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![[Post New]](/s/i/i.gif) 2020/04/08 20:11:20
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Norn Queen
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So what's the maximum number of dice you theoretically need now for a matched play 40k game? By my reckoning Goff Boyz, on turn 7, after mobbing up multiple times, right? 30+70 is 92 boyz and 8 nobz, for 408 attacks, +100 for Warpath, +100 for Ghaz aura. 608 attacks all roll 6's to hit causing another 608 attacks. That's 1216 dice. Sadly Mordians got nerfed so they can't outdo that anymore. Anyone have any other ideas?
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This message was edited 1 time. Last update was at 2020/04/08 20:25:41
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![[Post New]](/s/i/i.gif) 2020/04/08 20:18:38
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Ultramarine Chaplain with Hate to Spare
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Best I can come up with for my armies is 30 Devouerer Gants for a single roll of 90 D6.
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![[Post New]](/s/i/i.gif) 2020/04/08 20:29:08
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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Are Crusader Squads still a thing? Between a 15-strong squad of Marines, some relics and traits and psychic powers, you probably could get some kind of obscene number. The only ones I could see beating the Orks for number of attacks would be Marines, simply because they have so so many means of adding attacks to models.
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Galef wrote:If you refuse to use rock, you will never beat scissors. |
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![[Post New]](/s/i/i.gif) 2020/04/08 20:36:33
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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It's a sad day when there's no more Axe of Khorne with potentially infinite exploding attacks for Chaos. RIP 3.5 'dex, you were too fun for this world.
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![[Post New]](/s/i/i.gif) 2020/04/08 21:22:08
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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I would say a unit of 10 gretchin.
Assuming they get hit by a fully-mobbed-up unit of goff slugga boys, with warpath and ghazzie, and they roll perfectly, that's 1,216 saves to roll!
Actually, I can outdo that (on a technicality).
a unit of plague marines get hit by the aforementioned mobbed-up squad. The Nobs have powerklaws and roll perfectly for hits, wounds and damage, and the marines fail every save. Now they have slightly more FNP rolls to make, due to the 8 nobs doing not 24 wounds but 72, for 48 extra dice - being 1,266 FNP dice!
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![[Post New]](/s/i/i.gif) 2020/04/08 22:16:33
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Norn Queen
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some bloke wrote:I would say a unit of 10 gretchin.
Assuming they get hit by a fully-mobbed-up unit of goff slugga boys, with warpath and ghazzie, and they roll perfectly, that's 1,216 saves to roll!
Actually, I can outdo that (on a technicality).
a unit of plague marines get hit by the aforementioned mobbed-up squad. The Nobs have powerklaws and roll perfectly for hits, wounds and damage, and the marines fail every save. Now they have slightly more FNP rolls to make, due to the 8 nobs doing not 24 wounds but 72, for 48 extra dice - being 1,266 FNP dice!
The thing is, FNP rolls are made one at a time, as are saves, thus you don't actually need 1266 dice. To Hit rolls, however, can be fast rolled.
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![[Post New]](/s/i/i.gif) 2020/04/08 23:05:04
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Regular Dakkanaut
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Can Nobz have two choppas for a few more attacks?
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![[Post New]](/s/i/i.gif) 2020/04/09 00:00:52
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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Yarium wrote:Are Crusader Squads still a thing? Between a 15-strong squad of Marines, some relics and traits and psychic powers, you probably could get some kind of obscene number. The only ones I could see beating the Orks for number of attacks would be Marines, simply because they have so so many means of adding attacks to models.
Can't speak for BA or SW, but vanilla Marines don't actually have that many ways to add more attacks to a unit and they're also limited by lower maximum squad sizes.
Theoretically, a full unit of Centurion Devastators under Imperial Fist and Bolter Drill so every 6 to-hit generates one additional hit and one additional attack would generate 108 to-wound rolls per model on a roll of all 6s to-hit, 648 in total. I don't think vanilla marines can get anywhere remotely close to that in melee.
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![[Post New]](/s/i/i.gif) 2020/04/09 00:36:25
Subject: Re:What's the maximum number of dice you theoretically need for a matched play 40k game?
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Monster-Slaying Daemonhunter
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I think it's definitely something Ork. High rate of fire/number of attacks and high model count, plus exploding attacks.
Goffs Sluggaboyz in CQC is probably the answer.
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Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! |
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![[Post New]](/s/i/i.gif) 2020/04/09 12:31:26
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Probably Custodes Hurricane Bolter Bikes. 12 shots per model. Up to 9 models per squad. 108 dice.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2020/04/09 13:59:24
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Screaming Shining Spear
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10 Iyanden wraith host wraith blades with swords on the charge, with wrath of the dead and supreme disdain strats popping the psytronome could potentially generate 140. With enhance cast on them and an autarch they average 90+ hits, pretty pokey.
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![[Post New]](/s/i/i.gif) 2020/04/09 14:24:51
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Decrepit Dakkanaut
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BaconCatBug wrote: some bloke wrote:I would say a unit of 10 gretchin. Assuming they get hit by a fully-mobbed-up unit of goff slugga boys, with warpath and ghazzie, and they roll perfectly, that's 1,216 saves to roll! Actually, I can outdo that (on a technicality). a unit of plague marines get hit by the aforementioned mobbed-up squad. The Nobs have powerklaws and roll perfectly for hits, wounds and damage, and the marines fail every save. Now they have slightly more FNP rolls to make, due to the 8 nobs doing not 24 wounds but 72, for 48 extra dice - being 1,266 FNP dice!
The thing is, FNP rolls are made one at a time, as are saves, thus you don't actually need 1266 dice. To Hit rolls, however, can be fast rolled. "Can be" - but don't have to be. By this logic, you only ever need one dice (die, but British) to play Warhammer 40k regardless of how many things are going on.
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This message was edited 1 time. Last update was at 2020/04/09 14:25:13
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![[Post New]](/s/i/i.gif) 2020/04/09 14:54:17
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
Wishing I was back at the South Atlantic, closer to ice than the sun
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Feeling left out here. the best my army can manage is 48 dice for one unit shooting. (Gun drones *8 with a Fireblade in attendance at 9" range)
Poor me, I've got dice envy....
Andrew
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I don't care what the flag says, I'm SCOTTISH!!!
Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
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![[Post New]](/s/i/i.gif) 2020/04/09 15:12:09
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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I speed roll everything in batches of 10, resolving all the rerolls in each batch of 10 before moving on to the next.
I'm not sure there's a reason why FNP and Saves must be rolled one at a time.
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![[Post New]](/s/i/i.gif) 2020/04/09 15:31:48
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Blood-Drenched Death Company Marine
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15 man jump pack equipped Death Company Squad, all sporting a chainsword, dropping in on turn three with Savage Echos active and making a charge after buffs.
2 attacks each, 30 attacks total base. Plus 1 for charging (Angels of Death), 45 attacks. Plus 1 for charging (Death Company rule), 60 attacks. Plus 1 for Chainswords across the board, 75 attacks. Plus 1 for Savage Echos chapter bonus in the Assault Doctrine, 90 attacks. If there's a librarian nearby that can cast unleash rage, that adds another Plus 1 attack for 105 attacks. Sanguinor being within 6" of the squad will get another plus 1 attack getting the squad up to 120 attacks total. If Lemartes is present, then they are all re-rollable to-hit.
Factor in other buffs such as the Chaplain's litany for exploding 6's (Netting ~20 additional attacks or so) and you're pushing ~140 attacks, with rerolls, +1 to would and -1 AP.
If need-be, you use 3 CP to do it again, so ~280 attacks from one squad.
There are bigger attack pools you can get from other units I'm sure, but ~140 is pretty studly I think.
Take it easy.
-Red__Thirst-
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You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed. |
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![[Post New]](/s/i/i.gif) 2020/04/09 16:40:59
Subject: Re:What's the maximum number of dice you theoretically need for a matched play 40k game?
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Storm Trooper with Maglight
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Three. Just roll them lots of times...
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![[Post New]](/s/i/i.gif) 2020/04/09 16:50:05
Subject: Re:What's the maximum number of dice you theoretically need for a matched play 40k game?
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Powerful Phoenix Lord
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Yeah, if you follow the "ultra explicit" rules in typical BCB fashion, you theoretically need just one dice.
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![[Post New]](/s/i/i.gif) 2020/04/09 17:37:17
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Dakka Veteran
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I only need 20. How many I could use is a different story. But it still wouldn't be very high for any of my armies.
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![[Post New]](/s/i/i.gif) 2020/04/09 19:13:52
Subject: Re:What's the maximum number of dice you theoretically need for a matched play 40k game?
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Norn Queen
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Elbows wrote:Yeah, if you follow the "ultra explicit" rules in typical BCB fashion, you theoretically need just one dice.
You do know fast rolling is a thing and "ultra explicit"ly permitted by the rules, right? If you're gonna be snarky at least do it right!
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This message was edited 1 time. Last update was at 2020/04/09 19:15:29
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![[Post New]](/s/i/i.gif) 2020/04/09 22:19:51
Subject: Re:What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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BaconCatBug wrote: Elbows wrote:Yeah, if you follow the "ultra explicit" rules in typical BCB fashion, you theoretically need just one dice.
You do know fast rolling is a thing and "ultra explicit"ly permitted by the rules, right? If you're gonna be snarky at least do it right!
Sure. But your question is the maximum number of dice you need, not the maximum number of dice you could optionally use.
Be specific in your wording.
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![[Post New]](/s/i/i.gif) 2020/04/09 22:22:52
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Locked in the Tower of Amareo
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I usually use 12. Mythical DC charges rarely happen. They are too busy being dead.
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![[Post New]](/s/i/i.gif) 2020/04/10 01:08:08
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Ultramarine Librarian with Freaky Familiar
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Technically, by that token, you don't need any physical dice! You could always use a number generator.
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They/them
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![[Post New]](/s/i/i.gif) 2020/04/10 01:59:42
Subject: Re:What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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There's still an issue with the question as posed.
While fast rolling is mechanic spelled out in the rules, it's not mandated. As a result, the maximum number of dice needed to perform a roll as specified in the rules (either the rulebook, a scenario, or some individual model related ability) should be around four or five D6. (Assuming you don't want to use the common law accommodations...). But it may actually just be two or three.
What is the biggest number of dice that the rules specify for a roll (xD6, such as for damage, or a psychic test, or whatever)?
If the original poster meant to ask "What's the maximum number of dice you may need for fast rolling for a matched play 40k game in order to use fast rolling for everything possible?", then it's a much larger number.
Otherwise, it's well established in the common law of dice rolling that when the number of physical dice required for something exceeds the number of dice available, various accommodations are used. For example:
- If you've got twenty dice and you need to roll 100, you roll those twenty dice in five batches, recording the appropriate counts.
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This message was edited 1 time. Last update was at 2020/04/10 02:03:16
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![[Post New]](/s/i/i.gif) 2020/04/10 02:35:17
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Norn Queen
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Note I said "maximum" and "theoretical", not "optimal" and "practical". Yes, you can optimise the game while following the rules to the letter and only need a single die, but that is not what I was asking.
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![[Post New]](/s/i/i.gif) 2020/04/10 11:11:47
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Decrepit Dakkanaut
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BaconCatBug wrote:Note I said "maximum" and "theoretical", not "optimal" and "practical". Yes, you can optimise the game while following the rules to the letter and only need a single die, but that is not what I was asking.
Yes it is, BCB. You said "need." You only "need" one.
Get out of here with that Question As Intended nonsense; you must answer the Question As Written. It is the only logical, reasonable, defensible way to understand the question.
Inferring anything more than what is on the page in pixels is a terrific mistake.
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![[Post New]](/s/i/i.gif) 2020/04/10 11:39:26
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Ultramarine Librarian with Freaky Familiar
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Unit1126PLL wrote: BaconCatBug wrote:Note I said "maximum" and "theoretical", not "optimal" and "practical". Yes, you can optimise the game while following the rules to the letter and only need a single die, but that is not what I was asking.
Yes it is, BCB. You said "need." You only "need" one.
Get out of here with that Question As Intended nonsense; you must answer the Question As Written. It is the only logical, reasonable, defensible way to understand the question.
Inferring anything more than what is on the page in pixels is a terrific mistake.
I must admit, the irony of pointing this out to BCB is amusing.
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They/them
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![[Post New]](/s/i/i.gif) 2020/04/10 11:53:12
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Regular Dakkanaut
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Dice are never enough. There's no such thing as too many dice.
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This message was edited 3 times. Last update was at 2020/04/10 11:54:28
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![[Post New]](/s/i/i.gif) 2020/04/10 12:05:19
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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BaconCatBug wrote:Note I said "maximum" and "theoretical", not "optimal" and "practical". Yes, you can optimise the game while following the rules to the letter and only need a single die, but that is not what I was asking.
And the theoretical maximum is 1, which is what you asked. Need to be more precise with your wording if you want a useful answer.
Having said that, if you really want to roll a lot of dice, the Death Company example can be improved upon if you're playing against Black Legion because BA get a stratagem that effectively gives them DttFE on 4+ against Black Legion, meaning you effectively increase your attack pool by more than 66% with Lemartes close by.
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![[Post New]](/s/i/i.gif) 2020/04/10 18:23:43
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Longtime Dakkanaut
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Unit1126PLL wrote: BaconCatBug wrote:Note I said "maximum" and "theoretical", not "optimal" and "practical". Yes, you can optimise the game while following the rules to the letter and only need a single die, but that is not what I was asking.
Yes it is, BCB. You said "need." You only "need" one.
Get out of here with that Question As Intended nonsense; you must answer the Question As Written. It is the only logical, reasonable, defensible way to understand the question.
Inferring anything more than what is on the page in pixels is a terrific mistake.
+1
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![[Post New]](/s/i/i.gif) 2020/04/10 20:56:49
Subject: What's the maximum number of dice you theoretically need for a matched play 40k game?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Unit1126PLL wrote: BaconCatBug wrote:Note I said "maximum" and "theoretical", not "optimal" and "practical". Yes, you can optimise the game while following the rules to the letter and only need a single die, but that is not what I was asking.
Yes it is, BCB. You said "need." You only "need" one.
Get out of here with that Question As Intended nonsense; you must answer the Question As Written. It is the only logical, reasonable, defensible way to understand the question.
Inferring anything more than what is on the page in pixels is a terrific mistake.
Exalted.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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