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Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

puree wrote:
I don't get the issue with stretch goals, they might not make sense for some things, but for other things they make sense. what is wrong with stating if we get enough incoming we will add in Xtra which wouldn't otherwise be viable?

I certainly find the description of them being somehow dishonest to be very bizarre - how is the use of stretch goals dishonest? I've yet to feell anyone ripped me off, or was dishonest about stretch goals. I go into something and it states the stretch goals, or stuff gets added in later which is just freebies for me, can't see where the dishonesty lies.



I think it's more the way they are presented rather than them being dishonest in terms of ripping people off or mis-selling something. Kind of like a "omg we can't believe we have hit this stretch goal! You are amazing! Here is a new design Dave found down the back of the sofa and we are now going to include!" And then it's a CAD diagram or some artwork that you can see has been properly prepared or a miniature obviously already designed and planned as part of the Kickstarter. So it's more of a removing that pretence.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in at
Second Story Man





Austria

https://www.manticgames.com/news/epic-warpath-design-basics/

DISCLAIMER: The game is still in development, and we are conducting playtesting both internally and externally, so some details might be different in the final version!
Today we’re looking at some of the key decisions that we made early on in the process.

A D8 With Destiny
We wanted to make sure EPIC WARPATH felt right at home among the wider Mantic family of sci-fi games.
To that end, EPIC WARPATH uses 8-sided dice (D8s) and Command Dice, just like Firefight and Deadzone. D8s are used for things like shooting and combat, and a player’s Command Dice are a currency they can use during their turns to activate special orders and buy re-rolls.

We love D8’s: there’s something special about them. They just feel and roll differently to a D6 (if you know, you know!) – and crucially allow us a wider range of unit stat possibilities to play with. This means we can make units feel very different without needing extra layers of tests/characteristics to give that granularity.


Imperial Entanglements
The next consideration was the unit of measurement. Sometimes in games at this small scale, it’s very tempting for us to follow our metric instincts and default to centimetres. However, inches are familiar to all wargamers, and we know that we have a big (and fast-growing) fanbase in the US – we want to make sure everyone feels right at home with this game!


A Scale Of A Tale
This is an important one. We played around with lots of different options, making a small-scale t-pose of an enforcer and printing it at different sizes. We were looking for the size that gave us the perfect mix of HUGE battles, but still gave well-defined details that were a realistic and cool painting project for real hobbyists (not just those with superhuman eyesight) and didn’t involve breaking out a microscope!

The scale that did this best was 12mm tall to the top of the head. Our existing Deadzone/Firefight Enforcer models are roughly 36mm to the top of the head, giving us a height reduction to 33% as our ballpark for sculptors to use. For the vehicles, we found that we could play with the scale a little and still have things ‘look right’ on the tabletop, which will let us pack some extra units onto your hard plastic frames!
Speaking of those, we have a very cool plan for our frames, which we’ll talk more about in future…


Get The Base-ics Right
Another important decision! We felt from the very beginning that, as a sci-fi game, having round bases was a necessity. This lines up with the other games in the WARPATH Universe, and keeps the look and feel very distinct from fantasy rank-and-flank gaming.
With the size of the models establish, we designed a special base that would take four Infantry models on one side (e.g. Enforcer Operatives) and two Heavy Infantry on the other (e.g. Plague 2a Leapers). We can’t wait to start sharing some of the models with you in the near future – but for now here are some teasing silhouettes…

We originally started our testing with vehicles on their own bases, but felt it wasn’t adding much. Players are free to base their vehicles if they wish of course, but we think it looks better without and isn’t really necessary. Unless of course your vehicle is a flier – yes, we’re going to have fliers in EPIC WARPATH!


Sizing Up The Situation
Early on in development, we played around a lot with table size a lot to find out what felt right. We made-up test armies, deploying them out on the table in realistic unit ratios (infantry, bikes, walkers, tanks etc) to quickly get an idea of the space they had to operate on the table.
We were delighted to find in playtesting that the game is pretty flexible, and there’s no point having an awkward table size just for the sake of it! We’ve played demo games with smaller forces on 4’ x 4’ tables (120cm x 120cm) and typical games on the traditional 6’ x 4’ (180cm x 120m), with both giving a smooth and exciting game experience.


Let’s Have A Nice Clean Fight
What are we talking about? We’re talking about table clutter…all the stuff on your battlefield that isn’t miniatures or terrain!
While a few important markers may persist, it’s important that most markers used in play are regularly cleared down so that you can ‘read the battlefield’ well at the end of every round.
So what did we choose to keep in play? Only the important stuff that will inform your next turn’s decisions! We’re talking about uncleared Pin markers, and any larger units (think super-heavy tanks…!) that might have Resilience markers. These represent advanced shields or damage-absorbing abilities that haven’t been used or knocked out yet.
In a nutshell, if you need to know about it to avoid ‘gotcha’ moments, it’s marked at the end of the round. If you don’t, it’s gone. We think we got the balance right, and will keep testing to make sure!


Armed & Dangerous
To minimise book-keeping and avoid unnecessary tokens, EPIC WARPATH has no Wounds or Health Points on the unit profile. Yes, now you’re intrigued!

We’re dealing with lethal, large engagements in this game: if a unit is successfully damaged then it’s removed. This keeps things fast, clean – and emphasises the danger of the battlefield. Leave a unit exposed, out of cover, in enemy range, and/or unsupported and they’re at serious risk – just as it should be when massed firepower is being traded back and forth.


Coming Next
In the next article, I’ll run through the structure of the game. Don’t forget to sign up to the EPIC WARPATH campaign page just below to get your reminder when the campaign goes live!



Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in si
Foxy Wildborne







Alright. None of those things are my favourite way of doing things but they're all good enough ways of doing things (Mantic in a nutshell)

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Regular Dakkanaut




They can of course call the game as they want, and create minis as they want, but they've got a nerve calling it EPIC Warpath when the scale is closer to Flames of war than to traditional Epic (heck, doble the size of classic 6mm).

The mechanics of the system seem amazing though!!! D8 adds a nice touch.

This message was edited 3 times. Last update was at 2023/11/22 14:51:49


 
   
Made in pl
Dominating Dominatrix





I like what I am reading so far (much more than with GW LI).
   
Made in at
Second Story Man





Austria

SU-152 wrote:
They can of course call the game as they want, and create minis as they want, but they've got a nerve calling it EPIC Warpath when the scale is closer to Flames of war than to traditional Epic (heck, doble the size of classic 6mm).

12mm base to top for Enforcers means basically 10mm wargaming scale (base to eye for humans), that is not close to FoW 15mm
and than Warlord Games calls their smaller games "Epic" as well, with the models being ~13mm scale (base to eye), which would be closer to FoW than Warpath would

yet I do agree that Epic Warpath does not sound right, more like Warpath: Epic (to go with Warpath: FireFight)

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 lord_blackfang wrote:
Alright. None of those things are my favourite way of doing things but they're all good enough ways of doing things (Mantic in a nutshell)


Agreed, though "good enough" might be polite.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Prospector with Steamdrill




New England/cyberspace

Looks like the game is called Epic Warpath now...
   
Made in gb
[DCM]
Stonecold Gimster






SU-152 wrote:
They can of course call the game as they want, and create minis as they want, but they've got a nerve calling it EPIC Warpath when the scale is closer to Flames of war than to traditional Epic (heck, doble the size of classic 6mm).


I'm fairly sure most dictionaries don't define the word Epic as having anything to do with 6mm scale.
Used once by a niche plastic toy soldier company in the 1990's?

Most youth these days would relate the word epic to the pc game platform and fortnite.

My (out of date) Painting Blog: http://gimgamgoo.com/
Currently most played: Silent Death, Xenos Rampant, Mars Code Aurora and Battletech. 
   
Made in si
Foxy Wildborne







It's catchier than Flames of Warpath

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Warpithy.

Dakkadakka: Bringing wargamers together, one smile at a time.™ 
   
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Longtime Dakkanaut





Melbourne, Australia

Wapity Wapity Wapity


The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in es
Regular Dakkanaut




 Gimgamgoo wrote:
SU-152 wrote:
They can of course call the game as they want, and create minis as they want, but they've got a nerve calling it EPIC Warpath when the scale is closer to Flames of war than to traditional Epic (heck, doble the size of classic 6mm).


I'm fairly sure most dictionaries don't define the word Epic as having anything to do with 6mm scale.
Used once by a niche plastic toy soldier company in the 1990's?

Most youth these days would relate the word epic to the pc game platform and fortnite.


Ah ok, so they choosing the word EPIC has absolutely nothing to do with creating minis in a smaller scale, like said niche plastic toy soldier company did in the 90s. It is just a nice coincidence
   
Made in si
Foxy Wildborne







Of course it's a coincidence. If Epic meant small scale, Legions Imperialis would be called Epic, right?

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Made in at
Second Story Man





Austria

of course Epic is a reference to small scale
specially as there is already an 28mm version of Warpath

but Epic is not a reference to 6mm in general
As the range of "epic" scale games goes from 6-15mm and Mantic is with 10mm in the middle of those

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Scouting Shadow Warrior




NW UK

Warpath: Path of War - VISTA.


Casual nerd and occasional content creator Table Top Magpie YT channel  
   
Made in es
Regular Dakkanaut




 lord_blackfang wrote:
Of course it's a coincidence. If Epic meant small scale, Legions Imperialis would be called Epic, right?


It says EPIC SCALE in the box of LI, right?
   
Made in gb
Longtime Dakkanaut



London

Are the rules still a 2nd ed Epic knockoff?
   
Made in at
Second Story Man





Austria

we don't know
the Alpha rules that were shared are still the same yet this was before they announced that Cavatore is back and working with Matt on the game

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 .Mikes. wrote:
Wapity Wapity Wapity




Thats... that's not....

Do they overdub family guy with local dialects and accents down under?

In the US it's "gigity"

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in si
Foxy Wildborne







Oh, here's it's "čaočao"

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Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Sounds great! I am sure the market has room for more than 1 small scale mass market sci-fi game.

And especially if Alessio is in charge, this could be the quick/streamlined game to the 'Britannia Encyclopaedia' of Legions.

On the term 'Epic' it has now been used to denote the small scale in a few places. Warlord have used it for their new small scale games too. As well as that, idiots that list their 40k stuff as that on eBay which I have to scroll through when I am searching for Epic/6mm stuff

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in us
Prospector with Steamdrill




New England/cyberspace

I wonder if seeing that Warlord has had no problem using it, Mantic is adding it to similar effect...
   
Made in ie
Fixture of Dakka






New blog post on core structure of the game.

https://www.manticgames.com/news/epic-warpath-the-core-structure-of-an-epic-scale-wargame/

I know these aren’t final but I really hope they can get that level of detail into the final minis


   
Made in si
Foxy Wildborne







So like Legions Imperialis the activation sequence is very derivative of Epic 40.000. This is a good thing as I am bored to death of vanilla alternating activations.

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Made in us
Using Inks and Washes





San Francisco, CA

I've seen some previews of the Epic GW game, and what I'd love to see is that the Epic Warpath sprues are designed so that the only joins are on the tiny figures bases... So we can paint them on sprue. Those suckers will be annoying to paint on bases...!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in gb
Sergeant Major





 pancakeonions wrote:
I've seen some previews of the Epic GW game, and what I'd love to see is that the Epic Warpath sprues are designed so that the only joins are on the tiny figures bases... So we can paint them on sprue. Those suckers will be annoying to paint on bases...!


I've not had much issue with FoW, but the bases are generally rectangular in shape, so less of the models obscuring each other.
   
Made in gb
Decrepit Dakkanaut




UK

Mantic Games


We're looking for our next set of playtesters for EPIC WARPATH!

https://tinyurl.com/3yry6efh

If you're an experienced wargamer who can provide insightful feedback, and can attend our next playtest session at Mantic HQ on January 27th (10am-4pm, lunch provided), please drop us an email expressing your interest to playtestfeedback@manticgames.com
We look forward to hearing from you!


Mantic looking for (local) playtesters, just posted on Facebook

 
   
Made in at
Second Story Man





Austria

https://www.manticgames.com/news/epic-warpath-designing-the-miniatures-for-an-epic-scaled-wargame/

Models:
As discussed previously, our Enforcer Operative models are about 12mm to the top of the head, so about 11m to the eye. A ‘normal’ human would be about 10mm to the eye. So while there is some variation, EPIC WARPATH can be treated as being 10-12mm scale for purposes of modelling and terrain.

We’ve opted for small integrated bases on infantry, walkers and bikes, so that they can “plug” into their larger group bases. As a couple of examples, four Enforcer Operatives (Infantry) would plug into a base to from a small group, or two Plague Bursters (Heavy Infantry) would plug into a base to form a pair. Infantry and Heavy Infantry like this typically have six bases in a Unit and so in our examples, that would be 24 Operatives or 12 Bursters.

Wouldn’t it be easy if we could just simply reduce all the existing sculpts to 33% of the size…but in miniatures design things are never that simple! Bodies, weapons and scaling proportions that work at 28mm often are not a good fit for the epic-scale genre. Some things will simply become too thin or even fall apart. Not only that, but many models need to be redesigned to work as single-piece casts for injection moulding (where those sculpts are destined for hard plastic).

So in a nutshell, that means we are re-sculpting everything for EPIC WARPATH, with proportions and considerations appropriate to the scale and manufacturing materials. We will cram in as much detail as we can of course, but at the size they are we have to get the balance just right!









Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I bet suddenly TTCombat is starting to sweat realizing how much competition is popping up around them and realizing that they didn't capitalize on Dropzone Commander while they had an effective market monopoly on "epic scale" scifi games.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
 
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