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![[Post New]](/s/i/i.gif) 2020/03/19 12:39:17
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Mighty Vampire Count
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BrianDavion wrote:Not Online!!! wrote:Sunny Side Up wrote:WhiteDog wrote:AAE still doesn't get that SW had none of the new rules that permitted "Adeptus Astartes" to become top tier in competitive matches.
Well, the numbers don’t bear that out. Space Wolves have about a 36% win-rate. Far below all Xenos and Chaos factions. Every single one of them.
If you count them as Marines generally, then Marines generally need a major buff to even remotely compete with things like Necrons, Khorne Daemons, whatever.
It‘s kinda weird that the same people insisting that all Marines should be viewed as a single faction then still cherry pick the Iron Hands and Raven Guard numbers to determine how good Marines allegedly are. If you wanna count Marines as a unified block, you got to average their strength and performance from all of them as well to determine how good they are relative to other factions. And that would make Marines still the weakest army in the game, despite the average being lifted a little by including Iron Hands and Raven Guard numbers.
Every single one of them?
Chaos factions?
You sure you want to state that
Codex factions.
there better?
So ALL Marines are one faction for one thing but not others?
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/03/19 13:32:02
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Sunny Side Up wrote: Jidmah wrote:
And no, I do not need to weight DW equal to BA if there are an unequal number of players playing. Because it's irrelevant to the thesis whether what chapter you are playing, just like it's irrelevant to the total Tau numbers which Sept you are playing.
What I did statistically is equivalent to replacing all chapters in that list with "Space Marine" and summed them up.
If there are four BA players and one DW player, the average win percentage for "Space Marine" is the sum of all five players' win percentage divided by five. Adding the win percentage of all BA to the win percentage of the DW player and dividing it by two is just incorrect math, no more, no less.
It's not irrelevant for the hypothesis. It is exactly the point. If we had separate stats for different Tau septs, with vastly different win percentages for them, using weighted averages favouring both the most popular and most successful Tau sept would greatly distort the statistics for an argument that "they all are equally good and can be judged by the same metric". For that argument to hold, I need to show that there aren't significant differences between Tau septs irrespective of player numbers.
Same with "Marines". To uphold the claim that they are all equal, they need to perform statistically similar irrespective of player count. Thus weighting them by numbers of players is an irrelevant number (or "statistic") for that test. If they perform dissimilar as sub-factions (irrespective of absolute numbers), treating them as a single faction is a fallacy.
Again, if I want to show that there is no difference in life expectancy between China and Lichtenstein, I cannot weight those numbers by population. If I did, I'd never be able to show that there might be a difference, because the weighting by population would overshadow any difference in life expectancy. To show that there is no difference in life expectancy, I'd need to show that life expectancy in both countries is statistically similar irrespective of their population difference.Inversely, if I find the life expectancy to be fairly different (irrespective of population numbers), I can no longer conclude that the population of Lichtenstein and China would be the same.
That's both 100% wrong and off topic. Feel free to contact me via PM if you want an explanation about why.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/03/19 15:07:59
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Jidmah wrote:
That's both 100% wrong and off topic. Feel free to contact me via PM if you want an explanation about why.
It is still 100% correct and relevant, if people continuously falsely claim Space Wolves aren't one of the weakest armies all through 8th by referencing a completely different army.
If you insist on accounting for player numbers instead of approximating through the faction-means, do a small sample t-test or something along those lines between, dunno, Raven Guard and Space Wolves to determine the probability they are "the same army" (reflective of the same population win-%). The statistical basis for considering these factions to be "the same army" is almost astronomically small.
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![[Post New]](/s/i/i.gif) 2020/03/19 15:47:17
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Please go back and read all the relevant posts. Your math is wrong and your argument is irrelevant to what I calculated. Please understand what the whole thing was about before posting.
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This message was edited 1 time. Last update was at 2020/03/19 15:48:03
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/03/19 15:50:20
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Jidmah wrote:
Dark Angels can give +1S and +1A and leadership to Ragnar. Totally OP
I legit forgot about that Stratagem. Ragnar has 11 attacks on the charge, then, plus that strat giving 2 hits on a 4+. Does anything else even have that many attacks?
Good thing he can't get anywhere. Automatically Appended Next Post:
Irrelevant because Ghaz is otherwise trash. I'd be looking at who else Ragnar compares to instead.
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This message was edited 1 time. Last update was at 2020/03/19 15:52:31
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/03/19 16:09:37
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Svangir and Ulfgir are officially dead. But it wasn't Ghaz that killed them.
https://www.warhammer-community.com/2020/03/19/the-saga-of-ragnar-blackmane/
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![[Post New]](/s/i/i.gif) 2020/03/19 16:15:13
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Jidmah wrote:Please go back and read all the relevant posts. Your math is wrong and your argument is irrelevant to what I calculated. Please understand what the whole thing was about before posting.
I did and I do. If you'd take your own advice, you'd see the error in your logic and your math. Feel free to send me a PM if you need a few links to basic statistic primers.
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This message was edited 1 time. Last update was at 2020/03/19 16:16:50
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![[Post New]](/s/i/i.gif) 2020/03/19 16:24:13
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Deadshot Weapon Moderati
MI
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So that is the token kill(s) they threw the Orks way
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![[Post New]](/s/i/i.gif) 2020/03/19 16:26:46
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Lone Wolf Sentinel Pilot
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Well, they were characters with models.
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2020/03/19 16:41:47
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Stealthy Space Wolves Scout
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What Models? Only Russ's wolves had tiny metal models, Ragnar's Not.
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![[Post New]](/s/i/i.gif) 2020/03/19 16:49:53
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Lone Wolf Sentinel Pilot
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Ragnar69 wrote:
What Models? Only Russ's wolves had tiny metal models, Ragnar's Not.
What models have people been using then?
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2020/03/19 17:02:46
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Shadowy Grot Kommittee Memba
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Probably Fenrisian Wolves from the box of them?
But no model, no rules, baby. Even when it's an adorable pupper, GW's legal department will gladly shoot it in the head just in case some person on the internet decides to make a visually disinct FANGER AND ULFGOR model....even though that would just a model of...two wolves.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/03/19 17:28:57
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Sunny Side Up wrote: Jidmah wrote:Please go back and read all the relevant posts. Your math is wrong and your argument is irrelevant to what I calculated. Please understand what the whole thing was about before posting.
I did and I do. If you'd take your own advice, you'd see the error in your logic and your math. Feel free to send me a PM if you need a few links to basic statistic primers.
By all means, please do provide me with sources that told you that when we have one player with a 0% win quota and nine players with a 100% quota, the total win quota is 50%
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/03/19 17:40:40
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Decrepit Dakkanaut
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Slayer-Fan123 wrote: Jidmah wrote:
Dark Angels can give +1S and +1A and leadership to Ragnar. Totally OP
I legit forgot about that Stratagem. Ragnar has 11 attacks on the charge, then, plus that strat giving 2 hits on a 4+. Does anything else even have that many attacks?
Good thing he can't get anywhere.
Automatically Appended Next Post:
Irrelevant because Ghaz is otherwise trash. I'd be looking at who else Ragnar compares to instead.
So we're just going to ignore that we need a whole DA detachment to do that?
Don't expect that explode strat to stay at 1 CP, either.
Do people take Smash Captains? What do they use them for? Is a Smash Cap good at killing Primaris? Is Ragnar good at killing knights and tanks?
You'll find your answer there.
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![[Post New]](/s/i/i.gif) 2020/03/19 17:51:31
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Space wolf deepstrike is limited to w/in 6" of a table edge which makes it really easy to screen against and of much less value than blanket deepstrike.
So far so bad for SW, but like other's have said, it is too early in the release to know. 1-2 strats (make a unit untargetable, deepstrike unit w/in x, 3d6 charge, disembark and charge...) could change the game but it is not looking likely. The chapter tactic didn't get much better, the super doctrine is bad, and still no way to mitigate the impact of TFCs (which still need a major nerf).
Not enough shown to be generally competitive (6-0) but could be enough to move them into the 4-2 realm. Ragnar is a beast, we need a rhino version of the impulsor (more capacity), RG>WS>BA>SW
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![[Post New]](/s/i/i.gif) 2020/03/19 18:26:14
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Is Ragnar good at killing knights and tanks?
If you feed him a few CP he isn't bad at it. 15ish hits re-rolling wounds (on a 5+) that do 3 damage gets him close. If you beefed his attacks with any of the several ways available it becomes a lot more reliable. Of course how he charges a Knight that moves twice his speed and can kill him in overwatch is another matter entirely.
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![[Post New]](/s/i/i.gif) 2020/03/19 18:28:22
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Jidmah wrote:Sunny Side Up wrote: Jidmah wrote:Please go back and read all the relevant posts. Your math is wrong and your argument is irrelevant to what I calculated. Please understand what the whole thing was about before posting.
I did and I do. If you'd take your own advice, you'd see the error in your logic and your math. Feel free to send me a PM if you need a few links to basic statistic primers.
By all means, please do provide me with sources that told you that when we have one player with a 0% win quota and nine players with a 100% quota, the total win quota is 50%
Please provide me with sources that told you when you have one sample with a 0% win rate and another sample with a 100% win rate, they should be considered samples from the same population just because sample size differs.
Or how you come to the conclusion that a new players picking up the army of the first single player would have an expected win rate of 90%, just because 9 other players with a different faction in a different sample had a win rate of 100% and you insist that "they are the same army".
The very reason it doesn't work proves that they aren't the same army.
If - for some deluded reason - you think they are the same army, you'd have to ignore the weighted win percentages that you keep citing. If truly Space Wolves = Raven Guard = Ultramarines, etc.. the players and their results between these sub-factions would be fully fungible. Any difference seen in the data would be due simply to random happenstance, not any underlying reasons. It might be 100% win rate of 9 Raven Guard players vs. 0% win rate of 1 Space Wolves players this week, and just the inverse next week, given they are allegedly all the same.
Thus the expected win rate of "Marines" - if they truly were all the same - would be the average win rate of all the sub-factions unweighted for players. The fact that weighting for players and testing whether or not the differences in mean win percentages actually are statistically significant proves that they, in fact, are not the same at all.
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This message was edited 4 times. Last update was at 2020/03/19 19:02:43
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![[Post New]](/s/i/i.gif) 2020/03/19 18:35:51
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ancient Venerable Dark Angels Dreadnought
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Jidmah wrote:Sunny Side Up wrote: Jidmah wrote:Please go back and read all the relevant posts. Your math is wrong and your argument is irrelevant to what I calculated. Please understand what the whole thing was about before posting.
I did and I do. If you'd take your own advice, you'd see the error in your logic and your math. Feel free to send me a PM if you need a few links to basic statistic primers.
By all means, please do provide me with sources that told you that when we have one player with a 0% win quota and nine players with a 100% quota, the total win quota is 50%
you guys keep talking about taking this conversation to PM....do us all a favour and please do so.
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![[Post New]](/s/i/i.gif) 2020/03/19 18:38:53
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Can you guys please take that win percentage crap to a private conversation. I get these threads get sidetracked. I even get in on the side conversations quite a bit. But you are just going back and forth saying "nut uh", "yah ha" to each other at this point.
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This message was edited 1 time. Last update was at 2020/03/19 18:39:16
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![[Post New]](/s/i/i.gif) 2020/03/19 18:55:19
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Steadfast Grey Hunter
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bullyboy wrote: Jidmah wrote:Sunny Side Up wrote: Jidmah wrote:Please go back and read all the relevant posts. Your math is wrong and your argument is irrelevant to what I calculated. Please understand what the whole thing was about before posting.
I did and I do. If you'd take your own advice, you'd see the error in your logic and your math. Feel free to send me a PM if you need a few links to basic statistic primers.
By all means, please do provide me with sources that told you that when we have one player with a 0% win quota and nine players with a 100% quota, the total win quota is 50%
you guys keep talking about taking this conversation to PM....do us all a favour and please do so.
Justyn wrote:Can you guys please take that win percentage crap to a private conversation. I get these threads get sidetracked. I even get in on the side conversations quite a bit. But you are just going back and forth saying "nut uh", "yah ha" to each other at this point.
Exalted! like they said, take it to PM!
On topic, I really like the TWC strat! It really adds up if they are supported by canis giving the wolves extra attacks.
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![[Post New]](/s/i/i.gif) 2020/03/19 19:08:43
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Regular Dakkanaut
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Slayer-Fan123 wrote: Jidmah wrote:
Dark Angels can give +1S and +1A and leadership to Ragnar. Totally OP
I legit forgot about that Stratagem. Ragnar has 11 attacks on the charge, then, plus that strat giving 2 hits on a 4+. Does anything else even have that many attacks?
A GSC Twisted Helix Patriarch buffed to the absolute gills comes damn close I think. But requires far more resources and end up with a few less attacks. However his Strength and Toughness are higher.
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![[Post New]](/s/i/i.gif) 2020/03/19 19:16:48
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Stealthy Space Wolves Scout
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![[Post New]](/s/i/i.gif) 2020/03/19 19:31:22
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Slayer-Fan123 wrote: Jidmah wrote:
Dark Angels can give +1S and +1A and leadership to Ragnar. Totally OP
I legit forgot about that Stratagem. Ragnar has 11 attacks on the charge, then, plus that strat giving 2 hits on a 4+. Does anything else even have that many attacks?
Good thing he can't get anywhere.
Well, the infamous Flawless Host Disco-Lord with FH Warlord trait (and Elixir as the best relic?) is probably still the guy to beat, no?: 5 (6 with Elixir) Attacks on the charge, +5 attacks with Bladed limbs, +2 with Mechadendrils, +1 with TV Injector (14 attacks? .. not sure the TV injector generates new hits though), generating 3 extra attacks for each 4+ with Prescience and his own buff thanks to Death to the Imperfect for around 21 extra attacks on average ... coming in at about 35 attacks usually or, hypothetically, 56 max. If he's fighting Imperium, he gets regular DttfE as well for potentially up to another 14 attacks. Hypothetically, he maxes out at 70 attacks, I think, though I might have missed some limitations.
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This message was edited 5 times. Last update was at 2020/03/19 19:38:05
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![[Post New]](/s/i/i.gif) 2020/03/19 19:33:50
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Plaguelord Titan Princeps of Nurgle
Alabama
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Jimbobbyish wrote:
On topic, I really like the TWC strat! It really adds up if they are supported by canis giving the wolves extra attacks.
They've always been one of my favorite units, especially when they first hit the scene in 5th Edition and there were no models for them. They were awesome. When I see strats built for them it makes me want to field them again. Not sure that strat is strong enough to do it though.
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This message was edited 1 time. Last update was at 2020/03/19 19:34:48
WH40K
Death Guard 5100 pts.
Daemons 3000 pts.
DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+
28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
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![[Post New]](/s/i/i.gif) 0040/02/19 20:06:00
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Fixture of Dakka
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Sunny Side Up wrote:Slayer-Fan123 wrote: Jidmah wrote:
Dark Angels can give +1S and +1A and leadership to Ragnar. Totally OP
I legit forgot about that Stratagem. Ragnar has 11 attacks on the charge, then, plus that strat giving 2 hits on a 4+. Does anything else even have that many attacks?
Good thing he can't get anywhere.
Well, the infamous Flawless Host Disco-Lord with FH Warlord trait (and Elixir as the best relic?) is probably still the guy to beat, no?: 5 (6 with Elixir) Attacks on the charge, +5 attacks with Bladed limbs, +2 with Mechadendrils, +1 with TV Injector (14 attacks? .. not sure the TV injector generates new hits though), generating 3 extra attacks for each 4+ with Prescience and his own buff thanks to Death to the Imperfect for around 21 extra attacks on average ... coming in at about 35 attacks usually or, hypothetically, 56 max. If he's fighting Imperium, he gets regular DttfE as well for potentially up to another 14 attacks. Hypothetically, he maxes out at 70 attacks, I think, though I might have missed some limitations.
Ragnar has infinitely more attacks because he'll actually survive to get into combat (even if hes slow). Discolords are often just a trap.
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This message was edited 1 time. Last update was at 2020/03/19 20:06:25
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2020/03/19 20:13:49
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Longtime Dakkanaut
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Kirasu wrote:
Ragnar has infinitely more attacks because he'll actually survive to get into combat (even if hes slow). Discolords are often just a trap.
Sure. And inversely, an 11 Attacks Frozen Star Solitaire or a 9 Attacks Teeth-of-Terra/Imperium Sword Jump Captain are probably better than Ragnar, because they can get into the meaningful combats quicker and more reliable.
Just saying that Disco-Lord is (to my knowledge) probably the current champion of the mathhammer game of "how many attacks can a single model theoretically have".
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This message was edited 2 times. Last update was at 2020/03/19 20:14:26
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![[Post New]](/s/i/i.gif) 2020/03/19 20:22:46
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Ferocious Black Templar Castellan
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Discolords can literally run-warptime-charge across the board in turn 1. How on Earth are you getting Ragnar into combat but failing to get a Discolord in??
EDIT: Also, since people were asking, Khârn has (effectively) 15 on the charge.
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This message was edited 1 time. Last update was at 2020/03/19 20:23:56
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2020/03/19 20:22:51
Subject: Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Elite Tyranid Warrior
France
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Kirasu wrote:Sunny Side Up wrote:Slayer-Fan123 wrote: Jidmah wrote:
Dark Angels can give +1S and +1A and leadership to Ragnar. Totally OP
I legit forgot about that Stratagem. Ragnar has 11 attacks on the charge, then, plus that strat giving 2 hits on a 4+. Does anything else even have that many attacks?
Good thing he can't get anywhere.
Well, the infamous Flawless Host Disco-Lord with FH Warlord trait (and Elixir as the best relic?) is probably still the guy to beat, no?: 5 (6 with Elixir) Attacks on the charge, +5 attacks with Bladed limbs, +2 with Mechadendrils, +1 with TV Injector (14 attacks? .. not sure the TV injector generates new hits though), generating 3 extra attacks for each 4+ with Prescience and his own buff thanks to Death to the Imperfect for around 21 extra attacks on average ... coming in at about 35 attacks usually or, hypothetically, 56 max. If he's fighting Imperium, he gets regular DttfE as well for potentially up to another 14 attacks. Hypothetically, he maxes out at 70 attacks, I think, though I might have missed some limitations.
Ragnar has infinitely more attacks because he'll actually survive to get into combat (even if hes slow). Discolords are often just a trap.
Disco are a trap because they actually are a threat if they are not removed : they move quickly and they can basically crush any unit. Not to mention they actually have some form of shooting.
No one will ever use much ressources to remove Ragnar in the same manner because he won't impact your army before turn 3 unless you want otherwise.
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This message was edited 2 times. Last update was at 2020/03/19 20:31:00
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![[Post New]](/s/i/i.gif) 2020/03/19 20:45:27
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Dakka Veteran
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Ragnar Wick: All he has left is Revenge!
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![[Post New]](/s/i/i.gif) 2020/03/19 20:46:34
Subject: Re:Psychic Awakening N&R 2 - PA5 (Greater Good) onwards
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Commander of the Mysterious 2nd Legion
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someone skilled at photoshop needs to put Reeves head on Ragnar's body
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Opinions are not facts please don't confuse the two |
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