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![[Post New]](/s/i/i.gif) 2020/06/10 14:48:37
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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H.B.M.C. wrote:Aash wrote:Is the blast rule tied to the Horde keyword or is it any unit with that number of models?
Number of models.
Automatically Appended Next Post:
ClockworkZion wrote:They said they were raising points on most of the game, so why are we acting like Cultists will be the only things hit hard by this?
It's an example. They've made it far easier to kill big units, and at the same time they're increasing the price on said big units.
They're even talking about min-maxing Hormagaunt units with 10 or 11 models on the stream right now.
Meh, we'll see. I still feel like people are trying too hard to complain about things with not enough info.
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![[Post New]](/s/i/i.gif) 2020/06/10 14:50:18
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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They just highlighted how cool it will be that for 1cp a squad of guardsmen will be able to put down 6 shots per model with their 10 frag grenades vs a target with 11 models.
Cool, coolcoolcool, great rules design lol.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/10 14:50:36
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Blast Weapons will be listed as an appendix in the main rulebook for the start of the edition. Going forward, it will be added as a keyword in codices.
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![[Post New]](/s/i/i.gif) 2020/06/10 14:53:11
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Jervis Johnson
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the_scotsman wrote:They just highlighted how cool it will be that for 1cp a squad of guardsmen will be able to put down 6 shots per model with their 10 frag grenades vs a target with 11 models.
Cool, coolcoolcool, great rules design lol.
Everything is great and works. I heard it on youtube.
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![[Post New]](/s/i/i.gif) 2020/06/10 14:54:34
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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The Dread Evil Lord Varlak
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Therion wrote:the_scotsman wrote:They just highlighted how cool it will be that for 1cp a squad of guardsmen will be able to put down 6 shots per model with their 10 frag grenades vs a target with 11 models.
Cool, coolcoolcool, great rules design lol.
Everything is great and works. I heard it on youtube.
People complained about 37lasgun Shots at 12" , surely 60 frag Hits is fine and dandy.......
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/06/10 14:56:43
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Locked in the Tower of Amareo
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At least it's shots and not hits.
Lots of orks used as punching bag. Gw isn't even subtle on what they have sold enough in 8th and want to sell elites now. That's why predicting what is good and bad is easy with gw. A) no subtle rule interactions b) gw flat out non subtly spells it out
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/06/10 14:56:45
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Fixture of Dakka
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Dudeface wrote:Slayer-Fan123 wrote:Not Online!!! wrote: Mad Doc Grotsnik wrote:tneva82 wrote:Smaller board making more tactical? Seriously doubting their qualification if removing importance of movement makes game more tactical...
Having less room to manoeuvre doesn’t detract from careful movement. Like, at all?
depends with the ranges on guns we have nowadays and as of yet no news in regards how good terrain actually will be , yes smaller tables will lower overall manouvre value.
That said, if the cover system is good then yes they might have a point.
Also not sure on the combat armies exemple, because smaller sizes makes them better but good enough remains to be seen.
We all know gun ranges are going to be the same. The game will have the same exact "I go first and since the table is even SMALLER I can shoot with more of my guys!"
Then codex creep will happen again of course.
And yet you'll keep playing, keep coming on here and continue to complain.
When one sinks thousands of dollars into a product line, it's well within one's right to complain about changes to the product line that makes one's purchases less than useful, yes?
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2020/06/10 14:57:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Gore-Drenched Khorne Chaos Lord
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Therion wrote:the_scotsman wrote:They just highlighted how cool it will be that for 1cp a squad of guardsmen will be able to put down 6 shots per model with their 10 frag grenades vs a target with 11 models.
Cool, coolcoolcool, great rules design lol.
Everything is great and works. I heard it on youtube.
I regularly see guardsmen units running within 6" of enemy hordes....
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![[Post New]](/s/i/i.gif) 2020/06/10 14:58:44
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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Vulcan wrote:Dudeface wrote:Slayer-Fan123 wrote:Not Online!!! wrote: Mad Doc Grotsnik wrote:tneva82 wrote:Smaller board making more tactical? Seriously doubting their qualification if removing importance of movement makes game more tactical...
Having less room to manoeuvre doesn’t detract from careful movement. Like, at all?
depends with the ranges on guns we have nowadays and as of yet no news in regards how good terrain actually will be , yes smaller tables will lower overall manouvre value.
That said, if the cover system is good then yes they might have a point.
Also not sure on the combat armies exemple, because smaller sizes makes them better but good enough remains to be seen.
We all know gun ranges are going to be the same. The game will have the same exact "I go first and since the table is even SMALLER I can shoot with more of my guys!"
Then codex creep will happen again of course.
And yet you'll keep playing, keep coming on here and continue to complain.
When one sinks thousands of dollars into a product line, it's well within one's right to complain about changes to the product line that makes one's purchases less than useful, yes?
Aye, but at some point it's better to cut your losses and move on instead of a falling into a sunk-cost fallacy.
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![[Post New]](/s/i/i.gif) 2020/06/10 15:01:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Gore-Drenched Khorne Chaos Lord
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Vulcan wrote:Dudeface wrote:Slayer-Fan123 wrote:Not Online!!! wrote: Mad Doc Grotsnik wrote:tneva82 wrote:Smaller board making more tactical? Seriously doubting their qualification if removing importance of movement makes game more tactical...
Having less room to manoeuvre doesn’t detract from careful movement. Like, at all?
depends with the ranges on guns we have nowadays and as of yet no news in regards how good terrain actually will be , yes smaller tables will lower overall manouvre value.
That said, if the cover system is good then yes they might have a point.
Also not sure on the combat armies exemple, because smaller sizes makes them better but good enough remains to be seen.
We all know gun ranges are going to be the same. The game will have the same exact "I go first and since the table is even SMALLER I can shoot with more of my guys!"
Then codex creep will happen again of course.
And yet you'll keep playing, keep coming on here and continue to complain.
When one sinks thousands of dollars into a product line, it's well within one's right to complain about changes to the product line that makes one's purchases less than useful, yes?
Within reason, I'd argue years of being consistently negative and upset with them to the point you need to complain to others incessantly should be enough to suggest you need a new hobby though. Plus since Slayer doesn't buy their published materials, they have less to lose at least.
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![[Post New]](/s/i/i.gif) 2020/06/10 15:01:35
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Dudeface wrote: Therion wrote:the_scotsman wrote:They just highlighted how cool it will be that for 1cp a squad of guardsmen will be able to put down 6 shots per model with their 10 frag grenades vs a target with 11 models.
Cool, coolcoolcool, great rules design lol.
Everything is great and works. I heard it on youtube.
I regularly see guardsmen units running within 6" of enemy hordes....
TIL 11 models is a "horde" and not 1 over the min unit size of like half the units in the game.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:02:04
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Angered Reaver Arena Champion
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When one sinks thousands of dollars into a product line, it's well within one's right to complain about changes to the product line that makes one's purchases less than useful, yes?
What did they make less useful? Do you have all the points and rules in front of you along with new points? If so you should start leaking them somewhere.
By the way, can you look up the new points on Eldar Guardians and Shuriken Catapults? I am curious where these things fall right now.
TIL 11 models is a "horde" and not 1 over the min unit size of like half the units in the game.
Not really many units in the game that are 11 and beyond and most of them belong to horde armies. I mean, sure, you can run 11 Kabalite Warriors, but most run them 5-10 due to how the special and heavy weapons work, plus they fit better in a raider.
Ultimately the problem is that if they put this rule on something 20 or higher it would only kick in every 30 game or so due to how most people play smaller squads ingeneral. So I understand why they picked 6 and 11. Those numbers are more in line with the actual number of models in the game than whatever real life definition one has of a horde.
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This message was edited 1 time. Last update was at 2020/06/10 15:05:40
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![[Post New]](/s/i/i.gif) 2020/06/10 15:04:03
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Well, fabulous bill's buffalo bill boys seem predictably dull, just a slight re-flavoring of about 1/2 of the CSM legion traits.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:04:41
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Archmagos Veneratus Extremis
On the Internet
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the_scotsman wrote:Dudeface wrote: Therion wrote:the_scotsman wrote:They just highlighted how cool it will be that for 1cp a squad of guardsmen will be able to put down 6 shots per model with their 10 frag grenades vs a target with 11 models.
Cool, coolcoolcool, great rules design lol.
Everything is great and works. I heard it on youtube.
I regularly see guardsmen units running within 6" of enemy hordes....
TIL 11 models is a "horde" and not 1 over the min unit size of like half the units in the game.
Don't about half the units in the game cap out at 10 models?
I do like that there is a 6+ caveat in the rule for smaller units as well, plus still rolling to hit means that they can still whiff. That said, I hope Blast Weapons saw a points bump to match.
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![[Post New]](/s/i/i.gif) 2020/06/10 15:08:58
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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That's GW logic.
Problem: Weapon X is ineffective.
Solution A: Reduce its cost to make it worth it's abilities.
Solution B: Increase its abilities to make it worth its cost.
You don't do both!
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![[Post New]](/s/i/i.gif) 2020/06/10 15:13:25
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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H.B.M.C. wrote:That's GW logic.
Problem: Weapon X is ineffective.
Solution A: Reduce its cost to make it worth it's abilities.
Solution B: Increase its abilities to make it worth its cost.
You don't do both!
Right, it's not like Thunderfire Cannons, Basilisks, Battlecannons, neutron lasers, plasma whatevers (the big knight gun), plagueburst crawlers or any other blast weapon was top of the meta in 8th.
Oh wait.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:13:44
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Norn Queen
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![[Post New]](/s/i/i.gif) 2020/06/10 15:14:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ninja'd!
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This message was edited 1 time. Last update was at 2020/06/10 15:14:42
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![[Post New]](/s/i/i.gif) 2020/06/10 15:14:50
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Mekboy Hammerin' Somethin'
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I play orks nids and GSC mainly and I am fine with how blast works, it seems like honestly simple and good rule design. They said blast weapons would go up in price reltively to where they sit today.
And if it becomes an elite meta, then no reason for people to take lots of blast weapons. So you bring your horde to a game, counter meta, your opponent expected a dredd mob instead of your 90 overpriced boyz, blam !
Perhaps you win thanks to him not havoing the right weapons to deal with your 90 overpriced boyz.
Who knows ? Problems will occur if rules kinf of "force" people to bring troops in sufficient numbers that hordes don't become "counter meta"... Then hordes seem kinda screwed. Not so much because of blast so much as vehicules/MCs still shooting while engaged.
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This message was edited 1 time. Last update was at 2020/06/10 15:15:27
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:16:16
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:16:21
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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ClockworkZion wrote: H.B.M.C. wrote:3-11 models = min 3 hits with blast.
12+ = full hits with blast.
Still have to roll To Hit though.
And they put the cost of Cultists up?
Also not flamers, because that makes sense.
They said they were raising points on most of the game, so why are we acting like Cultists will be the only things hit hard by this?
Because Cultists were raised by a whopping 50% in case you forgot.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:16:59
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Mekboy Hammerin' Somethin'
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the_scotsman wrote: H.B.M.C. wrote:That's GW logic.
Problem: Weapon X is ineffective.
Solution A: Reduce its cost to make it worth it's abilities.
Solution B: Increase its abilities to make it worth its cost.
You don't do both!
Right, it's not like Thunderfire Cannons, Basilisks, Battlecannons, neutron lasers, plasma whatevers (the big knight gun), plagueburst crawlers or any other blast weapon was top of the meta in 8th.
Oh wait.
Expect these to get an absurdly high point increase. GW has other, newer kits to sell
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This message was edited 1 time. Last update was at 2020/06/10 15:17:17
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:17:20
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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Are there any Blast Pistol type weapons?
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:18:05
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Hallowed Canoness
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H.B.M.C. wrote:Problem: Weapon X is ineffective.
Solution A: Reduce its cost to make it worth it's abilities.
Solution B: Increase its abilities to make it worth its cost.
You don't do both!
Or you do both. You just increased the ability. To a point where it is exactly worth the cost? Well, given you changed more than a thousand different weapons, no. Some might need point increase, and other point decrease, to be worth their point.
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:19:41
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Lieutenant General
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:19:47
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Longtime Dakkanaut
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Either Blast isn't a keyword in the same way as Pistol, Rapid Fire or Heavy Weapon
Or we will see weapons with multiple of those keywords
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This message was edited 2 times. Last update was at 2020/06/10 15:20:52
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![[Post New]](/s/i/i.gif) 2020/06/10 15:20:25
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Regular Dakkanaut
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So blast weapons that do D3 attacks get max attacks on groups of 6 or more?
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![[Post New]](/s/i/i.gif) 2020/06/10 15:20:29
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Decrepit Dakkanaut
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Ghaz wrote:
I'm more talking in general from past editions.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/06/10 15:21:10
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
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Ancient Venerable Dark Angels Dreadnought
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Actually really like the blast rule. When it comes to random shots vs large enemies with a fragmentation type weapon, rolling a 1 is simply dumb. This is much better.
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![[Post New]](/s/i/i.gif) 2020/06/10 15:21:22
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
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Shadowy Grot Kommittee Memba
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Doohicky wrote:So blast weapons that do D3 attacks get max attacks on groups of 6 or more?
Yes, but specifically ONLY 1d3 - they said that the result of the roll, not the result of the dice, needs to be less than 3.
So a weapon with a profile of, say, 3d3, gains no benefit from the "6 or more" part of the roll - the minimum result of the roll is already 3.
Automatically Appended Next Post:
Terrain deets tomorrow. Really looking forward to that, finally some info we don't already *mostly* have.
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This message was edited 2 times. Last update was at 2020/06/10 15:21:56
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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