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![[Post New]](/s/i/i.gif) 2020/06/03 18:29:50
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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Virules wrote:Unless somehow the community decides to jump to 2500 or 3000 point games as a result, I admit I am pretty bummed about this change. I really enjoyed the points costs getting lowered and having more diversity in the amount and variety of models in my army and my opponent's army. I appreciate that they want to make the game faster but I was really hoping they could do that through rules changes rather than just be forcing people to bring less models.
I am also skeptical that they will get the granularity right, if the Cultist versus Intercessor comparison is anything to go by....those changes seem really off, at least for 8th, to the detriment of the Chaos player.
Another effect constantly increasing model count is that unless you keep upping board(and who has 8'x6' board?) it keeps reducing importance of deployment and manouvering. Aka reduces strategy from game.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/03 18:29:58
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
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tneva82 wrote: Galas wrote:GW point increase is allready flawed. If you want to make a general point increase to make games "smaller" and have more room on the low cost units the increase should be the same in % for every unit.
Then after that you can start costing things individually and adjusting based in performance, of course, but thats a totally different beast.
And you know they didn't basically do that...how? After all if we see every unit go up equally then we know they weren't even trying to balance the points.
It doesn't look good when in the one example we have the supreme overtuned troop unit in the game takes a 25% increase and the multi nerfed legion trait exempt unit which by it's very nature is catching further core mechanic nerfs eats a 50% increase.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2020/06/03 18:31:11
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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Gadzilla666 wrote:Ice_can wrote: Mr Morden wrote:Given that they are changing every unit showing the full cost of the two unit including all options would have been far more useful as a guide as to what to expect.
That assumes that isn't what they have already shown us as currently 2 of the three weapons options are free for intercessors.
And even if intercessors have to start paying for their weapons how do we know that cultists won't? Why should we assume that autoguns are still free if bolt rifles suddenly have a price?
Well if bolt gun costs 4 pts and autogun 1 the point gap is quite different still.
You don't expect vastly superior boltgun to be same price as autogun do you? Only way that would be is if cost is included in model cost. Automatically Appended Next Post: Eldarain wrote:Almost everything shown is good for Marines so far. Horde damage buff. Reduction in starting CP when they are one of the least reliant on it. Soup penalties while they have extra buffs for "choosing" to mono faction. Lesser points increase than their mirror.
Will take seeing what non Marine 9th books look like but the reigning champ is looking almost unscathed so far.
Not to mention missions that are similar to marine favouring ITC...
Well when you have playtesters group who run nova missions that look to be basically ITC missions which are fairly anti horde no surprise.
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This message was edited 1 time. Last update was at 2020/06/03 18:32:56
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/03 18:34:29
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Liche Priest Hierophant
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Can't believe it. GW promised that 40k worked great at every point level, and yet you're telling me I get the same number of CP at 5000pts as I do at 3000? The liars.
Sorry, my tired brain thought we could use a slight bit of levity from the legitimate worries people are having.
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![[Post New]](/s/i/i.gif) 2020/06/03 18:36:14
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deathwing Terminator with Assault Cannon
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tneva82 wrote: Virules wrote:Unless somehow the community decides to jump to 2500 or 3000 point games as a result, I admit I am pretty bummed about this change. I really enjoyed the points costs getting lowered and having more diversity in the amount and variety of models in my army and my opponent's army. I appreciate that they want to make the game faster but I was really hoping they could do that through rules changes rather than just be forcing people to bring less models. I am also skeptical that they will get the granularity right, if the Cultist versus Intercessor comparison is anything to go by....those changes seem really off, at least for 8th, to the detriment of the Chaos player. Another effect constantly increasing model count is that unless you keep upping board(and who has 8'x6' board?) it keeps reducing importance of deployment and manouvering. Aka reduces strategy from game. A typical table tennis / ping pong table is 9'x5' and works great for 40K.
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This message was edited 2 times. Last update was at 2020/06/03 18:36:26
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![[Post New]](/s/i/i.gif) 2020/06/03 18:47:12
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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Ahh. so less command points than expected at 2k, but hey, 3k is the 4th supported playing size now, with a point increase to match.
well, thats amusing, and makes preparing for 9th even harder to predict than before. i wonder what this did for my prospective knight and IG lists. can't even exactly call it a nerf, because the points changes could be all over the place, except for people who played for max command points. pretty sure they get less no matter what now unless that command phase thing is involved with some kind of generation as theorized.
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Army: none currently. |
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![[Post New]](/s/i/i.gif) 2020/06/03 18:49:10
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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tneva82 wrote: ClockworkZion wrote:10:1 people would still just play larger sized games no matter what GW said the points ceiling is, so they tried to account for that and said 3k is the new 2k pre-emptively.
They said no such thing(unless I missed something). They said they want model count go down. The chart also indicates 3k is not the default for GW(default isn't biggest one for GW)
They didn't say it, but with the points changes, that's how the community will take it since it's hard to get people to leave toys on the shelf.
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![[Post New]](/s/i/i.gif) 2020/06/03 18:49:58
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Mighty Vampire Count
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Ice_can wrote: Mr Morden wrote:Given that they are changing every unit showing the full cost of the two unit including all options would have been far more useful as a guide as to what to expect.
That assumes that isn't what they have already shown us as currently 2 of the three weapons options are free for intercessors.
And if they had shown the full dataslate for both units with points as a actual example of how two specific sample units of the hundreds in the game work in the new system the preview would actualy be useful and meaningful.
Partial information asks more questions than it answers.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/06/03 18:50:03
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Damsel of the Lady
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As Custodes, I fear what across the board points increases will do to my army.
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![[Post New]](/s/i/i.gif) 2020/06/03 18:55:30
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Mr Morden wrote:Ice_can wrote: Mr Morden wrote:Given that they are changing every unit showing the full cost of the two unit including all options would have been far more useful as a guide as to what to expect.
That assumes that isn't what they have already shown us as currently 2 of the three weapons options are free for intercessors.
And if they had shown the full dataslate for both units with points as a actual example of how two specific sample units of the hundreds in the game work in the new system the preview would actualy be useful and meaningful.
Partial information asks more questions than it answers.
So far the information provided is the best factions best or second best troops choice just took a 17% increase in points while cultists the weaker version of guardsmen just took a 50% increase.
Either way partial information does NOT make those points increases look like they are helping improve balance in the game.
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![[Post New]](/s/i/i.gif) 2020/06/03 18:59:39
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Mighty Vampire Count
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Ice_can wrote: Mr Morden wrote:Ice_can wrote: Mr Morden wrote:Given that they are changing every unit showing the full cost of the two unit including all options would have been far more useful as a guide as to what to expect.
That assumes that isn't what they have already shown us as currently 2 of the three weapons options are free for intercessors.
And if they had shown the full dataslate for both units with points as a actual example of how two specific sample units of the hundreds in the game work in the new system the preview would actualy be useful and meaningful.
Partial information asks more questions than it answers.
So far the information provided is the best factions best or second best troops choice just took a 17% increase in points while cultists the weaker version of guardsmen just took a 50% increase.
Either way partial information does NOT make those points increases look like they are helping improve balance in the game.
No it doesn't but the full dataslate and pts cost would at least give us answers to relevant questions like wargear costs....
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2020/06/03 19:03:19
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Audustum wrote:As Custodes, I fear what across the board points increases will do to my army.
...Make it even cheaper to buy and collect a full army?
Seriously, how is this a downside to literally anybody? Does anyone ENJOY spending 2 hours painting a 4-point horde troop model?
Oh, right, people love it when you do that. What they want is to field 10 space marines and make pew pew noises shooting your horde models off the table.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/03 19:06:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Foxy Wildborne
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tneva82 wrote: Virules wrote:Unless somehow the community decides to jump to 2500 or 3000 point games as a result, I admit I am pretty bummed about this change. I really enjoyed the points costs getting lowered and having more diversity in the amount and variety of models in my army and my opponent's army. I appreciate that they want to make the game faster but I was really hoping they could do that through rules changes rather than just be forcing people to bring less models.
I am also skeptical that they will get the granularity right, if the Cultist versus Intercessor comparison is anything to go by....those changes seem really off, at least for 8th, to the detriment of the Chaos player.
Another effect constantly increasing model count is that unless you keep upping board(and who has 8'x6' board?) it keeps reducing importance of deployment and manouvering. Aka reduces strategy from game.
That is my main issue with it as well.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2020/06/03 19:09:07
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Grim Dark Angels Interrogator-Chaplain
Vigo. Spain.
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the_scotsman wrote:Audustum wrote:As Custodes, I fear what across the board points increases will do to my army.
...Make it even cheaper to buy and collect a full army?
Seriously, how is this a downside to literally anybody? Does anyone ENJOY spending 2 hours painting a 4-point horde troop model?
Oh, right, people love it when you do that. What they want is to field 10 space marines and make pew pew noises shooting your horde models off the table.
If people has toys A, B, C and D they want to use them in all of their games instead of using A, B and D in one, B, C and D in other. I mean I don't understand it but I'm in the minority.
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Crimson Devil wrote:
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote:Forcing a 40k player to keep playing 7th is basically a hate crime.
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![[Post New]](/s/i/i.gif) 2020/06/03 19:15:57
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Pulsating Possessed Space Marine of Slaanesh
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So Intercessors go up in cost by 11% but chaos cultists go up in cost by 20% ?
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![[Post New]](/s/i/i.gif) 2020/06/03 19:17:17
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Rydria wrote:So Intercessors go up in cost by 11% but chaos cultists go up in cost by 20% ?
Not sure your math is correct there.
Going from 4 points to 6 points is 20%
From 17 to 20 is 11%
?
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![[Post New]](/s/i/i.gif) 2020/06/03 19:18:19
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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ClockworkZion wrote: Aaranis wrote:Yeah on the topic of smaller games, I feel like people are quickly going to just amp up the "normal" game size from 2000 to 3000 or something and it won't help at all. People generally just want to play a lot of their collection and not feel limited.
Which is sad because I'm just hoping this'll make AdMech armies cheaper in relation to the abysmal €/pts cost of today where a Skorpius is 65€ for 70-80ish pts
With points hikes I could see 2k armies totalling up closer to 3k leading to 3k being the new large game standard for bringing all your toys.
Automatically Appended Next Post:
Platuan4th wrote:Warp Charge is already in the game, it's the target roll you need to pass.
Ah, okay. I was having 7th edition flashbacks.
As a custodes player, this makes me a little sad. I'm already pretty pointed out of 500 point games, is a bummer if I end up out of 1000 point games too cause I can't fit a coherent force in one.
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![[Post New]](/s/i/i.gif) 2020/06/03 19:19:05
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Pulsating Possessed Space Marine of Slaanesh
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Sunny Side Up wrote: Rydria wrote:So Intercessors go up in cost by 11% but chaos cultists go up in cost by 20% ?
Not sure your math is correct there.
Going from 4 points to 6 points is 20%
From 17 to 20 is 11%
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Oh I thought cultist where 5 points at the moment and Intercessors where 18 that is my bad (I'm a bit behind), that is even worse then
Cultists = 50% increase
Intercessors = 18% increase
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This message was edited 3 times. Last update was at 2020/06/03 19:22:24
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![[Post New]](/s/i/i.gif) 2020/06/03 19:20:26
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Imateria wrote: Gadzilla666 wrote:the_scotsman wrote: Eldarain wrote:Almost everything shown is good for Marines so far. Horde damage buff. Reduction in starting CP when they are one of the least reliant on it. Soup penalties while they have extra buffs for "choosing" to mono faction. Lesser points increase than their mirror.
Will take seeing what non Marine 9th books look like but the reigning champ is looking almost unscathed so far.
Yup. "hey folks we definitely want to make sure there isn't just one best faction when things start out"
*Releases MASSIVE, CRAZY MARINE BUFFS a couple months before new edition, shattering years of a relatively balanced competitive meta*
Don't forget all the new models. I'm sure their rules won't be remotely OP.
You mean like the new CSM were, or Howling Banshees?
Those weren't new units, they were updated kits for old units. And they didn't have the word PRIMARIS associated with them.
tneva82 wrote:Well if bolt gun costs 4 pts and autogun 1 the point gap is quite different still.
You don't expect vastly superior boltgun to be same price as autogun do you? Only way that would be is if cost is included in model cost.
You mean like they are now? And most likely will be in 9th? I don't think previously free weapons are going to start costing points.
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![[Post New]](/s/i/i.gif) 2020/06/03 19:22:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Deathwing Terminator with Assault Cannon
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The 3000 point bracket one has 3 missions rather than the 6 at 2000 and I suspect that those three are a lot less rigorously playtested (being the Apocalypse equivalent).
I very much doubt the major tourney organizers will be leaving the 2K missions they spent so much time playtesting behind.
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![[Post New]](/s/i/i.gif) 2020/06/03 19:23:28
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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stratigo wrote: ClockworkZion wrote: Aaranis wrote:Yeah on the topic of smaller games, I feel like people are quickly going to just amp up the "normal" game size from 2000 to 3000 or something and it won't help at all. People generally just want to play a lot of their collection and not feel limited.
Which is sad because I'm just hoping this'll make AdMech armies cheaper in relation to the abysmal €/pts cost of today where a Skorpius is 65€ for 70-80ish pts
With points hikes I could see 2k armies totalling up closer to 3k leading to 3k being the new large game standard for bringing all your toys.
Automatically Appended Next Post:
Platuan4th wrote:Warp Charge is already in the game, it's the target roll you need to pass.
Ah, okay. I was having 7th edition flashbacks.
As a custodes player, this makes me a little sad. I'm already pretty pointed out of 500 point games, is a bummer if I end up out of 1000 point games too cause I can't fit a coherent force in one.
It is quite possible since 40k has somewhere near 1000 data sheets, that the Custodes army may not increase that much point wise. If their points don't increase much (They really, really shouldn't). They will be facing lighter opposition in the opposing force, fewer guns pointing at them, etc.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2020/06/03 19:34:00
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Couple things;
-As pointed out table size isn't actually being changed from this. It's being opened up to be whatever size you want as long as you can meet the deployment/objective minimums. Similar to AoS which is still on a 6x4.
-The 2k "change" in 8th was more of a UK/Europe issue. The US was 1850/2k already. But even then it was only a 150pt bump. Given that they aren't giving us increments for CP at different point levels actually points to a steady setting of 2k.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2020/06/03 19:52:08
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Commander of the Mysterious 2nd Legion
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Eldarain wrote:Almost everything shown is good for Marines so far. Horde damage buff. Reduction in starting CP when they are one of the least reliant on it. Soup penalties while they have extra buffs for "choosing" to mono faction. Lesser points increase than their mirror.
Will take seeing what non Marine 9th books look like but the reigning champ is looking almost unscathed so far.
.. in what world are CULTISTS the mirror of intercessors. they're completely differant units with completely differant goals, yes they're both troops but that doesn't make them mirrors at all.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2020/06/03 19:55:04
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Enigmatic Chaos Sorcerer
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BrianDavion wrote: Eldarain wrote:Almost everything shown is good for Marines so far. Horde damage buff. Reduction in starting CP when they are one of the least reliant on it. Soup penalties while they have extra buffs for "choosing" to mono faction. Lesser points increase than their mirror.
Will take seeing what non Marine 9th books look like but the reigning champ is looking almost unscathed so far.
.. in what world are CULTISTS the mirror of intercessors. they're completely differant units with completely differant goals, yes they're both troops but that doesn't make them mirrors at all.
Mirror as in the armies Space Marines/Chaos Space Marines
Beautifully nitpicked though. I'll edit it to avoid my point being sidestepped so easily.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2020/06/03 20:05:05
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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CthuluIsSpy wrote: lord_blackfang wrote:The lack of a 1500 pt tier is undoubtedly a conscious effort to dissuade sub-2k games.
Yeah that is weird how its not linear.
It should be going up in increments of 500, but it starts jumping by 1000 past the 500 point tier.
I guess 1500 points gives you 6CP then, instead of 9? I hope this doesn't mean that you technically aren't allowed to play games from 1001-1999 points, which would just be weird design.
It clearly goes up by 3CP per 500pts in the chart shown...
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![[Post New]](/s/i/i.gif) 2020/06/03 20:11:15
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Terrifying Doombull
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Ice_can wrote: Mr Morden wrote:Ice_can wrote: Mr Morden wrote:Given that they are changing every unit showing the full cost of the two unit including all options would have been far more useful as a guide as to what to expect.
That assumes that isn't what they have already shown us as currently 2 of the three weapons options are free for intercessors.
And if they had shown the full dataslate for both units with points as a actual example of how two specific sample units of the hundreds in the game work in the new system the preview would actualy be useful and meaningful.
Partial information asks more questions than it answers.
So far the information provided is the best factions best or second best troops choice just took a 17% increase in points while cultists the weaker version of guardsmen just took a 50% increase.
Either way partial information does NOT make those points increases look like they are helping improve balance in the game.
Yes it does. Units at the bottom end of the points pool were too cheap for the number of attacks and wounds they provided, and a lot of elite units simply weren't worth the points they cost in terms of attacks and wounds. That's been a huge problem since the beginning of 8th. A universally equal points increase would have made no sense and changed nothing- it would have kept the same crappy exterior and interior balance problems of a lot of armies.
Sit down and work out the math and try it out on the table first. Don't get caught up in the percentages in a vacuum.
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This message was edited 2 times. Last update was at 2020/06/03 20:12:26
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/06/03 20:36:25
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Imperial Guard Landspeeder Pilot
On moon miranda.
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We'll have to wait to see what all changes there are to the rules and points as a whole to know what's going to be overcosted and what's not. If the past is any indication, it's likely we'll have a wonky stilted metagame with a good chunk of clearly under/over costed units to start out with in some form or another, GW has never once managed to avoid that, but let's see where those problems actually are first.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2020/06/03 20:40:04
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Terrifying Doombull
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Oh, yeah, I don't doubt cost problems. But raising the floor has been needed since Index 1. There just wasn't room to move.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/06/03 20:43:43
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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The Dread Evil Lord Varlak
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Voss wrote:Oh, yeah, I don't doubt cost problems. But raising the floor has been needed since Index 1. There just wasn't room to move.
Aye , allbeit if one Elie unit didn't need a "relative" buff then it was intercissors.
Heck fwiw we could've doubled all points and i'd really liked to have a better Look at the Design and Development process but he , one can dream right?
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This message was edited 1 time. Last update was at 2020/06/03 20:44:11
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/06/03 20:48:29
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Hallowed Canoness
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Aaranis wrote:Then you wouldn't gain the increased granularity in point balance between units, the right thing to do is to increase the scale to allow for more subtle changes. There was a huge mess on the forum where people wanted Guardsmen to go from 4 to 5 pts, but then that would mean Veterans would have to go from 5 to 6, and then why bother using a Veteran when x unit is already 6 pts... And so forth. If they multiply all values by two we can have 8 pts Guardsmen that go up to 9 pts, while the Veteran stays at 10 or 11. Something like that.
Another solution is making you buy guardsmen by pack of two, three, or even 5. That's how Warmachine does it. It allows much much smaller point values while keeping some granularity.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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