and rightly so, but points are still a thing.
Deathwatch cannot complain, we are fine.

Frag Cannons are 25 frickin points. People mostly stopped using them for a reason.



Which is a mistake IMHO. Use one in each of my sqds successfully for the cost of one additional veteran? People always follow other people (especially the loud ones), but I have yet to regret taking one in my sqds and they have often been big factors in games won. But sheeple prevail.

Actually it's the cost of almost two Vets.

Also the whole "sheeple" or "L2P" or "it is how you use the units" or "netlist" etc. is stuff that does nothing to help your point. A model with a Frag Cannon is 39 points. On already expensive squads it eats into the cost of the army.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I'm honestly kind of shocked they didn't preview the Chaplain rules.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Longtime Dakkanaut




Kanluwen wrote:
Quasistellar wrote:
I'm not too surprised they didn't call out DW when listing new units.

I do hope they get combat doctrines at least. And the Impulsor would be an amazing addition to the DW.

I'd be surprised if Impulsors don't show up. Don't expect the warsuit though.


I'm not going to be too broken up about not getting doctrines. Its the lack of unit options that's infuriating as feth. Eliminators, Suppressors and to a lesser extent the Infiltrators would be massive infantry assets, while the Impulsor opens up a lot of mobility. Cold go either way on the Warsuit tbh, itd probably come down to points cost.

 bullyboy wrote:

Which is a mistake IMHO. Use one in each of my sqds successfully for the cost of one additional veteran? People always follow other people (especially the loud ones), but I have yet to regret taking one in my sqds and they have often been big factors in games won. But sheeple prevail.


Oh look, you've devolved to the "you are a terrible player and suck" argument. That's so terribly persuasive.


Automatically Appended Next Post:
 Crazyterran wrote:
I'm honestly kind of shocked they didn't preview the Chaplain rules.


Gotta save stuff for the rest of the week. Psyker disciplines and strategems can only carry them so far.

This message was edited 1 time. Last update was at 2019/08/07 19:15:54


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I'm willing to bet UM will have stratagems that let them move back and forth on the Doctrines table, or even use two at once.

Mediocre trait, but...

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in gb
Longtime Dakkanaut





Audustum wrote:


I am shedding a tear for the poor GK's though. Likely to be totally forgotten again and now severely outclassed by their 'brothers'. Especially because GW said they will not be getting any Primaris.



With the Psychic Awakening event/campaign/whatever the heck its is on the horizon, I'd be surprised if an Imperial force that's entirely psychic didn't get some kind of attention.

This message was edited 1 time. Last update was at 2019/08/07 19:34:43


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Crazyterran wrote:
I'm willing to bet UM will have stratagems that let them move back and forth on the Doctrines table, or even use two at once.

Mediocre trait, but...

You don't "move" on a table for Doctrines from the reading of it.

You start the game with Devastator Doctrine on.

At the start of any turn after the first turn, you then choose either of the other two Doctrines to use. Once you swap Doctrines though, that's it. You don't get to reuse it.

I'd imagine that the Supplements might actually bring a unique Doctrine for the Chapter, or that the named Chapter Masters/Captains might allow for you to have two of them active at a time--something like that.
   
Made in us
RogueSangre





The Cockatrice Malediction

 Crazyterran wrote:
I'm honestly kind of shocked they didn't preview the Chaplain rules.

They did.
   
Made in ca
Commander of the Mysterious 2nd Legion





 Crazyterran wrote:
I'm willing to bet UM will have stratagems that let them move back and forth on the Doctrines table, or even use two at once.

Mediocre trait, but...


yeah my thinking too.

Opinions are not facts please don't confuse the two 
   
Made in fr
Storm Trooper with Maglight





France, region of Paris

 Kanluwen wrote:
 Crazyterran wrote:
I'm willing to bet UM will have stratagems that let them move back and forth on the Doctrines table, or even use two at once.

Mediocre trait, but...

You don't "move" on a table for Doctrines from the reading of it.

You start the game with Devastator Doctrine on.

At the start of any turn after the first turn, you then choose either of the other two Doctrines to use. Once you swap Doctrines though, that's it. You don't get to reuse it.

I'd imagine that the Supplements might actually bring a unique Doctrine for the Chapter, or that the named Chapter Masters/Captains might allow for you to have two of them active at a time--something like that.

That's not how it is presented in WH community :
Your Space Marines will begin the battle with the Devastator Doctrine active. At the start of any of your turns (after the first), you can choose to change from the Devastator Doctrine to the Tactical Doctrine, and again on a later turn, from the Tactical Doctrine to the Assault Doctrine.

So it is sequential.

longtime Astra Militarum neckbeard  
   
Made in gb
Boosting Ultramarine Biker




Anyone else think that with the Devastator doctrine on the new Dreadnought ( war suit thing) that it will be able to clear a good few units away turn one? It gets to set up close to the enemy then move and use it’s guns with an extra ap on them both. One of which is auto hit with 2d6 st5 ap-2 shots and the other 6 st7 ap-2 shots

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Ravajaxe wrote:

That's not how it is presented in WH community :
Your Space Marines will begin the battle with the Devastator Doctrine active. At the start of any of your turns (after the first), you can choose to change from the Devastator Doctrine to the Tactical Doctrine, and again on a later turn, from the Tactical Doctrine to the Assault Doctrine.

So it is sequential.

Yeah, I missed the bit about the sequential--but still. It isn't a table or anything like that--you choose to activate them or you can just leave it alone.

This message was edited 1 time. Last update was at 2019/08/07 20:20:15


 
   
Made in se
Ferocious Black Templar Castellan






Sweden

Assault Vehicle

Does not let you assault out

That is a bit pants.

On the plus side, I got to make a haiku.

This message was edited 1 time. Last update was at 2019/08/07 20:27:55


For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Fixture of Dakka





Steelcity

It is a 99.5% chance there will be a stratagem to change your doctrine. These rules are basically from 7th edition and 4th edition.

Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,  
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Have they always painted Reivers with a Blue Sheen on the Blade?

Spoiler:
   
Made in gb
Mighty Vampire Count






UK

I wonder when all this stuff gets Appcolypse rules?

This message was edited 1 time. Last update was at 2019/08/07 20:36:49


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ru
Steadfast Grey Hunter




 VictorVonTzeentch wrote:
Have they always painted Reivers with a Blue Sheen on the Blade?

Spoiler:


Maybe they finally will get power knife?.. Or monomolecular blade, or indominus pattern vengeance deathbringer (AP1/AP2) blade.
   
 
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