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![[Post New]](/s/i/i.gif) 2020/03/05 06:13:43
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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TedNugent wrote: Jidmah wrote:Yeah, hits on 2+, wounds on 4+, 4++ save means that roughly two of those attacks connect, leaving Thrakka at four wounds, who then will kill Ragnar with 6 damage in return, assuming he is neither in a Goff detachment nor in the warlord.
He's S5 base according to Valrak, which would mean S7, so wounding on 3's. He also rerolls 1's, which means he has a 97% chance to hit.
Is that counting the Space Wolf +1 to hit bonus?
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![[Post New]](/s/i/i.gif) 2020/03/05 06:25:46
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Boosting Ultramarine Biker
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Eonfuzz wrote:Leak being passed around in one of the discords.
Take it with a grain of salt, but mehreeeens getting more new content sounds about right.
My bet is that Ragnar was slated for release last year, GW saw the xenos backlash and very quickly put out Makari and Gaz while delaying the module.
lmfao.
Suppose we’ll see on the 9th according to War Com page
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![[Post New]](/s/i/i.gif) 2020/03/05 06:31:35
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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"Some Meganobz". My guess that means Ghaz + 6 Meganobz vs Ragnar (w/wolves?) + 5 of whatever this new unit is and, I dunno some Aggressors w/conversion pack. All for the low-low price of AUS$460.
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This message was edited 1 time. Last update was at 2020/03/05 06:31:47
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![[Post New]](/s/i/i.gif) 2020/03/05 06:33:37
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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H.B.M.C. wrote:"Some Meganobz".
My guess that means Ghaz + 6 Meganobz vs Ragnar (w/wolves?) + 5 of whatever this new unit is and, I dunno some Aggressors w/conversion pack.
All for the low-low price of AUS$460.
It could be Ghaz + 3 Manz vs Ragnar + 5 new guys depending on points.
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![[Post New]](/s/i/i.gif) 2020/03/05 07:00:32
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ancient Venerable Dreadnought
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Grimskul wrote: H.B.M.C. wrote:Oh wait... I just realised that every PA book has multiple name generators.
Can you imagine the Space Wolf name generator? How many variations on "Wolf" do you think they'll fit in there? And will it be possible to roll "Wolf Wolf"?
I mean they literally have a special character called Canis Wolfborn already so I don't what else this name generator is going to add lol.
ummm...do NOT take GW up on that bet. I wouldnt doubt that there will be Wolf, Canis, Frost, Cold, yadda yadda yadda on both the first & last name part of it. It could always get worse!
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![[Post New]](/s/i/i.gif) 2020/03/05 07:11:24
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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"Heroes of the Chapter versus Beasts of the WAAAAAGH": contains every character from both factions $500USD.
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![[Post New]](/s/i/i.gif) 2020/03/05 07:16:45
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Commander of the Mysterious 2nd Legion
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H.B.M.C. wrote:"Some Meganobz".
My guess that means Ghaz + 6 Meganobz vs Ragnar (w/wolves?) + 5 of whatever this new unit is and, I dunno some Aggressors w/conversion pack.
All for the low-low price of AUS$460.
gut feeling is a new Phobos units (assuming thats what he means by infiltrators) seems a bit off, given that this would necessitate yet another update book for the other marine factions. unless this is our first actual new subfaction unique primaris Unit. if anyone is the first to experiment with their own primaris stuff it'd be the space wolves
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/03/05 07:18:35
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I'm fine with the Woofs getting their own Primaris. It'll happen eventually with the others (especially GKs), so why not kick it off now?
Primaris Wolfhunters here we come.
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![[Post New]](/s/i/i.gif) 2020/03/05 07:18:42
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Liche Priest Hierophant
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I could certainly see GW giving Space Wolves a Primaris equivalent to Wolf Scouts that are mor elite & better equipped Infiltraitors/Rievers
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![[Post New]](/s/i/i.gif) 2020/03/05 07:21:58
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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Matt.Kingsley wrote:I could certainly see GW giving Space Wolves a Primaris equivalent to Wolf Scouts that are mor elite & better equipped Infiltraitors/Rievers
Considering it's Ragnar, I'd almost expect them to be a Bloodclaw unit. Automatically Appended Next Post: Do we have a collage of the bits of Ghaz that were shown in the teaser?
If I missed it I apologize.
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This message was edited 1 time. Last update was at 2020/03/05 07:54:50
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![[Post New]](/s/i/i.gif) 2020/03/05 08:06:07
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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TedNugent wrote: Jidmah wrote:Yeah, hits on 2+, wounds on 4+, 4++ save means that roughly two of those attacks connect, leaving Thrakka at four wounds, who then will kill Ragnar with 6 damage in return, assuming he is neither in a Goff detachment nor in the warlord.
He's S5 base according to Valrak, which would mean S7, so wounding on 3's. He also rerolls 1's, which means he has a 97% chance to hit.
6.4 wounds against codex (current) Ghaz w/ no external buffs.
True. But that's still one Ragnar stomped firmly into the ground, with Thrakka walking away. Automatically Appended Next Post: H.B.M.C. wrote:"Some Meganobz".
My guess that means Ghaz + 6 Meganobz vs Ragnar (w/wolves?) + 5 of whatever this new unit is and, I dunno some Aggressors w/conversion pack.
All for the low-low price of AUS$460.
I'd be very surprised (in a positive way) if there was a box set with meganobz inside - usually ork sets contain killa kans, trukks, deff dreads, warbikers and nobz, with an odd battlewagon in the christmas force.
Pretty much everyone can use more MANz, and you can build the MA Big Mek from those sprues (and there is a KFF bit in there for conversions). Getting your money worth for the marine half of a set has never been a problem whatsoever. Worst case you sit on them till the box goes out of stock and then sell them.
It's pretty much as if the eldar set had shining spears and a ravager inside and banshees would have been good
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This message was edited 1 time. Last update was at 2020/03/05 08:16:17
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/03/05 08:17:44
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Mekboy on Kustom Deth Kopta
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Jidmah wrote: TedNugent wrote: Jidmah wrote:Yeah, hits on 2+, wounds on 4+, 4++ save means that roughly two of those attacks connect, leaving Thrakka at four wounds, who then will kill Ragnar with 6 damage in return, assuming he is neither in a Goff detachment nor in the warlord.
He's S5 base according to Valrak, which would mean S7, so wounding on 3's. He also rerolls 1's, which means he has a 97% chance to hit.
6.4 wounds against codex (current) Ghaz w/ no external buffs.
True. But that's still one Ragnar stomped firmly into the ground, with Thrakka walking away.
And he probably costs around half the points and can clear screens far better. Let's save the mathammer on how OP or not Ragnar is until we know his cost please.
On the topic of unique Primaris units for Space Wolves - I wouldn't count on it. GW have stated a few times on their voxcast show that they don't want units tied to a specific sub faction anymore (outside of special characters of course).
I'd be very surprised if whatever Wolves get is a unit unique to them. Pretty bull if Orks get 2 (1.5) characters and wolves get a character and a new unit. I can see it.
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![[Post New]](/s/i/i.gif) 2020/03/05 08:20:29
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Courageous Space Marine Captain
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If there is a new primaris unit I really hope that it is not SW specific. They should steer clear of that bloat train.
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![[Post New]](/s/i/i.gif) 2020/03/05 08:21:39
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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Crimson wrote:If there is a new primaris unit I really hope that it is not SW specific. They should steer clear of that bloat train.
With how they've been doing chapter upgrades, I'd be surprised if we see any chapter locked Primaris units until they start bumping the Oldstartes into Legends.
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![[Post New]](/s/i/i.gif) 2020/03/05 08:25:04
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Wait, if it does have MANZ that means cheap MANZ flodding the second hand market.
Excellent!
Crimson wrote:If there is a new primaris unit I really hope that it is not SW specific. They should steer clear of that bloat train.
Just pretend it doesn't exist.
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![[Post New]](/s/i/i.gif) 2020/03/05 08:26:09
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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An Actual Englishman wrote:AngryAngel80 wrote:So wheres all the sorry for shouting down the wants of new ragnar ? Seems he'll be there after all. Praise the sun.
Of course GW break all prior stated expectations for marine players. We knew this.
For what its worth I hope Ghaz is awesome and not a million dollars but I have doubts on the cost, but I hope he's reasonable.
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![[Post New]](/s/i/i.gif) 2020/03/05 08:26:46
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Gore-Drenched Khorne Chaos Lord
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ClockworkZion wrote: Crimson wrote:If there is a new primaris unit I really hope that it is not SW specific. They should steer clear of that bloat train.
With how they've been doing chapter upgrades, I'd be surprised if we see any chapter locked Primaris units until they start bumping the Oldstartes into Legends.
Could be a generic unit with space wolf only war gear? Incursors with launchers rather than the mine for example.
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![[Post New]](/s/i/i.gif) 2020/03/05 08:31:20
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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H.B.M.C. wrote:Oh wait... I just realised that every PA book has multiple name generators.
Can you imagine the Space Wolf name generator? How many variations on "Wolf" do you think they'll fit in there? And will it be possible to roll "Wolf Wolf"?
I can't wait to Wolf name up everything and everyone I see. Get ready Dakka, welcome to the wolf time !
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![[Post New]](/s/i/i.gif) 2020/03/05 08:50:27
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Mekboy on Kustom Deth Kopta
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There is nothing more redundant than a Space Wolf name generator. I could do one right here in a few sentences;
Pick up to four of the below -
[Vaguely Nordic sounding name] - if selected, pick this first.
['Cold' synonym]
['Fur' synonym]
[Choose a body part from the list provided! Heart, Eye, Hand, Arm, Teeth, Tongue]
[Choose a colour!]
['Made' synonym]
Give it a go! I got 'Arne Ice Tongue'.
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![[Post New]](/s/i/i.gif) 2020/03/05 08:52:35
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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Jarl FrozenManeTeeth Redborne
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/03/05 08:57:22
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Mekboy on Kustom Deth Kopta
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 He probably exists in the lore.
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![[Post New]](/s/i/i.gif) 2020/03/05 09:17:41
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Considering it's Ragnar, I'd almost expect them to be a Bloodclaw unit.
nuMarines can have close combat weapons?
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![[Post New]](/s/i/i.gif) 2020/03/05 09:35:11
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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Justyn wrote:Considering it's Ragnar, I'd almost expect them to be a Bloodclaw unit.
nuMarines can have close combat weapons?
Intercessor SGTs can take power swords, power fists, or chainswords, LTs and Captains both have power sword options (with Powerfists on two captain variants), Incursors have paired combat knives (exploding 6s), Chaplains have a Crosarius and Librarians have Force Swords, Aggressors have Powerfists and Reivers have a combat knife.
And that's not counting the generic fist every model has, or the fact that every Primaris gets as many attacks as their old Marine equiv plus a chainsword without losing out on shooting.
Not as many as Old Marines, but there are a reasonable number of melee options.
My point was more that the unit would be a Primaris Bloodclaw unit, likely taken from what would be one of the Phobos armour units in other chapters if it was Space Wolves related.
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This message was edited 1 time. Last update was at 2020/03/05 09:36:02
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![[Post New]](/s/i/i.gif) 2020/03/05 09:39:31
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Jidmah wrote: TedNugent wrote: Jidmah wrote:Yeah, hits on 2+, wounds on 4+, 4++ save means that roughly two of those attacks connect, leaving Thrakka at four wounds, who then will kill Ragnar with 6 damage in return, assuming he is neither in a Goff detachment nor in the warlord.
He's S5 base according to Valrak, which would mean S7, so wounding on 3's. He also rerolls 1's, which means he has a 97% chance to hit.
6.4 wounds against codex (current) Ghaz w/ no external buffs.
True. But that's still one Ragnar stomped firmly into the ground, with Thrakka walking away.
Automatically Appended Next Post:
H.B.M.C. wrote:"Some Meganobz".
My guess that means Ghaz + 6 Meganobz vs Ragnar (w/wolves?) + 5 of whatever this new unit is and, I dunno some Aggressors w/conversion pack.
All for the low-low price of AUS$460.
I'd be very surprised (in a positive way) if there was a box set with meganobz inside - usually ork sets contain killa kans, trukks, deff dreads, warbikers and nobz, with an odd battlewagon in the christmas force.
Pretty much everyone can use more MANz, and you can build the MA Big Mek from those sprues (and there is a KFF bit in there for conversions). Getting your money worth for the marine half of a set has never been a problem whatsoever. Worst case you sit on them till the box goes out of stock and then sell them.
It's pretty much as if the eldar set had shining spears and a ravager inside and banshees would have been good
Forgetting Ragnar has stupid easy access to rerolling wounds.
Sorry but it's stupid that he has 10 attacks the first round of combat. This is beyond the supposed combat monsters of each faction.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/03/05 09:40:11
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Not as Good as a Minion
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Justyn wrote:Considering it's Ragnar, I'd almost expect them to be a Bloodclaw unit.
nuMarines can have close combat weapons?
if Space Wolves would stay true to their rules (so that they deserve their own book)
we should have Primaris Recruits armed with Pistol & CC weapons, Primaris with Bolter & CC Weapon (counting as armed with Pistols for melee) and Primaris Veterans with different Heavy Weapons to choose from
Primaris would need to adept the Space Wolves way and not Wolves to the nuMarine stuff
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2020/03/05 09:44:26
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Stern Iron Priest with Thrall Bodyguard
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Justyn wrote:Considering it's Ragnar, I'd almost expect them to be a Bloodclaw unit.
nuMarines can have close combat weapons?
My Reivers have wolf daggers, and leiutenants may take ice fang chainswords. Also my gravis captain has a wolfstorm gauntlet. Im mocking my own favourite chapter and they just think it sounds cool
Gotta love space wolves
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![[Post New]](/s/i/i.gif) 2020/03/05 09:58:42
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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kodos wrote:Justyn wrote:Considering it's Ragnar, I'd almost expect them to be a Bloodclaw unit.
nuMarines can have close combat weapons?
if Space Wolves would stay true to their rules (so that they deserve their own book)
we should have Primaris Recruits armed with Pistol & CC weapons, Primaris with Bolter & CC Weapon (counting as armed with Pistols for melee) and Primaris Veterans with different Heavy Weapons to choose from
Primaris would need to adept the Space Wolves way and not Wolves to the nuMarine stuff
Honestly they need to give them a supplement and add/restrict things in the supplements instead of relying on seperate codexes for Marines. That way they only need to update the supplements on a much rarer level, but they can inject new things into the Marine line whenever they update the core.
Just keep Grey Knights as their own thing and we're golden.
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![[Post New]](/s/i/i.gif) 2020/03/05 10:06:12
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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if Space Wolves would stay true to their rules (so that they deserve their own book)
we should have Primaris Recruits armed with Pistol & CC weapons, Primaris with Bolter & CC Weapon (counting as armed with Pistols for melee) and Primaris Veterans with different Heavy Weapons to choose from
Primaris would need to adept the Space Wolves way and not Wolves to the nuMarine stuff
I fully agree with you. However I don't see GW doing any such thing any time soon.
Intercessor SGTs can take power swords, power fists, or chainswords, LTs and Captains both have power sword options (with Powerfists on two captain variants), Incursors have paired combat knives (exploding 6s), Chaplains have a Crosarius and Librarians have Force Swords, Aggressors have Powerfists and Reivers have a combat knife.
And that's not counting the generic fist every model has, or the fact that every Primaris gets as many attacks as their old Marine equiv plus a chainsword without losing out on shooting.
Not as many as Old Marines, but there are a reasonable number of melee options.
My point was more that the unit would be a Primaris Bloodclaw unit, likely taken from what would be one of the Phobos armour units in other chapters if it was Space Wolves related.
Maybe its the Internet, maybe not. But I meant units, not characters which clearly have some options. I did forget about the Aggressors though. I discounted everything with a combat knife as even Rhino's have a strong arm and combat knife (go ahead take that literally also and tell me I'm wrong again). Also you forgot that Intercessor Sergeants can have Thunder Hammers. Well not SW ones, but other chapters.
As for Ragnar, even with updated stats he will only be a maybe take if he fits the mission somehow. Killing chaff in melee isn't the problem with SW. He still walks, and with Primaris keyword has less options for something to ride. If you are taking the transport anyway, or want a backfield melee guy, he looks pretty good. All that said, a Ragnar that cannot drop pod assault is a sad Ragnar.
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![[Post New]](/s/i/i.gif) 2020/03/05 10:28:28
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Archmagos Veneratus Extremis
On the Internet
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You never specified that you meant only units since you left it at "nuMarines".
And I did forget about the Thunder hammer. Probably because I rate the Power Fist higher due to the points gap so I never consider it.
Ragnar plus 5 guys in an Impulsor seems okay, but you're right, Primaris do melee more defensively than offensively but on the flipside that's generally how Space Wolves fought for the longest time too.
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![[Post New]](/s/i/i.gif) 2020/03/05 10:33:00
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Hallowed Canoness
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Honestly? If it was FrozenMane or FrozenTeeth I would 100% believe it. FrozenManeTeeth is just one step too much, but I couldn't pass on filling every field out there  .
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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