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![[Post New]](/s/i/i.gif) 2020/06/07 21:07:14
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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I've watched them only via YouTube over the past year or so. I think they are one of the better channels.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/06/07 21:29:29
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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The level of play in battle reports is a curious beast
I suspect part of it is filming takes far longer than the finished product so focus drifts and weird choices occur (although starting Smite-a-thons with Farseers always engrumps me)
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/06/07 22:26:34
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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Barbachop wrote: Sarigar wrote:I watched the battle report. For the Ynarri army, a few things stuck out: - Falcons appeared very mediocre without custom Craftworld traits. - The Wraithseer powers are not very good. I'm happy and hoping the FW stuff really will be in line rules wise with 9th edition. - I did not see anything in the game that would warrant me using Wraithblades in an Ynarri detachment over a Craftworld detachment. It actually appeared to be a detriment. With 9th edition in mind, I will likely just continue to play Ynarri characters within a Craftworld detachment. Seconded, the lack of exarch powers and crafters vacuum makes them look a bit redundant. I get the feeling both the psychic awakening the faction updates were done without a top down consideration of one another which is a bit of a fail. Perhaps in trying to avoid the OP nature of mid 8th Ynarri they felt they could do without. Maybe a tad shortsighted... Considering a sub to TT though as I like the format and they're pretty entertaining. Haven't played enough to tell if the quality of play is high. Totaly agree. I would argue you dont take the wraithseer for his psychic power really... Although his 3d6 discard lowest charge power is decent. I agree that on balance CWE do have a much better powers/traits for blades than ynnari but SFD is really good on them too. Really though, you take wraithseers for a tanky distraction carnifex (and I mean really tanky) lord of rebirth on one and lost shroud on another - gives you an incredible amount of firepower absorption for the points and they pack enugh CC punch plus a smattering of firepower. This leaves things like waves serpents carrying precoius cargo or other key units unmolested. The psychic powers are a nice little bonus on top but I either forget to cast them half the time or dont bother in case I peril. It was an interesting game. TTT play quality is normaly good. Thing is the guys pretty much play every army. So some armies might not be played for a while. With the amount of rules scattered about its only natural they dont remeber all of the rules and get stuff wrong. Its fruistrating but I'd leave that gripe at GW door more than anything... Heck im a CWE exclusive player and I have been forgetting to roll my damn path of command CP regen like every game. However I really enjoy their content and its nice to see them do quirky lists and just have fun games. Not every game has to be 100% bleeding edge efficient. Their Tactica bat reps do focus on that. In this case it was a test for how you could run a ynnari best and aim for best in faction. I think the falcons actually did okey or as okay as can be expected without EC. Their on demand website sub is well worth the £5 they charge IMO. You get almost daily bat reps. Its useful learning about other armies if not the entertainment. The narrative driven stuff and the D&D stuff is certainly my favourite. This game certainly exposed the inferiority of ynnari compared to pretty much everything else and its a very gimmicky "faction" which is essentially 3 special characters.
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This message was edited 3 times. Last update was at 2020/06/07 22:28:52
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![[Post New]](/s/i/i.gif) 2020/06/08 10:07:16
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Ladies Love the Vibro-Cannon Operator
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Well, Falcons and Wraith-constructs rank very low in my book.
If you want a high toughness list, then you search in the right direction.
I had success with Wraithguard w/ Dscyhtes jumping out of a Serpents.
They can blow away a whole MEQ unit in one volley.
The rest of the Wraith constructs are too slow or have too less damage output.
Falcons can be an integral part of a fully mech army.
They got cheaper and should not be overlooked.
But if you play a horde army, full mech may lead to an uphill battle you cannot win.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2020/06/09 17:20:58
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Regular Dakkanaut
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This boosts our tanks and bikes a lot! I hope the Saim Hann trait gets a boost, because this makes half of it unnecessary.
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This message was edited 1 time. Last update was at 2020/06/09 17:23:17
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![[Post New]](/s/i/i.gif) 2020/06/09 17:59:49
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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nice boost to our mech things
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![[Post New]](/s/i/i.gif) 2020/06/09 18:43:56
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Ancient Venerable Dark Angels Dreadnought
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Turnip Jedi wrote:The level of play in battle reports is a curious beast
I suspect part of it is filming takes far longer than the finished product so focus drifts and weird choices occur (although starting Smite-a-thons with Farseers always engrumps me)
The quality is outstanding.
You have to appreciate that the team is reduced to just 2 guys that are churning out a LOT of content during the pandemic (usually it's 5-6 guys). They are working crazy hours to keep the content flowing, so mistakes etc are bound to happen. Still the best BR channel by far IMHO. Automatically Appended Next Post:
will be interesting to see what they do with CTM. Wraithlords with flamers also interesting in combat.
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This message was edited 1 time. Last update was at 2020/06/09 18:45:06
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![[Post New]](/s/i/i.gif) 2020/06/09 19:52:14
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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Its happy Scatter Laser fun time
plus a tiny points buff as CTM isnt wont be a thing
@ Bullyboy, not a slight at them, happens on all battle reps, Ive often lost the thread of what I was doing in the 10 or so minutes collecting subs at my club
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This message was edited 2 times. Last update was at 2020/06/09 20:06:01
"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/06/09 20:22:18
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Dakka Veteran
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The day 1 FAQ is going to be huge. There are so many rules that simply don't do anything anymore. Half the GSC Rusted Claw trait doesn't work. CTMs don't do anything. That CHE exarch power doesn't do anything. And so on...
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This message was edited 1 time. Last update was at 2020/06/09 20:22:30
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![[Post New]](/s/i/i.gif) 2020/06/09 21:16:17
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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slave.entity wrote:The day 1 FAQ is going to be huge. There are so many rules that simply don't do anything anymore. Half the GSC Rusted Claw trait doesn't work. CTMs don't do anything. That CHE exarch power doesn't do anything. And so on... But apparentyl they have written all these in mind of 9th ed eh... Okay okay enough GW bashing. Low hanging fruit is low hanging fruit Bit of a wishlist time but Id hope CTM turns into additional AP. That would make scatter lazors good IMO. Alternatively I would take a +1 BS. However I don't think there will be a an FAQ addressing all these traits, gear etc. There is just too much stuff thats slightly different. Some apply to vehicles. some to bikes.. some to infanry already soem are wholesale. I think they will just keep a lot of the rules doing nothing until a new codex is released piecemeal. I still think twin cats on WL is better than flamers if they can still pew in combat. I think the real winner is the Vyper and scat bikes, and all the falcon chassis vehicles. We have the mobility. I expect scat bikes to make a resurgence providing we don't get steamrolled by the point increases... Our stuff is expensive as hell already. wish we had a snippet of the new codex.
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This message was edited 1 time. Last update was at 2020/06/09 21:16:53
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![[Post New]](/s/i/i.gif) 2020/06/09 21:59:05
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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Ironically, those are what I've been working on. Up to 21 Windriders and 9 Vypers. Had been leaning heavily to the Windrider Host detachment upgrade. It was going to be Saim Hann, but with the to hit penalty removed, I can look into Custom Craftworld traits. Masterful Shots will be very useful with this combo.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/06/09 22:03:28
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Longtime Dakkanaut
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I don't see any reason to think that the changes don't just make night spinners even better than they already were relative to everything else. A 16" move flying tank with 48 range indirect fire (i.e. with a threat range to hit literally anywhere on the new table, ignoring LOS) and no penalty for moving is wickedly good.
Unless of course they wise up and give them a premium points cost, along with all other indirect, which really should cost a lot more than it does.
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This message was edited 2 times. Last update was at 2020/06/09 22:07:26
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![[Post New]](/s/i/i.gif) 2020/06/09 22:50:21
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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yukishiro1 wrote:I don't see any reason to think that the changes don't just make night spinners even better than they already were relative to everything else. A 16" move flying tank with 48 range indirect fire (i.e. with a threat range to hit literally anywhere on the new table, ignoring LOS) and no penalty for moving is wickedly good.
Unless of course they wise up and give them a premium points cost, along with all other indirect, which really should cost a lot more than it does.
I think fire prisms are way better off. The duality and inbuilt AP is great but falcon and wave serpent are just betetr tanks now in my eyes. The LOS ignoring becomes less important if I can fly up a building and pick my shots.
Spinners were already pretty good IMO. The only thing they hurt by was the nature of mono-filament/Shuriken ap going up against anythign with a 2+ save or power armour in cover menaing you ahd to invets in a atrait just for that.. Having ap 0 really held them back unless they are shooting at something that's doomed.
I hope new codex really brings filament weapons out to the fore and gives them epic rules. I expect they will be blast weapons.
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![[Post New]](/s/i/i.gif) 2020/06/09 23:17:23
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Longtime Dakkanaut
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Spinners weren't already "pretty good," they were auto-takes that were far and away the best tank in the codex. Being able to move without the -1 to hit, denser terrain, and terrain that blocks based on keywords not real LOS just makes them even better.
In 8th they are viciously undercosted, especially with the EC/MS master cheese combo - pretty much all indirect is undercosted, but they are especially so, because indirect + maneuverability combines exponentially in terms of unit value.
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This message was edited 1 time. Last update was at 2020/06/09 23:18:42
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![[Post New]](/s/i/i.gif) 2020/06/10 01:12:45
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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Nightspinners in tournaments were nearly an auto include when custom Craftworld Traits were introduced combined with such an aggressive point value. Include a character and that is a detachment, so it did not overly impact an army build.
This may change in 9th, which we will soon see.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/06/10 02:06:19
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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yukishiro1 wrote:Spinners weren't already "pretty good," they were auto-takes that were far and away the best tank in the codex. Being able to move without the -1 to hit, denser terrain, and terrain that blocks based on keywords not real LOS just makes them even better. In 8th they are viciously undercosted, especially with the EC/MS master cheese combo - pretty much all indirect is undercosted, but they are especially so, because indirect + maneuverability combines exponentially in terms of unit value. I think only after the last round of pints cuts did they certain ly came into their own. But even then I wasnt a big fan. Their 2d6 shots were far too swingy for me and had games where they did zero impact compared to a wave serpent(with offered utility and MW) and tempest launchers. Their 2d6 shots no inherent rerolls or AP and str 7 meant they didint offer duality for taking out vehicles which reapers. I used 2 tempest launchers in serpents in MSU lists almost exclusively post PA. Slightly lower range but much easier to hide and far more reliable as well as added oomph in the 3dmg missiles from the two reaper dudes. When I played against other eldar It was often hard to hide all 3 and I could always pop 1-2 in my first round of shooting.
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This message was edited 1 time. Last update was at 2020/06/10 02:06:58
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![[Post New]](/s/i/i.gif) 2020/06/10 07:00:31
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Screaming Shining Spear
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I kept going back and forth with spinners, ignore cover made them viable but I still find they whiff too often for my liking.
The main thing in their favour is the fact that they can hide and shoot hiding stuff and that they were dirt cheap. I
still think the falcon is a better tank because it had reliable damage for basically the same cost and I can hide a squad of avengers in there.
I am unsure about the smaller board size regards our faction because our manouvrability means we can get to shoot what we want easier but we can't run away as effectively. The slower wraith units should benefit too, which is nice.
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![[Post New]](/s/i/i.gif) 2020/06/10 07:01:01
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Combat Jumping Rasyat
East of England
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IMO the Falcon and the Wave Serpent are the biggest winners for us, alongside the more obvious bikes and vypers, because they are both very competitive transports (rare!) with nice weapon options that are often forced to move to fulfil their transport function. Crystal targetting matrix has been useful but limited. Gunboat Serpents may become a common thing now.
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![[Post New]](/s/i/i.gif) 2020/06/10 07:52:20
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Screaming Shining Spear
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I think wraithlords look very good now, I've liked them since the start of 8th but with the changes they look very useful.
I think counter charge units are going to be essential with the smaller board size and wraithlords with guns can shoot and move without penalty and either intercept dangerous melee threats or threaten big units with their melee.
One thing I am interested to see is the weapon points changes, missile launchers look amazing with the blast rules so I expect those will go up, probably the same for scatter lasers and star cannons.
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This message was edited 1 time. Last update was at 2020/06/10 07:53:31
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![[Post New]](/s/i/i.gif) 2020/06/10 08:01:38
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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For the points Nightspinners are exactly right (4d3 over 2d6 would be nice mind)
Really not sure about point changes suspect itll be an ongoing juggling act till at least CA2021 for all factions
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/06/10 08:29:49
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Screaming Shining Spear
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Regarding the weapon points I meant to put in relation to shuriken cannons
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![[Post New]](/s/i/i.gif) 2020/06/10 09:36:34
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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kingheff wrote:Regarding the weapon points I meant to put in relation to shuriken cannons
oh aye im pretty certain all the midrange guns like starcannon, dissies, etc will take a sins of last edition points bump whilst Lances and other dedicated anti-tank stuff will get off light to entice folks to take them but if constant rerolls remain a thing the moar dice tactic will stay
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/06/11 15:03:04
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Screaming Shining Spear
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I wonder how crimson hunters will end up being pointed. Hitting on 2s with a 5++ looks awesome as long as the cost isn't prohibitive.
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![[Post New]](/s/i/i.gif) 2020/06/11 15:53:51
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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kingheff wrote:I wonder how crimson hunters will end up being pointed. Hitting on 2s with a 5++ looks awesome as long as the cost isn't prohibitive.
Its dependant on what role the fliers will fill.
The fact they will be leaving the table is interesting and no idea what that actually means
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![[Post New]](/s/i/i.gif) 2020/06/11 16:06:51
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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Argive wrote: kingheff wrote:I wonder how crimson hunters will end up being pointed. Hitting on 2s with a 5++ looks awesome as long as the cost isn't prohibitive.
Its dependant on what role the fliers will fill.
The fact they will be leaving the table is interesting and no idea what that actually means
its a tricky one as due to the fancy flying rules of having the extra turn leaving the table will be more of a choice than other factions and depends if those rules involve skipping a round, plus random overcosting due to prior hotness is a thing but erring on a bump in excess of the general increase along with starcannons jumping as my other post
Fingers crossed the Nightwing slips under the radar
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/06/11 16:09:49
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Screaming Shining Spear
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Isn't the change that flyers don't get destroyed if they fly off? Assuming that you can keep on the table, which as an eldar flyer isn't a big problem, I assume you can just use them as now?
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![[Post New]](/s/i/i.gif) 2020/06/11 16:19:47
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Executing Exarch
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kingheff wrote:Isn't the change that flyers don't get destroyed if they fly off? Assuming that you can keep on the table, which as an eldar flyer isn't a big problem, I assume you can just use them as now?
indeed, what im getting at is if the flying on and off rule will have a bearing on point cost for all flyers especially if they have to miss a turn, although the on/off rule might help the Hemlocks already potent character sniping game
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2020/06/11 21:26:06
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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https://www.warhammer-community.com/2020/06/11/terrain-rules-and-line-of-sightgw-homepage-post-1/
So the only thing that doesnt really get to benefit from LOS on our roster is the WK.
Anyone have a WL to hand ? Is it more than 5" tall ?
I think big blob + guide + fire and fade is about to be the new king. All hail the return of the blobs.
I wonder if character rules will remain unchanged.
With this rule it will be very easy to hide most things. Its great.
I think conceal trait is what Ill be rocking with and EC. Having stuff hardly targetable and also getting a 2+ on ma tanks? grrrreaaat!
I sort of wish terrain would also hinder movement in the same vein difficult/dangerous terrain did..
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![[Post New]](/s/i/i.gif) 2020/06/11 22:42:41
Subject: Re:Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Agile Revenant Titan
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Mine is on a decorative base and still under 5 inches. Automatically Appended Next Post: I've played ITC and ruins blocked LoS on the first floor, so a big Guardian squad would perform the trick you describe. It makes for a nice option; 36 shots and 6 Cannon shots, then Fire and Fade out of LOS.
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This message was edited 1 time. Last update was at 2020/06/11 22:45:47
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2020/06/11 23:02:22
Subject: Codex: Craftworlds Tactics Thread v2.0 - Psychic Awakening: Phoenix Rising
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Walking Dead Wraithlord
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sweet conversion btw!
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