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Made in de
Longtime Dakkanaut




Slayer-Fan123 wrote:
 Jidmah wrote:
Renegades are not legions

And shouldn't even be in the same Codex. Let the regular Vanilla codex handle Renegades like it should've from the beginning.


Wrong. Renegades should be in the Chaos Marines Codex and Legions should be reserved for playing 30K. They have no place in 40K.

Hell, most Renegades are what remained when the Legions broke apart. The Sanctified are remnants of the disbanded Word Bearers that went full Khorne. The Prodigal Sons are literally the Chaos Marines Ahriman assembled when he became the Thousand Sons Enemy Nr. Uno and Magnus' arch-enemy, even ahead of Space Wolves. Etc...

This message was edited 2 times. Last update was at 2019/11/26 09:00:24


 
   
Made in ch
The Dread Evil Lord Varlak





Sunny Side Up wrote:
Slayer-Fan123 wrote:
 Jidmah wrote:
Renegades are not legions

And shouldn't even be in the same Codex. Let the regular Vanilla codex handle Renegades like it should've from the beginning.


Wrong. Renegades should be in the Chaos Marines Codex and Legions should be reserved for playing 30K. They have no place in 40K.


Ok tough guy, because all legions are shattered,yadda yadda.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in eu
Ork Admiral Kroozin Da Kosmos on Da Hulk






Sunny Side Up wrote:
Slayer-Fan123 wrote:
 Jidmah wrote:
Renegades are not legions

And shouldn't even be in the same Codex. Let the regular Vanilla codex handle Renegades like it should've from the beginning.


Wrong. Renegades should be in the Chaos Marines Codex and Legions should be reserved for playing 30K. They have no place in 40K.


Hello, loyal imperial citizen! It might come as a shock to you, but most traitor legions refuse to disband into chapters as the Codex Astartes dictates and are still around 10.000 years later.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Longtime Dakkanaut




 Jidmah wrote:


Hello, loyal imperial citizen! It might come as a shock to you, but most traitor legions refuse to disband into chapters as the Codex Astartes dictates and are still around 10.000 years later.


That's not what the lore pre 8th edition says. They were all disbanded, shattered, broke apart, followed the next best daemon princes, rebelled against their Legion (e.g. Ahriman & Prodigal Sons), strayed from the characteristics of their original Legion (e.g. Sanctified, former Word Bearers turned Khorne Berzerkers). Some joined forces (e.g. Warriors of Agganor, which merged survivors of both Word Bearers and Night Lords after the Heresy).

The Black Legion explicitly wasn't the successor to the Sons of Horus, but a hodge podge of all traitors that were continuing the cause of the Horus Heresy.

Sure, Alpha Legion was rumoured to be pulling the strings behind some Renegades such as the Shadowed Ones, but that was pretty much the extend of it and Alpha Legion lore was intentially ambigious, even more than it is now.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Extra salt from the PA book we got being the only one so far without "build your own Warband/Legion trait"

Who on the design team hates Word Bearers that much?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in ch
The Dread Evil Lord Varlak





Sunny Side Up wrote:
 Jidmah wrote:


Hello, loyal imperial citizen! It might come as a shock to you, but most traitor legions refuse to disband into chapters as the Codex Astartes dictates and are still around 10.000 years later.


That's not what the lore pre 8th edition says. They were all disbanded, shattered, broke apart, followed the next best daemon princes, rebelled against their Legion (e.g. Ahriman & Prodigal Sons), strayed from the characteristics of their original Legion (e.g. Sanctified, former Word Bearers turned Khorne Berzerkers). Some joined forces (e.g. Warriors of Agganor, which merged survivors of both Word Bearers and Night Lords after the Heresy).

The Black Legion explicitly wasn't the successor to the Sons of Horus, but a hodge podge of all traitors that were continuing the cause of the Horus Heresy.

Sure, Alpha Legion was rumoured to be pulling the strings behind some Renegades such as the Shadowed Ones, but that was pretty much the extend of it and Alpha Legion lore was intentially ambigious, even more than it is now.


there is a heavy dsitinction between shattering :( EC, WE) and having splinters.
You realise that.

A infantry division is also not shattered,if one brigade splits off. or some dudes deserted.....



Automatically Appended Next Post:
 Eldarain wrote:
Extra salt from the PA book we got being the only one so far without "build your own Warband/Legion trait"

Who on the design team hates Word Bearers that much?


Probably the most structured legion left beyond AL, and IW, but alas...

This message was edited 1 time. Last update was at 2019/11/26 09:20:43


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Longtime Dakkanaut




Not Online!!! wrote:

there is a heavy dsitinction between shattering :( EC, WE) and having splinters.
You realise that.

A infantry division is also not shattered,if one brigade splits off. or some dudes deserted.....





Sure. Which is exactly the point where the post-BL-Heresy-books-success ret-con came in.


This message was edited 3 times. Last update was at 2019/11/26 09:22:10


 
   
Made in de
Krazy Grot Kutta Driva




Nickin' 'ur stuff

Not Online!!! wrote:
Sunny Side Up wrote:
 Jidmah wrote:


Hello, loyal imperial citizen! It might come as a shock to you, but most traitor legions refuse to disband into chapters as the Codex Astartes dictates and are still around 10.000 years later.


That's not what the lore pre 8th edition says. They were all disbanded, shattered, broke apart, followed the next best daemon princes, rebelled against their Legion (e.g. Ahriman & Prodigal Sons), strayed from the characteristics of their original Legion (e.g. Sanctified, former Word Bearers turned Khorne Berzerkers). Some joined forces (e.g. Warriors of Agganor, which merged survivors of both Word Bearers and Night Lords after the Heresy).

The Black Legion explicitly wasn't the successor to the Sons of Horus, but a hodge podge of all traitors that were continuing the cause of the Horus Heresy.

Sure, Alpha Legion was rumoured to be pulling the strings behind some Renegades such as the Shadowed Ones, but that was pretty much the extend of it and Alpha Legion lore was intentially ambigious, even more than it is now.


there is a heavy dsitinction between shattering :( EC, WE) and having splinters.
You realise that.

A infantry division is also not shattered,if one brigade splits off. or some dudes deserted.....



Automatically Appended Next Post:
 Eldarain wrote:
Extra salt from the PA book we got being the only one so far without "build your own Warband/Legion trait"

Who on the design team hates Word Bearers that much?


Probably the most structured legion left beyond AL, and IW, but alas...


Alpha Legion is structured? Is this canon? Not trying to undermine your post, just am curious where in the fluff this comes from

Empty your mind, be formless, shapeless — like soup. Now you put soup in a cup, it becomes the cup; You put soup into a bottle it becomes the bottle; You put it in a teapot it becomes the teapot. Now soup can flow or it can crash. Be soup, my friend. 
   
Made in ch
The Dread Evil Lord Varlak





The issue is, atleast with AL, what we know is that they relied on "warhosts", which were in essence adhoc formaions. (doctrine like it's the same as a Kampfgruppe.) And even in the heresey days they relied on a lot of desinformation, sabotage and non astartes personell.

Secondly, even though they seem to be organized in Terrorcells, they seemiingly band together witout any issues in bigger formations, meaning that they indeed still have an intact comand structure.

Further, considering that AL also relies on a lot of Operatives that are not marines, and have never been banished to the warp, means that they also are probably more numerous then most legions aswell.

So overall, they should in theory not be shattered but instead be completely organized diffrently to the common legions.






Automatically Appended Next Post:
https://wh40k-de.lexicanum.com/wiki/Alpha_Legion" target="_new" rel="nofollow"> https://wh40k-de.lexicanum.com/wiki/Alpha_Legion Hte german one goes more indepth with more sourcing.

This message was edited 3 times. Last update was at 2019/11/26 09:46:14


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Krazy Grot Kutta Driva




Nickin' 'ur stuff

Not Online!!! wrote:
The issue is, atleast with AL, what we know is that they relied on "warhosts", which were in essence adhoc formaions. (doctrine like it's the same as a Kampfgruppe.) And even in the heresey days they relied on a lot of desinformation, sabotage and non astartes personell.

Secondly, even though they seem to be organized in Terrorcells, they seemiingly band together witout any issues in bigger formations, meaning that they indeed still have an intact comand structure.

Further, considering that AL also relies on a lot of Operatives that are not marines, and have never been banished to the warp, means that they also are probably more numerous then most legions aswell.

So overall, they should in theory not be shattered but instead be completely organized diffrently to the common legions.






Automatically Appended Next Post:
https://wh40k.lexicanum.com/wiki/Alpha_Legion


I still think 10.000 years of dabbling with chaos left his marks on the legion . But this is me, hating the "we are actually loyalists playing the long game" idea that came up after the HH novels

Empty your mind, be formless, shapeless — like soup. Now you put soup in a cup, it becomes the cup; You put soup into a bottle it becomes the bottle; You put it in a teapot it becomes the teapot. Now soup can flow or it can crash. Be soup, my friend. 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





 Eldarain wrote:
Extra salt from the PA book we got being the only one so far without "build your own Warband/Legion trait"

Who on the design team hates Word Bearers that much?


I think it is more a case of GW doesn't hate the architects of the heresey they simply don't have a clue how to address them.

Warp above, some recent renegade warbands i.e. Purge and the EC type one - can't remember their name at present - got better damned traits, etc.

Realistically, WB should get free daemon summons - but that would probably be broken as heck unless implemented similarly to the Khorne Daemonkin summon table.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Eldarain wrote:
Extra salt from the PA book we got being the only one so far without "build your own Warband/Legion trait"

Who on the design team hates Word Bearers that much?


They didn't even try to half-ass a trait system or anything. Just simply doesn't exist.

It becomes increasingly obvious that they just don't know what to do with Chaos in general. This is the second time this year (CSM v2 was in March) that they had the opportunity to revisit Legion traits etc and they didn't take it.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in ch
The Dread Evil Lord Varlak





 NurglesR0T wrote:
 Eldarain wrote:
Extra salt from the PA book we got being the only one so far without "build your own Warband/Legion trait"

Who on the design team hates Word Bearers that much?


They didn't even try to half-ass a trait system or anything. Just simply doesn't exist.

It becomes increasingly obvious that they just don't know what to do with Chaos in general. This is the second time this year (CSM v2 was in March) that they had the opportunity to revisit Legion traits etc and they didn't take it.



Ha, atleast they revist the CSm dex.

Unlike Renegades and heretics, or DG, or TS for that matter.
(then again the former is FW index army and GW is doing 'ts best to kill it outright atm and the later probably needed it less then the mainline CSM dex. Still annoying considering there are now 10 rulesources for Chaos space marines themselves...... Btw you can't even skip the shadowspear booklet due to the Psyker wl traits not beeing reprinted in dex 2.0, like dafuq?)

This message was edited 1 time. Last update was at 2019/11/27 09:25:46


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





Denver, CO

 Psionara wrote:
Oggthrok wrote:
Voss wrote:

Even the World Eaters one annoys me. The 'everyone in the chapter is 100% melee-crazed axe murderers all the time' just isn't functional. Khorne doesn't object to ranged killing or smart killing. He just wants blood and gobbets of flesh everywhere.
So the 'Axes Axes Axes' angle makes me pause whenever I think about making a WE force. Because at some point a World Eaters solo book may actually happen and strip out over half the codex from their options. Which would be beyond infuriating, but given TS and DG, it seems a perfectly legitimate concern.


When Death Guard received their own codes, it was hard to ignore the obvious. That is, until the codex, bikers and Obliterators were the cornerstone of any Death Guard army. And, guess what got removed completely?

Definitely agree on the World Eaters, because I have an army of them, and I expect one of these days they’ll get a codex and it will consist of Kharn and the unit entry for a new Berzerker kit that will cost $40 for five. (comes with two chain axes and ten chain swords, so the unit can have a maximum of two axes to comply with the kit)


I am guessing World Eaters' Khorne Bezerkers will be boxed as 8, as Death Guard's number is 7 and they receive 7 in a box, Thousand Sons' number is 9 and they receive 9 in a box. Safe to assume that Emperor's Children will receive 6 Noise Marines. Price wise, I think we will be looking at $60 USD for each box.


What kills me about this is the lack of any kind of buff for running the sacred numbers. Units are still 10 man, on paper, and the boxes are sold as if they were 10 man boxes, in price, but the boxes only hold sacred numbers of troops with super-sub-optimal loadout capabilities? It was one of the most easily identifiable ways to slip in a fix for cult armies.

Regardless, GW has no imagination. I'm sure these boards could realistically create 50 different unique fixes in the form of functional and balanced abilities, psyker powers and so forth. GW keeps acting like it's "6 dudes in a garage creating the kind of wargame they love to play" instead of hiring professional and/or passionate people to do work writing and refining a functional game system for the largest and most profitable wargames company in the world.

 AlmightyWalrus wrote:
This line of reasoning broke 7th edition in Fantasy. The books should be as equal as possible, even a theoretical "Codex: Squirrels with Crustacean allies" should have a fair chance to beat "Codex: God".

 Redbeard wrote:

- Cost? FW models cost more? Because Thudd guns are more expensive than Wraithknights and Riptides. Nope, not a good argument. This is an expensive game. We play it knowing that, and also knowing that, realistically, it's cheaper than hookers and blow.
 
   
Made in us
Regular Dakkanaut






 purplkrush wrote:
 Psionara wrote:
Oggthrok wrote:
Voss wrote:

Even the World Eaters one annoys me. The 'everyone in the chapter is 100% melee-crazed axe murderers all the time' just isn't functional. Khorne doesn't object to ranged killing or smart killing. He just wants blood and gobbets of flesh everywhere.
So the 'Axes Axes Axes' angle makes me pause whenever I think about making a WE force. Because at some point a World Eaters solo book may actually happen and strip out over half the codex from their options. Which would be beyond infuriating, but given TS and DG, it seems a perfectly legitimate concern.


When Death Guard received their own codes, it was hard to ignore the obvious. That is, until the codex, bikers and Obliterators were the cornerstone of any Death Guard army. And, guess what got removed completely?

Definitely agree on the World Eaters, because I have an army of them, and I expect one of these days they’ll get a codex and it will consist of Kharn and the unit entry for a new Berzerker kit that will cost $40 for five. (comes with two chain axes and ten chain swords, so the unit can have a maximum of two axes to comply with the kit)


I am guessing World Eaters' Khorne Bezerkers will be boxed as 8, as Death Guard's number is 7 and they receive 7 in a box, Thousand Sons' number is 9 and they receive 9 in a box. Safe to assume that Emperor's Children will receive 6 Noise Marines. Price wise, I think we will be looking at $60 USD for each box.


What kills me about this is the lack of any kind of buff for running the sacred numbers. Units are still 10 man, on paper, and the boxes are sold as if they were 10 man boxes, in price, but the boxes only hold sacred numbers of troops with super-sub-optimal loadout capabilities? It was one of the most easily identifiable ways to slip in a fix for cult armies.

Regardless, GW has no imagination. I'm sure these boards could realistically create 50 different unique fixes in the form of functional and balanced abilities, psyker powers and so forth. GW keeps acting like it's "6 dudes in a garage creating the kind of wargame they love to play" instead of hiring professional and/or passionate people to do work writing and refining a functional game system for the largest and most profitable wargames company in the world.


> If cult marines are in their sacred number squad size, count them as having 10-man for the purpose of taking special weapons

> If chaos marine squads are in 20 man, double the number of special/heavy weapons they can take

They are now better, reflects the fluff, takes advantage of csm's unique ability to take 20 man squads, and isn't OP

This message was edited 2 times. Last update was at 2019/12/03 20:24:07


 
   
Made in us
Morphing Obliterator





The sacred numbers and powers rivalries are fun and fluffy concepts that have seen their day. Having to build around numbers was a hassle and advantaged some powers more than others really.

I think we're as good as we're getting for awhile. The TS soup component is getting an upgrade, so that will help.

If you really wanted to move the needle without bringing in new units and models, there's some pretty simple stuff you could do.

- Make the 4 primary cult marine units into Troops for every legion.
- Make Possessed into Troops for every legion.

This wouldn't fix CSM problems entirely, but it would certainly make them more competitive and bring some more variety to the lists going on to the table. Word Bearers might have a viable soup build or two.

This message was edited 1 time. Last update was at 2019/12/03 20:35:33


"In relating the circumstances which have led to my confinement in this refuge for the demented, I am aware that my present position will create a natural doubt of the authenticity of my narrative."  
   
Made in us
Powerful Ushbati





United States

 Continuity wrote:
This is old news for chaos players, chaos space marines are the worst unit in Codex Chaos Space Marines, CSM codex """"2.0"""" is a scam, cultists get nerfed in every major rule update, the list goes on.

The overall state of chaos marines is pathetic.



Oh please, they're not that bad at all. I run them all the time and have no issues with them. They are the main troops for my armies, I never even run cultists (i don't even own any) and putting them in a Rhino makes getting to objectives speedy. They put out a decent amount of bolter fire and save on a 3+ (2+ in cover) and can take two plasma guns per ten (I usually give them two HBs, but ymmv). I also enjoy running a brick of 20 with chainswords and BP up the field with a Lord, Champion and a Apostle/Sorcerer for some really nasty ass melee action. I've had some great outcomes where my spikey power armor has won me a game or two.

Also: We're getting new traits and two wounds in CA2019 so things are going to get a lot better for the legions pretty soon.

This message was edited 1 time. Last update was at 2019/12/03 21:08:11


 
   
Made in pt
Journeyman Inquisitor with Visions of the Warp




Troops are supposed to sit on objectives and score VP.

Why does every unit in the game need some special snowflake nonsense?
   
Made in us
Regular Dakkanaut






 Togusa wrote:
 Continuity wrote:
This is old news for chaos players, chaos space marines are the worst unit in Codex Chaos Space Marines, CSM codex """"2.0"""" is a scam, cultists get nerfed in every major rule update, the list goes on.

The overall state of chaos marines is pathetic.



Also: We're getting new traits and two wounds in CA2019 so things are going to get a lot better for the legions pretty soon.


Review copies for CA2019 has been out for a week and there was no mention of new traits or 2 wounds for anything
   
Made in us
Decrepit Dakkanaut





 Continuity wrote:


Review copies for CA2019 has been out for a week and there was no mention of new traits or 2 wounds for anything


The only way that rumor makes any sense now is if they were mistaken about which book it was in and PA has those changes, but only for TS and PG. Incredibly unlikely at this point.
   
Made in ch
The Dread Evil Lord Varlak





 Daedalus81 wrote:
 Continuity wrote:


Review copies for CA2019 has been out for a week and there was no mention of new traits or 2 wounds for anything


The only way that rumor makes any sense now is if they were mistaken about which book it was in and PA has those changes, but only for TS and PG. Incredibly unlikely at this point.


It would also massively annoy the other csm players.
Until we and Ec show up that is

This message was edited 1 time. Last update was at 2019/12/03 22:03:14


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Regular Dakkanaut






Yoyoyo wrote:
Troops are supposed to sit on objectives and score VP.

Why does every unit in the game need some special snowflake nonsense?


Plenty of factions use troops to do heavy lifting. Orks, GSC, Nids, Daemons, and marines recently won a GT with 50 intercessors also.
   
Made in au
Pestilent Plague Marine with Blight Grenade





 Continuity wrote:
 Togusa wrote:
 Continuity wrote:
This is old news for chaos players, chaos space marines are the worst unit in Codex Chaos Space Marines, CSM codex """"2.0"""" is a scam, cultists get nerfed in every major rule update, the list goes on.

The overall state of chaos marines is pathetic.



Also: We're getting new traits and two wounds in CA2019 so things are going to get a lot better for the legions pretty soon.


Review copies for CA2019 has been out for a week and there was no mention of new traits or 2 wounds for anything


Yes, this rumor has been officially debunked as false at least as far as CA is concerned. Who knows this might be a plan later down when TS/DG get their new codex (whenever that is) and dare I say the eventual WE/EC codexes (soon*)

*TM



"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in nl
Crazed Spirit of the Defiler




 bullyboy wrote:
To the OP....where have you been?

As a response, the Iron Warrior trait is nowhere near as bad as people make out. Ignoring cover is a big deal. Granted, IF get that +1, but it's still a decent trait overall (compared to some of the others). Haven't looked at what they got in F+F yet, but I hear positive remarks. Space Marine level, heck no, but hopefully some good synergies.


Actually the IW trait is god-tier in my local meta because we basically play city fight all the time with all the scalable ruins terrain in my FLGS. "Oh, so you hid your Precious in a building somewhere? Well, here are 3 deepstriking Oblits. And you don't get a cover save because IW. Have fun!"
   
Made in au
Pestilent Plague Marine with Blight Grenade





Pandabeer wrote:
 bullyboy wrote:
To the OP....where have you been?

As a response, the Iron Warrior trait is nowhere near as bad as people make out. Ignoring cover is a big deal. Granted, IF get that +1, but it's still a decent trait overall (compared to some of the others). Haven't looked at what they got in F+F yet, but I hear positive remarks. Space Marine level, heck no, but hopefully some good synergies.


Actually the IW trait is god-tier in my local meta because we basically play city fight all the time with all the scalable ruins terrain in my FLGS. "Oh, so you hid your Precious in a building somewhere? Well, here are 3 deepstriking Oblits. And you don't get a cover save because IW. Have fun!"


Ignoring cover is actually a really good trait and useful in most situations. Less for Chaos due to it only effecting infantry and dreads rather than everything

I expect this to become even more of a valuable trait if the trend continues to replace -1 to hit traits with count in cover instead





"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Morphing Obliterator




The Void

 Continuity wrote:
Yoyoyo wrote:
Troops are supposed to sit on objectives and score VP.

Why does every unit in the game need some special snowflake nonsense?


Plenty of factions use troops to do heavy lifting. Orks, GSC, Nids, Daemons, and marines recently won a GT with 50 intercessors also.


It's a poor argument anyway because the problems with Marine troops are the exact same as the problems with all their infantry. This isn't a case that Chosen/Vets were viable and CSM/Tacs weren't. Its a problem of All marine infantry that doesn't have a gratuitous amount of special rules piled on not being viable.

Always 1 on the crazed roll. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 TwinPoleTheory wrote:
The sacred numbers and powers rivalries are fun and fluffy concepts that have seen their day. Having to build around numbers was a hassle and advantaged some powers more than others really.

I think we're as good as we're getting for awhile. The TS soup component is getting an upgrade, so that will help.

If you really wanted to move the needle without bringing in new units and models, there's some pretty simple stuff you could do.

- Make the 4 primary cult marine units into Troops for every legion.
- Make Possessed into Troops for every legion.

This wouldn't fix CSM problems entirely, but it would certainly make them more competitive and bring some more variety to the lists going on to the table. Word Bearers might have a viable soup build or two.


You simply won't get thousand sons zerkers, or emperors children rubrics etc. So I cant buy into that, likewise possessed as troops I do like but doesnt fit in for TS at least.
   
Made in dk
Loyal Necron Lychguard






Dudeface wrote:
 TwinPoleTheory wrote:
The sacred numbers and powers rivalries are fun and fluffy concepts that have seen their day. Having to build around numbers was a hassle and advantaged some powers more than others really.

I think we're as good as we're getting for awhile. The TS soup component is getting an upgrade, so that will help.

If you really wanted to move the needle without bringing in new units and models, there's some pretty simple stuff you could do.

- Make the 4 primary cult marine units into Troops for every legion.
- Make Possessed into Troops for every legion.

This wouldn't fix CSM problems entirely, but it would certainly make them more competitive and bring some more variety to the lists going on to the table. Word Bearers might have a viable soup build or two.


You simply won't get thousand sons zerkers, or emperors children rubrics etc. So I cant buy into that, likewise possessed as troops I do like but doesnt fit in for TS at least.

Zerkers are Khorne, TS, DG and EC cannot take Khorne units, making them troops for everyone wouldn't change that.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 vict0988 wrote:
Dudeface wrote:
 TwinPoleTheory wrote:
The sacred numbers and powers rivalries are fun and fluffy concepts that have seen their day. Having to build around numbers was a hassle and advantaged some powers more than others really.

I think we're as good as we're getting for awhile. The TS soup component is getting an upgrade, so that will help.

If you really wanted to move the needle without bringing in new units and models, there's some pretty simple stuff you could do.

- Make the 4 primary cult marine units into Troops for every legion.
- Make Possessed into Troops for every legion.

This wouldn't fix CSM problems entirely, but it would certainly make them more competitive and bring some more variety to the lists going on to the table. Word Bearers might have a viable soup build or two.


You simply won't get thousand sons zerkers, or emperors children rubrics etc. So I cant buy into that, likewise possessed as troops I do like but doesnt fit in for TS at least.

Zerkers are Khorne, TS, DG and EC cannot take Khorne units, making them troops for everyone wouldn't change that.


Ahh I see, I hadn't read it that way, I took it as a suggestion they should appear as troops in all legions irrespective of mark.

I'd quite like to see them do a custom chapter affair where you can trade trait rules for access to gods, get some renegades who will only court with nurgle & slaanesh for example but have fewer special rules than an undivided warband.
   
Made in dk
Loyal Necron Lychguard






Dudeface wrote:
I'd quite like to see them do a custom chapter affair where you can trade trait rules for access to gods, get some renegades who will only court with nurgle & slaanesh for example but have fewer special rules than an undivided warband.

What's the benefit of being Nurgle/Slaanesh in this scenario if you have fewer special rules than an undivided warband?

This message was edited 1 time. Last update was at 2019/12/06 16:32:14


 
   
 
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