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![[Post New]](/s/i/i.gif) 2020/08/22 14:36:02
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Thermo-Optical Hac Tao
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I’m glad I skipped over the Escher extras today, these guys look great.
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![[Post New]](/s/i/i.gif) 2020/08/22 14:36:46
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
Germany
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Voss wrote: Wha-Mu-077 wrote:
Since the flying dude's body has the same pose as the non-flying one next to him I think it will be optional.
The one who gets tactical rocks for his metal grated floor? That don't even lie flush?
Fantastic.
I mean... It looks like you could just take the tactical rocks off and glue the lad dirctly to the floor.
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2020/08/22 14:54:23
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Terrifying Doombull
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Wha-Mu-077 wrote:Voss wrote: Wha-Mu-077 wrote:
Since the flying dude's body has the same pose as the non-flying one next to him I think it will be optional.
The one who gets tactical rocks for his metal grated floor? That don't even lie flush?
Fantastic.
I mean... It looks like you could just take the tactical rocks off and glue the lad dirctly to the floor.
True. I was just amused at how terrible the latest 'tatical rock' piece looked, and how out-of-place it is.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/08/22 14:55:54
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Eh. It looks less like a rock and more like a wrecked piece of girder.
But yeah, it does look slightly out of place. Still better than another company I can think of.
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![[Post New]](/s/i/i.gif) 2020/08/22 15:00:33
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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Wha-Mu-077 wrote:Interesting that both dogs use the same body but with a diffrent head and two repositioned legs.
It will be the closest side is the body start.
Then you add the head, and the other half torso (And It’s legs) of choice.
Automatically Appended Next Post: As nice as those Ogryn are.
Even at the current deal of 6 for £50.
I can’t help but think for £52 having one of each Orlock box would give you a lot more for your money.
And a more diverse group to play with options wise
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This message was edited 1 time. Last update was at 2020/08/22 15:07:42
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![[Post New]](/s/i/i.gif) 2020/08/22 15:46:32
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Foxy Wildborne
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Orlock sprue 2 is cool. I think it brings them from a faction that is boring to a faction that is cool despite not having particularly weird gak (cyberdogs, jetpacks and exosuits aren't very outlandish by today's 40k standards).
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2020/08/22 15:47:35
Subject: Re:Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Experienced Saurus Scar-Veteran
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I think I'll either glue them to the ground or find some suitable 3d printed smoke exhaust "stands" to support the flyboys.
I've broken way more of those flight stands than I care to admit.
I wonder if that full harness is directly attached to the hammer wielder arms, or if those parts are salvageable to put to use somewhere else.
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![[Post New]](/s/i/i.gif) 2020/08/22 19:21:49
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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PSA: Don't use flying stands unless you want to give up a bunch of your cover modifiers for some masochistic reason.
I love the contents of the Orlock box, though. That's the kind of kit I would have looked at as a kid and drooled over, making up backstories for every character in it. Quite a lot of variety for a small collection of models.
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![[Post New]](/s/i/i.gif) 2020/08/22 19:23:22
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Well those look cool as hell, and will even blend with my metal Orlocks.
But why jump packs? Doesn't exactly scream "miners with bikes"
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![[Post New]](/s/i/i.gif) 2020/08/22 19:31:25
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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Graphite wrote:Well those look cool as hell, and will even blend with my metal Orlocks.
But why jump packs? Doesn't exactly scream "miners with bikes"
I mean, neither do automatic weapons. But when your mining concern turns into a paramilitary force you make some adjustments.
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![[Post New]](/s/i/i.gif) 2020/08/22 19:35:20
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Rampaging Reaver Titan Princeps
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Graphite wrote:Well those look cool as hell, and will even blend with my metal Orlocks.
But why jump packs? Doesn't exactly scream "miners with bikes"
I dunno, being able to leap from vehicle to vehicle to defend the convoy from ash waste marauders or scavvies doesn’t sound beyond the realm of possibilitity
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![[Post New]](/s/i/i.gif) 2020/08/22 19:48:08
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Decrepit Dakkanaut
UK
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The Underhive is a vast place. Full of huge areas with vaulted (crumbling) ceilings; deep pits; huge chasms etc... Jump packs certainly make a lot of sense in the setting. Along with zip-wires and such.
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![[Post New]](/s/i/i.gif) 2020/08/22 19:50:09
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
Germany
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2020/08/22 20:07:29
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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I suppose getting to parts of open cast mines makes sense too, just not what I expected from a background perspective.
From a game perspective, the dual pistols and high speed go right with the close range shooting theme.
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![[Post New]](/s/i/i.gif) 2020/08/22 20:23:31
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Sadistic Inquisitorial Excruciator
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Graphite wrote:I suppose getting to parts of open cast mines makes sense too, just not what I expected from a background perspective.
From a game perspective, the dual pistols and high speed go right with the close range shooting theme.
In the background, I don’t think the gangers are the actual miners. They’re more the guards who protect the mines and convoys.
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This message was edited 1 time. Last update was at 2020/08/22 20:23:45
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![[Post New]](/s/i/i.gif) 2020/08/22 20:41:30
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Regular Dakkanaut
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really hate how they put out a new box for a gang then it gets another gang book. I already have so many from the last time they did this before consolidating them into 2 books, and now this all over again.
What a pain, I wish GW would get their stuff together or atleast go to their main followers website and see what they have to do to keep the game alive.
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![[Post New]](/s/i/i.gif) 2020/08/22 21:03:00
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Sadistic Inquisitorial Excruciator
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angel of death 007 wrote:really hate how they put out a new box for a gang then it gets another gang book. I already have so many from the last time they did this before consolidating them into 2 books, and now this all over again.
What a pain, I wish GW would get their stuff together or atleast go to their main followers website and see what they have to do to keep the game alive.
I like to think of it more as the game finally getting into its stride. House of Chains was a fantastic book, filled with lore and thematic rules. Far better than earlier efforts. It sucks for early adopters to see the previous stuff invalidated though.
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![[Post New]](/s/i/i.gif) 2020/08/22 21:18:23
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Decrepit Dakkanaut
UK
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I think GW started Necromunda as an experiment and simply released it in phases so that at any stage they could "stop" and the game would be "completed". At that stage it was more "boardgame" than "wargame" in GW's style of production.
Clearly sales have been good enough that they've changed their approach. Now they are going for a more wargame style approach with each "Gang" being treated like an army - with a lore and stats book like a codex or battletome. It sucks for early adopters; but basically the game has evolved very quickly from humble to rather grand status.
These books are a huge step - chock full of faction lore and stats. They set the stage for far more diverse model ranges and forces within the setting. Heck it would not surprise me if we saw each core faction getting a second wave of regular ganger models; perhaps bringing many of the currently Forgeworld Only weapons into plastic.
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![[Post New]](/s/i/i.gif) 2020/08/22 21:28:18
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Moustache-twirling Princeps
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Overread wrote:I think GW started Necromunda as an experiment and simply released it in phases so that at any stage they could "stop" and the game would be "completed". At that stage it was more "boardgame" than "wargame" in GW's style of production.
The lead designer has said similar in interviews - it was originally intended to be a stand-alone box game, but then scale creep happened The Zone Mortalis stuff was added as an afterthought, and he'd left GW by that point.
The phasing thing seems to be Specialist Games current mode of operation - a game will get a book and a couple of kits every quarter as long as they keep selling.
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![[Post New]](/s/i/i.gif) 2020/08/22 21:29:45
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Decrepit Dakkanaut
UK
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Aye, its a positive step - its GW being cautious, but at the same time its clearly working well for them and for us. Plus by having continual releases it keeps the marketing attention on the game and stops gamers going into shut-down mode of "Oh nothing new so its being dropped" thinking.
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![[Post New]](/s/i/i.gif) 2020/08/22 21:55:48
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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MonkeyBallistic wrote: Graphite wrote:I suppose getting to parts of open cast mines makes sense too, just not what I expected from a background perspective.
From a game perspective, the dual pistols and high speed go right with the close range shooting theme.
In the background, I don’t think the gangers are the actual miners. They’re more the guards who protect the mines and convoys.
We don't know for sure - currently the gangers are all picked by gang leaders, the Orlock equivalent of Knights, from the drudging masses working the pits, the ore sorting lines and the docking bays of the Spiderpoints. Most Orlocks are little more than serfs, hoping to catch a gangs' attention.
(This might change in HoI, but that's relatively new anyway - previously the Orlock background was "their fortune his built on iron deposits")
It's actually something I've found a bit odd in the new Necromunda background. In the case of the other houses, you can make a reasonable argument that the toiling masses of indentured workers in a given factory aren't OF a particular house, just OWNED by it, with finance provided by the noble houses who are forbidden from owning below the wall. There probably aren't factories staffed by beaten down Escher helots, grabbing a couple of hours sleep below a bench and with the overseer keeping an eye on the Deathclock to work out how many to execute to increase productivity. After all, Escher parthenogenesis isn't going to come for free, and why waste it on slaves? Goliath are bred for very highly specialised labour which most humans can't even survive. Van Saar must spend a fortune on not dieing, and 40 still seems to be old age. Can you imagine Delaque doing an honest days work?
So Cawdor is one outlier, who seem to have massive manpower by taking everyone who nobody else wants, but a truly awful manufacturing base.
So lots, and lots, of people on Necromunda aren't going to be from any house.
And then there's Orlock, who seem to do a lot of this stuff in house and be both the masters and the slaves all under one roof. That seems to be what makes them odd compared to other houses. Looking forward to the book to see if it expands on that.
Tldr; Yes the gangers are ex-miners
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![[Post New]](/s/i/i.gif) 2020/08/22 21:57:16
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Stealthy Warhound Titan Princeps
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This approach has some negative consequences but fortunately they negative stuff is mainly related to the past aspects of the game and not the future, and if they're going to screw tone of those dimensions, I suppose the past is obviously the better choice of those two.
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![[Post New]](/s/i/i.gif) 2020/08/23 02:17:04
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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Graphite wrote:
It's actually something I've found a bit odd in the new Necromunda background. In the case of the other houses, you can make a reasonable argument that the toiling masses of indentured workers in a given factory aren't OF a particular house, just OWNED by it, with finance provided by the noble houses who are forbidden from owning below the wall. There probably aren't factories staffed by beaten down Escher helots, grabbing a couple of hours sleep below a bench and with the overseer keeping an eye on the Deathclock to work out how many to execute to increase productivity. After all, Escher parthenogenesis isn't going to come for free, and why waste it on slaves? Goliath are bred for very highly specialised labour which most humans can't even survive. Van Saar must spend a fortune on not dieing, and 40 still seems to be old age. Can you imagine Delaque doing an honest days work?
So Cawdor is one outlier, who seem to have massive manpower by taking everyone who nobody else wants, but a truly awful manufacturing base.
So lots, and lots, of people on Necromunda aren't going to be from any house.
And then there's Orlock, who seem to do a lot of this stuff in house and be both the masters and the slaves all under one roof. That seems to be what makes them odd compared to other houses. Looking forward to the book to see if it expands on that.
Tldr; Yes the gangers are ex-miners
That's the not the impression I got from the Necromunda main rulebook. It portrays the Houses as essentially nations with their own cultures. Gangers are those individuals that stood out enough to be picked out from the unremarkable toiling masses, and the gangs engage in a proxy war between the Houses in the Underhive, since open warfare is forbidden within the main hive city due to the disruption it would case.
Although the populations of Goliath, Escher, and Van Saar may be reliant on various chemicals and medications for their survival, I don't get the sense that they are so expensive as to be prohibitive or restricted to a specific class. The Houses probably transact in bulk quantities with each other. The upper class of each House probably get more refined or specific treatments that are superior but the basic stuff seems available enough to keep each House alive.
So although the stereotypical Goliath is a muscle bound hulk, that does not mean there cannot be a Goliath doc (and in fact the House of Chains book even says there are such). They just aren't the kind of Goliath that gets the limelight in games. So are there Delaques working away in a forge? I'd say yes, but they don't do it anywhere near as well as a Goliath, and these are not the kinds of Delaques that would appear in games.
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![[Post New]](/s/i/i.gif) 2020/08/23 02:17:11
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Resolute Ultramarine Honor Guard
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Hopefully the Death-Maiden will have an option to take a Stiletto Sword, as the Sword + Combat Virtuoso will make her quite the painful enemy to face.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2020/08/23 03:11:54
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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beast_gts wrote:The lead designer has said similar in interviews - it was originally intended to be a stand-alone box game, but then scale creep happened The Zone Mortalis stuff was added as an afterthought, and he'd left GW by that point.
I don't believe for a second that GW intended Newcromunda to be a one-and-done box, with only two of the 6 main gangs.
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![[Post New]](/s/i/i.gif) 2020/08/23 06:40:21
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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[MOD]
Otiose in a Niche
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Well that's 2 boxes of Ogryn incoming for my IG. SO MUCH better than the Ogryn/Bullgryn box.
To keep things simple I think I won't even worry about shields (unless the Enforcer Shields look good on them). The sheer amount of cyber stuff on them explains the 3+ save I think.
From the sprue pic it does seem there's only 2 arms per side (plus the 'e's 'armless option) which is disappointing. But at least the wrench hand is a separate bit so if you have weapon hands from the fantasy ogre kit it's easy to swap them in.
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![[Post New]](/s/i/i.gif) 2020/08/23 08:12:45
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Longtime Dakkanaut
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H.B.M.C. wrote:beast_gts wrote:The lead designer has said similar in interviews - it was originally intended to be a stand-alone box game, but then scale creep happened The Zone Mortalis stuff was added as an afterthought, and he'd left GW by that point.
I don't believe for a second that GW intended Newcromunda to be a one-and-done box, with only two of the 6 main gangs. Probably not GW's intention but more likely that guy intention, because he's a freelance and only get paid to write rule for that box. Stuff got greenlight for a full "season" before their fate was decided, no way GW want it to be a "one and done" box game.
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This message was edited 2 times. Last update was at 2020/08/23 08:18:07
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![[Post New]](/s/i/i.gif) 2020/08/23 08:13:07
Subject: Necromunda Underhive news & rumours - Ogryns and Escher, Pg 25
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Iracundus wrote:
That's the not the impression I got from the Necromunda main rulebook. It portrays the Houses as essentially nations with their own cultures. Gangers are those individuals that stood out enough to be picked out from the unremarkable toiling masses, and the gangs engage in a proxy war between the Houses in the Underhive, since open warfare is forbidden within the main hive city due to the disruption it would case.
Although the populations of Goliath, Escher, and Van Saar may be reliant on various chemicals and medications for their survival, I don't get the sense that they are so expensive as to be prohibitive or restricted to a specific class. The Houses probably transact in bulk quantities with each other. The upper class of each House probably get more refined or specific treatments that are superior but the basic stuff seems available enough to keep each House alive.
So although the stereotypical Goliath is a muscle bound hulk, that does not mean there cannot be a Goliath doc (and in fact the House of Chains book even says there are such). They just aren't the kind of Goliath that gets the limelight in games. So are there Delaques working away in a forge? I'd say yes, but they don't do it anywhere near as well as a Goliath, and these are not the kinds of Delaques that would appear in games.
It wasn't the impression I got from the base rulebook either, and certainly not from old Necromunda. It's more from things like the Guild of Slaves (who are they selling these factories full of slaves to? Who are they buying them from?) The Corpse Grinders, pre-khorne, who work for the Corpse Guild. But isn't that Cawdor's gig?
Plus this
https://www.warhammer-community.com/2019/07/16/apocrypha-necromundus-hive-cityfw-homepage-post-2/
"An estimated 5 to 10 billion people live and work within Hive City. These range from clanners serving one of the great Clan Houses to the helot workers who make up the hive’s drudging classes. The Clans are the de facto rulers of Hive City and their domains reflect their importance – nation states in their own right,"
So I think the background is changing on that as time goes on. It's interesting.
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![[Post New]](/s/i/i.gif) 2020/08/23 08:32:37
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Longtime Dakkanaut
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The Guilds are Lord Helmaw's force that control and provide vital service to the Hive, no House are 100% self sufficient and had to rely on the Guilds some way or another. That way Helmawr will make sure that large part of the House and Hive will remain loyal to him.
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This message was edited 1 time. Last update was at 2020/08/23 08:33:19
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![[Post New]](/s/i/i.gif) 2020/08/23 08:46:14
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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No, that's the Palenites. Lord H doesn't control the guilds - they grew fairly organically to take control of everything the houses didn't
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