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Made in us
Decrepit Dakkanaut





the_scotsman wrote:


Do you really figure theyd be far up? I figure at max ill be like 10" from my DZ. If I dont have a daemon prince (AND ILL HAVE ONE) ill just advance an esorc.

And probably drop prescience. Heck, maybe votlw, but probably not.

And I wont be buying a 20 man squad to try and pull this off, ill just have the 10 man squad I would already. If I win first turn they get to jump right into an advantageous spot and double shoot some nerds turn 1.

Particularlt if its a unit my opponent thinks is reasonably in the backfield and I can reach out and boop them like some hellblasters or aggressors or something that could be nasty.


No, I think you've got the right idea. I was just cautioning people running away with thoughts of some juggernaut gambit.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

ACK bring on the review vids!
   
Made in us
Regular Dakkanaut




 Brometheus wrote:
ACK bring on the review vids!


Even if it's just what they've previewed GKs are in a massively better place than they were, and any GK players who are complaining obviously haven't been playing too long. We've got spells, stratagems and relic to be announced.
   
Made in gb
Lethal Lhamean




Birmingham

 Hybrid Son Of Oxayotl wrote:
WhiteDog wrote:
 Hybrid Son Of Oxayotl wrote:
What's the reroll difference?

Pre SM codex v2 chapter masters used to have "reroll all failed hit roll" and with the SM v2 they got "reroll hit roll", except for BA chapter masters.

IIRC the difference is that the old one didn't allow you to reroll if your profile says you hit on 3+ and your dice land a 3, but the enemy has a rule giving you -1 to hit, right?
Else I can't really see the difference, except if you want to farm for 6 for a special rule maybe?

Modifiers apply after all re-rolls. Previously if you hit on a 3+, re-roll failed hits only ever allowed you to re-roll 1's and 2's regardless of modifiers. Now you can re-roll those dice that you know will miss after the modifiers are applied, and has proven to be especially powerful against negative to hit modifiers and units with abilities that go off on 6's to hit, like Infiltrators who auto wound on 6's to hit.
   
Made in us
Morphing Obliterator




The Void

God only knows why they didn't just change the rule to doing modifiers before re-rolls or something.

Always 1 on the crazed roll. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

MiguelFelstone wrote:
 Brometheus wrote:
ACK bring on the review vids!


Even if it's just what they've previewed GKs are in a massively better place than they were, and any GK players who are complaining obviously haven't been playing too long. We've got spells, stratagems and relic to be announced.


Oh I'm super happy with what we've seen for Thousand Sons! It's already boosts
   
Made in us
Oozing Plague Marine Terminator





Was hoping TS would boost Heldrakes. If anyone needs double shooting it's those flying turkeys.

Also, as a DG player I was cursing the gods for giving TS the Spawn buff stratagem.

I'm hoping when DG get their due, we get something for Spawn.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

My only hope for DG is that we get access to Disco Lords.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Do Plasma Guns still explode more often at night?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Decrepit Dakkanaut





 Nightlord1987 wrote:
Was hoping TS would boost Heldrakes. If anyone needs double shooting it's those flying turkeys.

Also, as a DG player I was cursing the gods for giving TS the Spawn buff stratagem.

I'm hoping when DG get their due, we get something for Spawn.


TS are the Lords of Spawn. I bet money that the Cult of Mutation will offer something for Spawn.


Automatically Appended Next Post:
 buddha wrote:
My only hope for DG is that we get access to Disco Lords.


I would drop that hope.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Do Plasma Guns still explode more often at night?


Yea, but with "full rerolls" you can avoid some of it.

This message was edited 2 times. Last update was at 2020/01/17 03:16:52


 
   
Made in us
Terrifying Doombull




 Daedalus81 wrote:

 buddha wrote:
My only hope for DG is that we get access to Disco Lords.


I would drop that hope.
.


Agreed.

The one thing I really want to see DG get is Disgustingly Resilient on the 'generic' chaos models that are Death Guard (characters and whatnot). Its really ridiculous for a member of the legion to become easier to kill as they gain rank and power.
It'd be nice on the vehicles too. I get cultists not having it, but all the members of the Legion should have it.

This message was edited 1 time. Last update was at 2020/01/17 04:38:31


Efficiency is the highest virtue. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

If Death Guard gain access to Lords Discordant, then they'd be like the Chaos Lord and Sorcerer in the book - bog standard rules, no Disgustingly Resilient, all because there is a Lord Discordant miniature, but not a Death Guard Lord Discordant miniature.

And I want 1KSons to get Venomcrawlers...

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Khorne Rhino Driver with Destroyer




Still trying to figure out when Grey Knights got Chaplains.
   
Made in ca
Commander of the Mysterious 2nd Legion





Bob Lorgar wrote:
Still trying to figure out when Grey Knights got Chaplains.


the 8th edition GK codex.

Opinions are not facts please don't confuse the two 
   
Made in us
Regular Dakkanaut




Bob Lorgar wrote:
Still trying to figure out when Grey Knights got Chaplains.


GKs also have Librarians, because, ya
   
Made in ca
Commander of the Mysterious 2nd Legion





MiguelFelstone wrote:
Bob Lorgar wrote:
Still trying to figure out when Grey Knights got Chaplains.


GKs also have Librarians, because, ya


in an orginization where everyone is a psyker they're still going to have individuals whose talent set in that area is partiuclarly strong

Opinions are not facts please don't confuse the two 
   
Made in us
Utilizing Careful Highlighting





Augusta GA

The chapter that deals with Chaos more than any other should probably have a couple chaplains giving pep talks.
   
Made in fi
Locked in the Tower of Amareo





the_scotsman wrote:

I mean, tbf, none of those break core rules of the game. There's nothing in the core rules that says Over 9", it's just what GW had been (mostly) limiting factions to. And there have been situations that worked out like that previously but in your favor - like when they culled all turn 1 deep strike from the game EXCEPT for da jump (and I think there were like 2 more powers that worked like that or something)




There's huge differences between da jump and reserves that can come on t1 and units that can be deployed 9" from enemy dz before game starts. DUCY?

2024 painted/bought: 109/109 
   
Made in au
Stalwart Strike Squad Grey Knight





Nurglitch wrote:
So Grey Knights have Chaplains in 8th? What's the fluff on that? Does anyone take them?


GK have had Chaplains since at least 2004, in the fluff. If GK Chaplains actually get 6 brand new Litanies and some of them improve either successful charge rate, survivability or increase AP shooting, then 1 Chaplain could be a near auto-include then.

 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Waking Dreamer wrote:
Nurglitch wrote:
So Grey Knights have Chaplains in 8th? What's the fluff on that? Does anyone take them?


GK have had Chaplains since at least 2004, in the fluff. If GK Chaplains actually get 6 brand new Litanies and some of them improve either successful charge rate, survivability or increase AP shooting, then 1 Chaplain could be a near auto-include then.


I DIIIID need a reason to buy that awesome terminator chappy mini

Opinions are not facts please don't confuse the two 
   
Made in it
Longtime Dakkanaut





 Carnikang wrote:
Spoletta wrote:
Sorry to disappoint, but sister effects have the new full rerolls.

Also, in that same BoB book, there are tyranid effects which have the new full rerolls.


Which Tyranid rules from BoB are you talking about exactly?


Jormu new power.
   
Made in gb
Mekboy on Kustom Deth Kopta






BrianDavion wrote:

And despite being their own codex with their own units and identity you'll insist they're not really a seperate army. you'd have a lot better a time understanding 40k if you realized that as far as GW is concerned "if it has it's own codex, it is it's own faction"

That's completely irrelevant. My opinions on whether different coloured Marines should have their own codex or not factors no way into my point that you referenced. My point is that it's poor game design and awful narratively when a walking tank supersoldier is both literally in the game and narratively more sneaky than a faction of insidious humans known for being particularly sneaky. As I said - its also poor game design when they can counter all the sneaky shenanigans of GSC without effort or sacrifice.
   
Made in eu
Ork Admiral Kroozin Da Kosmos on Da Hulk






 buddha wrote:
My only hope for DG is that we get access to Disco Lords.

Considering how a discolord is a techmarine, which we also don't get, highly unlikely.

Fluff-wise everything in the new start collecting box should be available to DG though.


Automatically Appended Next Post:
 H.B.M.C. wrote:
Do Plasma Guns still explode more often at night?

Yes, unless orks have build them.


Automatically Appended Next Post:
MiguelFelstone wrote:
Bob Lorgar wrote:
Still trying to figure out when Grey Knights got Chaplains.


GKs also have Librarians, because, ya


In previous edition, GK librarian were more powerful than regular librarians, more on the level of Tigurius or Farseers. Not every GK is a librarian.

This message was edited 2 times. Last update was at 2020/01/17 08:31:58


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




 Jidmah wrote:
In previous edition, GK librarian were more powerful than regular librarians, more on the level of Tigurius or Farseers. Not every GK is a librarian.


I get that, it's just the whole "every Grey Knight is the equivalent of a Space Marine Librarian" shtick.
   
Made in ca
Commander of the Mysterious 2nd Legion





MiguelFelstone wrote:
 Jidmah wrote:
In previous edition, GK librarian were more powerful than regular librarians, more on the level of Tigurius or Farseers. Not every GK is a librarian.


I get that, it's just the whole "every Grey Knight is the equivalent of a Space Marine Librarian" shtick.


they're not, keep in mind your average GK needs to work with an entire squad of battlebrothers to be as effective as a single libby

Opinions are not facts please don't confuse the two 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






A Librarian would point out that GK need ten guys to cast half a smite

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut




Being a "Psyker" is by levels of degrees.

Squad psykers are (I would say) a degree lower than your average (in 7th it would have been "level 1") librarian.

All of the Grey Knights are psychic to a degree, but only the ones in roles of real prominence have "Substantial" singular power. It was addressed in the second Ahriman novel. The Apprentice to Ahriman was fighting 3 Grey Knights and said that their essence wasn't a 1-1 exchange for a Psyker. It was a gestalt from them being together which gave them their power.

So its interesting when addressing how the GK's work in comparison to Psykers of notable power.
   
Made in de
Longtime Dakkanaut




Yeah. Even in normal Marine chapters there are different ranks (and assumed proficiencies / strengths) of Librarians, from basic Lexicaniums to Chief Librarians.

Also, the Librarius itself has a role in the chapter for communications, etc... and "normal" Grey Knights probably aren't doing day-to-day Librarius-work, despite being Psykers, just as normal Tactical Marines probably aren't doing the work of Lieutenants or some such, even though both Tac Marines and Lieutenants can shoot bolters. There is still a functional separation in the chapter.
   
Made in au
Stalwart Strike Squad Grey Knight





For psychic prowess it goes:

GK Justicar < SM Librarian < GK Librarian < Chief Librarian Tigurius < Grand Master Voldus.

 
   
Made in fr
Elite Tyranid Warrior



France

 Waking Dreamer wrote:
For psychic prowess it goes:

GK Justicar < SM Librarian < GK Librarian < Chief Librarian Tigurius < Grand Master Voldus.

Funnily enough warhammer community just released an article on that and seriously I'm a bit appalled that GW actually believe Tigurius is comparable to Kairos or Eldrad.
https://www.warhammer-community.com/2020/01/17/mind-over-matter-warhammer-40000s-top-psykers/

This message was edited 1 time. Last update was at 2020/01/17 14:50:25


 
   
 
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