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2020/09/08 03:36:27
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Racerguy180 wrote: as much as I like Necromunda, it makes for a terrible game when translated to a video game.
It shouldn't though. Turn-based, squad-based games have been around for decades. You could take X-Com and make it Necromunda and it would be damned entertaining.
Why they feel they have to reinvent the wheel with these sorts of games is beyond me.
I think it would've translated much better as a FPS. but then at that point other than the setting its not really necromunda.
They really could've hit it out of the park, but alas.....
2020/09/08 04:24:51
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Racerguy180 wrote: as much as I like Necromunda, it makes for a terrible game when translated to a video game.
It shouldn't though. Turn-based, squad-based games have been around for decades. You could take X-Com and make it Necromunda and it would be damned entertaining.
Why they feel they have to reinvent the wheel with these sorts of games is beyond me.
Seconding this. There is no reason to make this much of a mess of the mechanics. If you shoot a ganger with a lascannon a deal about a third of his health, you've done something really wrong with the translation of the game and the feel of the setting.
The squad based tactical genre is really well established and fairly popular, even the age of streaming speed runs. It can be formulaic at times, but its real easy to hit 'good enough to play for 20-30 hours,' even with nearly 20 year old games like Silent Storm, a WW2 squad game with random mech suits. It had great urban and ruined maps to battle through, and WW2 squad shooters aren't even rare (whether Weird War or not).
Easy point of comparison: Bloodbowl. Its successful enough that its gettings its fourth computer iteration, the third by the same company in recent years. Cyanide didn't feel the need to mangle the central conceits of the game mechanics or setting to achieve that.
Instead they've filled it with marginal numbers that don't mean anything, made nerf-guns of the most dangerous weapons in the setting, cut the max gang size to half of the normal standard, and left out half the basic gangs.
Like Mordheim, the UI is a clunky mess, and the graphics are frankly mediocre (though sadly a step up from Mordheim)
This message was edited 1 time. Last update was at 2020/09/08 04:31:38
Efficiency is the highest virtue.
2020/09/08 04:56:26
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Watching some of the game-play, it's a weird hybrid of a turn-based game and a third-person shooter.
You take turns in some unnecessarily obfuscated initiative system, move around in third person as you're controlling the character directly (rather than clicking where they would go, which would make far more sense in a game like this - see X-Com, or BattleTech, or that recent Gears of War game).
Then combat is very Fallout 3/4-ish, with what is basically a VATS system for aiming.
I mean they've overcomplicated everything. It's bizarre design choice, given that Necromunda isn't exactly the most crunch-heavy game. I mean this is far more complex than BattleTech FFS.
H.B.M.C. wrote: Watching some of the game-play, it's a weird hybrid of a turn-based game and a third-person shooter.
You take turns in some unnecessarily obfuscated initiative system, move around in third person as you're controlling the character directly (rather than clicking where they would go, which would make far more sense in a game like this - see X-Com, or BattleTech, or that recent Gears of War game).
Then combat is very Fallout 3/4-ish, with what is basically a VATS system for aiming.
I mean they've overcomplicated everything. It's bizarre design choice, given that Necromunda isn't exactly the most crunch-heavy game. I mean this is far more complex than BattleTech FFS.
bingo
2020/09/08 06:01:07
Subject: Re:Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Thargrim wrote:In regards to it taking a lot of shots to kill people, well the game is an abstraction. It's not a 1:1 copy of the tabletop or a simulator in that sense. You gotta remember it's a turn based strategy game. And being able to just 1 shot players and wipe people out that fast would make for poor gameplay. At that point it would be all about initiative and who gets to shoot first.
A single shot being able to kill or severely injure a ganger wouldn't be a problem if they hadn't decided to limit the game to just 5 people per gang. If very powerful weapons are rare and it's difficult to get direct hits, the game would work perfectly fine. I feel this issue is far worse here than in Mordheim (which I've played and enjoyed.. for a few hours), as being hit by a bolter is just a tad different from being hit by some measly throwing stars chucked in your direction by some sneaky ratman. The game feels even more limited as it only has the three gangs, while I only started playing Mordheim after they added some beyond the starting ones.
Kid_Kyoto wrote:I feel like the video game should have its own thread. Thoughts?
Yes - not sure why they weren't separate from the start to be honest, seeing how they are very different things. Then again, I'm not sure if the game will generate much discussion after the initial release, aside from when they finally add the other gangs in.
2020/09/08 07:41:00
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Picked up the Necromunda video game and played it for five hours. After some of the story and a few of the custom gang missions... it is, uhm. Alright.
The movement system isn't bad, got used to something similar playing Natural Doctrine on the PS Vita, so didn't bug me too much. Actually kind of like the thought behind the initiative system, however it feels like you should just dump stats into making most of your gang faster so that you win the "face off" between your and the other player/AI's unit.
Tested that out and being faster allowed me to just kill the opponents before they could act with their chosen units. A few skills like the triple fire leader skill and acting first has been removing half health or more from an enemy. Followed up with yet another super fast Deadeye unit when the enemy panics and tries to save their half dead unit... And yup, pretty much goes downhill from there.
The lack of a decent explanation on what the stats do when making a custom gang is also kind of frustrating. I will continue playing it, to get my $32 worth out of it, and it isn't a terrible game. Just a lot to take in, with some quirky movement up and down the map. Easy to jump down, but the Deadeye skill that allows you to go back up stuff is pretty limited/difficult to use to go up just a single floor in a shack/small building.
2020/09/08 10:14:47
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
lord_blackfang wrote: Considering XCOM designers cited Necromunda as inspiration for the mechanics... a straight up reskinned XCOM would work perfectly.
I take it you mean the more recent X-Com games, as the original X-Com came out a year before Oldcromunda, IIRC.
lord_blackfang wrote: Considering XCOM designers cited Necromunda as inspiration for the mechanics... a straight up reskinned XCOM would work perfectly.
I take it you mean the more recent X-Com games, as the original X-Com came out a year before Oldcromunda, IIRC.
Yep, the current XCOM cited Necromunda as inspiration. Which would be Oldcromunda, obviously. Then N17 came out and was even closer to XCOM than Oldcromunda was.
For some additional feels, the lead developer of modern XCOM went to study programming specifically to make an X-com remake. When he mentioned this to his boss, Sid Meier, Sid said "Say no more fam immah buy you the license". Now you know why XCOM is the only remake that doesn't suck.
Just played the first couple of story missions - lots going on.
Love the visuals and big step up from Mordeheim in terms of options - both with individuals and terrain.
Big thumbs up from me - so probably pick up on PS4 as well so can play non pc friends.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Looks interesting - and a nice addition to the game as is pretty much all the Orlock stuff -esp the Dogs.
If only the Escher animals looked as cool :(
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I REALLY hate the close up camera perspective they have gone with for the video game. Its like playing Necromunda with your face planted on the table. Xcom style top down perspective would have had me interested...but that close up view is just a huge nope for me.
2020/09/08 19:47:42
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Mine's buggy as hell, I can't even play through the first story mission. Also, for some reason, autocannons have better AP and damage than lascannons????
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
2020/09/08 20:04:31
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
How long does it usually take GW to restock a kit like the deathmaidens/wyld runners? I put in an order earlier last week and it hasn't shipped yet. I noticed the day after I placed the order they went out of stock. Makes me think they once again sold me something that was not even in stock. And the worst part is whenever that happens they never notify me about it. They'll be content to take my money and say nothing.
2020/09/08 20:06:22
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
BaronIveagh wrote: Mine's buggy as hell, I can't even play through the first story mission. Also, for some reason, autocannons have better AP and damage than lascannons????
Had no issues so far and on fourth story mission. Very impressed with it - alot to take in at the moment.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Thargrim wrote: How long does it usually take GW to restock a kit like the deathmaidens/wyld runners? I put in an order earlier last week and it hasn't shipped yet. I noticed the day after I placed the order they went out of stock. Makes me think they once again sold me something that was not even in stock. And the worst part is whenever that happens they never notify me about it. They'll be content to take my money and say nothing.
How long is a bit of string during a global pandemic?
GW will restock it when they restock it; all bets are off on how long that takes when pretty much every level of production and distribution is under some kind of abnormal stresses.
Thargrim wrote: How long does it usually take GW to restock a kit like the deathmaidens/wyld runners? I put in an order earlier last week and it hasn't shipped yet. I noticed the day after I placed the order they went out of stock. Makes me think they once again sold me something that was not even in stock. And the worst part is whenever that happens they never notify me about it. They'll be content to take my money and say nothing.
How long is a bit of string during a global pandemic?
GW will restock it when they restock it; all bets are off on how long that takes when pretty much every level of production and distribution is under some kind of abnormal stresses.
I just wish they would let me know when this happens, so I could either have refunded it or had them send me the regular escher kit (which is the same exact cost) in it's place. If the other sold out necromunda kits are any indication it'll be a month or two minimum before they come back. Which is an assumption based on the cawdor kit having been out of stock for a while now.
This message was edited 1 time. Last update was at 2020/09/08 20:30:37
2020/09/08 20:44:02
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
That particular kit must have been massively underprinted. I think it went out of stock on Wayland before release day. Heaven knows when Specialist Games will get any machine time allocated to them for reprints.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2020/09/08 22:28:53
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
anab0lic wrote: I REALLY hate the close up camera perspective they have gone with for the video game. Its like playing Necromunda with your face planted on the table. Xcom style top down perspective would have had me interested...but that close up view is just a huge nope for me.
I can definitely see whey they did it, Necromunda is a face right up against the table theme rather than the more top down strategic/tactical view of Epic/40K. A more claustrophobic vibe with danger around every corner to individual gangers, rather than squads moving to support each other over more open terrain.
2020/09/08 22:40:06
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Siygess wrote: Does anyone have a definitive list of all tactics cards and which sets they are from? I'm a bit confused at this point as to which sets I have.. and perhaps more importantly, which ones I am missing.
I track all cards yes.
2020/09/08 22:50:16
Subject: Re:Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Thargrim wrote: How long does it usually take GW to restock a kit like the deathmaidens/wyld runners? I put in an order earlier last week and it hasn't shipped yet. I noticed the day after I placed the order they went out of stock. Makes me think they once again sold me something that was not even in stock. And the worst part is whenever that happens they never notify me about it. They'll be content to take my money and say nothing.
How long is a bit of string during a global pandemic?
GW will restock it when they restock it; all bets are off on how long that takes when pretty much every level of production and distribution is under some kind of abnormal stresses.
^ THIS was the answer my local shop had for me as well. GW threw their production schedule out the window when they started with Retribution and how they crapped that bed.
If you are buying stuff now on preorder- It's not cast yet, so yes- YOU ARE buying out of stock material.
This message was edited 1 time. Last update was at 2020/09/08 22:53:34
At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money.
2020/09/08 23:09:51
Subject: Re:Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
H.B.M.C. wrote: You think that the Elves that went on pre-order last Saturday haven't been cast yet?
While with GW nothing would actually surprise me, this would come close.
So, time travel then? Because that’s what it would take considering the USA allotment is either pulling into port right now or already at the warehouse for distribution.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
2020/09/09 08:44:59
Subject: Necromunda Underhive news & rumours - House of Iron, New Orlocks page 32
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...