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Big things in Infinity isn't too bad - most forces for Infinity will fit into a tiny container so one or two big models is generally fine because that's all its going to be. It's more of a transport issue when you want a big Tyranid army or such. Or if you want to take more than just one 2K force - ergo having a few optional elements.
I do agree that for using lots of units and getting that "big army" feel, the 6-20mm scales are superior. However at the same time 28-35mm is in some ways easier to detail up. Infantry and such often have more individual character to them; there's more scope for optional parts and its visually more impressive to many.
CB does zero or nearly zero optional parts, so that's not an issue at any rate (a pet peeve of mine seeing as we may never ever see a 2nd sculpt for some units, but that's been decided long ago). With digital sculpting, giving details to 15mm models isn't even an issue like it was with hand-sculpting (I have some of the Rangers done by ShimmeringSword for KS forever ago, and their details are as fine as most 40k models, just tiny). But 28mm is basically the only acceptable scale regardless if it makes sense or not (it makes sense for Infinity, it would not make sense for Infinity Wars with 100 models per side)
Cronch wrote: CB does zero or nearly zero optional parts, so that's not an issue at any rate (a pet peeve of mine seeing as we may never ever see a 2nd sculpt for some units, but that's been decided long ago). With digital sculpting, giving details to 15mm models isn't even an issue like it was with hand-sculpting (I have some of the Rangers done by ShimmeringSword for KS forever ago, and their details are as fine as most 40k models, just tiny). But 28mm is basically the only acceptable scale regardless if it makes sense or not (it makes sense for Infinity, it would not make sense for Infinity Wars with 100 models per side)
"Only acceptable scale"... what does that even mean?
It means stuff in 15mm for sci-fi and fantasy basically doesn't sell? There's some niche stuff, but that's it. Compare it to historicals where it's as large if not larger than 28mm gaming.
It definitely could be spin into it's own topic- 15mm scifi exists, but I am 100% sure it's followers are historical gamers who want to spice things up in the war room, not the people who play 40k/infnity/other "brand" games.
15 mm toys aren't very appealing purchases. They work better for gameplay logistics, but they're such a stopgap between miniatures and cardboard tokens that they just aren't that appealing. I think people often underestimate how much the toy factor contributes to a game's success.
As far as CBs large models? They don't really function in Infinity and I don't see that changing here. People get excited for them but a lot of the hype seems to have fallen out of favor with more of a trend towards 35-40 mm scale models instead.
but they're such a stopgap between miniatures and cardboard tokens that they just aren't that appealing.
It's such an alien take for me, I love to see tiny but well-detailed vehicles and formations. It just has the sense of scale and mass that 28mm doesn't. When I see 40k Apocalypse battles all I see is tonka trucks with guns. Same with megalodrons and such, they're big enough they look like a toy instead of scale model.
I LOVE 15mm for fantasy and sci-fi, but it really hasn't gone anywhere the last few years. Spartan Games did Halo Ground Battles in 15mm but they folded shortly after release and the Halo stuff was really overpriced for 15mm. Flames of War is still around, don't know how popular it is anymore. Mostly 15mm fantasy and sci-fi is the same setup as historicals where people write generic rules and other companies produce generic figure lines. There's quite a few out there, but the GW resurgence since 2015ish really killed off niche gaming interest. I was hoping Joan of Arc would increase 15mm fantasy, but the 1.5 KS has taken way too long to deliver and it's already dead from IP disputes, no retail release planned at all
All that said, I would love to see a mass battles Infinity game in 15mm. CB started with 15mm historicals which are now being reproduced by Plastic Soldier Company in the Siocast plastic, reviews are decent for it. I have MUCH more interest in 15mm Infinity than in TAG Raid, which i'm already sick of hearing about and it hasn't even hit prerelease/KS
What's annoying to me is that KS is perfect for those low-appeal projects. Like, Infinity space game would be a perfect boardgame, with ships and knights of santiago in their angry little torpedo-ships.
Point is, Tag Raid could've been anything else and I'd be more excited for it.
This message was edited 1 time. Last update was at 2021/10/11 18:24:51
I don't understand why it's getting so much crap. Just make a few TAGs and a board/tokens/cards, call it good. We don't need servo armored Operators or mini remotes or dragons. Certainly don't need 3 months of previews for it.
It reminds me a lot of the early Wizkids clickytech stuff, where people wanted big stompy robots fighting and instead got a combined-arms game focusing on infantry and Aggro 'Mechs
but they're such a stopgap between miniatures and cardboard tokens that they just aren't that appealing.
It's such an alien take for me, I love to see tiny but well-detailed vehicles and formations. It just has the sense of scale and mass that 28mm doesn't. When I see 40k Apocalypse battles all I see is tonka trucks with guns. Same with megalodrons and such, they're big enough they look like a toy instead of scale model.
If there's a lot of focus on vehicles its a different story. The vehicles are big enough to fill the toy niche. I also think that anything historical plays more to the diorama appeal where the formations don't really need to have as much character as they need to feel authentic . I think when you're trying to sell something less grounded you're selling more on character and aesthetic, which is harder to pull off below 28 mm. To put it another way, I think for example, Star Wars, could be done in 15 mm because players will connect even low detail Storm Troopers to more detailed versions they're familiar with. I think though, that if Star Wars wasn't.... Star Wars.... it would be hard to make a game at that scale that would sell the appeal of the world and characters on its own. I think 15 mm relies a bit more on familiarity, where 30 mm is where you can really start making models that sell the unique design and appeal of human sized characters on the models alone.
Automatically Appended Next Post:
Kalamadea wrote: I don't understand why it's getting so much crap. Just make a few TAGs and a board/tokens/cards, call it good. We don't need servo armored Operators or mini remotes or dragons. Certainly don't need 3 months of previews for it.
It reminds me a lot of the early Wizkids clickytech stuff, where people wanted big stompy robots fighting and instead got a combined-arms game focusing on infantry and Aggro 'Mechs
I agree that it feels very overproduced, likely to meet expectations for Kicksarter stretch goals. All the little extras is a real turn off for me.
This message was edited 1 time. Last update was at 2021/10/11 18:43:28
December releases, and there is a new sort of bundle for Code One called the Collection.
-Ye Mao (hacker)
-Psi-Cops (Marksman rifle)
-Taigha Creatures box of 4
-Pan-Oceania collection box
-Yu Jing collection box
The collection boxes each contain 26 minis.
These are all just current releases from Kaldstrom, Beyond Kaldstrom etc, bundled together as an ultimate starter box. I think the price is going to be around USD $250.
The box covers spoilered
Spoiler:
The Psi-Cop ( I hear this name and think of Psi Corps, from Babylon 5)
Ye Mao
This message was edited 2 times. Last update was at 2021/10/22 23:48:45
The TAG designs have really warmed up on me. Depending on price and the ratio of stuff I want vs stuff I'd feel I have to paint, I might end up going for this after all.
A fair number of the Defiance backers were in it only for the miniatures. They had no interest in the actual game (and have said so on the official forums, and elsewhere.) TAG Raid won't attract that sort of backer, given that it is not really miniature intensive. Or so it looks at the moment. Who knows what the stretch goals will bring.
I won't be pledging, but I do hope the project funds.
Have they revealed potential mook monsters or just the biggest baddies? I've seen the sandworm and dragon. I know the focus is vs multiplayer but I'd be surprised if there wasn't a coop mode revealed early on.