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Made in us
Ultramarine Chaplain with Hate to Spare






UM Seal of Oath Relic is crazy good. It's old school Guilliman rerolls aura against one target nominated at the start of the battle. I can't believe that's right. Maybe they meant CC attacks?

Because otherwise, three units of Grav Devastators can one-shot a Castellan, which is nuts.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Longtime Dakkanaut




Yeah, leviathans seem awsome. My issue is i dont run forgeworld. Just a personal choice really. Sometimes i put a ven dred in. Other times i drop some bikes and put supressors in. Once i just put more tacticals in drop pods in, as many as i could fit. Fun times lol.

However i agree i always find my anti infantry options always end up with no targets after t3 and i am shooting bolters and tanks..... but there is something terrific about killing tanks with mass bolter fire lol
   
Made in us
Longtime Dakkanaut




 Insectum7 wrote:
UM Seal of Oath Relic is crazy good. It's old school Guilliman rerolls aura against one target nominated at the start of the battle. I can't believe that's right. Maybe they meant CC attacks?

Because otherwise, three units of Grav Devastators can one-shot a Castellan, which is nuts.


Yes. This is the point. To punish, essentially, knights. And knights deserve the punishment
   
Made in us
Regular Dakkanaut




Oof, despite those nice new cheap units, the points still go fast. I finally got my codex and made a first cut of a 2000pt UM brigade list idea and didn't get to several of the units I hoped. Obviously the best way to fit more in is drop the expensive FW dreads, but then it leaves the Invictors with no cover nor covering for any vehicles either:

Spoiler:

++ Brigade Detachment +12CP (Imperium - Space Marines) [112 PL, 2,007pts] ++

+ HQ +

Captain in Gravis Armor [6 PL, 108pts]: Boltstorm gauntlet, Master-crafted power sword

Primaris Lieutenants [4 PL, 69pts]
. Primaris Lieutenant: Power sword

Techmarine [4 PL, 47pts]: Chainsword, Servo-arm, Storm bolter

+ Troops +

Intercessor Squad [5 PL, 85pts]: Bolt rifle
. 4x Intercessor
. Intercessor Sergeant

Intercessor Squad [10 PL, 170pts]: Bolt rifle
. 9x Intercessor
. Intercessor Sergeant

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [4 PL, 65pts]
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle

Scout Squad [4 PL, 55pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun

+ Elites +

Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

Invictor Tactical Warsuit [6 PL, 131pts]: Fragstorm Grenade Launcher, Heavy bolter, Incendium cannon, 2x Ironhail Heavy Stubber

Relic Deredeo Dreadnought [14 PL, 187pts]: Anvillus autocannon battery, Twin heavy bolter

+ Fast Attack +

Attack Bike Squad [2 PL, 37pts]
. Attack Bike: Heavy bolter, Twin boltgun

Attack Bike Squad [2 PL, 37pts]
. Attack Bike: Heavy bolter, Twin boltgun

Scout Bike Squad [3 PL, 71pts]
. 2x Scout Biker: 2x Twin boltgun
. Scout Biker Sergeant: Storm bolter, Twin boltgun

+ Heavy Support +

Devastator Squad [6 PL, 150pts]: Armorium Cherub
. Space Marine Sergeant: Boltgun
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp
. Space Marine w/Heavy Weapon: Grav-cannon and grav-amp

Eliminator Squad [4 PL, 74pts]
. Eliminator Sergeant: Camo cloak, Instigator Bolt Carbine
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak

Eliminator Squad [4 PL, 74pts]
. Eliminator Sergeant: Camo cloak, Instigator Bolt Carbine
. 2x Eliminator with Bolt Sniper: 2x Bolt sniper rifle, 2x Camo cloak

Relic Leviathan Dreadnought [16 PL, 321pts]: 2x Heavy flamer, 3x Hunter-killer missile, Storm cannon array, Storm cannon array

+ Dedicated Transport +

Drop Pod [4 PL, 65pts]: Storm bolter

++ Total: [112 PL, 2,007pts] ++

Clearly the wargear isnt final, but it gives a close unit idea.
   
Made in ca
Commander of the Mysterious 2nd Legion





I do like that those of us running a Primaris chapter can use scouts without problem now

Opinions are not facts please don't confuse the two 
   
Made in us
Daemonic Dreadnought






T6 isn't the issue with invictors. The issue is that they will have a high skill requirement. Top tier players will be deadly with them and I expect them to he in a lot of top lists.

That being said it's also really easy for an opponent to outplay invictors. If the other guy is a better player then going Leroy Jenkins with 3 invictors is a fast path to defeat

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Was looking at the UM book and noticed that Chronos give his tank the <Character> keyword. Was thinking about the implications of that. The first was the ability of honour guard to soak wounds for him. The second was Land Raiders clicking off “Only in Death Does Duty End” followed by “Vengeance of the Machine Spirit” in an impressive death blossom. Any other fun tricks?

   
Made in us
Regular Dakkanaut




Houston

Huh, the Redemptor's anti-air missile thing (the Icarus rocket pod) got a subtle buff in that it's now damage 2 instead of 1. Small but significant if you ran them with one anyway. So fun to track down all these little changes.
   
Made in fi
Courageous Space Marine Captain






 GreatGranpapy wrote:
Huh, the Redemptor's anti-air missile thing (the Icarus rocket pod) got a subtle buff in that it's now damage 2 instead of 1. Small but significant if you ran them with one anyway. So fun to track down all these little changes.

Both Repulsors can take it too, and this change makes it much better. Now it might actually meaningfully contribute to killing flyers. (Unlike the stupid AA stubbers...)

   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

So I've finished, I guess, my orbital strike themed list.

I wanna try the doctrines at least once but i think I'll just play an assassin in this list later on, I think it will contribute more and be on point with the theme and the tactics.

Master artisan is really useful with the MSU plasma units and characters, making the list less depending of bubbles, and hungry for battles helps getting the charges off with vv and after deep striking.
Still, I need to drop the terminators close to the apothecary and chapelain to benefit from theirs buffs T2.

Spoiler:


++ Brigade Detachment +12CP (Imperium - Space Marines) [152 PL, 2,000pts] ++

+ No Force Org Slot +

**Chapter Selection**: Hungry for Battle, Master Artisans, Ultramarines Successor

+ HQ +

Captain [6 PL, 98pts]: Chainsword, Digital Weapons, Jump Pack, Plasma pistol, Teeth of Terra, The Imperium's Sword, Warlord

Chaplain [5 PL, 77pts]: - Litany of Hate, 2. Catechism of Fire, Plasma pistol

Librarian in Terminator Armor [9 PL, 110pts]: 1) Veil of Time, 3) Null Zone, Force stave

Lieutenants [4 PL, 67pts]
. Lieutenant: Power axe, Storm bolter

+ Troops +

Scout Squad [6 PL, 55pts]
. Scout Sergeant: Astartes shotgun, Bolt pistol
. 4x Scout w/Shotgun

Scout Squad [6 PL, 55pts]
. Scout Sergeant: Bolt pistol, Boltgun
. 4x Scout w/Boltgun

Scout Squad [6 PL, 55pts]
. Scout Sergeant: Bolt pistol, Chainsword
. 4x Scout w/Combat Knife

Tactical Squad [5 PL, 82pts]
. 3x Space Marine
. Space Marine Sergeant: Combi-plasma
. Space Marine w/Special Weapon: Plasma gun

Tactical Squad [5 PL, 82pts]
. 3x Space Marine
. Space Marine Sergeant: Combi-plasma
. Space Marine w/Special Weapon: Plasma gun

Tactical Squad [5 PL, 82pts]
. 3x Space Marine
. Space Marine Sergeant: Combi-plasma
. Space Marine w/Special Weapon: Plasma gun

+ Elites +

Apothecary [3 PL, 50pts]

Sternguard Veteran Squad [14 PL, 126pts]
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Space Marine Veteran: Special issue boltgun
. Veteran Sergeant
. . Special Issue Boltgun/Bolt Pistol

Terminator Squad [24 PL, 219pts]: Teleport Homer
. Terminator Sergeant: Power sword, Storm bolter
. Terminator w/Heavy Weapon: Assault cannon, Power fist
. 4x Terminator w/PF: 4x Power fist, 4x Storm bolter

Vanguard Veteran Squad [8 PL, 97pts]: Jump Pack
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Veteran Sergeant: 2x Lightning Claw

Vanguard Veteran Squad [8 PL, 97pts]: Jump Pack
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Space Marine Veteran: Bolt Pistol & Chainsword
. Veteran Sergeant: 2x Lightning Claw

+ Fast Attack +

Scout Bike Squad [4 PL, 71pts]
. 2x Scout Biker: 2x Twin boltgun
. Scout Biker Sergeant: Storm bolter, Twin boltgun

Scout Bike Squad [4 PL, 71pts]
. 2x Scout Biker: 2x Twin boltgun
. Scout Biker Sergeant: Storm bolter, Twin boltgun

+ Flyer +

Stormraven Gunship [15 PL, 311pts]: Twin heavy bolter, Twin lascannon, Two Hurricane Bolters, Two Stormstrike Missile Launchers

+ Dedicated Transport +

Drop Pod [5 PL, 65pts]: Storm bolter

Drop Pod [5 PL, 65pts]: Storm bolter

Drop Pod [5 PL, 65pts]: Storm bolter

++ Total: [152 PL, 2,000pts] ++

Created with BattleScribe

This message was edited 3 times. Last update was at 2019/08/24 15:54:40


   
Made in ie
Regular Dakkanaut




BrianDavion wrote:
I do like that those of us running a Primaris chapter can use scouts without problem now


How do you mean? Do Scout units have the Primaris keyword now? Would make sense considering they now turn into them
   
Made in gb
Ship's Officer



London

Yeah the Icarus pod has definitely become a good use of 6 points. Devastator doctrine helps too. Previously I left them off because they just slowed the game down without hurting anything. Now they’re a vague threat, especially if you’re spamming repulsors.
   
Made in gb
Dipping With Wood Stain




Sheep Loveland

Which is the "better" quad lascannon user - relic Contemptor with two twin lascannon arms or a quad Las Pred?

My money is on the Contemptor, as for 15pts more you get a 5++/6+++ and 2+ BS skill. Any other vehicle anti armour options one can take in a marine list that pumps out a similar volume of wounds?

40k: Thousand Sons World Eaters
30k: Imperial Fists 405th Company 
   
Made in us
Regular Dakkanaut




Houston

Oh, the contemptor can have double lascanon arms?
   
Made in us
Omnipotent Necron Overlord






 GreatGranpapy wrote:
Oh, the contemptor can have double lascanon arms?
Forge world makes everything possible....


Automatically Appended Next Post:
 Insectum7 wrote:
UM Seal of Oath Relic is crazy good. It's old school Guilliman rerolls aura against one target nominated at the start of the battle. I can't believe that's right. Maybe they meant CC attacks?

Because otherwise, three units of Grav Devastators can one-shot a Castellan, which is nuts.
It's basically the old grudges warlord trait. Because you are likely going to have reroll all hits anyways. It is totally fair.

This message was edited 1 time. Last update was at 2019/08/24 17:50:36


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Yeah it's nothing new, I used old grudes a few times.

   
Made in ca
Commander of the Mysterious 2nd Legion





 Crimson wrote:
 GreatGranpapy wrote:
Huh, the Redemptor's anti-air missile thing (the Icarus rocket pod) got a subtle buff in that it's now damage 2 instead of 1. Small but significant if you ran them with one anyway. So fun to track down all these little changes.

Both Repulsors can take it too, and this change makes it much better. Now it might actually meaningfully contribute to killing flyers. (Unlike the stupid AA stubbers...)


I just take a stormbolter on my repulsor instead of an AA stubber.

Opinions are not facts please don't confuse the two 
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

 Dr. Mills wrote:
Which is the "better" quad lascannon user - relic Contemptor with two twin lascannon arms or a quad Las Pred?

My money is on the Contemptor, as for 15pts more you get a 5++/6+++ and 2+ BS skill. Any other vehicle anti armour options one can take in a marine list that pumps out a similar volume of wounds?


Contemptor also has a strat that let's it take half damage for a turn

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in fi
Courageous Space Marine Captain






BrianDavion wrote:
 Crimson wrote:
 GreatGranpapy wrote:
Huh, the Redemptor's anti-air missile thing (the Icarus rocket pod) got a subtle buff in that it's now damage 2 instead of 1. Small but significant if you ran them with one anyway. So fun to track down all these little changes.

Both Repulsors can take it too, and this change makes it much better. Now it might actually meaningfully contribute to killing flyers. (Unlike the stupid AA stubbers...)

I just take a stormbolter on my repulsor instead of an AA stubber.

Executioner cannot do that though, it is stuck with dual AA stubber. And the regular one can get the AA missiles instead, and those are now decent.

   
Made in us
Longtime Dakkanaut




Well have to say I was very impressed with the codex.
Finally having strategums worth playing made me start with double battalion.

Still not a massive fan of scouts to be honest primaris and tac marines did good work and grav cannons dev cents did a good number on guard tanks. An apocathory will be good if I can find the points.

Dreadnaughts still good, tacs are way better, intercessors are improved, Calgar improved, Smash chaplin was rediculous, really needs a way to shutdown overwatch though.
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

Ice_can wrote:


Dreadnaughts still good, tacs are way better, intercessors are improved, Calgar improved, Smash chaplin was rediculous, really needs a way to shutdown overwatch though.


Suppressors might work for that. Really good with smurfs too being able to move and shoot without penalty after turn 1

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Xenomancers wrote:

 Insectum7 wrote:
UM Seal of Oath Relic is crazy good. It's old school Guilliman rerolls aura against one target nominated at the start of the battle. I can't believe that's right. Maybe they meant CC attacks?

Because otherwise, three units of Grav Devastators can one-shot a Castellan, which is nuts.
It's basically the old grudges warlord trait. Because you are likely going to have reroll all hits anyways. It is totally fair.

Where was Old Grudges from? I don't recall.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Longtime Dakkanaut




 Insectum7 wrote:

Where was Old Grudges from? I don't recall.


Guard warlord trait.
   
Made in us
Plastictrees






Salem, MA

If I’m mathammering correctly, I think the new Ravenguard Chapter Tactic is actually mathematically better than the old one. +1 to armor saves results in about a third of a wound less than -1 on average, unless I’m missing something.

Also this means RG infantry models with camo cloaks aren’t as dependent on terrain anymore. Camo scouts sitting on the open table have an effective 2+ armor save against shooters more than 12” away (and then in terrain they *also* get the -1 to hit). RG sniper scouts maybe now harder to shift with shooting?

RG dreads lost out a little bit because they can’t get the -1 to hit anymore. But all vehicles getting the +1 cover save regardless of terrain makes it seem like long-range, stand off RG vehicles in general got a survival boost. 2+ save stormtalons anyone? It might even be time to dust off those old (now cheaper) typhoon speeders.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Here is a list I messing with :

+++ Strikeforce Tarsonis (Warhammer 40,000 8th Edition) [129 PL, -3CP, 1,999pts] +++
Spoiler:

++ Battalion Detachment +5CP (Imperium - Space Marines) [40 PL, -3CP, 666pts] ++

+ No Force Org Slot [-2CP] +

**Chapter Selection**: Inheritors of the Primarch, White Scars Successor

Relics of the Chapter (1 Relic) [-1CP]

Specialist Detachment [-1CP]: Indomitus Crusaders [-1CP]

+ HQ [12 PL, -1CP, 235pts] +

Captain [6 PL, 143pts]: Bolt pistol, Chogorian Storm, Frag & Krak grenades, Jump Pack [1 PL, 19pts], Storm shield [10pts], The Shield Eternal, Thunder hammer [40pts], Warlord

Chaplain [6 PL, -1CP, 92pts]: - Litany of Hate, 4. Mantra of Strength, Benediction of Fury, Crozius arcanum, Frag & Krak grenades, Greyshield, Jump Pack [1 PL, 18pts], Storm bolter [2pts], Stratagem: Field Commander [-1CP]

+ Troops [20 PL, 346pts] +

Intercessor Squad [5 PL, 85pts]: Bolt rifle
. 4x Intercessor [68pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [17pts]: Bolt pistol, Frag & Krak grenades

Intercessor Squad [5 PL, 85pts]: Bolt rifle
. 4x Intercessor [68pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [17pts]: Bolt pistol, Frag & Krak grenades

Intercessor Squad [10 PL, 176pts]: 2x Auxiliary Grenade Launcher [2pts], Bolt rifle
. 9x Intercessor [153pts]: 9x Bolt pistol, 9x Frag & Krak grenades
. Intercessor Sergeant [21pts]: Bolt pistol, Frag & Krak grenades, Power sword [4pts]

+ Elites [8 PL, 85pts] +

Vanguard Veteran Squad [8 PL, 85pts]: Jump Pack [1 PL, 15pts]
. Space Marine Veteran [14pts]: Bolt Pistol & Chainsword, Frag & Krak grenades
. Space Marine Veteran [14pts]: 2x Chainsword, Frag & Krak grenades
. Space Marine Veteran [14pts]: 2x Chainsword, Frag & Krak grenades
. Space Marine Veteran [14pts]: 2x Chainsword, Frag & Krak grenades
. Veteran Sergeant [14pts]: Bolt Pistol & Chainsword, Frag & Krak grenades

++ Battalion Detachment +5CP (Imperium - Space Marines) [89 PL, 1,333pts] ++

+ No Force Org Slot +

**Chapter Selection**: Inheritors of the Primarch, White Scars Successor

+ HQ [12 PL, 178pts] +

Librarian [6 PL, 90pts]: 1) Blasting Gale, 4) Storm-wreathed, Force stave [8pts], Frag & Krak grenades, Storm bolter [2pts]

Librarian [6 PL, 88pts]: Bolt pistol, Force stave [8pts], Frag & Krak grenades

+ Troops [16 PL, 215pts] +

Intercessor Squad [5 PL, 86pts]: Auxiliary Grenade Launcher [1pts], Bolt rifle
. 4x Intercessor [68pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant [17pts]: Bolt pistol, Frag & Krak grenades

Scout Squad [6 PL, 55pts]
. Scout Sergeant [11pts]: Bolt pistol, Boltgun, Frag & Krak grenades
. 4x Scout w/Boltgun [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades

Tactical Squad [5 PL, 74pts]
. 3x Space Marine [36pts]: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. Space Marine Sergeant [14pts]: Chainsword, Frag & Krak grenades, Storm bolter [2pts]
. Space Marine w/Special Weapon [24pts]: Bolt pistol, Frag & Krak grenades, Grav-gun [12pts]

+ Elites [13 PL, 179pts] +

Aggressor Squad [6 PL, 105pts]: 2x Aggressor [42pts], Aggressor Sergeant [21pts], Flamestorm Gauntlets [42pts]

Sternguard Veteran Squad [7 PL, 74pts]
. Space Marine Veteran [14pts]: Bolt pistol, Frag & Krak grenades, Special issue boltgun
. Space Marine Veteran [14pts]: Bolt pistol, Frag & Krak grenades, Special issue boltgun
. Space Marine Veteran [14pts]: Bolt pistol, Frag & Krak grenades, Special issue boltgun
. Space Marine Veteran [14pts]: Bolt pistol, Frag & Krak grenades, Special issue boltgun
. Veteran Sergeant [18pts]: Frag & Krak grenades, Power maul [4pts], Special issue boltgun

+ Fast Attack [24 PL, 284pts] +

Bike Squad [9 PL, 92pts]
. Biker Sergeant [23pts]: Chainsword, Frag & Krak grenades, Twin boltgun [2pts]
. 3x Space Marine Biker w/Chainsword [69pts]: 3x Chainsword, 3x Frag & Krak grenades, 3x Twin boltgun [6pts]

Bike Squad [5 PL, 69pts]
. Biker Sergeant [23pts]: Chainsword, Frag & Krak grenades, Twin boltgun [2pts]
. 2x Space Marine Biker w/Bolt Pistol [46pts]: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Twin boltgun [4pts]

Inceptor Squad [10 PL, 123pts]: Assault bolter x2 [48pts], 2x Inceptor [50pts], Inceptor Sergeant [25pts]

+ Heavy Support [24 PL, 477pts] +

Hellblaster Squad [8 PL, 165pts]: Plasma incinerator [75pts]
. 4x Hellblaster [72pts]: 4x Bolt pistol, 4x Frag & Krak grenades
. Hellblaster Sergeant [18pts]: Bolt pistol, Frag & Krak grenades

Relic Leviathan Dreadnought [16 PL, 312pts]: Grav-flux bombard [65pts], 2x Heavy flamer [28pts]
. Leviathan siege claw [44pts]: Meltagun [14pts]

Created with BattleScribe (https://battlescribe.net)


I am thinking about running the captain as a biker with the wind trait to decrease chances of him dying with adamantium mantle to give him a +3 ++4 +++5 that would make him super tanky. With a powerfist and storm shield to stick on the table longer.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Omnipotent Necron Overlord






Ice_can wrote:
Well have to say I was very impressed with the codex.
Finally having strategums worth playing made me start with double battalion.

Still not a massive fan of scouts to be honest primaris and tac marines did good work and grav cannons dev cents did a good number on guard tanks. An apocathory will be good if I can find the points.

Dreadnaughts still good, tacs are way better, intercessors are improved, Calgar improved, Smash chaplin was rediculous, really needs a way to shutdown overwatch though.
I've got to go first in all my games with the new codex and I have been playing Ultramarines. All 3 games have been massive victories.

Big shout out to autobolter intercessors. They are great. Redemptors really liking bonus attacks and ability to move and shoot without pentalty. It's mostly the stratagems though. Team overwatch is incredibly good. Ability to switch doctrines on demand is also good. Overall Ultramarines have really become a strong melle force IMO. Not penalized for moving on turn 2 with a lot of bonus attacks coming via banner and +1 attack relic plus angels of death - if all goes well I am getting nearly double the attacks in melle as before with redemptors - even considering paying the CP for vetrens. Buff to Gravis captian. Redemptors don't even get targeted most the time because there are intercessors and redemptors in their face and they REALLY lay down the pain too.

This message was edited 2 times. Last update was at 2019/08/24 23:44:43


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut




 Flavius Infernus wrote:
If I’m mathammering correctly, I think the new Ravenguard Chapter Tactic is actually mathematically better than the old one. +1 to armor saves results in about a third of a wound less than -1 on average, unless I’m missing something.

Also this means RG infantry models with camo cloaks aren’t as dependent on terrain anymore. Camo scouts sitting on the open table have an effective 2+ armor save against shooters more than 12” away (and then in terrain they *also* get the -1 to hit). RG sniper scouts maybe now harder to shift with shooting?

RG dreads lost out a little bit because they can’t get the -1 to hit anymore. But all vehicles getting the +1 cover save regardless of terrain makes it seem like long-range, stand off RG vehicles in general got a survival boost. 2+ save stormtalons anyone? It might even be time to dust off those old (now cheaper) typhoon speeders.


I felt the same when i saw the change. Its only worse for dreadnaughts. Everyone else should eirher see this as a bonus or actually get this as a bonus now.

My big question is whats better? -1 to hit for infantry in cover OR taking a sucsessor chapter with stealthy (counts as cover outside 12") and the iron hands bonus of vehicles count as double the wounds or the actual ravenguard traits?

I know i am playing in a 1000 pt tournament tomorrow and am running stealthy (counts as cover) and bolter bonus (reroll bolter hits of 1) but i am running almost 50 marines at 1k pts so i plan on making the most of the chapter tactics.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

In order to benefit from a chaplain's litany, that is on the battlefield T1, Can a unit arrive T2 by deep strike or does it have to be on the battlefield at the begining of t2 ?

This message was edited 1 time. Last update was at 2019/08/25 09:05:57


   
Made in gb
Longtime Dakkanaut




 godardc wrote:
In order to benefit from a chaplain's litany, that is on the battlefield T1, Can a unit arrive T2 by deep strike or does it have to be on the battlefield at the begining of t2 ?

That depends on the specific litany I would say as some appear to be an aura around the chaplin, while others are placed on specific units.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Ice_can wrote:
 godardc wrote:
In order to benefit from a chaplain's litany, that is on the battlefield T1, Can a unit arrive T2 by deep strike or does it have to be on the battlefield at the begining of t2 ?

That depends on the specific litany I would say as some appear to be an aura around the chaplin, while others are placed on specific units.


The +1 to wound !

   
 
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