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YeOldSaltPotato wrote: Then don't use it on the fists, use it on the superior with power sword that everyone laments as useless.
I'm sure there are a few circumstances where using one of the few guaranteed rolls of 5+ that you get during a game would be worth it on pushing a single power sword wound through, but it doesn't really jump out as a highlight of the codex.
Spoletta wrote: Not to mention that the canonesses are mini smashcaptains for a less than half the points.
I agree on the chaff clear/charge combo, but canonesses do lack that all important mobility of the smash captains (and a fair percentage of their damage). Even celestine can't deepstrike so the jump units are working in isolation outside of a daemonhunters terminator.
Sure, but for a lot less points and without CP costs involved. Also, if she dies she come back.
As a cost, she isn't an assault element but a counter assault one. Not bad for a mandatory HQ.
ooh, ooh! and maybe they could give us something for our Canoness of different orders to ride around in if not the jump packs! after all, they should be able to use so many different weapons and bring in resources for battle, seeing as how there's only 2 higher ranks in the entirety of their organizational structure and all.
...sorry, i just wanted in on a dreamy little tangent. if only.
Considering that Geminae literally are Canonesses with jump packs in fluff, I really doesn't get why they couldn't allow us to use those models to represent one.
Crimson wrote: Considering that Geminae literally are Canonesses with jump packs in fluff, I really doesn't get why they couldn't allow us to use those models to represent one.
And it would be a much better use for them that using them as actual Geminae.
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
Speaking of Canonesses, there are three distinct ranks of Canoness, then there is Prioress and Abbess Sanctorum above them and Palatine below them. All this is still clearly stated in this new codex too. Yet the rules only recognise one sort of Canoness, and of course no Prioresses (this might be understandable) or Palatines at all.
Crimson wrote: Speaking of Canonesses, there are three distinct ranks of Canoness, then there is Prioress and Abbess Sanctorum above them and Palatine below them. All this is still clearly stated in this new codex too. Yet the rules only recognise one sort of Canoness, and of course no Prioresses (this might be understandable) or Palatines at all.
Back in 4e and earlier 40k inherited something vaguely like the Lords/Heroes structure from WHFB and all sorts of characters had multiple ranks (Dracon/Archon, Tau Commanders could be a Shas'el or a Shas'o, Space Marines had Codicier/Epistolary for Librarians, etc.). Palatine/Canoness was one of those that got excised with the death of the armouries in 5e.
That would have been a valid argument in an era when bloody Primarchs were not running around in every insignificant skirmish...
A good point- but i was actually poking at the fact Chapter Master upgrades are a thing, and we've had named chapter masters kicking around for sometime now. I had forgotten about all the primarchs, mostly because it does bother me to see so many named characters in lists all the time that i tuned them out. thanks for the reminder!
So what are people's thoughts on equipping the Superiors? I'm building my new models now, and I'm trying to decide whether to build the Superior normally (with bolter, bolt pistol and chainsword) or whether to do some weapon swaps. I'm probably playing them as Bloody Rose.
EDIT: Power Maul actually seems pretty damn solid with the Bloody Rose rules.
This message was edited 1 time. Last update was at 2019/11/29 17:04:16
Crimson wrote: So what are people's thoughts on equipping the Superiors? I'm building my new models now, and I'm trying to decide whether to build the Superior normally (with bolter, bolt pistol and chainsword) or whether to do some weapon swaps. I'm probably playing them as Bloody Rose.
Storm bolters until the option gets put into legends, Combi-Melta if the squad is equipped with meltas, bolter/chainsword in all other cases. Combi-plasma can be okay too if you're really optimistic.
Condemnors, Combi-flamers, and all forms of powerweapons are mostly a waste unless you literally only have 1 point left(putting a powerweapon on sister superior, even in bloody rose, is planning for failure. That squad gets into melee, something has gone wrong.) , plasma pistols are bad in 90% of cases anyway, and inferno pistols are too low range to really be an option in place of combi-meltas, unless you only have 7 points left.
Crimson wrote: Considering that Geminae literally are Canonesses with jump packs in fluff, I really doesn't get why they couldn't allow us to use those models to represent one.
And it would be a much better use for them that using them as actual Geminae.
The geminae superia are unquestionably the worst unit in the game.
Automatically Appended Next Post:
YeOldSaltPotato wrote: Then don't use it on the fists, use it on the superior with power sword that everyone laments as useless.
Putting a power weapon on a sister superior would be a bad idea if they auto hit and auto wounded.
YeOldSaltPotato wrote: I mean I've been surprised how little has been made of miracle dice and what they could do for sisters melee. s3 doesn't hurt too much when you can promise your self at a couple 6s.
A single automatic hit or (if you have a high enough dice) wound. Generally only on the fist-armed battle sister squads as all of your characters and assault units either lack faith or have a single miracle dice between them for the entire assault phase.
It might not be one. The way the rule is written IS ambiguous and absolutely could allow for multiple dice to be used per roll, as the exact same system does in Sigmar.
While the single dice interpretation is also logical, it A. Assumes GW has a more nuanced understanding of the rules than I can honestly say I believe they have and B. Isn't 'correct' until the FAQ drops confirming it.
This message was edited 4 times. Last update was at 2019/11/29 17:15:04
Crimson wrote: So what are people's thoughts on equipping the Superiors? I'm building my new models now, and I'm trying to decide whether to build the Superior normally (with bolter, bolt pistol and chainsword) or whether to do some weapon swaps. I'm probably playing them as Bloody Rose.
Storm bolters until the option gets put into legends, Combi-Melta if the squad is equipped with meltas, bolter/chainsword in all other cases. Combi-plasma can be okay too if you're really optimistic.
Condemnors, Combi-flamers, and all forms of powerweapons are mostly a waste unless you literally only have 1 point left(putting a powerweapon on sister superior, even in bloody rose, is planning for failure. That squad gets into melee, something has gone wrong.) , plasma pistols are bad in 90% of cases anyway, and inferno pistols are too low range to really be an option in place of combi-meltas, unless you only have 7 points left.
Crimson wrote: Considering that Geminae literally are Canonesses with jump packs in fluff, I really doesn't get why they couldn't allow us to use those models to represent one.
And it would be a much better use for them that using them as actual Geminae.
The geminae superia are unquestionably the worst unit in the game.
Automatically Appended Next Post:
YeOldSaltPotato wrote: Then don't use it on the fists, use it on the superior with power sword that everyone laments as useless.
Putting a power weapon on a sister superior would be a bad idea if they auto hit and auto wounded.
YeOldSaltPotato wrote: I mean I've been surprised how little has been made of miracle dice and what they could do for sisters melee. s3 doesn't hurt too much when you can promise your self at a couple 6s.
A single automatic hit or (if you have a high enough dice) wound. Generally only on the fist-armed battle sister squads as all of your characters and assault units either lack faith or have a single miracle dice between them for the entire assault phase.
It might not be one. The way the rule is written IS ambiguous and absolutely could allow for multiple dice to be used per roll, as the exact same system does in Sigmar.
While the single dice interpretation is also logical, it A. Assumes GW has a more nuanced understanding of the rules than I can honestly say I believe they have and B. Isn't 'correct' until the FAQ drops confirming it.
Geminae superia worst unit the game???
Ok, they are not great and maybe (just maybe) they are the worst unit in the faction, but when you use the expression "in the game" you are comparing them to some really REALLY bad models. 10 points, 1W, T1, no save, no shooting, cannot hold objectives, 3" move, just to name one.
ERJAK wrote: Putting a power weapon on a sister superior would be a bad idea if they auto hit and auto wounded.
Why? Four points is not exactly a lot for a power maul.
I would prefer an inferno pistol over that.
Battle sisters are not doing the charge, not even with bloody rose, they get charged.
If you get charged and can use the maul, it means that you already survived the charge. At this point i prefer a pistol to melt the assaulter's face in the next shooting.
This message was edited 1 time. Last update was at 2019/11/29 17:43:24
There isn't much in the game that wants to charge that won't clear out a sisters squad if it does so.
Not sure about never charging though. If you blob up your sisters on buffing characters so they have 3 S4 AP-1 attacks, not really sure why you wouldn't try running into some units - even if its as backup to another more assault-focused unit. You might want get obsec bodies on an objective for instance.
This might feel contrived - but Catachans were a thing for a while. (Probably better at it tbh, but ymmv). Outside of these buffs I don't think you want to get into combat - and the maul itself doesn't really change the threat range of the unit versus taking a free chainsword.
I'd therefore agree, while 7 point inferno pistols will add up if spammed, its probably a better use of points. It is giving you a threat the unit doesn't have - and spreading such around can be useful to stop them being sniped. Although I wonder how often your sister squads are going to get into 6" to use it.
Hmm yeah, if you stuck buffs together those sisters can start dishing out good damage. I'm just a bit aversed to that play style since i avoid to blob units up.
Now if you instead talk about celestians, that's 4 S4 Ap-1 attacks that reroll to hit and wound... Gotta love those girls outpunching big bad primaris.
Spoletta wrote: Hmm yeah, if you stuck buffs together those sisters can start dishing out good damage. I'm just a bit aversed to that play style since i avoid to blob units up.
Now if you instead talk about celestians, that's 4 S4 Ap-1 attacks that reroll to hit and wound... Gotta love those girls outpunching big bad primaris.
But they're not really a lot of blobbing up when the aura is 6" as a model can be 0.1mm into the range and pass on the aura to the unit then that aura projects 360 degrees so units 11.8" away from each other can benefit from the same aura.
Watching your aura range is going to be Warmachine levels which I don't mind.
Spoletta wrote: 10 points, 1W, T1, no save, no shooting, cannot hold objectives, 3" move, just to name one.
What is that? It sounds… great, awesome model, very efficient!!! 1W T1 ensure it's very resilient, and the huge killing power ensured by no shooting and 3" move makes it a killer combo, so much that holding objectives would just feel like a waste, really!
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Spoletta wrote: 10 points, 1W, T1, no save, no shooting, cannot hold objectives, 3" move, just to name one.
What is that? It sounds… great, awesome model, very efficient!!! 1W T1 ensure it's very resilient, and the huge killing power ensured by no shooting and 3" move makes it a killer combo, so much that holding objectives would just feel like a waste, really!
I think he's talking about the detonating spores that Tyranids have, which actually are pretty good so it's kind of a funny example. They're certainly more useful than Gemini.
This message was edited 1 time. Last update was at 2019/11/30 16:39:11