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![[Post New]](/s/i/i.gif) 2020/08/20 06:03:41
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Stalwart Veteran Guard Sergeant
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Necromunda is basically the only GW game where GW actively encourages you to convert and build your own models: https://www.warhammer-community.com/2020/01/15/build-your-own-bounty-huntergw-homepage-post-3fw-homepage-post-4/
Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
The way I see it, all the named Bounty Hunters in the books are ways of fleshing out the background with cool characters, while simultaneously giving you ideas on which to base your own Bounty Hunters/Hive Scum/whatever. You could even use your own model to represent [Named Character] from the books, with your own twist, of course, but it's an interesting set of rules you can use for your dude. And hey, if this dude actually has an official model, you can use him as the actual character too, of you want!
I've never seen anyone complain that all named characters and locations for Necromunda so far are from Hive Primus - and in the background for this game that means it's highly unlikely you'd encounter them anywhere else on Necromunda. Are all your campaigns set in Primus?
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![[Post New]](/s/i/i.gif) 2020/08/20 06:52:12
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Insane Ivan wrote:Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
It's not that black and white.
They should have models for named characters, and should have minis to represent the things that are in their rules.
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![[Post New]](/s/i/i.gif) 2020/08/20 07:03:32
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Charging Wild Rider
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Insane Ivan wrote:Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
I think it's more that GW repeatedly said that all the artwork would be translated to models (in the Twitch streams), some of the artwork looks great and people were looking forward to seeing the models appear. And they still haven't. Besides, more models are never a bad thing - to use as is or indeed for conversion fodder. Don't think I'll use any bounty hunter as that specific bounty hunter, but they are a great foundation for all manner of creative exploits.
I've never seen anyone complain that all named characters and locations for Necromunda so far are from Hive Primus - and in the background for this game that means it's highly unlikely you'd encounter them anywhere else on Necromunda. Are all your campaigns set in Primus?
Not all locations are in Hive Primus, but even if they were... it's pretty big. Like, really rather big. Having every campaign you'll ever play set there is not exactly limiting! If I recall correctly, the 6 House Gangs were originally meant to only exist in Primus anyway, although more recent lore indicates they also have a presence in other Hives.
H.B.M.C. wrote:Meanwhile, they've shown off Ash Wastes concept art... and we have nothing. And this is before we get into the shopping list of specialist units, pets and special characters that haven't seen the light of day.
It's... it's almost like the Necromunda release schedule is a bit of a mess. Well, not just the release schedule.
(And no, that's not really pandemic related. It's "oh, let's make Gang War bo... no, actually, a compendium and then suppleme... no, let's release Gang War V2.0 parts 1-6, that's what this game really needs" related.)
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![[Post New]](/s/i/i.gif) 2020/08/20 07:07:56
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Inspiring SDF-1 Bridge Officer
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Jadenim wrote:I would also argue that the vast majority of the stuff they’ve released for Necromunda is also cool.
Although I appreciate the frustration of them coming up with cool ideas in the books and then never following through with models.
Some things are cool, some things are stupid, and some are stupid cool. Many are rehashes or stuff that overlaps with other stuff they already have.
And of course, they go back once and again to the six houses where there's so many other stuff to see.
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![[Post New]](/s/i/i.gif) 2020/08/20 09:48:26
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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Insane Ivan wrote:
Used to be that people thought that was cool and a good thing. I mean, I certainly don't object to them releasing more models, but I don't understand all the complaints about them having rules for more Bounty Hunters etc. than they have models for. Do you really want them to treat Necromunda like most other GW games, where no model = no rules? I thought people hated that?
Bounty Hunters are easy filler content they can use to create a book instead of a pamphlet. Randomly generate some stats, skills and weapons. Slap on an outrageous price and voila, 2 pages done (per bounty hunter)!
I fully agree converting minis are awesome, I don't need FW to sell expensive minis to play with these bounty hunters. I also think having some bounty hunters is a good thing. The generic bounty hunter is nice, can be used for most purposes. Having 10-20 special characters is also cool, it adds character. Having 48 special characters (with more to come in 5 future books)? That's bloat. We may end up with 100+ special characters. It adds nothing to the game that 20 special characters can't do. Same with Tactics cards. Having some is nice (maybe 50-100). Having 600-700 which we can expect to have soon? Insane!
It's kind of funny, they used to do this to Blood Bowl too, having 100+ star players, almost 200 Special play cards. Then the newBB2020 edition leaked, where all of this content is removed. Star Players are reduced to what they sell physical minis for, so probably down to ca 20.
Is there no middle-ground between bloat and 'no model = no rule'?
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![[Post New]](/s/i/i.gif) 2020/08/20 09:48:35
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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I just want them to keep making cool books/models etc. forever.
But get rid of the cards. The cards are an awful idea. They always were.
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![[Post New]](/s/i/i.gif) 2020/08/20 09:55:14
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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Graphite wrote:I just want them to keep making cool books/models etc. forever. But get rid of the cards. The cards are an awful idea. They always were.
You can never have enough? 12 gangs, 4 campaigns, 70 scenarios, 20 hangers-on, 50 hired guns... have you tried all of this? How many versions of Goliath, Escher and other gangs you need? The books have awful quality, the rules are a mess. We are getting 18 books within a year. How many books you think is suitable for Necromunda? 20? 50? Necromunda used to be a game of 2 books. Then they added Outlanders. That was great.
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This message was edited 2 times. Last update was at 2020/08/20 09:56:30
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![[Post New]](/s/i/i.gif) 2020/08/20 10:21:10
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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privateer4hire wrote:Yep. They have shown via blood bowl that is likely going to be the approach. Assuming the bb2020 leak wasn’t part of their plan, they will release stuff up to the wire of one edition and then drop the new edition announcement out of the blue.
Escher and Goliath have effectively had three books In three years. Core 17, Gangs and now Chains/Blades. Why stop cranking out annual updates when people clearly gobble i
them up?
If GW assume that's going to work, they'll be making a real error I think. Plenty of people skipped the first year of piecemeal releases entirely, or bought only the models and ignored the books, and a lot of us are only buying the third round of Escher & Goliath stuff because the current run of House books are crammed with new and pretty comprehensive fluff about them.
That's not a trick they can pull again really.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2020/08/20 10:30:03
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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If it's a choice of
a) Printing more stuff, some of which I will use, some of which I won't
b) Calling the game done and letting it die
I know which I'll go for.
I've bought no new gangs. But I've bought Ambots, Ogryns (to convert) and every hardback book from the Rules up to the Book of Ruin.
What is currently needed is a very distinct guide on the webstore of what the books do, and how they interact.
Collecting Orlocks? You (currently) need 2 books. Goliaths? I believe you need 3, so that you can get the trade post from GotU.
If it were me, I'd release a Book of Trade which is the trading post, and absolutely nothing else. Similar to the points cost consolidation they did in the Kill Team Annual. If you must add anything to it, put in a D66 chart to replace strat cards. This might be a reasonable annual release.
But as has been said - I think they've changed their plan for Necromunda. A lot. I think they expected to have the Rules, GotU and that would be it. From the powerpoint slides a few years back, I think we can guess that they had ideas of adding some new "locations" - The Eye of Selene, the Ash Wastes, Zombie Hive etc. But it really kicked off massively more than expected and now we're in the middle of a massive change of plan. Which, yes, will make lots of my books redundant. But I'm willing to take one for the team on that so that people will be able to get into Necromunda in a decades time.
And I've played Necromunda since it was a game of 1 (very thick) hardback book including outlanders.
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![[Post New]](/s/i/i.gif) 2020/08/20 10:43:32
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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I see what you mean, but respectfully disagree. I would go for option b), but instead of letting it die, the community can make a proper game from all the scattered pieces. Make Necromunda Great Again  No amount of new books, bounty hunters, updated versions to existing gangs, scenarios, tactics cards or anything else can fix the current problems.
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This message was edited 1 time. Last update was at 2020/08/20 10:44:25
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![[Post New]](/s/i/i.gif) 2020/08/20 10:50:52
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Infiltrating Broodlord
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I don't really think the books are that much of an issue really, at least now. There'll be one quasi-codex per starting gang with some new things in and that's nice.
The thing that needs fixing is that the same seems to need 6000 cards to play, 5500 of which are out of print. GW's obsession with cardstock needs to be pulled back a lot in general tbh.
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![[Post New]](/s/i/i.gif) 2020/08/20 11:12:50
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Inspiring SDF-1 Bridge Officer
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Graphite wrote:If it's a choice of
a) Printing more stuff, some of which I will use, some of which I won't
b) Calling the game done and letting it die
I know which I'll go for.
Thing is, those are not the only two possible options, particularly when what they're doing is rehash time and time again the same stuff instead of broadening the scope of the game to other gangs/hives/options.
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![[Post New]](/s/i/i.gif) 2020/08/20 11:35:50
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Shadowy Grot Kommittee Memba
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Jadenim wrote:I would also argue that the vast majority of the stuff they’ve released for Necromunda is also cool.
Although I appreciate the frustration of them coming up with cool ideas in the books and then never following through with models.
Im sorry, dont' people ceaselessly bitch about "no model, no rules?"
This is the alternative.
I fething love it. Please, please, throw rules at me like the nearly-free to produce spaghetti that I crave. If I really love a rule for a thing i will kitbash that bad boy something fierce.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/08/20 11:40:32
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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The rules thrown at you are equally cheap to produce as the spaghetti. Ideas are cheap. The execution is lackluster. If you want random rules thrown at you, check out online communities. They produce more content with better quality than GW ever will. Problem is, I go to restaurant paying high price for spaghetti, I expect it to be boiled before served. Necromunda rules require long boiling time before it can be served. Is there no other alternative to "no model, no rules?" than bland bloat?
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This message was edited 2 times. Last update was at 2020/08/20 11:44:26
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![[Post New]](/s/i/i.gif) 2020/08/20 12:52:37
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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They need to stop teasing with the costume porn, where were these ladies when we still played Rogue Trader damn it!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2020/08/20 13:11:30
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Wow. Mad Donna got kicked out of Ulanti for having tastes that were too restrained.
Also, if the Ulantis are in the Escher book - who the heck will be in Orlock? The Ulanti Contract is the whole source of their feud with the Delaques.
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![[Post New]](/s/i/i.gif) 2020/08/20 13:14:15
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Ancient Space Wolves Venerable Dreadnought
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So, are those her rings on that spare left hand? Like she lost her arm but kept the hand because the rings wouldn’t fit her bionic or something…
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2020/08/20 13:19:09
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Baxx wrote:I see what you mean, but respectfully disagree. I would go for option b), but instead of letting it die, the community can make a proper game from all the scattered pieces. Make Necromunda Great Again  No amount of new books, bounty hunters, updated versions to existing gangs, scenarios, tactics cards or anything else can fix the current problems.
Which is absolutely fair enough. I just think they'll get discouraged and stop producing plastic if it hits the "finished game" stage. At that point we're back to everyone new to the game converting Orlocks out of Catachans and anyone who wants Escher desperately scouring e-bay (If they're new to wargames in general, and don't have a savvy enough local crowd to point out third party producers). I remember those days of Necromunda. Those were the Dark Times, model wise at least.
This was in the late 90's, early 2000's though before there were so many third parties and internet sales were much less of a think. We'd probably avoid that this time around.
And if I recall you and others do a lot of work over on Yaktribe hammering the rules into a better condition. Which is very much appreciated.
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![[Post New]](/s/i/i.gif) 2020/08/20 13:39:06
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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Yeah, you say it exactly right. My first gang was converted from Imperial Guard catachans some 15+ years ago xD It saddens me that a game can't continue to produce and sell plastic without having to push out new rules also. I'm interested in all the existing minis and any new minis for existing rules. For example separate sculpts for champions, leaders and juves (instead of brand new champion/juve types). I would like to have minis for some of the existing hangers-on, brutes, pets etc, instead of having more rules for new ones. Unfortunately, the great work from many inspired veterans of this game has either halted or dispersed. Main problem is the huge load of existing content and (relatively) rapid release of new content.
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This message was edited 2 times. Last update was at 2020/08/20 13:42:30
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![[Post New]](/s/i/i.gif) 2020/08/20 14:18:10
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Is the house graffiti there meaningful in any sneak peek-y way?
Also:
"big things are coming to the Underhive" apparently.
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![[Post New]](/s/i/i.gif) 2020/08/20 14:40:55
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Beautiful and Deadly Keeper of Secrets
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It's not a familiar one as far as I can tell. It doesn't look like a current Warcry symbol or any of the factions in Necromunda either.
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![[Post New]](/s/i/i.gif) 2020/08/20 14:44:54
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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The "big things coming to the Underhive" is probably Necromunda PC game releasing on the 8th of September.
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![[Post New]](/s/i/i.gif) 2020/08/20 14:48:05
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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ZebioLizard2 wrote:It's not a familiar one as far as I can tell. It doesn't look like a current Warcry symbol or any of the factions in Necromunda either.
Yeah, it's not WarCry related as the photo was from the Newcromunda account.
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![[Post New]](/s/i/i.gif) 2020/08/20 14:49:59
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Morphing Obliterator
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His Master's Voice wrote:The "big things coming to the Underhive" is probably Necromunda PC game releasing on the 8th of September. Which wouldn't need to be a part of the preview on saturday so I doubt that. The boring part of me thinks it will be the first look of the coming Orlock box as per the title of the preview. They could go with some heavy dudes with servo-harnesses for the champions or the servitor to fulfil the 'big things'.
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This message was edited 1 time. Last update was at 2020/08/20 14:50:30
Playing mostly Necromunda and Battletech, Malifaux is awesome too! |
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![[Post New]](/s/i/i.gif) 2020/08/20 14:55:04
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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What does the guilder symbol look like these days?
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2020/08/20 15:07:20
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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His Master's Voice wrote:The "big things coming to the Underhive" is probably Necromunda PC game releasing on the 8th of September.
They've already previewed that, incidentally. The only thing I could see for it is an announce of a season pass or something with the other gangs? It's Orlock, Goliath, Escher at launch. Rest could be DLCs. Automatically Appended Next Post: Shadox wrote: His Master's Voice wrote:The "big things coming to the Underhive" is probably Necromunda PC game releasing on the 8th of September.
Which wouldn't need to be a part of the preview on saturday so I doubt that.
The boring part of me thinks it will be the first look of the coming Orlock box as per the title of the preview. They could go with some heavy dudes with servo-harnesses for the champions or the servitor to fulfil the 'big things'.
I thought about this. This is probably it.
Wild, outside the box curve is it's going to tie to Darktide and the announce of a dedicated Chaos Cult setup for Newcromunda. Isn't there a whole Hive that's full of zombies or something?
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This message was edited 1 time. Last update was at 2020/08/20 15:08:38
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![[Post New]](/s/i/i.gif) 2020/08/20 15:22:53
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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[MOD]
Otiose in a Niche
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Kanluwen wrote:
Is the house graffiti there meaningful in any sneak peek-y way?
Also:
"big things are coming to the Underhive" apparently.
Isn't that a Van Saar symbol, skull with spikey spider legs?
As for the big things, almost certainly they're talking about the Ogryn
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This message was edited 1 time. Last update was at 2020/08/20 15:24:53
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![[Post New]](/s/i/i.gif) 2020/08/20 15:25:39
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But they wouldn't preview something that's coming out for pre-order that day.
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![[Post New]](/s/i/i.gif) 2020/08/20 15:47:08
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Resolute Ultramarine Honor Guard
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Maybe they finally got all the other brutes ready to go.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2020/08/20 15:48:31
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Random thought: Is it possible that it's a new starter and Orlocks and Van Saar get brought in with their new swag that way? Maybe one part of it is additional weapon frames in plastic for everybody? So much room for activities!
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This message was edited 1 time. Last update was at 2020/08/20 15:52:36
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