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I think the weirdest thing about it, is that the game world feels like it got 8 years of development time. Night City, as a locale, is amazingly well done, with excellent balance and variety in environs, well developed arenas for your various hijinks, and it's so full of NPCs it kind of boggles the mind.
This is the first time in a game where I've felt like a city is a city.
Core controls and such are also solid, save for bugs.
Then there's everything else, which feels like it was splashed together a bit. AI, vehicle controls, the story, interactability. All of that is at the level of an early access game in some ways.
This message was edited 1 time. Last update was at 2020/12/15 07:19:26
I'm going to wait for a GOTY edition in a few yrs. Old console versions are complete gak and my pc is getting old (750ti 2gb card still going strong ). I don't really buy many AAA games and Cyberpunk would have been my reason to upgrade but from what Ive seen so far Im in no rush for new consoles or pc anytime soon.
This message was edited 1 time. Last update was at 2020/12/15 08:03:32
I'm enjoying it a lot, I got up to around level 25 and I think half way through the main quest with my nomad guy and decided to start over last night with a corpo girl. I liked her intro story a lot better. I think I'm gonna go with more of a melee/shotgun build with her.
I think the problem is the game needed another 6 months or so of development, but they pushed it out early to cash in on the new console launches. So I think/hope the DLCs will make it a lot better or waiting for the game of the year edition they will probably have next xmas might be a good idea. But I don't have any regrets, it's still fun to play and I like the story.
It def seems like there is a difference between the PC version and the console versions and then a gigantic gulf between them and the PS4 and X box versions.
Now there are some very stupid people saying that anyone on PS4 etc should not be complaining as its last Gen console forgetting /ignoring that the game is sold as a PS4 game and whilst no one should expect the same level of graphics etc it should at least be playable. This coupled with the disengenous statements about the game "working well" on last gen consoles (a lie) and the calculated and deliberate embargo of any pre-release fottage/games for the same consoles really makes the situation much much worse.
I don't understand why some of the open world elements are so bad - the police teleportation /AI, in fact AI in general. The lack of basic in game customisation options that were present in PS2 games never mind hgh end expensive PS4/5 games. For a rpg many of the issues are immersion breaking..
Well at least it looks like the full game will be released in Feb 2021.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I don't understand why some of the open world elements are so bad - the police teleportation /AI, in fact AI in general. The lack of basic in game customisation options that were present in PS2 games never mind hgh end expensive PS4/5 games. For a rpg many of the issues are immersion breaking.
These are especially egregious given the long development time. You have fundamental requirements of an open world game which are just not there, such as the AI traffic not being able to navigate around objects in their path. Park your car in one of the lanes of the major motorways in Night City and the AI will just queue up behind it forever. They won't change lane to go around or anything, just sit in their cars and wait. Similarly, shoot their passenger and the driver just cowers in their car instead of trying to drive away or even get out and run.
These kinds of things should have been some of the first systems mapped out and implemented during development. Hell for people in cars reacting to getting shot at that was in the PS2 GTA games, for goodness sake. And in Cyberpunk they are just absent. Not even buggy and not very good, just completely absent.
When you have such fundamental systems missing from your game, it makes it clear that a lot of the development time must have been completely wasted by incompetent management.
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
AllSeeingSkink wrote: So what's the overall verdict? Worth a buy now at full price, or wait a while until it's on sale? Should CDProjektRed should have just made The Witcher 4?
Finding it great, personally. A lot better than any of the Witcher games, partly because I prefer custom characters for games I play, and the characters in the Witcher are just... terrible people. And somewhat boring terrible people, oddly enough.
I haven't run into near the number of glitches some others have mentioned. A few pop-ins and some traffic issues, but that's about it.
I do think the main quest is over-wrought and unnecessary. Well, the part with the chip and Johnny (who I could rant about the direction they went there for days- completely unsympathetic), at least. The set up with your character and crew is great, and they could have easy turned that into a revenge/reputation/money cyberpunk plot without the weird stuff.
The biggest problem with MQ is the typical one for 'open world' games. Present main quests with a story that absolutelly demands urgency. Give you 500 things to do that aren't the main quests, and have people complain about you not keeping up, despite it not mattering if you do them fast or not.
The weakest side quest is the tarot tie-in, which is also baffling simply because tarot isn't 'collect them all, then choose.' That makes no sense in any context, let alone the fumblings at pseudo-mysticism they went with. If they were going to do it at all, they should have done a proper reading that affects story elements, not just 'go photograph the major arcanum because reasons'
I'd love to see DLC and new game+ stuff that just lets you ignore the main quest and do cyberpunk things. The MQ is a bit of a chore, and a barrier to replayability.
I don't think Johnny's SUPPOSED to be sympathetic, he's supposed to be a donkey-cave and a bit of a nutcase. which is why ".. dear lord, we could become the same person" is supposed to be scary. I mean if I had a chip in my head like that I could take solace if the guy who'd be replacing me was a total saint like I dunno... Ghandi, if it was a total child eating monster? well I'd put a bullet in my ehad just to make SURE he died. but someone like Johnny silverhand?
Opinions are not facts please don't confuse the two
There's a very compelling theory doing the rounds that the casting of Keanu in the game caused much of the game's story content to be cast aside last year and the the MQ was completely remade to revolve around Reeves' performance. Which considering the entire MQ is ultimately about his character and the ramifications of his character's actions, and he was only cast in the role last year actually makes a lot of sense and explains difference in the current game and earlier trailers and how the last year of the game's development (normally spent on polish) was instead spent remaking the MQ and leaving the rest of the game in the lurch.
This message was edited 1 time. Last update was at 2020/12/16 03:36:03
BrianDavion wrote: I don't think Johnny's SUPPOSED to be sympathetic, he's supposed to be a donkey-cave and a bit of a nutcase.
As someone (IIRC, it was Mike Pondsmith, the creator of the Cyberpunk pencil and paper game) noted following the initial reveal of Silverhand, yeah, Johnny's a jerk. He's a guy who hired his ex-girlfriend to rescue his current girlfriend after the latter was kidnapped by Arasaka back in the short story included in the original boxed rules set. The fact that he's a jerk was also mentioned repeatedly in one of the later trailers.
Minor spoiler for those who don't already know the names of the girlfriends in question -
Spoiler:
That would be Rogue and Alt Cunningham respectively.
I'm curious where CDPR is planning to go with the DLC. Will it be incorporated into the main story? Will it be outside the main story? I haven't finished the MQ myself, so there might be some glaring items that I'm not aware of that would affect this. But right now I'm not sure how I feel about inserting something else into the main story while you're (in theory, anyway) supposed to be running around trying to get the chip dealt with asap.
LordofHats wrote: There's a very compelling theory doing the rounds that the casting of Keanu in the game caused much of the game's story content to be cast aside last year and the the MQ was completely remade to revolve around Reeves' performance. Which considering the entire MQ is ultimately about his character and the ramifications of his character's actions, and he was only cast in the role last year actually makes a lot of sense and explains difference in the current game and earlier trailers and how the last year of the game's development (normally spent on polish) was instead spent remaking the MQ and leaving the rest of the game in the lurch.
I think this is accurate. Hopefully other game developers learn from this mistake and never repeat it. At best he offers interesting tidbits on gigs/side missions
Spoiler:
I think his best comment is at the end of the game concerning Judy
but having the MQ focused on solder turned rocker turned terrorist is just...lame. Out of all the story elements in the game, Johnny/Samurai/Rogue are the weakest aspects.
Also, I hate Jackie and Misty. I've lived in a majority Hispanic city and worked with mainly Hispanics for most of my adult life and I have literally never encountered a single one that injects so much random Spanish into their conversations. The most was from one lady I dated and even with her it was just a couple of phrases. It's great that they actually get representation, but it seems half-assed to me.
The only way we can ever solve anything is to look in the mirror and find no enemy
I did not like Silverhand and others that are worshipped in the RPG like Morgan Blackhand - they are mostly dicks and so was a little concerned that Silverhand was a main character in the computer game.
However I always played Corps so mite be bias. main story DLC may be limited if they have to Keanu reaves in it?
I imagine at some point the development hell will be revealed.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
BrianDavion wrote: I don't think Johnny's SUPPOSED to be sympathetic, he's supposed to be a donkey-cave and a bit of a nutcase.
As someone (IIRC, it was Mike Pondsmith, the creator of the Cyberpunk pencil and paper game) noted following the initial reveal of Silverhand, yeah, Johnny's a jerk. He's a guy who hired his ex-girlfriend to rescue his current girlfriend after the latter was kidnapped by Arasaka back in the short story included in the original boxed rules set. The fact that he's a jerk was also mentioned repeatedly in one of the later trailers..
'Jerk' is underselling it though, by a lot.
He's an abusive psychopath, and even when called on it, claims he did nothing wrong (and tells you you're just as bad as his ex). The conversation post voodoo boys was nauseating, frankly.
If he were just a jerk, they could have sold me on his character- a hard nosed, idealistic punk with somewhat dirty hands is totally in genre. But it goes way, way beyond that in his relationships, his actions and what he considers 'logical conclusions.'
Spoiler:
And the fact that its tied to frankly crap mysticism about copies of memory fragments, magically 'functional' personalities of computerized minds and frickin' souls drives it right into the ground. You aren't going to get a real person out of digitizing someone'sbrain- you've got none of biological aspects that affect personality, and the idea you can string memories together to be functional is a stretch, let alone that you have the same 'personhood' on your disk. Information, sure, I could believe that. But not an interactive construct, especially not on what's essentially a USB thumbdrive.
This message was edited 1 time. Last update was at 2020/12/17 05:35:30
AllSeeingSkink wrote: So what's the overall verdict? Worth a buy now at full price, or wait a while until it's on sale? Should CDProjektRed should have just made The Witcher 4?
If you weren't sold already, I'd wait for a sale or to see if the game state improves in a month. I wouldn't say I have buyers remorse. I would say that CDPR has scraped by avoiding the game becoming a repeat of Anthem, which isn't high praise. The game is at least functional on PC, where it doesn't have nearly as many issues as the console versions. The core loop is solid, the base mechanics work when the UI cooperates, and a lot of the bugginess will probably be patched out by the end of the month.
The bigger issue imo, is that the game is 'good enough' and for all the hype and supposed development time that supposedly went into it, good enough isn't. This game warrants serious comparisons to Anthem, another game that sat in development for a long time and also feels like it was not in development for that long at release. It's better than Anthem, but desperately needs fleshing out. There's a lot that just feels like it isn't there and the game's legacy will probably ultimately be defined by how CDPR handles post-release and DLC content.
trexmeyer wrote:
Spoiler:
AllSeeingSkink wrote: So what's the overall verdict? Worth a buy now at full price, or wait a while until it's on sale? Should CDProjektRed should have just made The Witcher 4?
I would only get it now for PC and only if $60 for 30-40 hours of entertainment doesn't bother you.
The gameplay is at least decent.
Some side missions are excellent, most are at least decent.
I don't love the MQ, but some aspects of it are really good.
The open world aspect of the game is massively exaggerated. It's only open world after Act 1.
A lot of people are complaining about the open world AI...but honestly...I can't name an RPG with good open world AI. Bethesda games are 'open world' and the NPCs have schedules and all that jazz, but it has ZERO impact on the actual game.
I'd compare Cyberpunk to AC: Origins/Odyssey, but with weaker open world aspects (having a nemesis system/better police would be nice) while having more RPG elements and story options. I haven't played the Witcher series, but I've seen a lot of people compare it to Witcher 3, just in a different setting.
Edit:
I think me and LordOfHats roughly agree that they botched the MQ and probably wasted time/money on that instead of building up the world well. The MQ is decent enough to me if
[spoiler]
Play a female V, romance Judy, do all of Panam's quests prior to the final mission, ask Nomads for help. Nomad/Corpo path might be best for this.
Some aspects of the MQ remain weak, but the characterization for Judy and Panam is solid.
[/spoiler]
Thanks for the overviews. It seems a bit of a let down, I bought Witcher 2 and 3 out of the gates as CD Projekt Red at that time came across as very pro gamer. The Cyberpunk universe doesn't really interest me like the Witcher universe did, but I was considering buying it from the good will CDPR bought in the TW2 and 3. They released their games DRM free with DRM was becoming the norm, they tried to overcome unnecessary regional pricing by offering vouchers for the price difference between regions, and when some regions required the game to be censored, they censored it in a way that minimal effort from the community allowed it to be uncensored (basically making distinct files for the censored parts which weren't included on censored versions, but individual users could easily share).
I did start to get worried when the game was being delayed. Delayed usually = rushed, some people try to look on the bright side that the developers are giving themselves more time, but I think more often it means the game is being rushed out in less time than it needed, and the delay is just taking it from completely unplayable to mediocre.
trexmeyer wrote:Also, I hate Jackie and Misty. I've lived in a majority Hispanic city and worked with mainly Hispanics for most of my adult life and I have literally never encountered a single one that injects so much random Spanish into their conversations. The most was from one lady I dated and even with her it was just a couple of phrases. It's great that they actually get representation, but it seems half-assed to me.
I wonder how much of it was written from the perspective of what a Polish person imagines Hispanics in the US act?
People had a go at TW3 for not being inclusive enough, but Poland is one of the least racially diverse places I've visited, so those complaints always seemed a bit odd to me. I'm mildly dark skinned with dark hair and I felt so out of place, lol.
This message was edited 2 times. Last update was at 2020/12/17 09:56:20
Cyberpunk has been dogged the past few years by rumors and accusations of insane crunch and staff turnover. People largely ignored these stories prior to release because CDPR had build a lot of good will with it's previous games and practices. I think the final release of the game suggests many of the unsavory rumors might have some truth to them.
Rampant turnover would explain a lot as would executive meddling into the game's production for the purposes of marketing. Two years ago, someone claiming to be a former CDPR employee accused the company of being very anti-employee, paying minimum wage rates for crunch level work loads. They additionally claimed the company was not preparing staff to develop Cyberpunk, poorly documented the game and their tools, and would often leave people with unclear goals and work loads. This story happened around the time that a lot of veteran members of the company abruptly left it over complaints that their pay hadn't been raised in years despite the company growing and being a massive success after Witcher 2 and 3.
And I suppose that sounds dire, but realistically, Cyberpunk 2077 minus bugs, is no worse than the first Witcher game which I think was also a surprisingly fun and very imperfect product. Cyberpunk does remind me of it a lot. How CDPR handles the post-launch development will probably decide how the game impacts their reputation and legacy (something they seem aware of, as it was mentioned in a recent stakeholder's meeting). Some of these problems are easily explained by CDPR's rapid growth (in ten years they went from a very small company to a very big one) and struggles with growing their operations. At the same time, the state of the game on consoles is quite severe and there's no way they didn't know about it, so that's on them. Mistakes and problems can be understandable while still being very much worthy of a painted finger at how badly they fethed up.
This message was edited 4 times. Last update was at 2020/12/17 16:16:21
The thing is, does it really matter how much CDPR's reputation is hurt by this? EA, Blizzard, Ubisoft, Bethesda, Rockstar, and so on still sell millions every year despite their less-than-stellar reputations.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
that depends, if CDPR can clean up the came after release and if they don't do anything that pisses the community off they'll be fine (I suspect the next big source of "fury" will be when multiplayer gets released and they have microtransactions for cosmetics).
One thing worth noting is that prior to witcher 3 CDPR was considered a "small studio" and generally didn't attract much attention. so witcher 3's release wasn't super anticipated and I suspect by time the wder gaming community realized what it was, the biggest launch bugs etc where addressed (hell a lot of people don't seem to realize the barbershop was FreeLC)
Opinions are not facts please don't confuse the two
And I suppose that sounds dire, but realistically, Cyberpunk 2077 minus bugs, is no worse than the first Witcher game which I think was also a surprisingly fun and very imperfect product. Cyberpunk does remind me of it a lot. .
Bugs are (hopefully fixible) - I never played the Witcher Games - how did they compare with the following issues I (and other have) with C2077
* The NPC AI (both for people and cars) being non existant and horribly imersion breaking?
* Teleporting Police / no real "wanted" system - it looks like its a GTA style system but is less than the PS2 versions!
* Emptiness and sterility of the "Open world" outside the main quest/scripts - see AI but just so shallow at the moment.
Do/did the Witcher games suffer from this as well?
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
And I suppose that sounds dire, but realistically, Cyberpunk 2077 minus bugs, is no worse than the first Witcher game which I think was also a surprisingly fun and very imperfect product. Cyberpunk does remind me of it a lot. .
Bugs are (hopefully fixible) - I never played the Witcher Games - how did they compare with the following issues I (and other have) with C2077
* The NPC AI (both for people and cars) being non existant and horribly imersion breaking?
* Teleporting Police / no real "wanted" system - it looks like its a GTA style system but is less than the PS2 versions!
* Emptiness and sterility of the "Open world" outside the main quest/scripts - see AI but just so shallow at the moment.
Do/did the Witcher games suffer from this as well?
Witcher 2 I felt was pretty tight on NPC AI and it didn't feel terribly empty/sterile but it was no where near as "open world" nor were the areas all that large (that I recall, been years since I played) so there were not hundreds of folks walking around everywhere. I think NPCs at least retired at night or moved but I could be wrong - again been too long since I played it.
Witcher 3 I dont recall the AI being terrible for NPCs in the big city areas (Novigrad) at least I don't recall it massively knocking my immersion. I do recall the overall actions of NPCs varied by time of day at a minimum. I think maybe I might have wished people did more in the city or there was more variety of NPCs?
I will say that I LOVED Novigrad and thought visually it was one of the most amazing fantasy cities realized in a video game period - it actually felt like a city vs. a dozen buildings and 20 NPCs that make up the "big" cities of most computer RPG. BUT I always wished there was more to actually do in that city. Like maybe some more shops with rare or unusual useful items, more isolated "hole in the wall" points of interest or more reason to just explore it in detail; shoot even a collection quest or something but there wasn't much of anything and it was a bit of a let down on that front.
I'm about 60 hours into the game on PC and boy do I have mixed feelings. It's clearly unfinished in many ways, which is a damn shame, but there is also a lot of things to enjoy already and a massive iceberg of potential yet to be explored. Ignoring the huge amount of bugs and glitches (which is already a big thing to ask), the biggest fault of the game for me lies with the city itself.
The city is spectacular. Once I got the double jump, I spent most of my time jumping up and around roofs and buildings, walking along the monorail tracks and enjoying the vistas. But eventually, you'll notice that outside this vertical exploration, the city is ultimately shallow, with very few accessible buildings and ways of interacting with anything.
Interaction with pedestrians is non-existent and the AI is completely immersion breaking, not to mention the magical teleporting police who just spawn into the scene behind you, no matter where you are. After teasing the Trauma Team and the MaxTec special forces in the prologue, I'd expect the police to make a similar entrance with a transport shuttle or, you know, a police car.
Merely running past people will prompt them to cower or run away in fear, people in cars will react completely unbelievable when confronted with anything but neatly flowing traffic, stopping dead in their tracks when getting shot at and just going on their merry way after running you (or other people) over like it's nothing.
Comparisons to GTA V are inevitable, and while Night City looks spectacular, it feels much less plausible than Los Santos in so many ways. The backdrop should be the most robust part of an open world game, but behind the admittedly shiny facade there is very little substance to be found.
This message was edited 4 times. Last update was at 2020/12/18 00:48:22
Mr Morden wrote: * The NPC AI (both for people and cars) being non existant and horribly imersion breaking?
Depends on the entry. Witcher one was a very clunky game, much like CP2077 on this front.
* Teleporting Police / no real "wanted" system - it looks like its a GTA style system but is less than the PS2 versions!
This I think is one of the most egregious elements of the game and clearly not what was originally intended. It actually strikes me as a solution that was thrown together because they couldn't get the real system working in time for release. Looking at the 2018 gameplay trailer again, I'm more convinced that the game went sideways when the MQ was remade. The 2018 demo presented what looked like a radically different MQ, focused more on cyberpsychosis (which explains why Regina's quest line on that appears so... suddenly and randomly in game).
I do think they'll fix this though. Eventually. They have to or no one will ever respect the game and while EA can just chuck fething up Dead Space 3 and dump the studio and franchise out a window to make stupid money on the next FIFA title, CDPR doesn't have that luxury. They're a big company money wise, but a small indie developer production wise. They can't afford to have CP2077 crash and burn. It'll bury the company (realistically, probably lead to Ubisoft or someone else buying it out at a horrifically lower stock price than it would otherwise be worth).
* Emptiness and sterility of the "Open world" outside the main quest/scripts - see AI but just so shallow at the moment.
Very similar. The questing system in CP2077 basically is the system from the Witcher series (more or less), but everything by the time of Witcher 3 was way more integrated and felt far more natural to the world. It helped that quest lines could have radically different outcomes based on player choice, which isn't really a thing in CP2077. You have basically no agency in the game which is basically how the first Witcher was as well. The Witcher games though had much stronger MQ. CP2077's main quest is gak unless you actually enjoy the utter shitstack that is Johnny Silverhand's personality.
The agency failure I think is at the root of CP2077's most glaring core problem; you're a player running around Night City to earn progression, not a character who lives there. It's ironic that in a game where the main them is about living life to the fullest no matter what, that your life is utterly inconsequential to the game world. At no point do V's actions have any apparent impact on anyone or anything, not even for V themselves. This even carries into the games many mostly reflavored and identical endings, where nothing you do really changes much for you or anyone else. All you can really do is adjust a narrow set of circumstances that are ultimately somewhat moot and irrelevant in context.
Spoiler:
The stupidest part imo actually is the Reaper ending, where you put a gun to your head and pull the trigger. This can make sense in context, because there's no way in game for V to actually save themselves. You're gonna die no matter what you do (which pisses me the feth off after spending 50 hours on one play through and then finding there's no better ending). You're only choice is dying now, dying in 6 months(ish), or dying in the internet while Johnny gets to live a full life in your body (because that makes fething sense somehow that Johnny can live a full life if you ditch your body, but you're gonna die no matter what even if he leaves). I'd actually say the Reaper ending is one of the better ones, just cause at least then V gets to go out on their own terms rather than waiting for inevitable erasure of self by bs author's fiat. But then the game just fething guilts you over it, showing how all the side characters are angry that you died then by your own hand rather than wanting to die by fate's hand later. And even then, V's life and death feels utterly inconsequential, cause you were gonna fething die anyway and no one but that narrow bad of characters would ever give a gak.
I think CP2077 will ultimately end up serviceable as a game, maybe even quite good with some content expansions. What it will never be though is the genre defining RPG CDPR advertised it as being or that the 2016 and 2018 demos they showed at E3 seemed to promise. Even the most well implemented parts of the game are just genre standard at this point, and don't even quite hold up to a game like GTAIV or Red Dead Redemption, let alone their sequels.
Do/did the Witcher games suffer from this as well?
The first game, very much so. Witcher one was produced on a shoe string budget over a couple years and was barely enough to keep CDPR afloat. The game had loads of bugs, very clunky and poorly balanced systems, and lots of promise that failed to be fully implemented. The formula was heavily refined in the next two games and Witcher 3 belongs on a top 10 list of best RPGs ever made. I don't know if CDPR can make that magic happen again. A lot of the people who made those games left CDPR during CP2077's development and joined Ubisoft. Ironically, many of them ended up working on Assassin's Creed Valhalla, apparently XD Explains a lot given how much that game seems to take from Witcher 3.
This message was edited 8 times. Last update was at 2020/12/18 04:03:49
regarding the witcher, it's worth noting that about 6 months to a year after the witcher came out, CDPR put out an "extended edition" of witcher 1, which addressed some of the more glaring issues (for those who never played witcher 1 before that, there was no alchemy bag and alchemy resources went into your limited inventory pouch, which was such a pain in my first play through I basicly ignored alchemy) witcher 2 likewise got an extended edition. and even witcher 3 had some substantial additions with it's freeLC. such as the barbershop etc. So CDPR is very much the "george Lucas" of video games in that they're willing to put work into refining and adding to a game after the games already live.
Opinions are not facts please don't confuse the two
Comment concerning different choices for the Flathead quest.
Spoiler:
Shard Options:
1) Refuse
2) Take
3) Hack...this is probably the most looked over option since it's a new gameplay concept at that time. I did literally everything I could beforehand (including follow up gigs) and only saw one other instance in Watson where you can hack a Shard.
Payment Options:
1) Don't Pay...you have to fight your way out. With enough Body (8) you can kill Royce then and there.
2) Pay with hacked shard or your cash. You have to fight MilliTech at the end.
3) Pay with shard (not hacked). Virus kills their Netrunner. Fight your way out.
4) Other...go in guns blazing and kill them all.
Brick:
You can rescue him or not. Not sure if you can rescue him when you're fighting MilliTech.
Royce:
Boss fight is optional.
Regardless, you'll meet Royce/Brick/Maybe Another later on in game depending on your choices. If you help Brick or Royce it might make that mission go smoother.
If Stout survives you can have a fling with her.
Sadly that quest and the final one seem to have the most options.
A few other notable ones.
Judy questline
Spoiler:
Side with Maiko.
Kill Maiko.
Don't kill Maiko (leads to kiss if female).
Siding with Maiko might prevent the romance.
Act 2 questline about the Float
Spoiler:
You can save Takemura, but it's a hidden feature. He'll text you later on.
Panam questline
Spoiler:
I haven't seen any options after doing it twice...
It seems like a fair amount quests are on rails, but those with options frequently pop up again in the news or a later encounter.
Automatically Appended Next Post: Anyone know what the heck those blade feet things that some NPCs have? Typically on melee variants.
Also, some thoughts on gangs.
Tyger Claws
Spoiler:
Kill on sight. There are two gigs in Watson (opening area) that deal with a freak that tortures JoyToys and a follow up with his supplier.
Also the crap with the Mox, Clouds, and Evelyn Parker.
They're nasty.
Sixth Street
Spoiler:
Kill on sight. There's a gig where you find out that they slaughtered a house of JoyToys and other civilians.
This message was edited 1 time. Last update was at 2020/12/18 06:41:51
The only way we can ever solve anything is to look in the mirror and find no enemy
trexmeyer wrote: Comment concerning different choices for the Flathead quest.
Spoiler:
Shard Options: 1) Refuse 2) Take 3) Hack...this is probably the most looked over option since it's a new gameplay concept at that time. I did literally everything I could beforehand (including follow up gigs) and only saw one other instance in Watson where you can hack a Shard.
Payment Options: 1) Don't Pay...you have to fight your way out. With enough Body (8) you can kill Royce then and there. 2) Pay with hacked shard or your cash. You have to fight MilliTech at the end. 3) Pay with shard (not hacked). Virus kills their Netrunner. Fight your way out. 4) Other...go in guns blazing and kill them all.
Brick: You can rescue him or not. Not sure if you can rescue him when you're fighting MilliTech.
Royce: Boss fight is optional.
Regardless, you'll meet Royce/Brick/Maybe Another later on in game depending on your choices. If you help Brick or Royce it might make that mission go smoother.
If Stout survives you can have a fling with her.
To answer some of your questions and elaborate on one point:
Spoiler:
If you don't pay then you can still kill Royce instantly without needing 8 points in Body. If you ask for a discount he'll begin ranting and waving his gun around at which point you can draw your weapon on him. If you do that there is an option to shoot him afterwards, which kills him instantly.
And you can still rescue Brick if you are fighting MiliTech
This message was edited 1 time. Last update was at 2020/12/18 13:40:45
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
In the Panam mission where you have to extract Saul from the Wraith(?) camp, the subsequent chase sequence depends on your performance during the rescue. Initially, I was forced into a firefight while escaping with Saul. For some reason, the resulting chase sequence always ended in my truck exploding at the same point, no matter whether I managed to take out my pursuers or not. Probably a bug, but one that would break that quest completely.
When I loaded a previous save and happened to complete the rescue without getting detected, there was no chase sequence at all, so the bug didn't manifest and I was able to complete the quest.
This message was edited 3 times. Last update was at 2020/12/18 13:57:50
Well Sony has pulled it from the Playstation Store......
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Been enjoying it immensely on the PC. Taking it slow, having just did the Heist quest and now Keanu is in my head.
Just running around town building up my street cred by killing gangers and killing Cyber-psychos as I happen upon them. Only big quest I did was the retrieval of Delamain's various personalities. Hopefully it pays off somewhere down the line, because the monetary rewards were somewhat lacking considering the amount of miles I put on my feet and truck tracking down his errant cabs. On the plus side, I saw alot of the city.
Edit: Also retrieved Jackie's motorcycle keys from his mom, but haven't given it a spin yet.
Haven't really run into any game breaking bugs, but like I said, taking it slow, just leveling up so that hopefully some stuff gets patched before I get to a point of no return.
Don't regret the purchase, personally.
This message was edited 2 times. Last update was at 2020/12/18 15:18:18
"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
PC is def the way to go PS4 (the game its made for and on the box) is really aweful :(
Did you not find the teleporting cops annoying? or the vapidness of the city?
This message was edited 1 time. Last update was at 2020/12/18 15:24:10
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
PC: 80+ (7+ user score)
Consoles: ~50 (3+ user score)
Most of the bugs and glitches people are complaining about don't exist on PC, or aren't as frequent and the play experience is consequently much much better. It's why I call the game fun but imperfect. I could bitch about the things I don't like for hours, but at the end of the day I still had a lot of fun running around and shooting heads through walls.
This message was edited 1 time. Last update was at 2020/12/18 15:41:17
Most of the bugs and glitches people are complaining about don't exist on PC, or aren't as frequent and the play experience is consequently much much better. It's why I call the game fun but imperfect. I could bitch about the things I don't like for hours, but at the end of the day I still had a lot of fun running around and shooting heads through walls.
That seems to be the prevailing view with the contrast between platforms being so vast. The deception about the console version is not really going down very well.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001