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![[Post New]](/s/i/i.gif) 2020/02/06 11:28:58
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
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Well, and wait for the Chapter Approved FAQ too (whenever that thing comes around).
Most people assume the point hike for Ogryns was really meant for Bullgryns
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![[Post New]](/s/i/i.gif) 2020/02/06 11:36:03
Subject: Psychic Awakening N&R - FAQs p.183.
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Locked in the Tower of Amareo
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That too.
I have bunch of bullgryns but won't hurry to paint them to use with this in mind. Now if it's verified might get some to cover my retributors...
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/06 11:41:56
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Storm Trooper with Maglight
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Sunny Side Up wrote:Bullgryn strat is great, but it's value is almost exclusively in soup IMO, not so much in pure Guard (except maybe some gamey ITC Engineers shenanigans).
To save AM characters, you're probably better off with an Ogryn Bodyguard, especially since snipers could bait that stratagem with (usually) several squishy AM infantry characters about.
Using Bullgryns to shield a pricey allied unit seems to pay off more, especially if you can stack it with another -1 from AdMech Stygies VIII in imperial soup or a Malanthrope in a GSC/Nids soup.
I don't know, doesn't seem like a bad idea for HWQ, Command Squads, Veteran Squads and the like.
Granted, they'll probably still be toast after one round against most shooty armies, but the enemy will have to invest more of his shooting into it.
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![[Post New]](/s/i/i.gif) 2020/02/06 12:50:19
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Sunny Side Up wrote:Bullgryn strat is great, but it's value is almost exclusively in soup IMO, not so much in pure Guard (except maybe some gamey ITC Engineers shenanigans).
To save AM characters, you're probably better off with an Ogryn Bodyguard, especially since snipers could bait that stratagem with (usually) several squishy AM infantry characters about.
Using Bullgryns to shield a pricey allied unit seems to pay off more, especially if you can stack it with another -1 from AdMech Stygies VIII in imperial soup or a Malanthrope in a GSC/Nids soup.
Ironically this makes the bullgryn stratagem the best GSC rule they've previewed so far.
Why yes, I will take brood brother bullgryns to get free -1 to hits on my Purestrains. They're one of the few units that aren't strictly worse in BB than they are in AM.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/02/06 13:52:24
Subject: Psychic Awakening N&R - FAQs p.183.
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Haemonculi Flesh Apprentice
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In an actual guard army the Bulgryn strat is only really useful for scion units. It's not enough to protect your characters from eliminators, especially not raven guard and it is useless with regular infantry squads since each bulgryn costs more then a 10 man squad. So if your using a min squad to help protect infantry, you could have just taken another 30 infantry insetad.
Scions on the other hand are often on the front lines where the bulgryn want to be, and usually have problems sticking around once they drop in, this would allow you to drop your scions in behind a shield wall and between take cover and this strat +any psychic powers your at least making the other guy think a bit when he considers target priority.
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![[Post New]](/s/i/i.gif) 2020/02/06 14:04:24
Subject: Psychic Awakening N&R - FAQs p.183.
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Infiltrating Broodlord
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Well, at least we might see some cool looking GSC Bullgryn conversions.
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![[Post New]](/s/i/i.gif) 2020/02/06 14:04:37
Subject: Psychic Awakening N&R - FAQs p.183.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Focus on the Imperial Guard. I think there are far too many weapons in 8th that have very "swingy" shots. The idea that you can walk up to a group of infantry with a flamethrower and only hit one seems a bit silly to me, and the idea that the mighty Battle Cannon might only hit 1 person, and still can miss is just crazy talk. There need to be more D3+1 or D3+6 or D6+whatever weapon types out there to make things a bit more consistent and less random. Of course, that's my opinion. He's GW's solution: And some other things:
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This message was edited 3 times. Last update was at 2020/02/06 14:11:42
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![[Post New]](/s/i/i.gif) 2020/02/06 14:21:52
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Lone Wolf Sentinel Pilot
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Oh yeah, my artillery is going to like jury rigged repairs and reroll the number of shots. Tank Ace thingy also seems legit.
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![[Post New]](/s/i/i.gif) 2020/02/06 14:32:06
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Hmmm. Tank ace+gunnery experts could make baneblades much nastier.
I like it.
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![[Post New]](/s/i/i.gif) 2020/02/06 14:45:19
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Fresh-Faced New User
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Can't give Tank Aces to GSC, that would obviously be way too broken
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![[Post New]](/s/i/i.gif) 2020/02/06 14:47:16
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Riddip wrote:Can't give Tank Aces to GSC, that would obviously be way too broken
Obviously. But here's hoping for an equivalent for r&h in the fw rework.
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![[Post New]](/s/i/i.gif) 2020/02/06 14:47:32
Subject: Psychic Awakening N&R - FAQs p.183.
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Haemonculi Flesh Apprentice
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I love how they had to exclude broodbros from tank aces, apparently there has never been a tank ace fallen to the cult  Man GSC can't catch a break.
There seems to be some fun stuff in there. I don't think the game needed more overwatching on a 5+, and now guard vehicles have better living metal/demonic resilience then Necrons of chaos with jury rigging. It's also a bit awkward that they named it the exact same thing as the stratagem "jury rigging" but at least they are trying to make the tanks better and sentinels got a bump which is nice.
All in all I'd say the guard preview is the best yet as it clearly attempts to patch the short comings and issues folks have been having while not being overly good. Hopefully the rest of the book matches this and GSC and Tau both level out to this result.
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![[Post New]](/s/i/i.gif) 2020/02/06 15:00:38
Subject: Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
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What are the downsides to all this stuff?
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Guard gaurd gAAAARDity Gaurd gaurd. |
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![[Post New]](/s/i/i.gif) 2020/02/06 15:02:20
Subject: Psychic Awakening N&R - FAQs p.183.
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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GSC can't use them? And even more stuff:
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This message was edited 2 times. Last update was at 2020/02/06 15:04:59
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![[Post New]](/s/i/i.gif) 2020/02/06 15:16:41
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Oh goody. So now we have scions who are better terror troops than the Night Lords. Makes complete fething sense.
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![[Post New]](/s/i/i.gif) 2020/02/06 15:26:19
Subject: Psychic Awakening N&R - FAQs p.183.
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Locked in the Tower of Amareo
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Eh downside? You expect gw to put downside to free bonuses?
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/06 15:33:15
Subject: Psychic Awakening N&R - FAQs p.183.
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Red Corsair wrote:I love how they had to exclude broodbros from tank aces, apparently there has never been a tank ace fallen to the cult  Man GSC can't catch a break.
I was actually really happy with that wording.
Really happy to see Scions getting doctrines, finally. Automatically Appended Next Post:
You pick two of them but it locks you out of Regimental Relics, Orders, and characters.
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This message was edited 1 time. Last update was at 2020/02/06 15:34:54
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![[Post New]](/s/i/i.gif) 2020/02/06 15:37:11
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
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Lol. Two minor variations on exploding 6s?
GW's taking a piss at this point, no?
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![[Post New]](/s/i/i.gif) 2020/02/06 15:43:05
Subject: Psychic Awakening N&R - FAQs p.183.
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Locked in the Tower of Amareo
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At least slightly different tactically
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/06 15:50:53
Subject: Re:Psychic Awakening N&R - FAQs p.183.
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Lethal Lhamean
Birmingham
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Sunny Side Up wrote:Lol. Two minor variations on exploding 6s?
GW's taking a piss at this point, no?
Don't they already have the first one?
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![[Post New]](/s/i/i.gif) 2020/02/06 15:52:08
Subject: Psychic Awakening N&R - FAQs p.183.
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Haemonculi Flesh Apprentice
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No, the current one is an extra shot.
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![[Post New]](/s/i/i.gif) 2020/02/06 15:55:11
Subject: Psychic Awakening N&R - FAQs p.183.
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Lethal Lhamean
Birmingham
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Red Corsair wrote:I love how they had to exclude broodbros from tank aces, apparently there has never been a tank ace fallen to the cult  Man GSC can't catch a break.
There seems to be some fun stuff in there. I don't think the game needed more overwatching on a 5+, and now guard vehicles have better living metal/demonic resilience then Necrons of chaos with jury rigging. It's also a bit awkward that they named it the exact same thing as the stratagem "jury rigging" but at least they are trying to make the tanks better and sentinels got a bump which is nice.
All in all I'd say the guard preview is the best yet as it clearly attempts to patch the short comings and issues folks have been having while not being overly good. Hopefully the rest of the book matches this and GSC and Tau both level out to this result.
I'd say the Tau one looked really good to me, but I don't know enough about AM to say whether losing your warlord trait for Tank Aces is a good trade in the way it's an auto take for Tyranids and Adaptive Physioligy.
I also noticed they specifically said there are only 12 regimental doctrines for AM, thats quite a lot less than we've seen for most other factions. Then again, Craftworlds have something like 25 but at least 15 of them are useless, so hopefully this time they actually stopped when they ran out of good ideas.
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![[Post New]](/s/i/i.gif) 2020/02/06 15:55:19
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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So, I wonder if these are replacements to the standard scion trait?
And if so, holy mooooly are these new guard rules the ultimate in lazitude.
Literally half the rules they're previewing, the new ones they're showing ahead of time to get you pumped, are copy-pastes of stuff that exists in the codex.
Yowza.
"Here, just...take the ability to reshuffle the different halves of your regiment traits and take what you want. Go away, inferior NPC race!"
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/02/06 15:55:42
Subject: Psychic Awakening N&R - FAQs p.183.
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Kanluwen wrote: Red Corsair wrote:I love how they had to exclude broodbros from tank aces, apparently there has never been a tank ace fallen to the cult  Man GSC can't catch a break.
I was actually really happy with that wording.
Really happy to see Scions getting doctrines, finally.
Automatically Appended Next Post:
You pick two of them but it locks you out of Regimental Relics, Orders, and characters.
So baneblades could have gunnery experts and jury rigged repairs? With the points drop from ca that's starting to make them look very nice.
Basically a new version of veteran of the scouring from the old legacy of ruin fw infernal relics rules.
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This message was edited 1 time. Last update was at 2020/02/06 15:59:41
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![[Post New]](/s/i/i.gif) 2020/02/06 15:58:56
Subject: Psychic Awakening N&R - FAQs p.183.
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Lethal Lhamean
Birmingham
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the_scotsman wrote:So, I wonder if these are replacements to the standard scion trait?
And if so, holy mooooly are these new guard rules the ultimate in lazitude.
Literally half the rules they're previewing, the new ones they're showing ahead of time to get you pumped, are copy-pastes of stuff that exists in the codex.
Yowza.
"Here, just...take the ability to reshuffle the different halves of your regiment traits and take what you want. Go away, inferior NPC race!"
To be fair doesn't that apply to the Space Marine and Craftworlds lists as well? The Tyranids list is the only one that seems to be all unique, but they are considered universally terrible as well.
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This message was edited 1 time. Last update was at 2020/02/06 15:59:40
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![[Post New]](/s/i/i.gif) 2020/02/06 16:04:34
Subject: Psychic Awakening N&R - FAQs p.183.
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Locked in the Tower of Amareo
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Eldar popular ones are one they didn't have access a all before
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/02/06 16:05:19
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Imateria wrote:the_scotsman wrote:So, I wonder if these are replacements to the standard scion trait?
And if so, holy mooooly are these new guard rules the ultimate in lazitude.
Literally half the rules they're previewing, the new ones they're showing ahead of time to get you pumped, are copy-pastes of stuff that exists in the codex.
Yowza.
"Here, just...take the ability to reshuffle the different halves of your regiment traits and take what you want. Go away, inferior NPC race!"
To be fair doesn't that apply to the Space Marine and Craftworlds lists as well? The Tyranids list is the only one that seems to be all unique, but they are considered universally terrible as well.
4/19 of the custom successor chapter traits appear in the normal chapter traits.
IDK how much of the craftworld list was part of the original craftworlds' traits. I don't think any? Unless something like bieltan snuck in there and I didnt' notice.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/02/06 16:11:11
Subject: Psychic Awakening N&R - FAQs p.183.
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Longtime Dakkanaut
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the_scotsman wrote:
4/19 of the custom successor chapter traits appear in the normal chapter traits.
IDK how much of the craftworld list was part of the original craftworlds' traits. I don't think any? Unless something like bieltan snuck in there and I didnt' notice.
nah. Should be more than 4
Master Artisan - part of Salamanders
Born Heros - part of Space Wolves
Hungry for Battle - part of Blood Angels
Indomitable - part of Dark Angels
Scions of Forge - a third of Iron Hands
5++ vs. Mortals - part of Black Templars
Psychic re-rolls - part of Blood Ravens
Tactical Withdrawl - part of White Scars
Probably more
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![[Post New]](/s/i/i.gif) 2020/02/06 16:14:24
Subject: Psychic Awakening N&R - FAQs p.183.
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Shadowy Grot Kommittee Memba
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Sunny Side Up wrote:the_scotsman wrote:
4/19 of the custom successor chapter traits appear in the normal chapter traits.
IDK how much of the craftworld list was part of the original craftworlds' traits. I don't think any? Unless something like bieltan snuck in there and I didnt' notice.
nah. Should be more than 4
Master Artisan - part of Salamanders
Born Heros - part of Space Wolves
Hungry for Battle - part of Blood Angels
Indomitable - part of Dark Angels
Scions of Forge - a third of Iron Hands
5++ vs. Mortals - part of Black Templars
Psychic re-rolls - part of Blood Ravens
Tactical Withdrawl - part of White Scars
Probably more
Right, sorry. Forgot that different codexes count as the same codex when it's convenient, and different codexes when it's inconvenient.
Craftworlds didn't get copy/paste traits from their own codex, but they did get a bunch of copypastes from other codexes, because the original tactics they had didn't get the upgrades that marines' CTs did.
So if you did a copy/paste of Ulthwe, currently 1/3 of the IH chapter tactic, they'd have to port the whole thing over. instead of that, they gave them the 6++ custom trait.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/02/06 16:30:18
Subject: Psychic Awakening N&R - FAQs p.183.
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Enginseer with a Wrench
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I'm being dim, I think – when do you roll to determine the Type of a weapon?
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