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![[Post New]](/s/i/i.gif) 2019/11/12 19:12:11
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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It only works on Ordo Malleus units. The reason to bring Coteaz is that he gets the Callidus ability, but once per game and without a roll.
Want to Vect something? That'll be 5, maybe 6 CP please.
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This message was edited 3 times. Last update was at 2019/11/12 19:13:33
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![[Post New]](/s/i/i.gif) 2019/11/12 20:19:50
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Inquisitorial Keeper of the Xenobanks
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Flavius Infernus wrote:
It was like an Auspex Scan ability; he could designate a nearby unit to get an out-of-sequence free shot at a unit arriving from reserve.
No: I was referencing to his ability to force an opponent to spend 1 more CP to use a stratagem. Which could be really fun used in a combination with strangehold and the callidus reign of confusion.
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![[Post New]](/s/i/i.gif) 2019/11/13 05:21:31
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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godardc wrote: Flavius Infernus wrote:
It was like an Auspex Scan ability; he could designate a nearby unit to get an out-of-sequence free shot at a unit arriving from reserve.
No: I was referencing to his ability to force an opponent to spend 1 more CP to use a stratagem. Which could be really fun used in a combination with strangehold and the callidus reign of confusion.
Oh man, that could be fun.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/13 16:26:13
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
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Slayer-Fan123 wrote: godardc wrote: Flavius Infernus wrote:
It was like an Auspex Scan ability; he could designate a nearby unit to get an out-of-sequence free shot at a unit arriving from reserve.
No: I was referencing to his ability to force an opponent to spend 1 more CP to use a stratagem. Which could be really fun used in a combination with strangehold and the callidus reign of confusion.
Oh man, that could be fun.
More importantly, hold on to it until your opponent uses a strat that costs exactly what they have for cp and deny/end their cp reign with a bit of "vecting" of your own lol. So good...
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![[Post New]](/s/i/i.gif) 2019/11/14 14:01:49
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
Glasgow
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Xenomancers wrote:Slayer-Fan123 wrote: Xenomancers wrote:
Ahhh I see. Cool! More rules that can be completely ignored. I suppose this also works with sisters as well? So I can take sisters in my space marine force and still get doctrines? GW is a trash company.
Why shouldn't Inquisitors ignore it? Sheesh calm down.
Why should any unit affect the space marines doctrines? You'd think an inquisitor would actually be one of the most disruptive things to a space marine commander. A space marine commander will actually obey an inquisitors orders...most of the time.
Automatically Appended Next Post:
tneva82 wrote: Xenomancers wrote:
Ahhh I see. Cool! More rules that can be completely ignored. I suppose this also works with sisters as well? So I can take sisters in my space marine force and still get doctrines? GW is a trash company.
Like IG ignores it? Oh wait they don't. If you would bother to read fluff what the Inquisitors are you might understand why it makes completely sense they ignore it but not sisters.
Sisters are the main partners of the inquisition...You are missing the point. This is basically confirmation that the mono codex bonus is going to be a joke. With lots of ways to include "special" allies.
Automatically Appended Next Post:
Flavius Infernus wrote: DoomMouse wrote:Pretty sure he was targeting the drones directly? Sounded like it.
To be fair now I've looked a whirlwind with vengeance does kill very slightly more drones by targeting the riptide directly. (0.9 rather than that 0.8 presuming savior protocols are passed)
Yes, targeting the drones directly in this case.
I theorize that targeting the suit is always better when the wound roll is the same as for targeting the drones directly (because of the 1 in 6 fail on savior protocols). But in this case a vengeance launcher needs a 4 to wound a riptide vs. a 3 to wound the drones directly. But I haven't actually done the math.
You shouldn't really change the way you would normally shoot the target without SP. Riptide has a 2+ save and will just eat every shot it can get a 2+ or 3+ save with that only does 1 wound if you shoot everything at the riptide. Basically shoot your HB at the drones and your lascannons at the riptide.
In a tournament I had to face a supremacy armor with like 40 drones. I had an army of knights. My casteallan shoot all its AP 3 or better guns at the supremacy and all the ap -1 at the drones. It was pretty effective. I got lucky once and my volcano lance got 2 shots through SP even - Plus a crusder also go a melta through. By turn 3 he had no drones left and a supremacy with like 7 wounds on him. Playing tau is so boring because what order you shoot things in is basically decided for you. It sucks.
Fluff wise I like it - the NOFOS inquisitor is basically leading a requisitioned SM army so no problems
However the inquisitor brings 3 acolytes along and suddenly the requisitioned army forgets their doctrines not so fluffy.
Inquisition is a soup factions its meant to function along side others not as a purist faction so its only right it works that way.
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![[Post New]](/s/i/i.gif) 2019/11/14 15:00:08
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Pyromaniac Hellhound Pilot
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Just to check, can inquisition units ride in drop pods again now? Or is that restricted by pre game deployment? I feel like there was an FAQ about it at some point prohibiting them...
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2019/11/14 19:44:44
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Longtime Dakkanaut
Glasgow
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Inquisition can but the drop pod says no to things like terminators so an inquisitor who is aterminator cannot
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![[Post New]](/s/i/i.gif) 2019/11/15 04:14:26
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Humming Great Unclean One of Nurgle
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What's the best Inquisitor to include in a Space Marine list?
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/11/15 04:42:55
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Depends what you need. Cheap Xenos to gain some CP or Coteaz to help with Raven Guard stuff.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/15 13:10:49
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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There's also Rex, if you're looking for lots of psychic. Cast 3, know 3+Smite, Deny 4 with a +1 from Psychic hood, and can deep strike. That's including a warlord trait.
I think the best thing that the Inquisition does for Space Marines is their Terrify power that turns off overwatch. But some of their other stuff is pretty good, including a CP farm warlord trait. You can get a basic Inquisitor for 55 points that can give you all of that, but he'll be squishy as heck and have a hard time positioning himself where he needs to be.
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![[Post New]](/s/i/i.gif) 2019/11/15 17:39:49
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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I'm running a Salamanders army with Vulkan. Do you think it makes more sense to scrap him for say a Venerable Dread with twin autocannons and take the 3" to ranged weapons tactic for my flamer aggressors? I had very little success getting the aggressors in range.
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![[Post New]](/s/i/i.gif) 2019/11/15 18:15:24
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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landersloot wrote:I'm running a Salamanders army with Vulkan. Do you think it makes more sense to scrap him for say a Venerable Dread with twin autocannons and take the 3" to ranged weapons tactic for my flamer aggressors? I had very little success getting the aggressors in range.
Absolutely - +3" range is mandatory for salamanders IMO.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/15 22:52:37
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Humming Great Unclean One of Nurgle
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bmsattler wrote:There's also Rex, if you're looking for lots of psychic. Cast 3, know 3+Smite, Deny 4 with a +1 from Psychic hood, and can deep strike. That's including a warlord trait.
I think the best thing that the Inquisition does for Space Marines is their Terrify power that turns off overwatch. But some of their other stuff is pretty good, including a CP farm warlord trait. You can get a basic Inquisitor for 55 points that can give you all of that, but he'll be squishy as heck and have a hard time positioning himself where he needs to be.
Where do you find Rex?
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This message was edited 1 time. Last update was at 2019/11/15 22:52:50
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2019/11/15 23:31:49
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Forgeworld. Inquisitor-Lord Hector Rex.
Edit: https://www.youtube.com/watch?v=ax0KMqnzFbA
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This message was edited 1 time. Last update was at 2019/11/16 11:59:38
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![[Post New]](/s/i/i.gif) 2019/11/16 12:37:57
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Fresh-Faced New User
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Hello guys, do you think it is possible to make a semi-competitive Salamander or Raven Guard army list only with Primaris Space Marines? I want to stick to the new Primaris models only.
I don't aim at playing ultra competitive top tournaments for now, maybe some local tournaments at most.
Also I'm choosing between on of those two chapters (Sallies and Raven Guard). Which one you think would work better only with Primaris units?
Thanks
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![[Post New]](/s/i/i.gif) 2019/11/16 13:22:27
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Screaming Shining Spear
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Does anyone have any thoughts on a six man squad of inceptors run as salamanders with the+1 to wound strat?
With a chapter master, I run mine on a bike so shouldn't be hard to get him there, they kill 27 guardsmen, 21 without the cm, 9 intercessors, 7 without cm and do 11 wounds to a standard tank chassis, 8 without the cm.
That seems pretty decent, flexible firepower for 246 PTS.
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![[Post New]](/s/i/i.gif) 2019/11/16 15:16:32
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Faith and Fury previews are out on Youtube. Interesting options for space marines. I think chaplains are the clear winners, but the other characters can be situationally good as well.
Chaplain: 1 CP to give 2 canticles at once is awesome. You can get a warlord trait to reroll failed canticles as well, which takes a lot of the swinginess (but not all) out of them.
Codex chapters also get a free canticle known for their chaplains.
Apothecaries can reroll failed revive checks. Warlord traits let them grant a 6+ FNP to infantry and bikers (?) or heal twice.
Tech Marines heal a flat 3. Warlord trait can grant vehicles in proximity a +1 to hit.
Those are the ones that really stood out to me, what do you think?
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![[Post New]](/s/i/i.gif) 2019/11/16 15:26:53
Subject: Re:+ Space Marines 8th Edition Codex Mark II Tactica +
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Ferocious Black Templar Castellan
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There's also a BT Relic that lets a Chaplain roll two dice for Canticles and discard one. BT Chaplains are shaping up to be pretty damn solid.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2019/11/16 17:22:39
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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bmsattler wrote:Faith and Fury previews are out on Youtube. Interesting options for space marines. I think chaplains are the clear winners, but the other characters can be situationally good as well.
Chaplain: 1 CP to give 2 canticles at once is awesome. You can get a warlord trait to reroll failed canticles as well, which takes a lot of the swinginess (but not all) out of them.
Codex chapters also get a free canticle known for their chaplains.
Apothecaries can reroll failed revive checks. Warlord traits let them grant a 6+ FNP to infantry and bikers (?) or heal twice.
Tech Marines heal a flat 3. Warlord trait can grant vehicles in proximity a +1 to hit.
Those are the ones that really stood out to me, what do you think?
Slaplains are gonna be worth the extra 2CP potentially to get the upgrade + Warlord trait.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/16 17:53:25
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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I dunno. Slaplain's are all well and good, but +1 to hit and wound from one character is really good too.
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![[Post New]](/s/i/i.gif) 2019/11/16 21:12:20
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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So imma probably lose my Terminator Captain in my list that uses the Hunters and replace him with the brand spanking new Slaplain. Turn him into a Master of Sanctity, give him the relic Crozius, and use the Warlord trait that gives rerolls to his prayers. Add on Mantra and the +2 to charges and that's a pretty damn solid dude.
Shame that there isn't a way for him to prevent Fall Back off the top of my head as Raven Guard.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/17 13:30:01
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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Apoths are a clear winner for me. Reroll revive checks is massive. Double revives is also really great. 6+ FNP to a unit? Holy crap. This guy does a lot of great things.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/17 14:44:11
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Focused Dark Angels Land Raider Pilot
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Does this also apply to chapters like Dark Angels?
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![[Post New]](/s/i/i.gif) 2019/11/17 14:47:07
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Omnipotent Necron Overlord
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Aeri wrote:Does this also apply to chapters like Dark Angels?
I suppose you are used to this answer by now - probably have to wait for a FAQ.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2019/11/17 15:56:19
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Decrepit Dakkanaut
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Aeri wrote:Does this also apply to chapters like Dark Angels?
It better not apply to then or Blood Angels. If the fans here insist they stay as separate codices they shouldn't get any of the benefits.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2019/11/17 17:02:24
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Inquisitorial Keeper of the Xenobanks
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So can you try two healings and reroll both of them ? That's indeed huge ! I really like what they did for them and the warlord traits. It's a nice little touch and they are quite good in game at the same time.
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This message was edited 1 time. Last update was at 2019/11/17 17:55:57
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![[Post New]](/s/i/i.gif) 2019/11/17 18:25:25
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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Keep in mind that you'd be spending 1-2 CP for that ability, but it is fairly strong. I'm kinda holding off on changing much until Chapter Approved to see if Centurions/Aggressors get nerfed, as they seem like they would benefit the most from healing and rezzing.
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![[Post New]](/s/i/i.gif) 2019/11/17 22:55:31
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Bounding Assault Marine
Madrid, Spain
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bmsattler wrote:Keep in mind that you'd be spending 1-2 CP for that ability, but it is fairly strong. I'm kinda holding off on changing much until Chapter Approved to see if Centurions/Aggressors get nerfed, as they seem like they would benefit the most from healing and rezzing.
It would be rather unfair to see them nerfed only because a support character got optional rules which benefit them. But you never know, it's GW
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![[Post New]](/s/i/i.gif) 2019/11/18 06:44:04
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Regular Dakkanaut
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DanielFM wrote:bmsattler wrote:Keep in mind that you'd be spending 1-2 CP for that ability, but it is fairly strong. I'm kinda holding off on changing much until Chapter Approved to see if Centurions/Aggressors get nerfed, as they seem like they would benefit the most from healing and rezzing.
It would be rather unfair to see them nerfed only because a support character got optional rules which benefit them. But you never know, it's GW
Likewise unfair to see them priced up because RG and WS can teleport them. And same to Aggressors.
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![[Post New]](/s/i/i.gif) 2019/11/18 17:45:04
Subject: + Space Marines 8th Edition Codex Mark II Tactica +
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Been Around the Block
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Tech marine seems like the clear winner here. Especially for iron hands. You don't even need a chapter master with that WL trait. Everything it hitting on 2s now.
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40K Armies: Ultramarines, Tau, Ynnari, Orks, and Thousand Sons. |
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