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Good thing they did generic big vehicle and not locked it to just a specific faction... I still expect to see more big expensive kits for Necromunda though... Its GW way.
NAVARRO wrote: Good thing they did generic big vehicle and not locked it to just a specific faction... I still expect to see more big expensive kits for Necromunda though... Its GW way.
I totally agree. I like the truck. It’s a nice truck. It is just a truck though. It’s not particularly exciting. I’m hoping that whatever comes next has a bit more originality.
lord_blackfang wrote: Given the turnaround speeds of 3d modeling I expect to see major not-Ash Wastes STLs on KS and Patreon before GW's actual thing hits the stores.
Good, if anything it's basically just post apocalyptic stuff with a twist. Should be some cool designs.
NAVARRO wrote: Good thing they did generic big vehicle and not locked it to just a specific faction... I still expect to see more big expensive kits for Necromunda though... Its GW way.
I totally agree. I like the truck. It’s a nice truck. It is just a truck though. It’s not particularly exciting. I’m hoping that whatever comes next has a bit more originality.
Well, it's a cheaper alternative than releasing a train/monorail kit. God knows what that would cost.
This message was edited 1 time. Last update was at 2022/04/13 15:29:01
I've been itching to do a GSC styled cargo truck for a while. Either as a Goliath proxy, or just its own thing for terrain/mission funsies. I love this conversion:
Depending on the price tag and size, the Necromunda kit might a good base to kitbash two "Cargo-8" transports. Building one mostly unaltered, and combining the second trailer/container with either a Goliath kit, or a scratchbuilt or 3d printed cab. I'm cautiously optimistic.
There are already quite a few 3d printable "sci-fi cargo truck" designs on the usual sites, though none have quite tickled me the right way so far. So we'll see if this does the job.
This message was edited 2 times. Last update was at 2022/04/13 17:04:58
Another advantage for using these guys are that they already come with weapons and a Mad Max junk vibe so there is no need to rebuild your Hot Wheels cars.
Strg Alt wrote: I have found today maybe even a better scale than those for Hot Wheels cars. Dropzone Commander - Resistance models:
Those Dropzone Commander models are the wrong scale (they're 10mm models).
But 40k vehicles tend to be on the very chunky side anyways, so I guess you'd get away with 'regular' 10mm stuff. Just add a few extra details to them.
This is of course if you want to play Titanicus scaled Ash Wastes.
Voss wrote: Probably just the orlock buggies they've already revealed, but in 'detail' (ie, 500 words and 4 pics)
They've got to build up the preview count before release.
lord_blackfang wrote: Given the turnaround speeds of 3d modeling I expect to see major not-Ash Wastes STLs on KS and Patreon before GW's actual thing hits the stores.
Already happened my good Dakka-ite
This was attached the this month's set from one of the Necromunda specific ones I back. Part of a colab I believe.
Voss wrote: Probably just the orlock buggies they've already revealed, but in 'detail' (ie, 500 words and 4 pics)
They've got to build up the preview count before release.
You were so right.
Sometimes they surpass my expectations.
But then they're running the Underworlds articles simultaneously, which very handily demonstrate why my expectations are so low.
I mean, the Orlock quads are silly, but I don't know what those complaining about the land train design were expecting. It's a suitably rugged design, and does exactly what it's supposed to do.
I think we also have to temper that expectation alongside the fact that this is a Specialist Game.
Think of the sprue sizes that Specialist games get, and that this box already has (at least) 3 new sprues of terrain coming in it, and then a sprue for a buggy, and a sprue for 2 big mite things.
So the directive could've easily been: "Yes, you can have a big truck, but try to use existing parts as a base", hence the reason why a big chunk of it is the Munitorum Container.
The new truck might end up being a single sprue with the trailer, wheels, gunners and whatever else they decide it can have, with everything else stemming from the container kit and its various crate/barrel accessories.
So it's simplicity is what gives is modularity (a plus!) but is also what limits the scope of the model itself. I'd love a big pressurised fuel/liquid container that you could put on it, but that's a two piece big bit of plastic they may not see as worth it.
Or if they were really smart they'd've found a way to adapt this or even this to the trailer/cab. I doubt it, but it'd be nice.
This message was edited 1 time. Last update was at 2022/04/14 03:07:07
Oh, there are all sorts of object sizes in Sector Mechanicus terrain.. You reckon one could make some of it fit as cargo?
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Hell, some people will probably end up making various adaptors and plug-ins for 3D printing to make it even easier. Kinda like the people who make Zone Mortalis walls that all the plastic ZM walls to fit seamlessly with the big Zone Mechanicus furnace pieces.
H.B.M.C. wrote: ...So the directive could've easily been: "Yes, you can have a big truck, but try to use existing parts as a base", hence the reason why a big chunk of it is the Munitorum Container.
I don't think anyone has a problem with the kit being made to incorporate the existing container sprue. I'm just saying the cab design could have been better. That being said, the fact is this is the design GW signed off on and this is the design that's going to be sold.
I've got enough Genestealer Cultists to field in an Ash Wastes campaign, so the design issues affect me less. I can even use Orks and their vehicles in a "counts as" list until GW decides to publish rules for them in WD. I guess I just feel less enthusiastic for this edition of the game than I believe I should, probably because we've been spoiled with such cool models and terrain so far.
Meh, more kits will come out later and there's bound to be something that follows the rule of cool again.
This message was edited 1 time. Last update was at 2022/04/14 04:35:09
Voss wrote: Probably just the orlock buggies they've already revealed, but in 'detail' (ie, 500 words and 4 pics)
They've got to build up the preview count before release.
You were so right.
Sometimes they surpass my expectations.
But then they're running the Underworlds articles simultaneously, which very handily demonstrate why my expectations are so low.
These underworlds previews are actively repulsive. Like they beg you to come over to their house, to tell you a half formed sentence, then ignore you.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
lord_blackfang wrote: Given the turnaround speeds of 3d modeling I expect to see major not-Ash Wastes STLs on KS and Patreon before GW's actual thing hits the stores.
Already happened my good Dakka-ite
This was attached the this month's set from one of the Necromunda specific ones I back. Part of a colab I believe.
This looks already better than the Land train and those Orlock buggies.
As expected the very practical banner of the nomads only barely fit in the entrance of the tiny hut, they're gonna knock themselves over many many time if they run through those hut in a rush.
H.B.M.C. wrote: ...So the directive could've easily been: "Yes, you can have a big truck, but try to use existing parts as a base", hence the reason why a big chunk of it is the Munitorum Container.
I don't think anyone has a problem with the kit being made to incorporate the existing container sprue.
Indeed, I think that's one of my favorite things about it, strangely enough. It doesn't come across as lazy because it ties the world together in what feels like a believable way. Gives me ideas for a supply depot gameboard, either in the Wastes or in some part of the Hive itself, with big stacks of these containers, and the haulers used to move them around.