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Made in ro
Deranged Necron Destroyer




Not sure if anyone else has mentioned this, but 5 out of the 6 battleforces are Psychic Awakening armies (Blood Angels, Tyranids, Drukhari, Chaos and then Space Wolves vs Orks is heavily rumoured as the next one).

So that's leaves the Tau, who also have a Battleforce. Good odds they're in the box after the Space Wolves one? Or just coincidence?
   
Made in gb
Dakka Veteran





Iracundus wrote:
Adaptive Physiology system and Hivefleet traits?

Examples of Adaptive Physiology given are Carnifex with Synapse and camouflaged Tyranid Warriors.

Wonder if this is going to be like 3rd edition Codex's build a Tyranid.


Yeah I was pretty excited to read that- loved the 3rd ed codex you could tailor a selection of your units to your play style and add in specialist mutants - hive node in a big bunch of Gants was excellent..
This looks rather good ..
   
Made in gb
Lethal Lhamean




Birmingham

Yeah, I'm actually rather interested to see how this playes out. Certainly it already looks like more thought is being put into Nids than Craftworlds and Drukhari combined.
   
Made in gb
Towering Hierophant Bio-Titan






New stratagems are the main thing Nids need tbh, most of the current ones are so situational (much like the other early codexes). Abilities like the recent BT/CSM ones to prevent enemy units falling back could be a gamechanger.

Really curious to see how Adaptive Physiology works because it sounds like the old Mutable Genus rules from 3E. Could be really tricky to balance for matched play while still being worthwhile.
   
Made in us
Longtime Dakkanaut






Chillicothe, OH

 xttz wrote:
New stratagems are the main thing Nids need tbh, most of the current ones are so situational (much like the other early codexes). Abilities like the recent BT/CSM ones to prevent enemy units falling back could be a gamechanger.

Really curious to see how Adaptive Physiology works because it sounds like the old Mutable Genus rules from 3E. Could be really tricky to balance for matched play while still being worthwhile.


And new relics which we need badly

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Armies in 8th:
Minotaurs: 1-0-0
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Made in us
Regular Dakkanaut




 nintura wrote:
 xttz wrote:
New stratagems are the main thing Nids need tbh, most of the current ones are so situational (much like the other early codexes). Abilities like the recent BT/CSM ones to prevent enemy units falling back could be a gamechanger.

Really curious to see how Adaptive Physiology works because it sounds like the old Mutable Genus rules from 3E. Could be really tricky to balance for matched play while still being worthwhile.


And new relics which we need badly


I'm hoping synapse becomes an afterthought, if we can get this and a few new relics i'd be happy, sick and tired of babysitting my Tyrants. The only thing that has a remote chance of keeping them alive in competitive games requires the use of Malanthrope.
   
Made in gb
Lethal Lhamean




Birmingham

MiguelFelstone wrote:
 nintura wrote:
 xttz wrote:
New stratagems are the main thing Nids need tbh, most of the current ones are so situational (much like the other early codexes). Abilities like the recent BT/CSM ones to prevent enemy units falling back could be a gamechanger.

Really curious to see how Adaptive Physiology works because it sounds like the old Mutable Genus rules from 3E. Could be really tricky to balance for matched play while still being worthwhile.


And new relics which we need badly


I'm hoping synapse becomes an afterthought, if we can get this and a few new relics i'd be happy, sick and tired of babysitting my Tyrants. The only thing that has a remote chance of keeping them alive in competitive games requires the use of Malanthrope.

Pretty sure the survivability of a Hive Tyrant has nothing to do with Synapse.
   
Made in fr
Hallowed Canoness





tneva82 wrote:
How much would you be willing to put money on the line?

I just wrote “Trying to guess what GW will do based on either logic, or on what GW did in the past, is like trying to headbutt the wind into a coma.”
Does that sound like I want to bet on anything GW will do?
Iracundus wrote:
Adaptive Physiology system and Hivefleet traits?

Examples of Adaptive Physiology given are Carnifex with Synapse and camouflaged Tyranid Warriors.

Wonder if this is going to be like 3rd edition Codex's build a Tyranid.

I would love that, iirc you could have gaunt leaders that were mutated to become synapse, allowing for a really pure horde army without a single big bug, that was pretty cool!

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https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in au
Hissing Hybrid Metamorph






I’m really happy with how much of stuff this book seems to be giving and is possibly the only book so far worth getting. Glad my Sons of Sanguinius are getting everything to keep up with vanilla Marines and Nids are getting some cool new rule.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The old Hive Node wasn't synapse, but it did give the unit Ld10 as long as it was alive. It was a nice upgrade that didn't completely negate Leadership/morale/etc. tests.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Mekboy on Kustom Deth Kopta






It'll be interesting to see what Nids get. That will really set the tone of any PA book with Marines vs NotMarines.

Relics and stratagems always help but they won't be enough to make Nids competitive I don't think. Not unless they are seriously powerful. Nids definitely need a bit of extra spice from something and if Adaptive Physiology turns out to be that thing great. Its nice they're getting unique rules too, I didn't think we'd be seeing them for units not in power armour.
   
Made in gb
Towering Hierophant Bio-Titan






Curious if Adaptive Physiology will only be able to be used on mono-faction (i.e. no GSC) lists, like Combat Doctrines.
   
Made in gb
Been Around the Block




https://www.warhammer-community.com/2019/11/25/blood-of-baal-chapter-focus-the-blood-angelsgw-homepage-post-2/

I guess Intercessor Death Company will be a pre game strat, feels weird though as it'll end up meaning a load of red Death Company run about.
   
Made in us
Longtime Dakkanaut





It will be interesting to see how things shake out for the Blood Angels here and how they compare to other marines. Assault doctrine bonus is pretty great, but it IS turn three unless they have a strat to make something count as turn 3. I do like the idea of the death company intercessors making them have that sweet +1 attack and FNP 6+. Makes Intercessors a pretty solid unit especially as flesh tearers. Gonna get CP intensive though which would be a problem. Still, Intercessors with +1 to wound, 6s add AP and 6+++ is cool.

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





So a Death Company Intercessor Sgt will get Base 3 attacks, +1 for shock assault, +1 for Black Rage, and +1 for BA doctrine if in Assault. Ouch.
   
Made in fi
Courageous Space Marine Captain






So Death Company Intercessors... but not Reivers. GW is really committed to keeping the coolest Primaris unit useless.

   
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Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

So Primaris have a Melee Squad, but rather than putting crazy Primaris into a Melee Squad, they put them into a Ranged Squad?

I guess 6 AP- or AP -1 attacks per dude would be too much?
   
Made in ch
The Dread Evil Lord Varlak





 VictorVonTzeentch wrote:
So Primaris have a Melee Squad, but rather than putting crazy Primaris into a Melee Squad, they put them into a Ranged Squad?

I guess 6 AP- or AP -1 attacks per dude would be too much?


yep, instead we get now even more dakka for an allready too dakka capable unit
Peak GW.
INtercissors you need.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Longtime Dakkanaut





Who knows, maybe there's Death Company Reivers, too? (probably not, but hey!)
   
Made in de
Longtime Dakkanaut




Quasistellar wrote:
Who knows, maybe there's Death Company Reivers, too? (probably not, but hey!)


Could be just a strat to upgrade any Primaris unit and the Rapid Fire strat specific to Intercessors just updated to account for Death Company as well as normal Intercessors.

Maybe not likely, but possible.
   
Made in us
Longtime Dakkanaut




Quasistellar wrote:
Who knows, maybe there's Death Company Reivers, too? (probably not, but hey!)


The fluff bit about Primaris succumbing to Black Rage states they are equipped as Intercessors. Highly doubtful there will be Riever DC.
   
Made in au
Hissing Hybrid Metamorph






How come the Flesh Tearers just get a better rule than the Blood Angels? Am I missing something or are they just better now?
Otherwise I’m pretty happy with all the stuff shown. Im not entirely sure about their Invocation of Destruction, I feel like I’d rather the re-roll hits and stuff more, but it could be pretty cool to make reivers a little more stabby.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Sterling191 wrote:
Quasistellar wrote:
Who knows, maybe there's Death Company Reivers, too? (probably not, but hey!)


The fluff bit about Primaris succumbing to Black Rage states they are equipped as Intercessors. Highly doubtful there will be Riever DC.
So they could have been Reivers when the black rage set in, but were taken and given DC painted Intercessor armour and a bolt rifle. I guess that makes sense.

It will probably a limited unit option anyway. Most likely a single-use strat to make 1 Intercessor unit DC and give then Black Rage.

-

   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

I hope they actually address and focus on the Black Rage making a return... saying it was eliminated was a big thing to do fluff wise I hope they make a storyline out of it instead of just retconning as they sometime do.

   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 Tiberius501 wrote:
How come the Flesh Tearers just get a better rule than the Blood Angels? Am I missing something or are they just better now?
Otherwise I’m pretty happy with all the stuff shown. Im not entirely sure about their Invocation of Destruction, I feel like I’d rather the re-roll hits and stuff more, but it could be pretty cool to make reivers a little more stabby.


The Flesh Tearers rule replaces Red Thirst. So they dont get the +1 to wound. So the Flesh Tearers are actually worse.
   
Made in gb
Trigger-Happy Baal Predator Pilot




Scotland

I don't think they'll get a sergeant. I think it'll be 1 in 5 can take a cc weapon. I'm hoping for a troop with 5-15 men equipped as above. That would give us DC as troops again.
   
Made in nz
Longtime Dakkanaut





Auckland, NZ


That thing in the background looks like a gigantic thrope or ravener with gun arms. Nothing like that currently exists. Possibly a new nid superheavy?
   
Made in us
Regular Dakkanaut




 VictorVonTzeentch wrote:
 Tiberius501 wrote:
How come the Flesh Tearers just get a better rule than the Blood Angels? Am I missing something or are they just better now?
Otherwise I’m pretty happy with all the stuff shown. Im not entirely sure about their Invocation of Destruction, I feel like I’d rather the re-roll hits and stuff more, but it could be pretty cool to make reivers a little more stabby.


The Flesh Tearers rule replaces Red Thirst. So they dont get the +1 to wound. So the Flesh Tearers are actually worse.



Yes their rule replaces Red Thirst, however if you read their rule it specifically states that they still get the +1 to wound in addition to getting -1AP on 6's to wound. I believe the reason it is inherently better is because you have to use their relics (and therefor cannot use regular BA relics) and also I do not believe you are able to use the special characters outside of Gabriel Seth, which is also a drawback.

That was at least my understanding of the successor rules.
   
Made in de
Longtime Dakkanaut




 VictorVonTzeentch wrote:
 Tiberius501 wrote:
How come the Flesh Tearers just get a better rule than the Blood Angels? Am I missing something or are they just better now?
Otherwise I’m pretty happy with all the stuff shown. Im not entirely sure about their Invocation of Destruction, I feel like I’d rather the re-roll hits and stuff more, but it could be pretty cool to make reivers a little more stabby.


The Flesh Tearers rule replaces Red Thirst. So they dont get the +1 to wound. So the Flesh Tearers are actually worse.


Nah. The +1 to wound is still in there, along with the mini-rend on 6s.




That said, maybe Red Thirst also gets an improvement? +1 to wound and X? Similar to how UM, IF, White Scars, etc.. tactics all got expanded.


This message was edited 2 times. Last update was at 2019/11/25 19:35:18


 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

EldarExarch wrote:
 VictorVonTzeentch wrote:
 Tiberius501 wrote:
How come the Flesh Tearers just get a better rule than the Blood Angels? Am I missing something or are they just better now?
Otherwise I’m pretty happy with all the stuff shown. Im not entirely sure about their Invocation of Destruction, I feel like I’d rather the re-roll hits and stuff more, but it could be pretty cool to make reivers a little more stabby.


The Flesh Tearers rule replaces Red Thirst. So they dont get the +1 to wound. So the Flesh Tearers are actually worse.



Yes their rule replaces Red Thirst, however if you read their rule it specifically states that they still get the +1 to wound in addition to getting -1AP on 6's to wound. I believe the reason it is inherently better is because you have to use their relics (and therefor cannot use regular BA relics) and also I do not believe you are able to use the special characters outside of Gabriel Seth, which is also a drawback.

That was at least my understanding of the successor rules.


Sunny Side Up wrote:
 VictorVonTzeentch wrote:
 Tiberius501 wrote:
How come the Flesh Tearers just get a better rule than the Blood Angels? Am I missing something or are they just better now?
Otherwise I’m pretty happy with all the stuff shown. Im not entirely sure about their Invocation of Destruction, I feel like I’d rather the re-roll hits and stuff more, but it could be pretty cool to make reivers a little more stabby.


The Flesh Tearers rule replaces Red Thirst. So they dont get the +1 to wound. So the Flesh Tearers are actually worse.


Nah. The +1 to wound is still in there, along with the mini-rend on 6s.




That said, maybe Red Thirst also gets an improvement? +1 to wound and X? Similar to how UM, IF, White Scars, etc.. tactics all got expanded.




I missed that, thanks for pointing it out. But yeah, I would imagine Red Thirst will get a second part to it then.
   
 
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