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Made in gb
Longtime Dakkanaut





UK

 bullyboy wrote:
Suncannon might be swingy, but you're taking it so that you get the invuln and are more active in the shooting phase. 60pts is relatively cheap for the gun.

I agree. The Suncannon is a bit naff compared to most IK weapons but it is a lot cheaper. I would take Suncannon and dual starcannons and shoot at Doomed targets on the way to tap-dance on something. For under 400 points you can get something that is just a bit too fast and dangerous to ignore.

I stand between the darkness and the light. Between the candle and the star. 
   
Made in us
Agile Revenant Titan




Florida

In the ever evolving list since the Psychic Awakening and CA 2019 points adjustments, I'm going to get a few games with the following. Of note, I am a big fan of Eldar vehicles due to aesthetics and am happy they have been performing well in my lists.

I am close to getting the Yncarne finished and really want to see what shenanigans can be pulled.

VANGUARD
Shadowseer
Yncarne
Death Jester
Death Jester
Solitaire
AIRWING
Crimson Hunter Exarch
Crimson Hunter Exarch
Crimson Hunter Exarch
Hemlock Wraithfighter
SPEARHEAD
Farseer
Nightspinner
Nightspinner
Nightspinner
Falcon, Starcannon
Falcon, Starcannon

This message was edited 1 time. Last update was at 2019/12/22 23:55:23


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Combat Jumping Rasyat




East of England

I've had a lot more success with multiple msu personally.

War Walkers, vibro cannons, vypers, mini-spears, wraithlords and wraithseers, backed up by a few conservatively played CHEs. Great board coverage and complex target priority too.
   
Made in us
Agile Revenant Titan




Florida

 grouchoben wrote:
I've had a lot more success with multiple msu personally.

War Walkers, vibro cannons, vypers, mini-spears, wraithlords and wraithseers, backed up by a few conservatively played CHEs. Great board coverage and complex target priority too.


I like the concept behind it. It reminds me a lot of successful Dark Eldar builds from 5th edition. With so many units across the table, it creates a lot of challenges with target priority as well as not having any lynchpin unit. It possesses a large amount of medium and high strength weapons, counter assault, and mobility. Currently, I do not have all the various models in my collection and/or unpainted to files such an army. Otherwise, I'd try it out.


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in ie
Regular Dakkanaut




Just been reading the FAQ to clarify in my own head how Quicken interacts with Matchless Agility, and found something else really intriguing:

Apparently, Swooping Hawks can drop their grenades after using Quicken, AND after Fire-And-Fading... does this mean they can potentially drop bombs 3x per turn? If so, that’s potentially amazing the the Exarch power that increases the successes to 5+ per Hawk, or am I missing something?
   
Made in es
Swift Swooping Hawk





NuhJuhKuh wrote:
Just been reading the FAQ to clarify in my own head how Quicken interacts with Matchless Agility, and found something else really intriguing:

Apparently, Swooping Hawks can drop their grenades after using Quicken, AND after Fire-And-Fading... does this mean they can potentially drop bombs 3x per turn? If so, that’s potentially amazing the the Exarch power that increases the successes to 5+ per Hawk, or am I missing something?


No according to RAW and according to the FAQ answers you can indeed be able to use the ability up to 3x times per turn (albeit it takes a bit of psyker and cp support) it can be situational and net you some free wounds in a pinch over otherwise durable units.

P.S: i personally believe RAW wise we should be able to pull a similar trick with Warp Spiders (since the ability is worded equal) with fire and fade and their warp jump generator ability.
   
Made in us
Longtime Dakkanaut




I played a game last night vs dark Angel's, very one sided in eldar favor, but something I learned that may be of value.

6x5 man dire avenger squads swapping out the exarchs 4++ for always AP-3 running 2 catapults all surrounding asurman to keep their 4++ becomes a very tasty front line setup. Vs the enemies infantry (marines and intercessors) my dire avengers were giving more than they were taking. I really like the phonix awakining exarch swaps makes for a completely different design choice on what was just a normal option before
   
Made in jp
Unshakeable Grey Knight Land Raider Pilot




 Lord Perversor wrote:
NuhJuhKuh wrote:
Just been reading the FAQ to clarify in my own head how Quicken interacts with Matchless Agility, and found something else really intriguing:

Apparently, Swooping Hawks can drop their grenades after using Quicken, AND after Fire-And-Fading... does this mean they can potentially drop bombs 3x per turn? If so, that’s potentially amazing the the Exarch power that increases the successes to 5+ per Hawk, or am I missing something?


No according to RAW and according to the FAQ answers you can indeed be able to use the ability up to 3x times per turn (albeit it takes a bit of psyker and cp support) it can be situational and net you some free wounds in a pinch over otherwise durable units.

P.S: i personally believe RAW wise we should be able to pull a similar trick with Warp Spiders (since the ability is worded equal) with fire and fade and their warp jump generator ability.


Yes, the thing to bear in mind with this combo is the restrictions of the grenade launcher. In a perfect scenario you avg. about 10MW from a 10 Hawk sqaud, which is nice, but here are are the conditions which must be met:

- Your target needs to be pretty close, Hawks have a big movement but you need to fly over them as per rules, so they need to be within about 12-14 inches or so at the start of your turn for the first jump, to be more than one inch away after your move.
- Your target(s) need to be 10 man or larger squads so that every Hawk gets a roll each time.
- Your Hawk squad needs to be at full strength when you kick it off, or you rapidly lose value from the investment.
-Your last move will be a paltry 7 inches, which will likely leave you extremely close to the enemy, meaning that you're likely to lose your fragile squad immediately after pulling the trick.

These were the things I was thinking about when deciding whether or not to try this, and especially number 2 convinced me that it would be a waste of time. Thinking of my opponents, the only units of 10 or more models I see regularly are basically chaff things like guardsmen, Tzaangors and poxwalkers, and all that investment for a chance at 10 MW on them wasn't worth it in my book.
   
Made in gb
Executing Exarch





The strange limit on Hawks grenades was most likely a erring on the side of caution regarding MW or maybe character sniping (whilst handing out cheap Smite to nearly everyone bar the wizard race...)

But as a cheap distraction Chickens bouncing a big unit across the table whilst nibbling at units early might be fun, using Fire/Fade to get further away rather than try for the third bombing might be a thing with that reduced charge Exarch power

edit, keep forgetting its standard Exarch ability plus another for the strat, not pick two, kind of limits the above a bit

This message was edited 1 time. Last update was at 2019/12/23 23:02:17


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Agile Revenant Titan




Florida

Hope folks had a great Holiday Season. I've been able to get in quite a few games as I had some time off. I played several variations of a vehicle heavy army with some Ynarri and Harlequins added. A few things I observed over the games.

-I do not run the Yncarne very well. It seems to have so much potential, but I never quite was able to pull off any Heroic Interventions, of follow on turn assaults after his `teleport` maneuver.

-All three factions have closest visible unit and a sniping type mortal wound psychic power. When all three faction models are in a single army, it creates a dangerous mortal wound battery. A Farseer, Yvraine, and Shadowseer can punish nearly anything that tries to claim the center of the table. Each model has at least two Mortal Wound generating powers and can clear out quite a bit. The biggest piece is to ensure to measure against Deny the Witch. Toss in a Hemlock and a Wave Serpent shield for additional Mortal Wound generation. I think this has been my real damage dealer.

-I have not been able to outplay a competitive Iron Hands list. It has fared too resilient. I don't see many Iron Hand armies, so I don't get to face them as much as I would like. However, I think most players are struggling to find answers against Iron Hands.

-I run a cheap Harlequin Vanguard Detachment, and Death Jesters are great for objective holding allowing me a bit more movement flexibility in a vehicle heavy list. These models can be tucked out of LOS and have the Character keyword.

-Using Expert Crafters has changed my view on CTMs. They became a nice to have if I have points to spare rather than a must have. A reroll to hit and to wound has proven to be so good. I often move Nightspinners with out fearing any real reduction in shooting.

-I have been slowly adding some Harlequin models into the army mainly because I like the models. I enjoy having a Solitaire to assist as a counter assault element or as a turn one disruption element. I think he is a bit underpointed. Of note, they probably require a lot more CP than I build into my lists. If I try to include more of them, I likely need to completely reconstructmy army to get more CP.

-Phantasm is still very strong. I've used this ability since the codex was first released and it still provides great utility. It is nearly a `fun sponge` with my opponents who are not overly familiar with its utility. I've been able to create fairly devastating turn one alpha strikes, or reposition in such away to mitigate any real damage if going second. Repositioning units after the seize the initiative roll is ridiculously good. Harlequins have a similar ability, but can move only a single unit.

-I was disappointed the the Bonesinger went to Legends. I'll get some play from him, but he will likely get shelved for good in 2020 as I expect ITC events around me to begin banning Legend units. He fit well in my list as a cheap mortal wound generator or use the new Psychic powers tree in PA. He is an Elites choice, which I have space for in my current build.

-I am now painting three support weapon batteries. They are cheap enough points wise to try them out, and appear to synergize with Expert Crafters. We shall see.

- I am seeing online a few trying out the big Warlock Conclave. It looks interesting, but I don't have the time to build and paint 9 more Warlock Skyrunners in the near term.

This message was edited 3 times. Last update was at 2020/01/01 14:00:49


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Longtime Dakkanaut




As far as iron hands go I have found eldar have a few good answers to them.

Banshees - no overwatch, tie their units up in cc that dont want to be there. Thunderfire guns, whirlwinds, any tank that doesn't fly will get stuck falling back and not doing anything for a turn which can change things quickly.

Halriquin bikers - 6 bikers using strat to become -2 to hit with haywire cannons should be able to blink a dreadnought and not even worry about it.

Guardian bomb - jinx+doom+guide = now you see it now you dont, especially vs t8 stuff

Asurman + many 5 man dire avenger squads - iron hands infanty i have found typically go with intercessors with the 36" range stalker bolt rifles, so your talking 5 str 5 ap-3 2dmg guns. They dont want to shoot them at 5 man dire avengers who all have a 4++ save because your taking away the 2 main advantages of that gun, namely the ap and dmg. However the avenger exarch will be able to hurt them back with 4 str 4 ap-3 1dmg guns, every one of his you kill is worth it in this situation and 6 squads of 5 properly set up with asurman can do some serious work.


Crimson hunter exarchs- 2 bright lance loadout has been doing serious work for me, I have been taking 2 of them. I am torn between giving them a 5++ save or dont count as moving to fire (so hitting on 2's) but if my opponent doesnt target them they will pop a vehicle.


These are just some things I normally take in my eldar lists that would seem to be good matchups vs iron hands. I have an iron hand player I normally play and he has had trouble with my eldar everytime. Win/lose rate is around 50/50 so I dont know what that tells you but just trying to help with what I have seen work on the tabletop.
   
Made in us
Agile Revenant Titan




Florida

I appreciate the reply. I use CHE extensively. I've used all the others (minus the Banshees) with mixed results. Definitely worth trying again as I have been playing a vehicle heavy list for the past two months.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Regular Dakkanaut




Hey guys, I was hoping I could get some constructive advice on how to integrate some dark eldar into my eldar army (and how the mechanics would work). I am not a tourney player, I do enjoy playing and trying to win, but I just dont keep up with the arms race anymore. Anyhow, my eldar force focuses around a 20 man blob of guardians, I also have another 10 man squad and Ill add in squad of rangers to get my 3 troops choices. I usually run some shining spears, wave serpents and I have a unit of shooty wraithguard (also have a wraithknight, wraithlords).

Anyways, I couldnt pass up a good deal, I bought 3 venoms, the codex and a Getting Started box set for $100. My thought was to run 3 5 man squads of warriors in venoms for another battlion. It would give my more static eldar some movement and cheap objective grabbing. So my questions, do I want to use the raider? As the warrior squads are 5 man and the venoms only hold 5, what about the HQs? I would bet I just take 2 archons correct? What equipment? And I want to take the bloody rose right to give my venoms a 6+ FNP? Any advice would be appreciated. I would guess Ill get rid of the 3 bikes and possibly the raider as I want to keep my Dark Eldar force fairly cheap pointwise so I dont lose out on too many eldar models.

Thanks.
   
Made in us
Longtime Dakkanaut




You may have better luck on the de section but I will put my 2 cents in.

Keep the raider. Its cheap and good. Put a disintigrator on it and call it a day.

Run black heart, they give your vehicles the 6+++. Plus they give you access to agents of vect strat.

Venoms are great, just give them 2 splinter cannons and use them as a harassment force.

Bikes are good too but I dont care for just 3, that's not enough to do much other than die. But a large squad of them with grav talons isn't very expensive and can do mortal wounds on the charge. Put a few blaster pistols in there and use them as harassment anti tank.

I run my warriors in 10 man blobs with a splinter cannon, cheap and effective. I put wyches in my venoms and keep them small and cheap, they are a great annoyance force.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

The Aeldari meta has shifted slightly (better significantly if complared with 7th ed).
Have a look into the recent winner (places 1-4) armies at 40kstats.com.
Here are the lists:
Spoiler:

Alex Ramsay – Maelstrom Massacre (4th place)

++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [38 PL, 600pts] ++
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

+ HQ +
The Yncarne [14 PL, 280pts]

+ Heavy Support +
Support Weapons [9 PL, 120pts]

. Support Weapon: Vibro Cannon

. Support Weapon: Vibro Cannon

. Support Weapon: Vibro Cannon
Support Weapons [6 PL, 80pts]
. Support Weapon: Vibro Cannon

. Support Weapon: Vibro Cannon
Support Weapons [9 PL, 120pts]

. Support Weapon: Vibro Cannon

. Support Weapon: Vibro Cannon

. Support Weapon: Vibro Cannon

++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [30 PL, 446pts] ++
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

+ HQ +
Farseer [6 PL, 110pts]: 0. Smite, Shuriken Pistol, Witchblade

+ Heavy Support +
Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult
Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult

Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult

++ Spearhead Detachment +1CP (Aeldari – Drukhari) [59 PL, 952pts] ++
Detachment Type: Prophets of Flesh

+ HQ +
Haemonculus [5 PL, 70pts]: Diabolical Soothsayer, Haemonculus tools, Splinter pistol, The Vexator Mask, Warlord

+ Heavy Support +
Talos [18 PL, 294pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster . Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster . Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [18 PL, 294pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster . Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster . Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster
Talos [18 PL, 294pts]
. Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster . Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster . Talos: Chain-Flails, Macro-Scalpel
. . Two Haywire Blasters: 2x Haywire blaster

++ Total: [127 PL, 1,998pts] ++

Spoiler:

Gaz Jones – Deceitful Enemies (3rd place)​

Craftworld Attribute: Asur Brotherhood – Expert Crafters, Masterful Shots Warlord: Autarch
Warlord Trait: Fate’s Messenger
Warlord Relic: Faolchu’s Wing
Psychic Powers: Warlock Skyrunner #Smite/Destructor #Protect/Jinx

++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [43 PL, 677pts] ++

+ HQ [4 PL, 77pts] +
Autarch [4 PL, 77pts]: Forceshield [6pts], Shuriken Pistol, Star Glaive [6pts]

+ Heavy Support [39 PL, 600pts] +
Support Weapons [9 PL, 120pts]: 3x Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

Support Weapons [9 PL, 120pts]: 3x Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

Support Weapons [9 PL, 120pts]: 3x Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

War Walkers [4 PL, 80pts] : Aeldari Missile Launcher [20pts], Aeldari Missile Launcher [20pts]

War Walkers [4 PL, 80pts] : Aeldari Missile Launcher [20pts], Aeldari Missile Launcher [20pts]

War Walkers [4 PL, 80pts] : Aeldari Missile Launcher [20pts], Aeldari Missile Launcher [20pts]

++ Air Wing Detachment +1CP (Aeldari – Craftworlds) [27 PL, 483pts] ++

+ Flyer [27 PL, 483pts] +
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] #Hawkeye

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] #Hawkeye

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] #Hawkeye
++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [55 PL, 838pts] ++

+ HQ [4 PL, 67pts] +
Warlock Skyrunner [4 PL, 67pts]: Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade

+ Heavy Support [51 PL, 771pts] +
Falcon [9 PL, 132pts]: Aeldari Missile Launcher [20pts], Twin Shuriken Catapult [2pts]

Falcon [9 PL, 132pts]: Aeldari Missile Launcher [20pts], Twin Shuriken Catapult [2pts]

Falcon [9 PL, 132pts]: Aeldari Missile Launcher [20pts], Twin Shuriken Catapult [2pts]

Wraithlord [8 PL, 125pts]: 2x Aeldari Missile Launcher [40pts], Shuriken Catapult, Shuriken Catapult
Wraithlord [8 PL, 125pts]: 2x Aeldari Missile Launcher [40pts], Shuriken Catapult, Shuriken Catapult
Wraithlord [8 PL, 125pts]: 2x Aeldari Missile Launcher [40pts], Shuriken Catapult, Shuriken Catapult

++ Total: [125 PL, 1,998pts, 6CP] ++

Spoiler:

Colin Sherman – Merry Slaaneshmas (1st place)

++ Battalion Detachment +5CP (Aeldari – Craftworlds) [34 PL, 577pts] ++ + No Force Org Slot +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

+ HQ [9 PL, 187pts] +
Farseer Skyrunner [7 PL, 132pts]: 0. Smite, Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade
Warlock [2 PL, 55pts]: 0. Smite, Shuriken Pistol, Witchblade + Troops [9 PL, 168pts] +

Rangers [3 PL, 60pts]: 5x Ranger [60pts]
Rangers [3 PL, 60pts]: 5x Ranger [60pts]
Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian – Aeldari Blade [48pts]

+ Heavy Support [16 PL, 222pts] +
Wraithlord [8 PL, 111pts]: Shuriken Catapult, Shuriken Catapult, 2x Starcannon [26pts]
Wraithlord [8 PL, 111pts]: Shuriken Catapult, Shuriken Catapult, 2x Starcannon [26pts]

++ Air Wing Detachment +1CP (Aeldari – Craftworlds) [27 PL, 483pts] ++
+ No Force Org Slot +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

+ Flyer [27 PL, 483pts] +
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] . Exarch Power: Evade
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] . Exarch Power: Evade
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] . Exarch Power: Evade

++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [52 PL, 940pts] ++ + No Force Org Slot +
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masterful Shots

+ HQ [6 PL, 154pts] +Autarch [4 PL, 99pts]: Craftworlds Warlord, Forceshield [6pts], Reaper Launcher [22pts], Star Glaive [6pts]

Warlock [2 PL, 55pts]: 0. Smite, Shuriken Pistol, Witchblade + Heavy Support [37 PL, 647pts] +

Dark Reapers [13 PL, 311pts]
. 8x Dark Reaper [272pts]: 8x Reaper Launcher [176pts] . Dark Reaper Exarch [39pts]: Tempest Launcher [27pts] . . Exarch Power: Rain of Death

Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult [2pts] Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult [2pts] Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult [2pts] + Dedicated Transport [9 PL, 139pts] +

Wave Serpent [9 PL, 139pts]: Twin Shuriken Cannon [17pts], Twin Shuriken Catapult [2pts] ++ Total: [113 PL, 2,000pts] ++

Spoiler:

Ray Ahumada – Dicehammer 3 (2nd place)

++ Air Wing Detachment +1CP (Aeldari – Craftworlds) [35 PL, 643pts, 1CP] ++
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

+ Flyer [35 PL, 643pts] +
Crimson Hunter [8 PL, 160pts]: 2x Bright Lance [40pts]
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] . Exarch Power: Marksman’s Eye
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] . Exarch Power: Marksman’s Eye
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] . Exarch Power: Marksman’s Eye

++ Air Wing Detachment +1CP (Aeldari – Craftworlds) [40 PL, 734pts, 1CP] ++
Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

+ Flyer [40 PL, 734pts] +
Crimson Hunter [8 PL, 160pts]: 2x Bright Lance [40pts]
Crimson Hunter [8 PL, 160pts]: 2x Bright Lance [40pts]
Nightwing [8 PL, 138pts]: Crystal Targeting Matrix [5pts], Twin Bright Lance [40pts], Twin Shuriken Cannon [17pts]
Nightwing [8 PL, 138pts]: Crystal Targeting Matrix [5pts], Twin Bright Lance [40pts], Twin Shuriken Cannon [17pts]
Nightwing [8 PL, 138pts]: Crystal Targeting Matrix [5pts], Twin Bright Lance [40pts], Twin Shuriken Cannon [17pts]

++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [49 PL, 623pts, 4CP] ++
Craftworld Attribute
. *Custom Craftworld*: Masterful Shots, Masters of Concealment

+ HQ [6 PL, 115pts] +
Farseer [6 PL, 115pts]: 0. Smite, Craftworlds Warlord, Shuriken Pistol, Singing Spear [5pts] Faolchu’s Wing

+ Elites [19 PL, 172pts] +
Shadow Spectres [19 PL, 172pts]
. 5x Shadow Spectre [140pts]: 5x Prism Rifle [100pts] . Shadow Spectre Exarch [32pts]: Prism Rifle [20pts]

+ Heavy Support [24 PL, 336pts] +
Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult [2pts]

Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult [2pts]

Night Spinner [8 PL, 112pts]: Twin Shuriken Catapult [2pts]

++ Total: [124 PL, 6CP, 2,000pts] ++4

Spoiler:

Gaz Jones – Deceitful Enemies (3th place)



Craftworld Attribute: Asur Brotherhood – Expert Crafters, Masterful Shots Warlord: Autarch
Warlord Trait: Fate’s Messenger
Warlord Relic: Faolchu’s Wing
Psychic Powers: Warlock Skyrunner #Smite/Destructor #Protect/Jinx

++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [43 PL, 677pts] ++

+ HQ [4 PL, 77pts] +
Autarch [4 PL, 77pts]: Forceshield [6pts], Shuriken Pistol, Star Glaive [6pts]

+ Heavy Support [39 PL, 600pts] +
Support Weapons [9 PL, 120pts]: 3x Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

Support Weapons [9 PL, 120pts]: 3x Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

Support Weapons [9 PL, 120pts]: 3x Support Weapon [3 PL, 40pts]: Vibro Cannon [15pts]

War Walkers [4 PL, 80pts] : Aeldari Missile Launcher [20pts], Aeldari Missile Launcher [20pts]

War Walkers [4 PL, 80pts] : Aeldari Missile Launcher [20pts], Aeldari Missile Launcher [20pts]

War Walkers [4 PL, 80pts] : Aeldari Missile Launcher [20pts], Aeldari Missile Launcher [20pts]

++ Air Wing Detachment +1CP (Aeldari – Craftworlds) [27 PL, 483pts] ++

+ Flyer [27 PL, 483pts] +
Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] #Hawkeye

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] #Hawkeye

Crimson Hunter Exarch [9 PL, 161pts]: Two Starcannons [26pts] #Hawkeye
++ Spearhead Detachment +1CP (Aeldari – Craftworlds) [55 PL, 838pts] ++

+ HQ [4 PL, 67pts] +
Warlock Skyrunner [4 PL, 67pts]: Shuriken Pistol, Twin Shuriken Catapult [2pts], Witchblade

+ Heavy Support [51 PL, 771pts] +
Falcon [9 PL, 132pts]: Aeldari Missile Launcher [20pts], Twin Shuriken Catapult [2pts]

Falcon [9 PL, 132pts]: Aeldari Missile Launcher [20pts], Twin Shuriken Catapult [2pts]

Falcon [9 PL, 132pts]: Aeldari Missile Launcher [20pts], Twin Shuriken Catapult [2pts]

Wraithlord [8 PL, 125pts]: 2x Aeldari Missile Launcher [40pts], Shuriken Catapult, Shuriken Catapult
Wraithlord [8 PL, 125pts]: 2x Aeldari Missile Launcher [40pts], Shuriken Catapult, Shuriken Catapult
Wraithlord [8 PL, 125pts]: 2x Aeldari Missile Launcher [40pts], Shuriken Catapult, Shuriken Catapult

++ Total: [125 PL, 1,998pts, 6CP] ++

Vibro cannons, war walkers, wraithlords, night spinners, falcons, flyers all the way.

This message was edited 2 times. Last update was at 2020/01/05 15:18:39


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Regular Dakkanaut




Yes! Vibro Cannons and Falcons have even more life in them after the point drops that came after those lists. Expert Crafters is great for them, masters of concealment also. Here is a list I had great success with locally, though it could be improved with the loss of Jain Zar (included for a bit of the boxset theme in one game).

Spoiler:

++ Battalion Detachment +5CP (Aeldari - Craftworlds) [90 PL, 8CP, 1,281pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

Detachment CP [5CP]

+ HQ +

Farseer Skyrunner [7 PL, 132pts]: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Witchblade
. The Phoenix Gem

Jain Zar [7 PL, 115pts]

Warlock Skyrunner [4 PL, 62pts]: 4. Protect/Jinx, 5. Focus Will, 6: Seer of the Shifting Vector, Craftworlds Warlord, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Troops +

Dire Avengers [3 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Avenger Shuriken Catapult
. . Exarch Power: Battle Fortune

Dire Avengers [3 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Avenger Shuriken Catapult
. . Exarch Power: Battle Fortune

Dire Avengers [3 PL, 55pts]
. 4x Dire Avenger: 4x Avenger Shuriken Catapult
. Dire Avenger Exarch: Avenger Shuriken Catapult
. . Exarch Power: Battle Fortune

+ Fast Attack +

Hornets [9 PL, 115pts]
. Hornet: Crystal Targeting Matrix, 2x Hornet Pulse Laser, Spirit Stones

Hornets [9 PL, 115pts]
. Hornet: Crystal Targeting Matrix, 2x Hornet Pulse Laser, Spirit Stones

Hornets [9 PL, 115pts]
. Hornet: Crystal Targeting Matrix, 2x Hornet Pulse Laser, Spirit Stones

+ Heavy Support +

Support Weapons [9 PL, 105pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

Support Weapons [9 PL, 105pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

Support Weapons [9 PL, 105pts]
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon
. Support Weapon: Vibro Cannon

+ Dedicated Transport +

Wave Serpent [9 PL, 147pts]: Shuriken Cannon, Twin Shuriken Cannon

++ Spearhead Detachment +1CP (Aeldari - Craftworlds) [46 PL, 1CP, 717pts] ++

+ No Force Org Slot +

Craftworld Attribute
. *Custom Craftworld*: Expert Crafters, Masters of Concealment

Detachment CP [1CP]

+ HQ +

Warlock Skyrunner [4 PL, 62pts]: 4. Protect/Jinx, 5. Focus Will, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ Heavy Support +

Falcon [9 PL, 137pts]: Aeldari Missile Launcher, Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

Falcon [9 PL, 137pts]: Aeldari Missile Launcher, Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

Night Spinner [8 PL, 127pts]: Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

Night Spinner [8 PL, 127pts]: Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

Night Spinner [8 PL, 127pts]: Crystal Targeting Matrix, Spirit Stones, Twin Shuriken Catapult

++ Total: [136 PL, 9CP, 1,998pts] ++
   
Made in us
Dakka Veteran





Let's talk about where Crimson Hunter Exarchs stand compared to Falcons, Nightwings, Wraithlords, War Walkers, and Vibro Cannons.

For the price of 2 CHE's you can take 3 missile Falcons. CHE's still seem much killier against Fly targets but against everything else their damage output is similar.

36 T7 Falcon wounds is of course much better than 24 T6 CHE wounds. -2 to hit Alaitoc CHE's are significantly weaker with all the marine re-rolls everywhere, so both Falcons and CHEs will probably be running Masters of Concealment for a base 2+ save, I think?

How does everyone feel about CHEs?

--- 
   
Made in gb
Screaming Shining Spear





Falcons have been useful all edition but the PTS drop and expert crafters have pushed them over the edge, same with vibro cannons. Cheap, dependable firepower is never a bad option, falcons have the speed and flexibility of the grav tanks in their favour too, I've even managed to snipe the odd character with them against sloppy or overaggressive players.
Dire avengers in falcons are definitely the base of my lists at the moment, phoenix rises was a good buff for eldar, chapter approved was the sugar on top.

 
   
Made in gb
Walking Dead Wraithlord






CHE BS2+ is crazy good reliable though...

Its far more mobile and is immune to assault (apart from rare fly things like a DP for example)

Their fire power is solid and with excellent manoeuvrability it offers a lot of board control and sniping potential.

The fact it got only a 15 pts hike after giving it a an obnoxious rules bump has made very little impact.

Its still hands down the best single unit entry we have sadly..

BUT there are enough other things to build around now that wont gimp you if you do not go with fliers.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I'll try out the following list asap:

Spoiler:

New Roster (Warhammer 40,000 8th Edition) [127 PL, 2,000pts]
Battalion Detachment +5CP (Aeldari - Craftworlds) [20 PL, 359pts]
No Force Org Slot
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Masters of Concealment

HQ

Farseer Skyrunner [7 PL, 132pts]
Selections: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 62pts]
Selections: 0. Smite, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Troops

Dire Avengers [3 PL, 55pts]
4x Dire Avenger
Selections: 4x Avenger Shuriken Catapult
Dire Avenger Exarch
Selections: Avenger Shuriken Catapult
Exarch Power
Selections: Bladestorm

Dire Avengers [3 PL, 55pts]
4x Dire Avenger
Selections: 4x Avenger Shuriken Catapult
Dire Avenger Exarch
Selections: Avenger Shuriken Catapult
Exarch Power
Selections: Bladestorm

Dire Avengers [3 PL, 55pts]
4x Dire Avenger
Selections: 4x Avenger Shuriken Catapult
Dire Avenger Exarch
Selections: Avenger Shuriken Catapult
Exarch Power
Selections: Bladestorm

------------------------------------------------------------------------------------------

Spearhead Detachment +1CP (Aeldari - Craftworlds) [60 PL, 847pts]
No Force Org Slot
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Masters of Concealment

HQ

Autarch Skyrunner (Legends) [6 PL, 127pts]
Selections: 5: Mark of the Incomparable Hunter, Craftworlds Warlord, Laser Lance, Reaper Launcher, Twin Shuriken Catapult
The Phoenix Gem

Heavy Support

Falcon [9 PL, 135pts]
Selections: Crystal Targeting Matrix, Shuriken Cannon, Shuriken Cannon, Spirit Stones

Falcon [9 PL, 135pts]
Selections: Crystal Targeting Matrix, Shuriken Cannon, Shuriken Cannon, Spirit Stones

Falcon [9 PL, 135pts]
Selections: Crystal Targeting Matrix, Shuriken Cannon, Shuriken Cannon, Spirit Stones

Support Weapons [9 PL, 105pts]
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon

Support Weapons [9 PL, 105pts]
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon

Support Weapons [9 PL, 105pts]
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon

-------------------------------------------------------------------------------------------

Spearhead Detachment +1CP (Aeldari - Craftworlds) [47 PL, 794pts]
No Force Org Slot
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Masters of Concealment

HQ

Warlock Skyrunner [4 PL, 62pts]
Selections: 0. Smite, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Heavy Support

Dark Reapers [7 PL, 155pts]
4x Dark Reaper
Selections: 4x Reaper Launcher
Dark Reaper Exarch
Selections: Reaper Launcher
Exarch Power
Selections: Crack Shot

Dark Reapers [7 PL, 155pts]
4x Dark Reaper
Selections: 4x Reaper Launcher
Dark Reaper Exarch
Selections: Reaper Launcher
Exarch Power
Selections: Crack Shot

War Walkers [12 PL, 165pts]
War Walker
Selections: Shuriken Cannon, Shuriken Cannon
War Walker
Selections: Shuriken Cannon, Shuriken Cannon
War Walker
Selections: Shuriken Cannon, Shuriken Cannon

Wraithlord [8 PL, 100pts]
Selections: 2x Shuriken Cannon, Shuriken Catapult, Shuriken Catapult

Dedicated Transport

Wave Serpent [9 PL, 157pts]
Selections: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

Created with BattleScribe

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut




Are Imperial Fists now a hard counter for the expert crafters/masters of concealment lists?

Are the support batteries vehicles?
   
Made in gb
Walking Dead Wraithlord






zerosignal wrote:
Are Imperial Fists now a hard counter for the expert crafters/masters of concealment lists?

Are the support batteries vehicles?


Ye sit does have the vehicle keyword.

Interetsingly, it also has the Guardian keyword interestingly enough. Meaning you can use the celestial strat shield on one of them in a pinch if you have nothing else to spend CP on and want to annoy an opponent. Or black guardians if you play them as ulthwe (because you might take a cheap spearhead of these for eldrad)


Automatically Appended Next Post:
 wuestenfux wrote:
Well, I'll try out the following list asap:

Spoiler:

New Roster (Warhammer 40,000 8th Edition) [127 PL, 2,000pts]
Battalion Detachment +5CP (Aeldari - Craftworlds) [20 PL, 359pts]
No Force Org Slot
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Masters of Concealment

HQ

Farseer Skyrunner [7 PL, 132pts]
Selections: 0. Smite, 2. Doom, 4. Executioner, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Warlock Skyrunner [4 PL, 62pts]
Selections: 0. Smite, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Troops

Dire Avengers [3 PL, 55pts]
4x Dire Avenger
Selections: 4x Avenger Shuriken Catapult
Dire Avenger Exarch
Selections: Avenger Shuriken Catapult
Exarch Power
Selections: Bladestorm

Dire Avengers [3 PL, 55pts]
4x Dire Avenger
Selections: 4x Avenger Shuriken Catapult
Dire Avenger Exarch
Selections: Avenger Shuriken Catapult
Exarch Power
Selections: Bladestorm

Dire Avengers [3 PL, 55pts]
4x Dire Avenger
Selections: 4x Avenger Shuriken Catapult
Dire Avenger Exarch
Selections: Avenger Shuriken Catapult
Exarch Power
Selections: Bladestorm

------------------------------------------------------------------------------------------

Spearhead Detachment +1CP (Aeldari - Craftworlds) [60 PL, 847pts]
No Force Org Slot
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Masters of Concealment

HQ

Autarch Skyrunner (Legends) [6 PL, 127pts]
Selections: 5: Mark of the Incomparable Hunter, Craftworlds Warlord, Laser Lance, Reaper Launcher, Twin Shuriken Catapult
The Phoenix Gem

Heavy Support

Falcon [9 PL, 135pts]
Selections: Crystal Targeting Matrix, Shuriken Cannon, Shuriken Cannon, Spirit Stones

Falcon [9 PL, 135pts]
Selections: Crystal Targeting Matrix, Shuriken Cannon, Shuriken Cannon, Spirit Stones

Falcon [9 PL, 135pts]
Selections: Crystal Targeting Matrix, Shuriken Cannon, Shuriken Cannon, Spirit Stones

Support Weapons [9 PL, 105pts]
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon

Support Weapons [9 PL, 105pts]
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon

Support Weapons [9 PL, 105pts]
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon
Support Weapon
Selections: Vibro Cannon

-------------------------------------------------------------------------------------------

Spearhead Detachment +1CP (Aeldari - Craftworlds) [47 PL, 794pts]
No Force Org Slot
Craftworld Attribute
*Custom Craftworld*
Selections: Expert Crafters, Masters of Concealment

HQ

Warlock Skyrunner [4 PL, 62pts]
Selections: 0. Smite, 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade

Heavy Support

Dark Reapers [7 PL, 155pts]
4x Dark Reaper
Selections: 4x Reaper Launcher
Dark Reaper Exarch
Selections: Reaper Launcher
Exarch Power
Selections: Crack Shot

Dark Reapers [7 PL, 155pts]
4x Dark Reaper
Selections: 4x Reaper Launcher
Dark Reaper Exarch
Selections: Reaper Launcher
Exarch Power
Selections: Crack Shot

War Walkers [12 PL, 165pts]
War Walker
Selections: Shuriken Cannon, Shuriken Cannon
War Walker
Selections: Shuriken Cannon, Shuriken Cannon
War Walker
Selections: Shuriken Cannon, Shuriken Cannon

Wraithlord [8 PL, 100pts]
Selections: 2x Shuriken Cannon, Shuriken Catapult, Shuriken Catapult

Dedicated Transport

Wave Serpent [9 PL, 157pts]
Selections: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon

Created with BattleScribe


I like it. I've been playing something similar.

This message was edited 2 times. Last update was at 2020/01/06 16:37:36


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Screaming Shining Spear





I've thought going with expert crafters and masterful shots might be a good counter meta pick for a while, lots of marine successors seem to go for stealthy/master artisans too I think.

 
   
Made in gb
Walking Dead Wraithlord






True. Also actual terrain. Intercessor squads/aggressors in terrain cover are pretty tanky..

I still think My trip WK idea could work

This message was edited 1 time. Last update was at 2020/01/06 17:25:18


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Sneaky Striking Scorpion






Has anyone considered running a mixed Craftworld Detachment?

The benefits being you can use relics and characters from different Craftworlds from your main detachments with the drawback that they won't benefit from Craftworld traits. Anything with abilities that don't effect <Craftworld> exclusively are good candidates like psychic powers and Phoenix Lords.

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Walking Dead Wraithlord






The only thing really that transcends keyword is Asurmen as it affects aspect warriors/DA or avatar which affects asuryani.

Everyhting else including autarhcs poxy re-roll 1's aura nad most strats are prety locked down.. which is fair enough to be honest.

Although kind of ennoying.. If I could have bieltan aspects in alitoic serpents that would be hella fun!

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Sneaky Striking Scorpion






You might wanna take the Ulthwe relic on farseer or spiritseer for better smite and have a phoenix lord or more

~500pts Asuryani painted new colour scheme
~7500pts Asuryani assembled some with old colour scheme
 
   
Made in gb
Walking Dead Wraithlord






Maybe on a spirit seer.

But chances are if you going ulthwe thats only because you want eldrad and black guardians and youd take a warlock for seer council anyway.

I like to run an ulthwe battalion with Eldrad + warlock, 2x 5 rangers and a 20 man Guardian unit with Shuri cannons goon squad. CO battery with a lot of utility.

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

zerosignal wrote:
Are Imperial Fists now a hard counter for the expert crafters/masters of concealment lists?

Well, IF are a hard counter with siege masters and legacy of dorn.
Then Eldar vehicles might not be the best choice.
Any experiences so far?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Screaming Shining Spear





I took a list of five squads of five avengers with dual wielding exarchs supported by asurman in my last game which was against custodes. All in transports, three falcons and a serpent, to keep them safe.
I'd previously used shredding fire on the exarchs but swapped that out for bladestorm. Wow, combined with hail of doom dire avengers are a bit scary to even custodes!
I'm hoping to try them against marines soon, probably of the chaos variety since no one seems to run loyalists at my local store, I think they should put in real work against marines.

 
   
 
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