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Made in us
Shadowy Grot Kommittee Memba






 Jidmah wrote:
Wazzdakka Gutsmek


Seconded. I want to use my custom-built biker boss with a chainsaw middle finger again.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

DOOMRIDER!!!
   
Made in gb
Regular Dakkanaut




Jimbobbyish wrote:
I'm probably the only space Wolf player who would want this but I want to be able to take a HQ choice that's a werewolf like Redmaw


Do it anyway!

Counts as Wolf Lord on Thunderwolf with Wolf Claws...

Spoiler:

This message was edited 1 time. Last update was at 2020/03/06 09:14:04


 
   
Made in gb
Imperial Agent Provocateur





Bridport

Roughriders
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Jimbobbyish wrote:
I'm probably the only space Wolf player who would want this but I want to be able to take a HQ choice that's a werewolf like Redmaw


I'd totally use that.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in de
Joined the Military for Authentic Experience






Nuremberg

I would like a new xenos race like the Hrud or Demiurg.
We have enough human factions to keep us going for ages.

   
Made in gb
Longtime Dakkanaut





 Dr Coconut wrote:
Roughriders


What are they?


Automatically Appended Next Post:
 Da Boss wrote:
I would like a new xenos race like the Hrud or Demiurg.
We have enough human factions to keep us going for ages.


100% even chaos are under represented compared to humans

This message was edited 1 time. Last update was at 2020/03/06 21:33:39


 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

ccs wrote:You give me the power & my Squat biker gangs will ride again!

Damn right! we need more Squats in the game. At this point, I'd be fine with a 100% Resin FW army.
   
Made in us
Regular Dakkanaut




Jumping on the dark mechanicus bandwagon, they are very much wanted.

Also I think there’s a whole lot of space to explore around the Tau vassals and all the weirdos that the Drukhari keep around. Like there’s a whole dimension full of Mandrakes. And there’s got to be a ton of Sslyth out there, but we only see them when they feel like guarding an archon.
   
Made in gb
Ridin' on a Snotling Pump Wagon






Chaos Cults & Mortal Renegades/Traitors.

Chaos Marines be damned, it’s the Cult and Turncoats that are the real threat. They can crop up anywhere, plunging a Hive, a Planet, a Sector into Civil War. They’re the real canker of the Imperium.

We’ve seen some very encouraging steps with BSF. Just need to get them on the battlefield proper.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Off the top of my head:

- Most of the Corsair book. Give me back my Princes, dammit!

- Most of the DE special characters (anyone remember when newer codices actually had more units than the ones they replaced?).

- Dark Eldar HQs with Wings/Skyboard/Jetbike.

- Most of the DE wargear section.

- A Mandrake HQ (I can dream)


- Imperial Guard models that look like actual human beings. As it stands, every single guardsman looks like someone took a uniform, sealed all the joints with duct-tape, and then filled it to bursting point with mashed potato. And the only heads available are 'potato in a helmet', 'angry potato', 'angry potato in a helmet' and (everyone's favourite) 'potato having a stroke'.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

The opening up of the armories and removal of the no model, no rule paradigm. Not just for marines, but Dark Eldar (bikes, etc), Eldar, everyone. This is one of the most jarring, fluff crimes out there right now. Intercessor sargents can take a thunder hammer, but not primaris captains. Said captain can only take a plasma pistol if he pairs it with a powerfist (but hellblasters can just grab one).

As far as factions, I’d like to see exodites, and traitor guard.

   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

ccs wrote:You give me the power & my Squat biker gangs will ride again!

Damn right! we need more Squats in the game. At this point, I'd be fine with a 100% Resin FW army. Every time I look at the Kharadrons in AOS it pisses me off even more since they're about as Squat-tastic as you could get.

This message was edited 1 time. Last update was at 2020/03/06 23:48:38


 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Jidmah wrote:
Wazzdakka Gutsmek

This + The Grot Revolushunary Kommitee.
   
Made in gb
Decrepit Dakkanaut




UK

 Dr Coconut wrote:
Roughriders


Oh yes the IG need them back. Perhaps with a joint release of the dog support troops too that GW sort of teased way back when they released the Rogue Trader force and their dog. Personally I always found the rough-riders to be quite an iconic unit for the IG that helped reinforce their WW1 design base. They fit great alongside their WW1 style tanks and faux military doctrines

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Mekboy on Kustom Deth Kopta






 Overread wrote:
 Dr Coconut wrote:
Roughriders


Oh yes the IG need them back. Perhaps with a joint release of the dog support troops too that GW sort of teased way back when they released the Rogue Trader force and their dog. Personally I always found the rough-riders to be quite an iconic unit for the IG that helped reinforce their WW1 design base. They fit great alongside their WW1 style tanks and faux military doctrines

This is exactly why I hate much of the IG aesthetic. WW1 has no place in 40k, if I wanted to play a historic game I'd play something else.

Obviously just my opinion.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The half of the beauty of 40k is that pretty much everyone can find some faction they like.

The other part is that you can blow up the stuff you don't like.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 An Actual Englishman wrote:
 Overread wrote:
 Dr Coconut wrote:
Roughriders


Oh yes the IG need them back. Perhaps with a joint release of the dog support troops too that GW sort of teased way back when they released the Rogue Trader force and their dog. Personally I always found the rough-riders to be quite an iconic unit for the IG that helped reinforce their WW1 design base. They fit great alongside their WW1 style tanks and faux military doctrines

This is exactly why I hate much of the IG aesthetic. WW1 has no place in 40k, if I wanted to play a historic game I'd play something else.

Obviously just my opinion.


You play orkz, between stickgreanades, Pickelhauben Helmets and a variety of other nice things,like Stormboyz and the glyphs beeing an obvious throwback to WW1 / WW2 germans i am a bit surprised by that argumentation.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Dakka Veteran





World Eaters / Emperors Children dexes
   
Made in us
Fixture of Dakka




NE Ohio, USA

Racerguy180 wrote:
ccs wrote:You give me the power & my Squat biker gangs will ride again!

Damn right! we need more Squats in the game. At this point, I'd be fine with a 100% Resin FW army.


Plastic, metal, Finecast, resin, paper cut-outs.... Whatever. I just need the rules.


Automatically Appended Next Post:
 An Actual Englishman wrote:
 Overread wrote:
 Dr Coconut wrote:
Roughriders


Oh yes the IG need them back. Perhaps with a joint release of the dog support troops too that GW sort of teased way back when they released the Rogue Trader force and their dog. Personally I always found the rough-riders to be quite an iconic unit for the IG that helped reinforce their WW1 design base. They fit great alongside their WW1 style tanks and faux military doctrines

This is exactly why I hate much of the IG aesthetic. WW1 has no place in 40k, if I wanted to play a historic game I'd play something else.

Obviously just my opinion.


Thankfully GW disagrees concerning the Guards WWI aesthetics.

This message was edited 1 time. Last update was at 2020/03/07 18:40:34


 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Traitor guard with a semi-decent rule set.

Their chapter tactic equivalents could be alignments to one of the Gods or outliers such as 'Sons of Sek' or 'Bloodpact' etc.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Pestilent Plague Marine with Blight Grenade





 Saturmorn Carvilli wrote:
 ArcaneHorror wrote:
More daemon engines like the soul grinder that can fully sync with pure daemon armies. What I would really like to see would be daemon TEQ's and MEQ's that have ranged weapons. And I don't mean like the peashooters given to beastmen and tzaangors, or the eight-inch ranged weapons of the infernal rapturess, two of the bloodthirsters, Skarbrand and the gorehounds, but stuff compatible on par with bolters and heavier weapons. They don't have to actually be bolters/plasma weapons/lascannons etc., as I would love to see stuff like hellish firearms, similar to how tryranids have bio-weapons, but they should be on par, maybe with a few of them having quirks and abilities thrown in to make them unique. And maybe these units don't have to all be locked into a specific god, but can choose which mark they want (daemon princes should be allowed to be undivided if they want). There are the furies, but those are pretty mediocre. You know that you want to see something like this in 40k:

Spoiler:


The unpopular/unwanted answer is Daemons already have MEQs and TEQs. They're Chaos Space Marines and Chaos Terminators. But I know what you meant. I just don't see them being much of a thing. Regardless it it was the Sci-fi (which is still Sci-Fantasy) or Fantasy version of a GW game, that niche was filled with Chaos-charged mortals. With Fantasy it was basically Warriors and Knights. I agree that Daemons could use more units. I just think GW see those roles already filled via mortal allies. That doesn't help someone that wants a mono-god daemon army though.


The thing about Fantasy/AoS is that the ranged weapons are a good bit less of a threat, so having a dominant melee army is far more feasible. This isn't the case in 40k where many melee units are destined to die if they don't have something like a rhino or deepstriking ability to protect them. Armies like mono-Khorne daemons, an army that doesn't even have a psychic phase (for perfectly fine fluff reasons), is at a serious disadvantage in 40k in a way which most other armies are not. Putting in dedicated daemon units with guns could help to level this playing field and let fans of pure daemon armies actually stand a chance.
   
Made in au
Longtime Dakkanaut





 ArcaneHorror wrote:
 Saturmorn Carvilli wrote:
 ArcaneHorror wrote:
More daemon engines like the soul grinder that can fully sync with pure daemon armies. What I would really like to see would be daemon TEQ's and MEQ's that have ranged weapons. And I don't mean like the peashooters given to beastmen and tzaangors, or the eight-inch ranged weapons of the infernal rapturess, two of the bloodthirsters, Skarbrand and the gorehounds, but stuff compatible on par with bolters and heavier weapons. They don't have to actually be bolters/plasma weapons/lascannons etc., as I would love to see stuff like hellish firearms, similar to how tryranids have bio-weapons, but they should be on par, maybe with a few of them having quirks and abilities thrown in to make them unique. And maybe these units don't have to all be locked into a specific god, but can choose which mark they want (daemon princes should be allowed to be undivided if they want). There are the furies, but those are pretty mediocre. You know that you want to see something like this in 40k:

Spoiler:


The unpopular/unwanted answer is Daemons already have MEQs and TEQs. They're Chaos Space Marines and Chaos Terminators. But I know what you meant. I just don't see them being much of a thing. Regardless it it was the Sci-fi (which is still Sci-Fantasy) or Fantasy version of a GW game, that niche was filled with Chaos-charged mortals. With Fantasy it was basically Warriors and Knights. I agree that Daemons could use more units. I just think GW see those roles already filled via mortal allies. That doesn't help someone that wants a mono-god daemon army though.


The thing about Fantasy/AoS is that the ranged weapons are a good bit less of a threat, so having a dominant melee army is far more feasible. This isn't the case in 40k where many melee units are destined to die if they don't have something like a rhino or deepstriking ability to protect them. Armies like mono-Khorne daemons, an army that doesn't even have a psychic phase (for perfectly fine fluff reasons), is at a serious disadvantage in 40k in a way which most other armies are not. Putting in dedicated daemon units with guns could help to level this playing field and let fans of pure daemon armies actually stand a chance.


This would be welcome, so much so. Daemons have so much versatility in what could be done. As well as mortals in with the daemons themselves is kind of left unused a bit. Rather than the mortal army’s that use demonic and warp based ally’s.

Also khorne daemons should get psychic powers, just in the way of buffs and things that are in line with there themes. They are creatures of the warp and psychic beings in there nature, even if there mortal followers shun it and are pushed to shun it. The demons should have interactions there I feel.
It’s a great place to put a unique powers and manifestation rules. Buffs and anti psychic powers could be a good mix.
   
Made in us
Pestilent Plague Marine with Blight Grenade





Apple fox wrote:This would be welcome, so much so. Daemons have so much versatility in what could be done. As well as mortals in with the daemons themselves is kind of left unused a bit. Rather than the mortal army’s that use demonic and warp based ally’s.

Also khorne daemons should get psychic powers, just in the way of buffs and things that are in line with there themes. They are creatures of the warp and psychic beings in there nature, even if there mortal followers shun it and are pushed to shun it. The demons should have interactions there I feel.
It’s a great place to put a unique powers and manifestation rules. Buffs and anti psychic powers could be a good mix.


I actually have a thrown together army that almost all regular Chaos daemons of different kinds with one Iron Warriors Nurgle prince just thrown in there. Also, at least one list that I have written up is going to rely heavily on summoning large daemon units (using a master of possession's Incursion power). As soon as I construct two more venomcrawlers, I'll have a list that will be almost entirely a mashup of legion and regular daemons (a supreme command detachment of Iron Warriors daemons, a vanguard detachment of Iron Warriors daemons, and a battalion of regular Khorne daemons. I'm all for armies that place the daemonic element first while making use of the CSM abilities, not just the other way around that most people do. I especially love the idea of daemon engines and regular daemons working together in an army without a single mortal around.

I don't think that Khorne daemons should be able to use psychic powers since being anti-psyker is such a big part of Khorne's ideology. Maybe there could be a new rule that if a Khorne model with the daemon keyword (either regular or CSM) is able to successfully deny a psychic power, the opponent suffers D3 mortal wounds
   
Made in au
Longtime Dakkanaut





 ArcaneHorror wrote:
Apple fox wrote:This would be welcome, so much so. Daemons have so much versatility in what could be done. As well as mortals in with the daemons themselves is kind of left unused a bit. Rather than the mortal army’s that use demonic and warp based ally’s.

Also khorne daemons should get psychic powers, just in the way of buffs and things that are in line with there themes. They are creatures of the warp and psychic beings in there nature, even if there mortal followers shun it and are pushed to shun it. The demons should have interactions there I feel.
It’s a great place to put a unique powers and manifestation rules. Buffs and anti psychic powers could be a good mix.


I actually have a thrown together army that almost all regular Chaos daemons of different kinds with one Iron Warriors Nurgle prince just thrown in there. Also, at least one list that I have written up is going to rely heavily on summoning large daemon units (using a master of possession's Incursion power). As soon as I construct two more venomcrawlers, I'll have a list that will be almost entirely a mashup of legion and regular daemons (a supreme command detachment of Iron Warriors daemons, a vanguard detachment of Iron Warriors daemons, and a battalion of regular Khorne daemons. I'm all for armies that place the daemonic element first while making use of the CSM abilities, not just the other way around that most people do. I especially love the idea of daemon engines and regular daemons working together in an army without a single mortal around.

I don't think that Khorne daemons should be able to use psychic powers since being anti-psyker is such a big part of Khorne's ideology. Maybe there could be a new rule that if a Khorne model with the daemon keyword (either regular or CSM) is able to successfully deny a psychic power, the opponent suffers D3 mortal wounds

That sounds super cool, the demon engines have allways looked great and I had often been annoyed back when I was really playing my daemons how much of a pain it was to use them.
I want some more god themed ones, as I think the different gods could really get some crazy machines going in there themes.

The khorne part, being able to use psychic powers and being anti psyker are related but two different things. For daemons it’s just part of them and there make up, and why they could use a unique mechanic for the daemons themselves it comes of as a bit of a traditional hang up.
You could have a list of buffs, anti psychic and psychic traps, it could be on of the more unique lists as it would have to fit a very unique theme in psychic powers.
Being that in 40k psychic powers manifest in so many ways, I do not think the daemons of khorne would really even notice the difference in there use of it.
In the same sense that there weapons could be manifestation of psychic powers themselves or the use of daemons in weapons.
A unique use for the phase I think is the least that GW could do there.
Even if it was a kill mortal servants, get demonic power. Could even tie into some new demonic servants units in some way for khorne. Lots of possibility’s there.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Khorne daemons should have something like a priest character to make up for their hatred of psykers. Call it a War Chanter or something. Black Templars get chaplains. Seems fair.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Chaos xenos !

   
Made in au
Longtime Dakkanaut





All the non imperial xenos armies that make the setting more than just a human moshpit.

Genestealer cult minis for all the xenos armies showing how each one presents uniquely compared to humans.

Chaos cult xenos armies that also show how varied chaos is. Chaos is supposed to be the preeminent enemy of all,and yet we just get humans all the time.

C'tan cults, both within the necrons and found in all other races.

The unique and varied characters of the aspect shrines, the greater depth of exwrchs than we currently get. The organisational structure of the shrines, the different schools of training styles, the weapons and how they are adapted by each exarch etc.


The true breadth and depth of the Orks.

Their customised technology means that no Ork army should ever be the same as any other, down to their weapons, specialist squads and so on.

The Orks should have more variety than the entire combined forces of the imperium

   
Made in us
Fresh-Faced New User





The Variety in different Guardsman regiments, we have Mordians, Tallarn, Vallhallans, Vostroyans, Krieg, Elysians, Catachans, and many more I'm sure, but Krieg is only on FW and they actually dropped Elysians, and some of the rest shown are only available in old, outdated metal figures. I would propose essentially upgrade kits, supplemental packs and straight up other varieties of guardsmen. with upgrade packs probably giving more bits (like accessories), alternate sprues (like female heads or whatever). It would certainly make kitbashing easier, and allow for more variety in IG armies. I know that the reason they drop some of these other production lines is that they weren't really making enough money or what have you. But I imagine that they should just f**king do it anyways, pardon my Scintillian. Also plastic Ratlings, snipers and special weapons units would be greatly appreciated. Metal is neat and all but I prefer the multi-part resin kits, or plastic ya know.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Flipping through an old catalogue I came across Chaos Squats. Hah!

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
 
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