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Made in us
Evasive Eshin Assassin






Who can do it the best without gimmicks?
I don't want the stars to have to align to do it.
Thoughts?
   
Made in us
Fixture of Dakka




NE Ohio, USA

Spirit hosts from Nighthaunt/the various Death books.

Beasts of Chaos.

And then there's my Gloomspites with their Endless Spells & the Bad Moon Rising mechanic - but most of it's subject to countering & disspelling, so I believe they might count as too much a gimmick for you.

This message was edited 1 time. Last update was at 2020/01/15 03:39:28


 
   
Made in au
Hissing Hybrid Metamorph






From what I’ve noticed of my group, Skaven. Thanquol felt 40 mortal wounds to my Goblins, which was utterly disgusting.
   
Made in gb
Dakka Veteran





 Tiberius501 wrote:
From what I’ve noticed of my group, Skaven. Thanquol felt 40 mortal wounds to my Goblins, which was utterly disgusting.



That’s situational though as he only does so against large blobs of troops.
His damage is unit size dependant so against smaller armies, you won’t get much.


Spider fang hero with a totem makes all units within 12” activate their venom on a 5+
If you throw this on a web spinner shaman on arachnarok he also has a spell that doubles these mortal wounds for a unit (or D3 units if cast with 10+)
The moon can add more but that’s situational, so I’ll ignore it.

A cheap and cheerful unit of 10 spider riders then drops just over 12 mortal wounds on average plus all their normal hits and goblin attacks.
If you want to build larger units it’s even better.

This also effects arachnarok spiders too.

While possibly not the most mortal wounds, it adds up insanely quick as it’s still a pretty high model count army.





Regular gloomspite can also stack them up too by using squig hoppers and running as many bounders as you can.
These may get less MW though as the cost is much higher.

This message was edited 2 times. Last update was at 2020/01/05 11:50:55


 
   
Made in gb
Horrific Hive Tyrant





I dont know about best, but an Ogor army optimised for it can put out a lot. Between the mortal wounds on charges, defensively with Iron Fists, and some pretty great spells (fiery whirlwind does a MW on a 4+ to every model in a chosen unit within a range, potentially doing 10+ MW on a single cast with average rolls against a horde).
   
Made in fi
Been Around the Block




Clan skryre probably. Tzeentch has also got some tricks but at least skryre can deal about thirty mortal wounds a turn easily in 1.5k.
   
Made in no
Liche Priest Hierophant





Bergen

 Stux wrote:
I dont know about best, but an Ogor army optimised for it can put out a lot. Between the mortal wounds on charges, defensively with Iron Fists, and some pretty great spells (fiery whirlwind does a MW on a 4+ to every model in a chosen unit within a range, potentially doing 10+ MW on a single cast with average rolls against a horde).


Eurlbad lets every 6 be a mortal wound. The save on 6 makes ortal wounds. And the charge impact is mortal wounds.

   
Made in us
Humming Great Unclean One of Nurgle






-Skaven can put out serious MWs in a variety of ways, especially against hordes.

-Tzeentch has extremely strong magic coupled with spells that support mass MWs.

-Stormcast have a boatload of units that deal MWs in melee or shooting.

-Cities of Sigmar has the Hurricanum for excellent MW shooting and several units dealing MWs in melee, Hallowheart also backs it up with extreme magic.

-A number of armies have specialized builds in otherwise lower-MW output lineups; Gloomspite spiderfang, Seraphon Kroak bomb, Ogor eurlbad, Legion of Azgorh magma cannons, Nurgle blades of putrefaction, and plenty of others I'm sure I'm forgetting.


On Ogors specifically, aside from Eurlbad they aren't putting out many mortal wounds. There's a few on the charge, but the lack of sustained output means they fall far behind most other armies. Ironfists are strictly defensive and again the number isn't huge; the actual number of saves the unit rolls before it is dead isn't that high. Meanwhile everyone can deal MWs with magic, Ogors aren't particularly better at it.

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Evasive Eshin Assassin






Thank you so much guys.
Funnily enough i have skaven and some spiderfang with an arachnarok.

I suppose i just don't play enough to see these ideas.

I also have savage orruks and ardboys. I always thought it would be fun to use them as forest themed orruks with the spider riders... lol.

Im curious about skaven as they are probably my biggest army at the moment.
Is it all weapon platforms and such?
   
Made in gb
Regular Dakkanaut






Slaves to Darkness - Splintered Fang

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Made in us
Humming Great Unclean One of Nurgle






Skaven stuff that deals mortal wounds:

Warpfire weapons (only anti horde through) these include Thanquol, Stormfiends, and Warpfire weapon teams.

Warp-lightning cannons and to a lesser extent Jezzails do range sniping with MWs. With an engineer nearby a WLC can overcharge for more output with a risk of hurting itself.

Warlock-Engineers/Bombardiers can spam the warp-lightning spell for an easy source of MWs that goes above conventional spellcasting. They'll end up killing themselves sometimes/eventually but it's worth it.

Warp-Lightning Vortex spell does a ton of AoE mortal wounds, especially against slower enemies and/or when combined with Soulsnare Shackles.

Hell Pit Abomination does anti-horde MWs in melee.

Plague Priests, Censer Bearers, and Plague Furnaces all do a bit of AoE MWs at the end of each combat phase. Furnaces also have a strong MW melee attack.

Plague Monks & Plague Priests have a bit of MW output in the hero phase.

VL Corruptors also do AoE MWs at the end of each combat phase as well as a bit with their melee attack, but also have an extremely strong anti-horde MW spell.

VL Warpseers have a strong MW sniping spell with unusually long range as well as a 1/game d6 MW shooting attack.

There are a few other sources of MWs here and that but they aren't particularly significant.

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Early Stormcast more so than more recent stuff, definitely. Warrior Chambers have a lot of hero abilities that are slight variations on "deal d3 mortal wounds to a unit" and Extremis Chambers have the Dracoth breath attacks.

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Made in us
Fixture of Dakka




NE Ohio, USA

I'm going to amend my original answer. I'm going to add Beasts of Chaos.

After helping a friend sort his ages old Beastmen horde into an AoS force the other evening I noticed their tome had numerous ways to easily deal MW.
A lot were variations on MW wounds in addition to regular damage on the right rolls. No real gimmicks. You were already going to shoot/melee targets anyways. Just roll high.
Cockatrices were d6 MW simply by getting within 10" of a target & rolling 4+ - I don't really see "Fly within range, roll 4+, then hope to roll high as much of a gimmick.....
And the Chimera? It can just breath fire on things for a straight d6 MW. - fly within range, deal d6 MW. No gimmick here.

My friend didn't really notice this as he's more concerned about re-learning his assorted gors atm. (and I didn't point it out to him) But I realize potential when I see it. And he'll see it eventually.
   
Made in us
Humming Great Unclean One of Nurgle






And you can summon in additionals of those things then immediately shoot with them to boot.

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I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
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Fixture of Dakka




NE Ohio, USA

 NinthMusketeer wrote:
And you can summon in additionals of those things then immediately shoot with them to boot.


True, but your not going to do that fast. Turn 1 for a single Razorgor at best, turn two at best for a cockitrice but really turn 3+. With lag time after that gaining more ritual points.
   
Made in us
Humming Great Unclean One of Nurgle






If you go all-in on summoning turn 2 chimera happens like... ~45% of the time I think. Don't remember the exact odds.

This message was edited 1 time. Last update was at 2020/01/18 06:51:38


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Fixture of Dakka






That was before the additional CP nerf, its 9 PC (Primal call points) average now

CP: 2 Battalions, +1 bought CP, 1 starting CP
1PC to start and D3 more from Stone

Aetherquartz Brooch artefact, the Knowing Eye artefact (4+ chance to get 1 CP each turn), 4 CP spent, 50% chance of a 5th CP (1.5 more CP after Aetherquartz Brooch and the Knowing eye, then 0.5 more CP).

So its 6+1+D3 PC points turn 1, small chance to get more if you roll +1 5+ on Aetherquartz Brooch.


EDIT: Without the 2nd battalion its even less. It used to be 1 battalion to get the Aetherquartz Brooch (b.c Allherd is forced to take a artefact), and you bought 6 CP for 300pts, you started out that way with 8 CP, rolling 8 Aetherquartz Brooch got you 2.67 more, then you rolled those for 0.89 more CP. On average you started with 10+ PC from CP turn 1, plus the 1+D3, so its was at least 12+ PC. But... that was nerf lol.

This message was edited 2 times. Last update was at 2020/01/18 07:27:28


   
Made in us
Regular Dakkanaut




Hedonites have a lot of it.

Chariots depending on the type can do it in the Charge and Combat phase. The Keeper of Secrets can deal some in the Hero Phase, in the combat phase and potentially slay a model.

one Special Battalion which let’s Daemonettes and Hellflayers dish it out on Wound Rolls of 6.
   
Made in us
Longtime Dakkanaut






Run 9 spirit hosts. Toss the reroll aura from a vampire lord on zombie dragon upon them. You are looking at on average 15 mortal wounds, plus 7.5 normal wounds.

Alternatively, 15 hexwraiths, reroll aura tossed on then plus the +1 attack from vampire lord. You are getting on average 11.3 mortal wounds. You also get 14.5 rend -1 wounds, and also get 11 zero rend wounds.

This message was edited 2 times. Last update was at 2020/01/23 22:13:11


 
   
Made in us
Fixture of Dakka






Isn't there a LoN or a Nighthaunt army literally made just to do MW's?


   
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Been Around the Block






I am surprised anyone said bloodletters from khorn. They are very cheap per unit and dish out lot of Mortal wounds. Daughter of khain basic troops with a shield and dish out mortal wounds on a 6.

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Fixture of Dakka






B.c bloodletters are terrible and terrible at doing that compare to all other units with the same rules.

   
Made in us
Quick-fingered Warlord Moderatus






I don’t know about you, but hallowheart can put out a disgusting amount of mortal wounds with its spells, and combined with a few choice endless spells I have seen the wizards alone cripple half an army in one phase.

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Made in us
Mutating Changebringer





New Hampshire, USA

Daughters of Khaine? I haven't played since a little before 2nd. Did they change? Melusai each deal mortal wounds and the Medusa hit every model in a target unit with mortal wounds on a 5+ iirc.
A temple nest army was able to dish out quite a few at small and medium point levels.
I once made a Khorne Daemon army player rage quit after hitting his unit of 30 Bloodletters with Doomfire and Bloodwrack Stare. Poof!

Khorne Daemons 4000+pts
 
   
Made in us
Been Around the Block






 Amishprn86 wrote:
B.c bloodletters are terrible and terrible at doing that compare to all other units with the same rules.


I didn't realize they nerfed them.


Automatically Appended Next Post:
 DeffDred wrote:
Daughters of Khaine? I haven't played since a little before 2nd. Did they change? Melusai each deal mortal wounds and the Medusa hit every model in a target unit with mortal wounds on a 5+ iirc.
A temple nest army was able to dish out quite a few at small and medium point levels.
I once made a Khorne Daemon army player rage quit after hitting his unit of 30 Bloodletters with Doomfire and Bloodwrack Stare. Poof!


Have not realized how long since I have played AOS. Almost a year. Last time I looked at my book. I just looked and it is on a save. If they have a shield, on a +6 save they dish 1 moral wound. So if you are going against a lot of attack army it be worth it. Witch elves

This message was edited 2 times. Last update was at 2020/03/06 19:31:55


40k Army: Sisters of Battle. 'With Flamer,bolter and Melta do we purge unclean Enemies. With power armor do we turn aside their cruellest blows. With doctine and with Strategy do we win our battles. Yet it is Faith, Sisters, and faith alone that we shall conquer this sinful galaxy.' - Junith Eruita

Aos: Sylvanith, Daughters of khaine, Deepkin, Nighthaunt, Slannesh.  
   
Made in us
Humming Great Unclean One of Nurgle






Bloodletters only deal MWs on a 6 to hit regardless of size, unlike previous versions where they did MWs on a 5+ if they had twenty or more models, or even a 4+ when hit buffed. Combined with a 32mm base size they are less dangerous than mere mortal equivalents.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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