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Cab would have to get some form of environmental protection. If this is an STC it'll have variants for use in areas of totally toxic atmosphere, rather than the slow death of breathing in the wastes without a respirator.
Gunners staying in the cab until an attack, and being in the containers, I can live with. This is an HGV, not a fighting vehicle, regardless of how the locals repurpose it.
Ooh! Always wanted a truck for my terrain collection. This will fit the bill nicely, just need to leave spikes & guns unassembled.
I think it looks aight. At the least it's not triggering my Skull Fatigue, and no flocking AdMech symbols to be seen either
Now, if it only didn't cost 80€...
This message was edited 1 time. Last update was at 2022/04/12 12:59:07
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
For example, I like the way the Ridgehauler looks in this image. It has a cool, industrial vibe.
This one, not so much. It looks like something that's been looted by orks.
Somehow this makes it look even worse.
And it's the exact same vehicle.
The more I look at the vehicle it seems to me that the cabin is connected to the container rather than the chassis which feels obviously very wrong. Can´t unsee it now.
It's because they painted the cabbin and container in bright vibrant colours, but then painted the body and wheelbase of the hauler in more muted colours.
Chances are you could easily lose the effect by painting the wheel guards in a brighter red and then painting the container with more muted colours.
It's also because the cargo clamp looks more substantially connected to the cab than the chassis.
I wonder if they'll have 16 wheels in the kit (if it comes with two trailers) or just 14... to make a cargo-8 and a cargo-6. Haven't they named dropped both, or was that a fan thing that I conflated?
TGG wrote: It's also because the cargo clamp looks more substantially connected to the cab than the chassis.
I wonder if they'll have 16 wheels in the kit (if it comes with two trailers) or just 14... to make a cargo-8 and a cargo-6. Haven't they named dropped both, or was that a fan thing that I conflated?
Yes, the clamps are a major issue in the whole visualization aspect.
cuda1179 wrote: What do you guys think the probability is that they will also come out with 40k rules for this? I can definitely see room in Imperial Guard, Genestealer Cult, possibly Orks.
GW basically provided you years ago with all the justification you will ever need: "Forge your own narrative."
I can see GSC smashing a fortress gate with the Big Rig and then opening all four containers to unleash a horde of genestealers upon their unsuspecting victims.
Orks attacking supply trains is another one. Perhaps better suited to a smaller game, but would still be fun.
Great idea! I still need to paint a few vintage Ork vehicles: A couple of bikers, two buggies as well as two wartraks. Then I would have at least ten vehicles chasing the Rig.
This message was edited 1 time. Last update was at 2022/04/12 19:11:10
There are plenty of real world truck models that have a similar cabin layout, cantilevered out in front of the front axle. If the driver is above or in front of the engine instead of behind it, it doesn't even shift the unloaded center of gravity that much forward. The passenger compartment is minimal weight compared to the drivetrain/suspension/wheels.
The Oshkosh HEMTT-whatever looks like that. I see construction and firefighting vehicles with that style cab parked around town hereabouts.
Most of the weight is inside the wheelbase. Why on Necromunda you'd want weight ahead of the drivewheels instead of inside or over them??? The Imperium is archaic and assbackwards but not that bad, it is an STC(right) afterall.
There are a lot of disjointedbit that make this seem like a truck sculpted by somebody who has never seen one but only vaguely knows about them by somebody telling them about trucks.
The most egregious thing that stands out to me, is the wheel fender on the trailer.... that doesnt contain a wheel. Thats the whole point of a wheel fender. Except there are wheels everywhere except under the wheel fender.
Sorry, but i think this would look more convincing if i built it from spare sprues than to spend undoubtedly a lot of money for a very poor rendition of a trailer/truck kit designed by toddlers.
Christ almighty I know people just *love* to nitpick stuff to seem like they know everything about anything. But do yourselves a favour and at least google what you're whinging about first before you write some comments lol.
There's a really good reason why there's a huge gap between the front of the cab and the forward tyres.
The most egregious thing that stands out to me, is the wheel fender on the trailer.... that doesnt contain a wheel. Thats the whole point of a wheel fender. Except there are wheels everywhere except under the wheel fender..
That's because it's not a wheel fender, it's an engine cowling.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Olthannon wrote: Christ almighty I know people just *love* to nitpick stuff to seem like they know everything about anything. But do yourselves a favour and at least google what you're whinging about first before you write some comments lol.
There's a really good reason why there's a huge gap between the front of the cab and the forward tyres.
If thats your best google then you need to try harder since theres a wheel directly beneath the middle of the cabin... while the Necromunda one has none.
Either way dont bother its just funny that your comment really applies to yourself.
This message was edited 1 time. Last update was at 2022/04/12 22:19:00
If thats your best google then you need to try harder since theres a wheel directly beneath the middle of the cabin... while the Necromunda one has none.
The Necro truck also has a much shorter cab.
The pertinent point was made already, though - there are plenty of real-world examples of trucks that look awfully front-heavy but aren't because there is practically no weight in the cab - it's all in the wheel base.
This message was edited 1 time. Last update was at 2022/04/12 22:35:39
The more I look at the vehicle it seems to me that the cabin is connected to the container rather than the chassis which feels obviously very wrong. Can´t unsee it now.
I think it is. The chassis is exactly the same as the chassis attached to the yellow cargo container (or the loose barrels and boxes), but has the double arms attached to the cab. (and the containers are completely identical)
There is also a small bar attached with a double bolt on the front of the chassis, but that may be it. The metallic cylinder and yellow/black striped power cable may just hang from the cab.
The engine block is in the middle of each chassis between the wheels, the cab just seems to be there for the crew. And a shearing weight to tear the cargo container free of the chassis.
Its a very 40k design in some ways. Modular so that you can handwave it with 'STC' but also... dumb.
I'm amused by the idea of multiple engines in separate sections for easier stealing (and better disaster crashes).
But as noted even the standard lorry, without its trailer, can look front heavy. Or at least if it doesn't then its showing off that the wheel base is much heavier by design than the light cabin up front.
Even though its an armoured design you can bet the lower part is heavily armoured like the cabin too. And as noted the military designs and off-road ones often have a cabin that is more forward of the front wheels.
If thats your best google then you need to try harder since theres a wheel directly beneath the middle of the cabin... while the Necromunda one has none.
The Necro truck also has a much shorter cab.
The pertinent point was made already, though - there are plenty of real-world examples of trucks that look awfully front-heavy but aren't because there is practically no weight in the cab - it's all in the wheel base.
Navarro pal obviously it's not exact. It's almost as if vehicles have weight distribution or something?
MonkeyBallistic wrote: To me the design makes perfect sense when you stop looking at it as a truck and view it as a train.
I'm 100% sure that (aside from price) people will cease many of the gripes once its on sale and they can see it in person and build it and play with it. Photos only tell part of the story when it comes to anything. I think it will look fantastic, I just hope that the kit GW sells it as comes with 2 bed sprue and one cabin/accessory sprue so that you can indeed build a truck with trailer with 1 box and then with 2 you'd have a 4 segment land-train going strong.
I'm amused by the idea of multiple engines in separate sections for easier stealing (and better disaster crashes).
As a design compromise it's a sensible idea, though. The alternative (remembering that this thing is supposed to be a train, not just a truck) is to have a massive, powerful truck on the front to pull however many containers make up a full train. Putting engines on each carriage means the lead unit doesn't need to be any more powerful than the rest, which is easier model-design wise (as it lets them make a relatively more compact truck model), and also makes some amount of in-universe sense given the potential speed benefit and inherent redundancy - engine troubles in the truck or any other single section of the train don't leave the whole thing stranded in a toxic desert.
It's certainly clunky, but is my favourite piece of 40K vehicle design in some time. Certainly better than any of the crop of Primaris vehicles. Like the GSC vehicles, it captures the absurd coolness of 40K tech perfectly, for me.
This message was edited 2 times. Last update was at 2022/04/12 23:05:47
I'm amused by the idea of multiple engines in separate sections for easier stealing (and better disaster crashes).
As a design compromise it's a sensible idea, though. The alternative (remembering that this thing is supposed to be a train, not just a truck) is to have a massive, powerful truck on the front to pull however many containers make up a full train. Putting engines on each carriage means the lead unit doesn't need to be any more powerful than the rest, which is easier model-design wise (as it lets them make a relatively more compact truck model), and also makes some amount of in-universe sense given the potential speed benefit and inherent redundancy - engine troubles in the truck or any other single section of the train don't leave the whole thing stranded in a toxic desert.
It's certainly clunky, but is my favourite piece of 40K vehicle design in some time. Certainly better than any of the crop of Primaris vehicles. Like the GSC vehicles, it captures the absurd coolness of 40K tech perfectly, for me.
...dangit that's actually an explanation I really like
"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado