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BrianDavion wrote:
I haven't seen one yet, but my impression is the White Scars book is still one model, but at least you get two paragraphs saying you exist - and had to shell out for your own book.


actually white scars get 30 pages of fluff. if you love white scars for the background, the supplement is a pretty big treat.


Lets assume for now, I was being facetious/sarcastic. How many models? Still just the one?

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Breton wrote:
BrianDavion wrote:
I haven't seen one yet, but my impression is the White Scars book is still one model, but at least you get two paragraphs saying you exist - and had to shell out for your own book.


actually white scars get 30 pages of fluff. if you love white scars for the background, the supplement is a pretty big treat.


Lets assume for now, I was being facetious/sarcastic. How many models? Still just the one?


2 actually, but the khan on a bike is honestly reaching it a little, it's just a bike captain with a power spear.

IMHO for MOST chapters the supplements aren't worth buying for just the characters, but the additional goodies (relics, psykic powers etc) certainly are fun, and the fluff, if you're into that is more fluff then most get. that said if I was to judge a winner of the two supplements out right now, it'd be the Ultramarines by a mile. The White Scars is good, IF you wanna play a certain style of armor (rapid moving assault focus) but the Ultramarines have just such an amazingly flexable toolkit and hoenstly, I hope this is the trend, where the other supplements are great for an army that excells at ONE thing, but Ultramarines just have flexability

This message was edited 2 times. Last update was at 2019/08/18 04:53:30


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AnomanderRake wrote:
 Stux wrote:
I just really cannot understand what the point of consolidating everything is though. If this was a time before the models had been made, maybe it would be worth talking about. But now, why not just let people have their toys even if they're only a little different?

Just comes across as petty in all honesty.


Look at 30k. One big core book with all the units available to all the Space Marines. Eighteen 'supplements' containing Legion-specific rules, unique units, named characters, etc., fifteen of which (to date) have been helpfully consolidated into another big red compilation book.

The problem with 40k's approach is that there's so much redundancy between books that GW starts deleting things to justify printing extra books (back in 4e two-special-weapon Tacticals were a thing anyone could have, now it's Space Wolves only, for instance). The second problem is that it requires GW to place certain First Founding chapters on a pedestal above others where if you're a Blood Angel, Dark Angel, or Space Wolf you get a whole range of models and an entire Codex, while if you're an Imperial Fist, Salamander, etc. you get one model and a paragraph in the Ultramarines book about how you also exist. If there was one central Codex and a body of supplements for everyone more people would get rules because GW wouldn't have to justify writing an entire extra Space Marine Codex to throw (Chapter (X)) a bone.


I wholeheartedly agree, I'm down for the "special" chapters having unique models and fluff for specific units. But they should also be available as an upgrade for the rest of the Astartes. Primaris will give unique fluffy units for legions, just not in a timely manner. 30k is a good way to execute and maybe this is the start of it in 40k. Hell we have a legion support squad in the form of Hellblasters.

BrianDavion wrote:
I haven't seen one yet, but my impression is the White Scars book is still one model, but at least you get two paragraphs saying you exist - and had to shell out for your own book.


actually white scars get 30 pages of fluff. if you love white scars for the background, the supplement is a pretty big treat.


My sentiments exactly. the pskyer discipline for the 18th should be appropriately fiery, so I'm prepping for saying "toasty" like the dude in Mortal Kombat!
I'm looking forward to the Salamanders supplement, itll be the first "codex" I've ever bought.
   
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 Mr Morden wrote:
I own reasonable Dark Angels and Wolves armies (about 3000pts each) and some Blood Angels (about 1500pts).

There has always been alot of discussion of the "unique" units that have been given to the Angels and Wolves to make their codex fuller and boost sales, especially since the "basic" marine range has been complete for years (one of the reasons for Primaris).

However looking at the actual units - how many of them are actually in any way unique, how many would not actually be represented in some form in other Chapters both in terms of Lore and game stats.

The Librarian Dreadnoughts are only in one chapter? Really?
No other Chapter has Sargeants leading squads in Terminator armour? Isn't that an Iron Hands thing too?
No other Chapter has more flexible teminator squads mixing close and ranged combat versons?
No other Chapter has mutations like Wolfen - isn't that a Black Dragons thing
No other Chapter rides beasts (much as I hate Wolves on Wolves) to battle?

Surely the basic unit templates for pretty much every Unique unit could and should be expanded to include these slight variations, with the relevant Chapter Keyword allowing access to a few other special rules /armoury should cover anything else?

What am I missing here. What would be lost by allowing those units be represeted in other Chapters?

It would also remove the problems of trying to cater for fans of these Chapters wanting everything plus their own "unique" units to make them Marines+ or having to have lesser versions of the same unit so that the three Chapters can retain a sense of specialness.

thanks

Perfect post.

WhiteDog wrote:
Black Knights are bikes armed with plasma talon (assault 2 18" plasma weapon) and corvus hammer (+1 Str -1 AP d3 dmg on a 6) and the sergeant can take a melta bomb (plus they all have one extra attack). They are like elite bike.

Why should elite bike be exclusive to DA? WHY SHOULD DA HAVE ELITE BIKE BUT WHITE SCARS SHOULD NOT????

WhiteDog wrote:
The land speeder vengeance have two huge plasma canons and utterly suck ass, the darkshroud is a land speeder with a heavybolter/assault canon that give a -1 to hit 6" bubble and has a cool lore.
As for the dark talon and the nephilim they are very different from the storm talon.

Why should those vehicles be exclusive to 1 chapter???
Chapters don't even make their own wargear!!

This message was edited 1 time. Last update was at 2019/08/18 11:59:04


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 Hybrid Son Of Oxayotl wrote:
 Mr Morden wrote:
I own reasonable Dark Angels and Wolves armies (about 3000pts each) and some Blood Angels (about 1500pts).

There has always been alot of discussion of the "unique" units that have been given to the Angels and Wolves to make their codex fuller and boost sales, especially since the "basic" marine range has been complete for years (one of the reasons for Primaris).

However looking at the actual units - how many of them are actually in any way unique, how many would not actually be represented in some form in other Chapters both in terms of Lore and game stats.

The Librarian Dreadnoughts are only in one chapter? Really?
No other Chapter has Sargeants leading squads in Terminator armour? Isn't that an Iron Hands thing too?
No other Chapter has more flexible teminator squads mixing close and ranged combat versons?
No other Chapter has mutations like Wolfen - isn't that a Black Dragons thing
No other Chapter rides beasts (much as I hate Wolves on Wolves) to battle?

Surely the basic unit templates for pretty much every Unique unit could and should be expanded to include these slight variations, with the relevant Chapter Keyword allowing access to a few other special rules /armoury should cover anything else?

What am I missing here. What would be lost by allowing those units be represeted in other Chapters?

It would also remove the problems of trying to cater for fans of these Chapters wanting everything plus their own "unique" units to make them Marines+ or having to have lesser versions of the same unit so that the three Chapters can retain a sense of specialness.

thanks

Perfect post.

WhiteDog wrote:
Black Knights are bikes armed with plasma talon (assault 2 18" plasma weapon) and corvus hammer (+1 Str -1 AP d3 dmg on a 6) and the sergeant can take a melta bomb (plus they all have one extra attack). They are like elite bike.

Why should elite bike be exclusive to DA? WHY SHOULD DA HAVE ELITE BIKE BUT WHITE SCARS SHOULD NOT????

WhiteDog wrote:
The land speeder vengeance have two huge plasma canons and utterly suck ass, the darkshroud is a land speeder with a heavybolter/assault canon that give a -1 to hit 6" bubble and has a cool lore.
As for the dark talon and the nephilim they are very different from the storm talon.

Why should those vehicles be exclusive to 1 chapter???
Chapters don't even make their own wargear!!

Like your pals you have very little knowledge on the topic you wish to talk about and it's a bit aggravating. You should, maybe, read some DA fluff to understand why they have what they have. The first legion have specific tools because unlike other legions they were crusading beore the agreement between mars and terra and their armory is in the Rock. Wishing to protect their secrets, they also keep mars and all mechanicum at distance, which is why their techmarine don't pilot their flyers - if you will they are the exact opposite of the IH in this regard. This is why they have tons of plasma weapon (that are rare for other chapters because most STC are lost and only a few planets can make them), some anti-grav bikes, a lot of terminator armors (enough not only to completly stuff out their own first compagny, but also all of their successor chapters first compagny). The land speeder vengeance/darkshroud is a bigger landspeeder that only the DA have because they are the one who retreived the STC and those land speeder are mounted with relics that no one can build anyway ... The darkshroud is mounted with a statue from caliban that has been somewhat corrupted by the warp after the fall of the planet.

As for the "elite" bikes and the white scars, those two are totally different. The white scars are a fast attack army : they should have more bike variant than ravenwing, but truthfully there are not enough white scars players to push GW into creating more units to them. The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.

This message was edited 10 times. Last update was at 2019/08/18 12:44:44


 
   
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BrianDavion wrote:
Breton wrote:
BrianDavion wrote:
I haven't seen one yet, but my impression is the White Scars book is still one model, but at least you get two paragraphs saying you exist - and had to shell out for your own book.


actually white scars get 30 pages of fluff. if you love white scars for the background, the supplement is a pretty big treat.


Lets assume for now, I was being facetious/sarcastic. How many models? Still just the one?


2 actually, but the khan on a bike is honestly reaching it a little, it's just a bike captain with a power spear.

IMHO for MOST chapters the supplements aren't worth buying for just the characters, but the additional goodies (relics, psykic powers etc) certainly are fun, and the fluff, if you're into that is more fluff then most get. that said if I was to judge a winner of the two supplements out right now, it'd be the Ultramarines by a mile. The White Scars is good, IF you wanna play a certain style of armor (rapid moving assault focus) but the Ultramarines have just such an amazingly flexable toolkit and hoenstly, I hope this is the trend, where the other supplements are great for an army that excells at ONE thing, but Ultramarines just have flexability


UM are going to get about the same number of Stratagems, Psychic Powers, Fluff, etc.And a dozen or better datasheets. I don't play WS, I play UM, and I want them to have a roughly equal number of datasheets. I think I'd feel pretty ripped off if I paid the same $50-60 for 6 powers, 18 Stratagems, 6 Obj, 30 pages of fluff and 2 data sheets as someone else paid for 6 powers, 18 stratagems, 6 objectives, 30 pages of fluff, and 12 data sheets.

I'm not one of the people who thinks GW shouldn't charge for their product, but I do think their product should earn what they charge.

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Breton wrote:
BrianDavion wrote:
Breton wrote:
BrianDavion wrote:
I haven't seen one yet, but my impression is the White Scars book is still one model, but at least you get two paragraphs saying you exist - and had to shell out for your own book.


actually white scars get 30 pages of fluff. if you love white scars for the background, the supplement is a pretty big treat.


Lets assume for now, I was being facetious/sarcastic. How many models? Still just the one?


2 actually, but the khan on a bike is honestly reaching it a little, it's just a bike captain with a power spear.

IMHO for MOST chapters the supplements aren't worth buying for just the characters, but the additional goodies (relics, psykic powers etc) certainly are fun, and the fluff, if you're into that is more fluff then most get. that said if I was to judge a winner of the two supplements out right now, it'd be the Ultramarines by a mile. The White Scars is good, IF you wanna play a certain style of armor (rapid moving assault focus) but the Ultramarines have just such an amazingly flexable toolkit and hoenstly, I hope this is the trend, where the other supplements are great for an army that excells at ONE thing, but Ultramarines just have flexability


UM are going to get about the same number of Stratagems, Psychic Powers, Fluff, etc.And a dozen or better datasheets. I don't play WS, I play UM, and I want them to have a roughly equal number of datasheets. I think I'd feel pretty ripped off if I paid the same $50-60 for 6 powers, 18 Stratagems, 6 Obj, 30 pages of fluff and 2 data sheets as someone else paid for 6 powers, 18 stratagems, 6 objectives, 30 pages of fluff, and 12 data sheets.

I'm not one of the people who thinks GW shouldn't charge for their product, but I do think their product should earn what they charge.


Sure... But the Codexes have never been fair. I'm one of the chumps that paid ÂŁ25 for Codex Adeptus Custodes. That thing is tiny!
   
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WhiteDog wrote:
You should, maybe, read some DA fluff to understand why they have what they have. SNIP....The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.


You're referring to the fluff for the DA that changes every edition? The ones where GW created units out of wholecloth (ravenwing black knight, uparmored landspeeders, even their use of plasma), that fluff?

The DA, in the Angels of Death Codex (2nd ed), makes no mention of plasma, the uparmored speeders, or special deathwing knights. The only difference between their gear was the Ravenwing Landspeeder which had assault cannon and heavy bolter. Which eventually was retconned so everyone could upgrade to it. And their Terminators got to mix close combat weapons. That's about it. Otherwise, they look just like Ultramarines aside from the color of their armor and the robes. In Rogue Trader, the Dark Angels were the same as the Blood Angels, Blood Drinkers, Rainbow Warriors, and White Scars. Just a paint job.

So I'd be a little leery about those fluff justifications, since GW could turn around tomorrow and say that Guilliman has decided to share all those unique pieces of equipment across all of the Space Marine chapters - Baal Preds, plasma, etc.

I think that moving list building to a 30k type set up is probably the best way they could go about it. Then everyone starts out with basic units and strats, psychics, etc. Then each expansion book offers a couple of new units (the unique ones that we see now), or maybe just slightly altered unit profiles, and strats, psychics, etc. for the other chapters. Then they can expand the Marine lines with a unit or three unique to a particular chapter, but have all of the basic stuff codified and standardized across all armies.

The need for bespoke rules for everything and every weapon for every fluff army is one of the major contributors to the rules bloat and confusion we have now.

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 Hybrid Son Of Oxayotl wrote:

Why should elite bike be exclusive to DA? WHY SHOULD DA HAVE ELITE BIKE BUT WHITE SCARS SHOULD NOT????
WhiteDog wrote:
The land speeder vengeance have two huge plasma canons and utterly suck ass, the darkshroud is a land speeder with a heavybolter/assault canon that give a -1 to hit 6" bubble and has a cool lore.
As for the dark talon and the nephilim they are very different from the storm talon.

Why should those vehicles be exclusive to 1 chapter???
Chapters don't even make their own wargear!!


So, everybody could have their own elite Bike unit - or at least they could last dex. You could take Company Veterans on Bikes and equip them however you liked. Giving them all storm shields was ridiculously cheap. So yeah, DAs have the Ravenwing Knights, but they didn't get the Company Veterans on Bikes. So, we DA players did not get that uber-customizable unit to play with, which made sense thematically because veteran Bikers were becoming Black Knights.

Similarly, there were and have been since the 4th ed DA dex dropped Codex: Space Marines units that were not in Codex: Space Marines. They weren't always such a straight equivalency as with RWBKs and Biker Vets, but they were there. Regular SM players don't get the Dark Shroud? DA players didn't get the Ironclad Dread. Regular SM players don't get the Nephilim and Dark Talon? DA players don't get the Stormtalon and the Stormhawk. And so on. Codex: SM players have not been losing out by not having Codex: DA's toys, at least not more so than the other way around. And, quite frankly, since 4th ed Codex: Dark Angels has tended to be underpowered compared to Codex: Space Marines.

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 Cruentus wrote:
WhiteDog wrote:
You should, maybe, read some DA fluff to understand why they have what they have. SNIP....The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.


You're referring to the fluff for the DA that changes every edition? The ones where GW created units out of wholecloth (ravenwing black knight, uparmored landspeeders, even their use of plasma), that fluff?

The DA, in the Angels of Death Codex (2nd ed), makes no mention of plasma, the uparmored speeders, or special deathwing knights. The only difference between their gear was the Ravenwing Landspeeder which had assault cannon and heavy bolter. Which eventually was retconned so everyone could upgrade to it. And their Terminators got to mix close combat weapons. That's about it. Otherwise, they look just like Ultramarines aside from the color of their armor and the robes. In Rogue Trader, the Dark Angels were the same as the Blood Angels, Blood Drinkers, Rainbow Warriors, and White Scars. Just a paint job.

So I'd be a little leery about those fluff justifications, since GW could turn around tomorrow and say that Guilliman has decided to share all those unique pieces of equipment across all of the Space Marine chapters - Baal Preds, plasma, etc.

I think that moving list building to a 30k type set up is probably the best way they could go about it. Then everyone starts out with basic units and strats, psychics, etc. Then each expansion book offers a couple of new units (the unique ones that we see now), or maybe just slightly altered unit profiles, and strats, psychics, etc. for the other chapters. Then they can expand the Marine lines with a unit or three unique to a particular chapter, but have all of the basic stuff codified and standardized across all armies.

The need for bespoke rules for everything and every weapon for every fluff army is one of the major contributors to the rules bloat and confusion we have now.

If you go back to the 2nd edition, then the white scars are basically a few pictures here and there with no substance more or less. At this point, don't use the fluff to justify that white scars or any chapter have something and we go back to the 2nd ed where everybody have the same things.

I can see the merit in a 30k type list building tho, but if this solution is realized by taking DA units away, like many are suggesting here, it is a piss poor solution.

This message was edited 2 times. Last update was at 2019/08/18 13:45:06


 
   
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Giving DA units to everyone is taking them away now?
   
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AngryAngel80 wrote:
Ok this whole topic is a little meh ?

If you want to run say, black dragons with dragon wulfen, you can, just use the space wolf rules with dragon based upgrades and lizard like wulfen types, boom, jobs done.

You want the BA goodies, run a different chapter and use the BA rules, there you go.

Want the special units for DA ? I think you get what I'm going to say, get the book, make up the models and do it.

The power is yours, you don't need GW to tell you its ok to do so.


That's not what they want though. They want to run DW knights, Sanguinary Guard, ect with Guilliman giving the full benefits.
   
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 Mmmpi wrote:
AngryAngel80 wrote:
Ok this whole topic is a little meh ?

If you want to run say, black dragons with dragon wulfen, you can, just use the space wolf rules with dragon based upgrades and lizard like wulfen types, boom, jobs done.

You want the BA goodies, run a different chapter and use the BA rules, there you go.

Want the special units for DA ? I think you get what I'm going to say, get the book, make up the models and do it.

The power is yours, you don't need GW to tell you its ok to do so.


That's not what they want though. They want to run DW knights, Sanguinary Guard, ect with Guilliman giving the full benefits.
That is such a reach.
   
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captain collius wrote:
 Sgt_Smudge wrote:
No-one's saying "you don't get to have any specially sculpted Deathwing models" or suchlike, it's more of a "great, you can have some cool models, with rules that cover them, and I'll also be able to use them with a different Chapter, and I'll convert them to look more like the elite unit from my Chapter!"


Then those models likely wouldn't sell. It's an argument about wanting to have everything. Allies fixed a lot of wanting the things. In theory. Just use whatever book and write your own army fluff it's just as easy. Also if you combine the lists I'm putting dark angels on lions and blood angels on giant Honey Badgers.
Why on earth wouldn't those models sell? If anything, MORE people would buy them.

Dark Angels players would still want them, because they have the Dark Angels aesthetic, and some non-Dark Angels players might want them, because they have cooler looking shields, or perhaps they love the mauls, or perhaps they love the hoods. So for their Chapter (maybe Black Templars, or a homebrew one, which might not be a Dark Angels successor), they might want an elite Terminator unit.

Hell, I don't play Blood Angels, but I do want to pick up some Sanguinary Guard to use as count-as Locutarii for my 30k Ultramarines.

Dark Angels on lions would look no worse than the Space Wolves on wolves. Why can't that be a thing? Why *shouldn't* all Space Marines share units?
Grand.Master.Raziel wrote:So, everybody could have their own elite Bike unit - or at least they could last dex. You could take Company Veterans on Bikes and equip them however you liked. Giving them all storm shields was ridiculously cheap. So yeah, DAs have the Ravenwing Knights, but they didn't get the Company Veterans on Bikes. So, we DA players did not get that uber-customizable unit to play with, which made sense thematically because veteran Bikers were becoming Black Knights.
Exactly - that company veterans on bikes entry should be expanded so that it would also encompass all the options of the Black Knights, because they're functionally the same unit. That way, you could have Black Knights with storm shields, because there's nothing that really suggests that Black Knights shouldn't have them.

Similarly, there were and have been since the 4th ed DA dex dropped Codex: Space Marines units that were not in Codex: Space Marines. They weren't always such a straight equivalency as with RWBKs and Biker Vets, but they were there. Regular SM players don't get the Dark Shroud? DA players didn't get the Ironclad Dread. Regular SM players don't get the Nephilim and Dark Talon? DA players don't get the Stormtalon and the Stormhawk. And so on. Codex: SM players have not been losing out by not having Codex: DA's toys, at least not more so than the other way around. And, quite frankly, since 4th ed Codex: Dark Angels has tended to be underpowered compared to Codex: Space Marines.
Good thing that the Dark Angels would then be gaining access to all normal Space Marine units too in this approach.
Dark Angels get access to all "normal" units, and every other Chapter gets access to Dark Angels goodies. The only difference becomes chapter tactics and characters/relics/stratagems.

WhiteDog wrote:I can see the merit in a 30k type list building tho, but if this solution is realized by taking DA units away, like many are suggesting here, it is a piss poor solution.
People aren't advocating removing those units. They're advocating that EVERYONE gets them, and Dark Angels would also then have access to every other unit, because that's fair.

Essentially, the only thing that would make Dark Angels unique is their chapter tactic, their lore, and their stratagems/relics/traits/characters - like every other first founding Chapter.



Automatically Appended Next Post:
 Mmmpi wrote:
AngryAngel80 wrote:
Ok this whole topic is a little meh ?

If you want to run say, black dragons with dragon wulfen, you can, just use the space wolf rules with dragon based upgrades and lizard like wulfen types, boom, jobs done.

You want the BA goodies, run a different chapter and use the BA rules, there you go.

Want the special units for DA ? I think you get what I'm going to say, get the book, make up the models and do it.

The power is yours, you don't need GW to tell you its ok to do so.


That's not what they want though. They want to run DW knights, Sanguinary Guard, ect with Guilliman giving the full benefits.
And what about people who don't play with Guilliman? Or don't play Ultramarines?

Why can't my homebrew successor Chapter not have Terminators who can mix weapons within the squad and an honour guard with jump packs, and be able to ride their native cavalry into battle?

This message was edited 1 time. Last update was at 2019/08/18 14:59:29



They/them

 
   
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"Why can't my homebrew successor Chapter not have Terminators who can mix weapons within the squad and an honour guard with jump packs, and be able to ride their native cavalry into battle? "

They can. Put the terminators in one detachment using the DA book, and the Thunderwolf riders in another using the SW book.
   
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 Mr Morden wrote:
So Deathwing Terminators:

You give the ability to mix weapons in all Marine Terminator Squads
Add an option for fearless
Add Plasma Cannon to options

Also add an option in the DA Armoury for "Watcher in the Dark"
Deathwing Knight Option in armoury

Done. Nothing lost, more options for others

The Elite Deathwing - what in the fluff makes them different from Elite (elite) terminators that other Chapters would have. Why would some Chapters not have Ancients in Teminator armour but called something else.



On top of that, Dark Angels are already basically Fearless for their Tactic, so pretending that unique is kinda silly. Plus nobody is mixing the melee and range because it creates a squad that doesn't do anything but sit pretty on a shelf and only gets busted out for Space Hulk.
The only real unique units that Dark Angels have are the Deathwing Knights, Deathwing Champ, the Land Speeder thing (which can be a single entry where you buy one option or the other, but I guess a better question is if Dark Angels should be the only Chapter ever that slapped Plasma Cannons on one. Seeing as they could all do it during the Heresy, I wager NO) and the Dark Talon.


Automatically Appended Next Post:
 Mmmpi wrote:
AngryAngel80 wrote:
Ok this whole topic is a little meh ?

If you want to run say, black dragons with dragon wulfen, you can, just use the space wolf rules with dragon based upgrades and lizard like wulfen types, boom, jobs done.

You want the BA goodies, run a different chapter and use the BA rules, there you go.

Want the special units for DA ? I think you get what I'm going to say, get the book, make up the models and do it.

The power is yours, you don't need GW to tell you its ok to do so.


That's not what they want though. They want to run DW knights, Sanguinary Guard, ect with Guilliman giving the full benefits.

No, people know that certain units being exclusive for no good reason is stupid and always has been.

This message was edited 1 time. Last update was at 2019/08/18 16:21:26


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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 Hybrid Son Of Oxayotl wrote:


WhiteDog wrote:
The land speeder vengeance have two huge plasma canons and utterly suck ass, the darkshroud is a land speeder with a heavybolter/assault canon that give a -1 to hit 6" bubble and has a cool lore.
As for the dark talon and the nephilim they are very different from the storm talon.

Why should those vehicles be exclusive to 1 chapter???
Chapters don't even make their own wargear!!


The Dark Angels always have cause somehow we maintain over a hundred suits if Terminator armor and feth knows how many bikes and land speeders also a jetbike. So it would seem your argument is based on rulebook fluff which should be taken as propaganda for your faction as truth is a three edged sword

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
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WhiteDog wrote:
Like your pals you have very little knowledge on the topic you wish to talk about and it's a bit aggravating. You should, maybe, read some DA fluff to understand why they have what they have. The first legion have specific tools because unlike other legions they were crusading beore the agreement between mars and terra and their armory is in the Rock. Wishing to protect their secrets, they also keep mars and all mechanicum at distance, which is why their techmarine don't pilot their flyers - if you will they are the exact opposite of the IH in this regard. This is why they have tons of plasma weapon (that are rare for other chapters because most STC are lost and only a few planets can make them), some anti-grav bikes, a lot of terminator armors (enough not only to completly stuff out their own first compagny, but also all of their successor chapters first compagny). The land speeder vengeance/darkshroud is a bigger landspeeder that only the DA have because they are the one who retreived the STC and those land speeder are mounted with relics that no one can build anyway ... The darkshroud is mounted with a statue from caliban that has been somewhat corrupted by the warp after the fall of the planet.

As for the "elite" bikes and the white scars, those two are totally different. The white scars are a fast attack army : they should have more bike variant than ravenwing, but truthfully there are not enough white scars players to push GW into creating more units to them. The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.

Blah blah blah.
That's just bad ad hoc fluff to justify the unique units. Marines aren't running tank factories White Dog, it's not their role, they get standardized gear from the mechanicum. And a ten years head start on 10000 years? As a justification for DA having all the plasma? It's just silly dude. Random Astra Militarum guys get plasma, get real.
I love how to catch people, your best weapon is… plasma, LOLOLOL.

 Grand.Master.Raziel wrote:
So, everybody could have their own elite Bike unit - or at least they could last dex. You could take Company Veterans on Bikes and equip them however you liked. Giving them all storm shields was ridiculously cheap. So yeah, DAs have the Ravenwing Knights, but they didn't get the Company Veterans on Bikes. So, we DA players did not get that uber-customizable unit to play with, which made sense thematically because veteran Bikers were becoming Black Knights.

Great, let's get back to having Company Veterans on Bikes and if you want to play fluffy DA you give them all plasma weapons and you use the stratagems from the supplement that represent how they are adept at catching fallen.

 Grand.Master.Raziel wrote:
Regular SM players don't get the Dark Shroud? DA players didn't get the Ironclad Dread. Regular SM players don't get the Nephilim and Dark Talon? DA players don't get the Stormtalon and the Stormhawk. And so on.

Let's have everyone have both, and remove the annoying inconsistencies from having different version of the exact same things at the same time!

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Slayer-Fan123 wrote:
 Mmmpi wrote:
AngryAngel80 wrote:
Ok this whole topic is a little meh ?

If you want to run say, black dragons with dragon wulfen, you can, just use the space wolf rules with dragon based upgrades and lizard like wulfen types, boom, jobs done.

You want the BA goodies, run a different chapter and use the BA rules, there you go.

Want the special units for DA ? I think you get what I'm going to say, get the book, make up the models and do it.

The power is yours, you don't need GW to tell you its ok to do so.


That's not what they want though. They want to run DW knights, Sanguinary Guard, ect with Guilliman giving the full benefits.

No, people know that certain units being exclusive for no good reason is stupid and always has been.

No, some people think that certain units being exclusive is stupid and always has been.

It's an opinion, not an objective fact, and it is obviously not one shared by everyone (source: this thread) - please stop trying to present it as a fact.

Why do SW, BA, DA & Ultras get more stuff? Well, that's a question for the guys who were in the Design Studio during second edition, and created Codex: Space Wolves, Codex: Ultramarines and Codex: Angels of Death. Forging them into distinct factions - and SW, at least, were even distinct during Rogue Trader - happened then, and the Studio have continued to have ideas for each that has generated new units and new characters over time.

Maybe there was originally a plan to get back to the other five FF chapters eventually, maybe they just didn't have ideas for them back then. Salamanders did briefly have a distinct army list in Codex: Armageddon, though I don't remember how different they were then compared to a standard Codex chapter.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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 ZebioLizard2 wrote:
Giving DA units to everyone is taking them away now?


Thats the standard knee jerk reaction sadly.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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 Cruentus wrote:
WhiteDog wrote:
You should, maybe, read some DA fluff to understand why they have what they have. SNIP....The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.


You're referring to the fluff for the DA that changes every edition? The ones where GW created units out of wholecloth (ravenwing black knight, uparmored landspeeders, even their use of plasma), that fluff?

The DA, in the Angels of Death Codex (2nd ed), makes no mention of plasma, the uparmored speeders, or special deathwing knights. The only difference between their gear was the Ravenwing Landspeeder which had assault cannon and heavy bolter. Which eventually was retconned so everyone could upgrade to it. And their Terminators got to mix close combat weapons. That's about it. Otherwise, they look just like Ultramarines aside from the color of their armor and the robes. In Rogue Trader, the Dark Angels were the same as the Blood Angels, Blood Drinkers, Rainbow Warriors, and White Scars. Just a paint job.

So I'd be a little leery about those fluff justifications, since GW could turn around tomorrow and say that Guilliman has decided to share all those unique pieces of equipment across all of the Space Marine chapters - Baal Preds, plasma, etc.

I think that moving list building to a 30k type set up is probably the best way they could go about it. Then everyone starts out with basic units and strats, psychics, etc. Then each expansion book offers a couple of new units (the unique ones that we see now), or maybe just slightly altered unit profiles, and strats, psychics, etc. for the other chapters. Then they can expand the Marine lines with a unit or three unique to a particular chapter, but have all of the basic stuff codified and standardized across all armies.

The need for bespoke rules for everything and every weapon for every fluff army is one of the major contributors to the rules bloat and confusion we have now.


Angels of death is 23 years old things have changed


One I would love to see the Dark Angels give guilliman the finger and go about doing what they do.

Two love the way my army is setup and I don't need Libby dreads or sanguinary guard, or thunder wolf cav. The real problem is if you created 9 codexes for the first founders (and you would then produce nine spiky codexes) they would hopefully hit the balance goal where in we'd like to be playable but compelling to draw people into new armies.

In this scenario you would have 5 elite units to come up with. That's 5 kits that need to pay for themselves. Is there enough interest? Is there enough new ideas? I'd argue if they could they would have by now. Also if you made a combined Marines book that covers all the factions all the kits to sell them the book would be enormous and unwieldy.

Do the deserve a book. Probably. Is it financially viable.... I don't think so.

This message was edited 2 times. Last update was at 2019/08/18 17:16:48


8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Mighty Vampire Count






UK

 captain collius wrote:
 Cruentus wrote:
WhiteDog wrote:
You should, maybe, read some DA fluff to understand why they have what they have. SNIP....The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.


You're referring to the fluff for the DA that changes every edition? The ones where GW created units out of wholecloth (ravenwing black knight, uparmored landspeeders, even their use of plasma), that fluff?

The DA, in the Angels of Death Codex (2nd ed), makes no mention of plasma, the uparmored speeders, or special deathwing knights. The only difference between their gear was the Ravenwing Landspeeder which had assault cannon and heavy bolter. Which eventually was retconned so everyone could upgrade to it. And their Terminators got to mix close combat weapons. That's about it. Otherwise, they look just like Ultramarines aside from the color of their armor and the robes. In Rogue Trader, the Dark Angels were the same as the Blood Angels, Blood Drinkers, Rainbow Warriors, and White Scars. Just a paint job.

So I'd be a little leery about those fluff justifications, since GW could turn around tomorrow and say that Guilliman has decided to share all those unique pieces of equipment across all of the Space Marine chapters - Baal Preds, plasma, etc.

I think that moving list building to a 30k type set up is probably the best way they could go about it. Then everyone starts out with basic units and strats, psychics, etc. Then each expansion book offers a couple of new units (the unique ones that we see now), or maybe just slightly altered unit profiles, and strats, psychics, etc. for the other chapters. Then they can expand the Marine lines with a unit or three unique to a particular chapter, but have all of the basic stuff codified and standardized across all armies.

The need for bespoke rules for everything and every weapon for every fluff army is one of the major contributors to the rules bloat and confusion we have now. [/qut]

One I would love to see the Dark Angels give guilliman the finger and go about doing what they do.

Twoi love the way my army is setup and I don't need Libby dreads or sanguinary guard, or thunder wolf cav. The real problem is if you created 9 codexes for the first founders (and you would then produce nine spiky codexes) they would hopefully hit the balance goal where in we'd like to be playable but compelling to draw people into new armies.

In this scenario you would have 5 elite units to come up with. That's 5 kits that need to pay for themselves. Is there enough interest? Is there enough new ideas? I'd argue if they could they would have by now. Also if you made a combined Marines book that covers all the factions all the kits to sell them the book would be enormous and unwieldy.

Do the deserve a book. Probably. Is it financially viable.... I don't think so.


And we have discussed already in this thread ways of keeping all the "unique" units that mostly involve adding a line or two to unit templates.....

Remember none of these super special units existed that long ago - I still contend that one of the reasons for them AND Primaris was that the base marine range was pretty much complete.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

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Mr. Morden and Sgt. Smudge the problem is marine soup is considered to be fairly annoying as Marines have no weaknesses.

As for Dark Angels on lions there is absolutely zero justification for it in world. Not that it would stop me.

Also the unit that would sell would be base marine units as everyone using their homebrew would use the most broken units from each.

It just sounds bad. If it changed I'd go along with it but it won't.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
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If you want to consolidate everything in one codex you will eventually make some units disappear that's called normal logic.
Let's say GW give the dark talon and the nephilim to all space marine : why would they keep the dark talon and the nephilim, AND the storm talon and the storm hawk ? Those units have the same exact tactical role and are thought as substitutes... It's the same for the storm hawk and the stormwolf.

So yes, giving all SM chapters the same units without any forms of differences will result in the disappearance of some units.

 Hybrid Son Of Oxayotl wrote:
WhiteDog wrote:
Like your pals you have very little knowledge on the topic you wish to talk about and it's a bit aggravating. You should, maybe, read some DA fluff to understand why they have what they have. The first legion have specific tools because unlike other legions they were crusading beore the agreement between mars and terra and their armory is in the Rock. Wishing to protect their secrets, they also keep mars and all mechanicum at distance, which is why their techmarine don't pilot their flyers - if you will they are the exact opposite of the IH in this regard. This is why they have tons of plasma weapon (that are rare for other chapters because most STC are lost and only a few planets can make them), some anti-grav bikes, a lot of terminator armors (enough not only to completly stuff out their own first compagny, but also all of their successor chapters first compagny). The land speeder vengeance/darkshroud is a bigger landspeeder that only the DA have because they are the one who retreived the STC and those land speeder are mounted with relics that no one can build anyway ... The darkshroud is mounted with a statue from caliban that has been somewhat corrupted by the warp after the fall of the planet.

As for the "elite" bikes and the white scars, those two are totally different. The white scars are a fast attack army : they should have more bike variant than ravenwing, but truthfully there are not enough white scars players to push GW into creating more units to them. The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.

Blah blah blah.
That's just bad ad hoc fluff to justify the unique units. Marines aren't running tank factories White Dog, it's not their role, they get standardized gear from the mechanicum. And a ten years head start on 10000 years? As a justification for DA having all the plasma? It's just silly dude. Random Astra Militarum guys get plasma, get real.
I love how to catch people, your best weapon is… plasma, LOLOLOL.

 Grand.Master.Raziel wrote:
So, everybody could have their own elite Bike unit - or at least they could last dex. You could take Company Veterans on Bikes and equip them however you liked. Giving them all storm shields was ridiculously cheap. So yeah, DAs have the Ravenwing Knights, but they didn't get the Company Veterans on Bikes. So, we DA players did not get that uber-customizable unit to play with, which made sense thematically because veteran Bikers were becoming Black Knights.

Great, let's get back to having Company Veterans on Bikes and if you want to play fluffy DA you give them all plasma weapons and you use the stratagems from the supplement that represent how they are adept at catching fallen.

 Grand.Master.Raziel wrote:
Regular SM players don't get the Dark Shroud? DA players didn't get the Ironclad Dread. Regular SM players don't get the Nephilim and Dark Talon? DA players don't get the Stormtalon and the Stormhawk. And so on.

Let's have everyone have both, and remove the annoying inconsistencies from having different version of the exact same things at the same time!

You should play chess, there's no annoying inconsistencies, and no "ad hoc" fluff to justify unit design.

This message was edited 7 times. Last update was at 2019/08/18 19:12:54


 
   
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 captain collius wrote:
Mr. Morden and Sgt. Smudge the problem is marine soup is considered to be fairly annoying as Marines have no weaknesses.


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 Hybrid Son Of Oxayotl wrote:
WhiteDog wrote:
Like your pals you have very little knowledge on the topic you wish to talk about and it's a bit aggravating. You should, maybe, read some DA fluff to understand why they have what they have. The first legion have specific tools because unlike other legions they were crusading beore the agreement between mars and terra and their armory is in the Rock. Wishing to protect their secrets, they also keep mars and all mechanicum at distance, which is why their techmarine don't pilot their flyers - if you will they are the exact opposite of the IH in this regard. This is why they have tons of plasma weapon (that are rare for other chapters because most STC are lost and only a few planets can make them), some anti-grav bikes, a lot of terminator armors (enough not only to completly stuff out their own first compagny, but also all of their successor chapters first compagny). The land speeder vengeance/darkshroud is a bigger landspeeder that only the DA have because they are the one who retreived the STC and those land speeder are mounted with relics that no one can build anyway ... The darkshroud is mounted with a statue from caliban that has been somewhat corrupted by the warp after the fall of the planet.

As for the "elite" bikes and the white scars, those two are totally different. The white scars are a fast attack army : they should have more bike variant than ravenwing, but truthfully there are not enough white scars players to push GW into creating more units to them. The ravenwing black knight on the other side are bikes that have a specific role (hunting fallen) and are equiped in order to accomplish this task with ... wait for it ... plasma weapons because the DA have more plasma than anyone else. Maybe you're starting to get the trend.

Blah blah blah.
That's just bad ad hoc fluff to justify the unique units. Marines aren't running tank factories White Dog, it's not their role, they get standardized gear from the mechanicum. !


Black Templars are noted as having a bunch of Forge Ships in their fleet, and I'm sure there's a bunch of other chapters that do too.

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captain collius wrote:Mr. Morden and Sgt. Smudge the problem is marine soup is considered to be fairly annoying as Marines have no weaknesses.
Really? Where do we get our bubblewrap from, other Marines?

The thing that makes soup annoying isn't the Marines. It's the Marines, PLUS everything else. Giving all Chapter the same toolbox would not change this.

Also "Marines have no weaknesses" - I'm sure someone else will debunk that, but suffice to say, no. Not true at all.

As for Dark Angels on lions there is absolutely zero justification for it in world. Not that it would stop me.
There's also zero justification as to why Dark Angels can have mixed weapon Terminator squads, but no other Chapter can. Or why only Blood Angels have honour guard with jump packs.
And honestly, that's great. You can make your own fluff - maybe your guys are making use of native beasts that have been gifted to them by the locals. Perhaps they just look cool. I can't see why Chapters shouldn't have access to mounts. My solution would actually be to treat mounts like Bikes, and then just merge Bikes and TWC into one unit - of course, we still let the TWC/Bikes take all their old wargear, just with an expanded unit entry.

Also the unit that would sell would be base marine units as everyone using their homebrew would use the most broken units from each.
Solution: balance them correctly, and then there's no "most broken unit".

WhiteDog wrote:If you want to consolidate everything in one codex you will eventually make some units disappear that's called normal logic.
Let's say GW give the dark talon and the nephilim to all space marine : why would they keep the dark talon and the nephilim, AND the storm talon and the storm hawk ? Those units have the same exact tactical role and are thought as substitutes... It's the same for the storm hawk and the stormwolf.
So, you basically admit that they're basically the same unit - so why shouldn't they be treated as one? Yes, they would all be kept with their respective wargear and such, but why couldn't they be rolled into basic unit packages together?

Why is it a logical inevitability that units would be cut? When all the units were in Index Imperium 1 together, were any cut?

This message was edited 1 time. Last update was at 2019/08/18 19:31:06



They/them

 
   
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They are not the same units, they have the same role and are substitutes. Knights and Wraith Knights also have the same role and the lnly thing that prevent us from switching one from the other is that they come from two different factions. It is the same for those flyers.

This message was edited 2 times. Last update was at 2019/08/18 19:38:15


 
   
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WhiteDog wrote:
They are not the same units, they have the same role and are substitutes. Knights and Wraith Knights also have the same role and the lnly thing that prevent us from switching one from the other is that they come from two different factions. It is the same for those flyers.

Well lemme know how many units are shared between Eldar and Imperial Knights compared to Dark/Blood Angels and Space Marines and we can consolidate them like you helpfully suggested.

Oh wait they're basically the same army! Job well done!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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