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What is annoying about this resin FW buggy, is that it is far better looking design than the basic plastic one which just looks goofy. The lack of gunner chair and the added bulk of the vehicle are both great improvements. They should have just designed it like this in the first place.
Oh, and it also infuriation that the Orlock keep being afflicted by the pink tax, the female gang members being in expensive resin.
This message was edited 2 times. Last update was at 2022/04/19 10:09:06
How many of Slate Merdena's twelve daughters have been named? I count 7:
Vespa 'Minx' Merdena is a battle hardened House Orlock Bounty Hunter, who is the (joint) youngest.
Margo Medina is the 7th daughter, and an infamous Road Boss of House Orlock still shy of her 30th birthday.
Lilian Merdena was kidnapped by House Delaque.
Mindi Merdena leads a more sheltered life and runs the Lucky Six in the Crucible.
Vivian Merdena who owns the floating tower of Bighole and regularly leads expeditions down into the underearth to capture mutants and find archaeotech.
Sabryna Doon was one of Slate’s three daughters to join the Palanite Enforcers
Alyce Shivver - daemonically-possessed Bounty Hunter.
Crimson wrote: What is annoying about this resin FW buggy, is that it is far better looking design than the basic plastic one which just looks goofy. The lack of gunner chair and the added bulk of the vehicle are both great improvements. They should have just designed it like this in the first place.
Oh, and it also infuriation that the Orlock keep being afflicted by the pink tax, the female gang members being in expensive resin.
Plastic female orlock existed, it's one of the wrecker, just not a very good one...., also use a different set of arms.
While most gangs have access to garages full of vehicles that come with their own profiles and upgrades, Dustback Helamites work as wargear under the rules. They provide the Mounted condition, and for more mobility, they give their riders a move of 8” and the Mighty Leap skill. Those legs ain’t just for show.
Mounted also applies to dirtbikes and other wargear, and opens up opportunities for a Ride-By, in which a Mounted model may make a single close combat attack if it moves within 1” of an enemy before swooping off. Those Nomad chain lances are beginning to look mighty tasty…
This message was edited 1 time. Last update was at 2022/04/19 14:22:56
Knocking down mounted riders? So the game expects players to have spare models on foot? What happens if a mite/bike rider gets thrown out of the saddle? Do you need mite models built without riders to represent this fact? Does the uncontrolled bike crash into terrain and be destroyed?
This message was edited 2 times. Last update was at 2022/04/19 14:22:49
As for the Helamite-riding Nomads, those trusty chain lances have everything you need from a melee weapon designed to skewer enemies from the back of a giant flea – including a Long Range characteristic of 2” and the Lance keyword. This lets them Ride By from 2”, enough to dodge most reaction attacks.
Dealing two damage, with a +2 bonus to Strength, and AP-2, most gangers are going to get perforated in a single devastating thrust.
So is the fixed S in the chart wrong, or are chain lances S5 normally?
This message was edited 3 times. Last update was at 2022/04/19 14:25:14
Crimson wrote: What is annoying about this resin FW buggy, is that it is far better looking design than the basic plastic one which just looks goofy. The lack of gunner chair and the added bulk of the vehicle are both great improvements. They should have just designed it like this in the first place.
Oh, and it also infuriation that the Orlock keep being afflicted by the pink tax, the female gang members being in expensive resin.
Plastic female orlock existed, it's one of the wrecker, just not a very good one...., also use a different set of arms.
Lack of gunner chair is stupid design just as it is stupid to have one with no backrest.
As for the Helamite-riding Nomads, those trusty chain lances have everything you need from a melee weapon designed to skewer enemies from the back of a giant flea – including a Long Range characteristic of 2” and the Lance keyword. This lets them Ride By from 2”, enough to dodge most reaction attacks.
Dealing two damage, with a +2 bonus to Strength, and AP-2, most gangers are going to get perforated in a single devastating thrust.
So is the fixed S in the chart wrong, or are chain lances S5 normally?
The chart is for the hit you take falling off your ride and has nothing to do with the chain lances.
Strg Alt wrote: Knocking down mounted riders? So the game expects players to have spare models on foot? What happens if a mite/bike rider gets thrown out of the saddle? Do you need mite models built without riders to represent this fact? Does the uncontrolled bike crash into terrain and be destroyed?
May just be that after you get knocked down, you get back up again, and get back on the horse\bike (rather than drinking a lager drink, a cider drink and a vodka drink).
Strg Alt wrote: Knocking down mounted riders? So the game expects players to have spare models on foot? What happens if a mite/bike rider gets thrown out of the saddle? Do you need mite models built without riders to represent this fact? Does the uncontrolled bike crash into terrain and be destroyed?
Wow, you jumped to that conclusion faster than a Helamite. It doesn’t say you get dismounted, just knocked down. As in the whole model with rider, until we know otherwise, I’d say.
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Strg Alt wrote: Knocking down mounted riders? So the game expects players to have spare models on foot? What happens if a mite/bike rider gets thrown out of the saddle? Do you need mite models built without riders to represent this fact? Does the uncontrolled bike crash into terrain and be destroyed?
May just be that after you get knocked down, you get back up again, and get back on the horse\bike (rather than drinking a lager drink, a cider drink and a vodka drink).
It really should be called tubthumping.... & you need to make a 4+ pissing test to see if the rest of the game you're relieving yourself.
Strg Alt wrote: Knocking down mounted riders? So the game expects players to have spare models on foot? What happens if a mite/bike rider gets thrown out of the saddle? Do you need mite models built without riders to represent this fact? Does the uncontrolled bike crash into terrain and be destroyed?
Wow, you jumped to that conclusion faster than a Helamite. It doesn’t say you get dismounted, just knocked down. As in the whole model with rider, until we know otherwise, I’d say.
My take would be the logical conclusion. Take a look at bike and horse accidents. Riders are not glued to the saddle like miniatures are.
Flinty wrote: Game mechanics are abstractions and “real life logic” should be avoided if possible.
Earlier editions of 40K allowed crew to exit vehicles. Also will be interesting to see if injured gangers may still crawl around X inches when they are equipped with a mount. Nice head cinema going on when a biker drags his motorcycle across the wastes while painting the ground red with his blood.
May just be that after you get knocked down, you get back up again
But only after you drink a whiskey drink, and a vodka drink...
And a lager drink, and a cider drink
(Couldn't help myself)
On a more serious note: I plan to magnetize my flea riders anyway, if the sculpt allows, because I want to use my fleas as gladiator beasts in the wych cult arena if my wyches mange to catch a few when we realspace raid Necromunda.
Flinty wrote: Game mechanics are abstractions and “real life logic” should be avoided if possible.
Earlier editions of 40K allowed crew to exit vehicles. Also will be interesting to see if injured gangers may still crawl around X inches when they are equipped with a mount. Nice head cinema going on when a biker drags his motorcycle across the wastes while painting the ground red with his blood.
Fair point, but Van Saar already have the “vehicle as mobility enhancing war gear” thing going on, just implemented a bit differently.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
If you could exit the vehicles, they would be showing off Vespa and Big Pete on foot like the Middle Earth models. I'm sure you can't get out if you're part of the crew.
ohreally wrote: If you could exit the vehicles, they would be showing off Vespa and Big Pete on foot like the Middle Earth models. I'm sure you can't get out if you're part of the crew.
ohreally wrote: If you could exit the vehicles, they would be showing off Vespa and Big Pete on foot like the Middle Earth models. I'm sure you can't get out if you're part of the crew.
Which is dumb
DUMBed down. Corrected that for ya.
Automatically Appended Next Post:
ohreally wrote: If you could exit the vehicles, they would be showing off Vespa and Big Pete on foot like the Middle Earth models. I'm sure you can't get out if you're part of the crew.
True. Exiting vehicles won´t be an option in the official rules though nobody will be stopping you from adding options to your game.
This message was edited 1 time. Last update was at 2022/04/19 17:49:29
True. Exiting vehicles won´t be an option in the official rules though nobody will be stopping you from adding options to your game.
That's all I was saying. You can of course do whatever you want with your models and games. You can just as easily use these models and terrain to play GorkaMorka if you want.
Strg Alt wrote: Knocking down mounted riders? So the game expects players to have spare models on foot? What happens if a mite/bike rider gets thrown out of the saddle? Do you need mite models built without riders to represent this fact? Does the uncontrolled bike crash into terrain and be destroyed?
Wow, you jumped to that conclusion faster than a Helamite. It doesn’t say you get dismounted, just knocked down. As in the whole model with rider, until we know otherwise, I’d say.
My take would be the logical conclusion. Take a look at bike and horse accidents. Riders are not glued to the saddle like miniatures are.
Your take is actually the exact opposite of the logical conclusion. The logical conclusion is that the previewed rules exist as a concession to the fact that the vehicle and rider are separate entities, despite most of the gameplay treating them as a single entity.
If your take was contextually logical you would not have needed to see any rules to arrive at it. Once you saw a picture of a rider and a vehicle you would have had the same "logical" information (ie. a comparison to the real world) that the rules preview game you. That level of logic would also cause you to believe any number of other things, such as:
- weapon ranges should be several times longer than they are in the game
- Goliaths can carry more equipment and weapons than other gangers
- gangs must purchase (or otherwise acquire) ammunition between campaign games
- when a model moves off a board edge a second board of equal size is set up adjacent to the starting board
etc.
Strg Alt wrote: Knocking down mounted riders? So the game expects players to have spare models on foot? What happens if a mite/bike rider gets thrown out of the saddle? Do you need mite models built without riders to represent this fact? Does the uncontrolled bike crash into terrain and be destroyed?
Wow, you jumped to that conclusion faster than a Helamite. It doesn’t say you get dismounted, just knocked down. As in the whole model with rider, until we know otherwise, I’d say.
My take would be the logical conclusion. Take a look at bike and horse accidents. Riders are not glued to the saddle like miniatures are.
Your take is actually the exact opposite of the logical conclusion. The logical conclusion is that the previewed rules exist as a concession to the fact that the vehicle and rider are separate entities, despite most of the gameplay treating them as a single entity.
If your take was contextually logical you would not have needed to see any rules to arrive at it. Once you saw a picture of a rider and a vehicle you would have had the same "logical" information (ie. a comparison to the real world) that the rules preview game you. That level of logic would also cause you to believe any number of other things, such as:
- weapon ranges should be several times longer than they are in the game
- Goliaths can carry more equipment and weapons than other gangers
- gangs must purchase (or otherwise acquire) ammunition between campaign games
- when a model moves off a board edge a second board of equal size is set up adjacent to the starting board
etc.
Seems to me you are exaggerating for no good reason.
Handling knocked down mounted models just like foot models seems off to me. And when this happens the suspension of disbelief suffers. It´s as simple as that.
Flinty wrote: Game mechanics are abstractions and “real life logic” should be avoided if possible.
Earlier editions of 40K allowed crew to exit vehicles. Also will be interesting to see if injured gangers may still crawl around X inches when they are equipped with a mount. Nice head cinema going on when a biker drags his motorcycle across the wastes while painting the ground red with his blood.
A dismounted and wounded rider and steed may move slowly, the rider using the mount for cover rather than abandoning it and hoofing it on foot. We have no confirmatiojn of how bikers may work yet, only the mite riders.