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2020/07/02 14:34:14
Subject: Re:40k preview, May 23 - 9th edition, new Necrons, Marines
bullyboy wrote: Didn't see it mentioned (but then again, I blinked and this thing added about 20 pages), but is it going to be all power swords going to +1S, or just the MC ones (which usually just adds that point of damage)? If so, that's a change I like.
You could be right. Might be the saving grace for melee this edition. Of course if it winds up being marines only...we riot.
wait wait wait. Power swords get +1 str? Where is that from?
Asking for my Scarab Terminator friends.
In the leaks the master crafted power swords were S+1 D2 instead of just D2 like in the marine book.
Ooooooh baby. Gimme. Probably still won't make Scarabs good, but...
utterly stunning, give them to me now. Also like the sound of their rules - translocation protocols is gonna be teleporting our units around the place, probably between towers.
Huh. There is no way to charge aircraft- you can't end a move within engagement range of aircraft. There are exceptions for models with fly to pile in, consolidate or heroically intervene, but... not charge.
But a charge fails if you don't end the charge in engagement range of all targets, which you can't do due to the aircraft rules, so you can't get to the pile in step.
You can theoretically charge a model next to an aircraft and pile into the aircraft with flyers, but the restrictions on chargers only attacking charge targets still exists, so you can't actually attack.
And next turn, the aircraft can make a normal move and leave without penalty. I'm not sure what the point of allowing pile in & etc is.
Astartes chainswords confirmed as -1AP. Question is whether or not all astartes get them, or just loyalist scum. My chosen and raptors are very interested by this.
2020/07/02 14:51:05
Subject: 40k preview, May 23 - 9th edition, new Necrons, Marines
Abaddon303 wrote: There doesn't appear to be any restriction on IMPERIAL or CHAOS keywords in a detachment anymore? Is that perhaps because the additional detachments are already enough of a penalty?
You still have to share a keyword across the whole army (IMPERIUM, CHAOS, etc) as before. But yeah I think the tax for taking allies is just having the pay CP for other detachments, or putting everything in the same one and losing detachment abilities.
I'm actually stoked on that. Means I can pay 3CP for an IMPERIUM vanguard to put Inquisition units in and still take things like Crusaders and a Taurox for them to ride in. Happy days!
nope
Well that's a bummer although I can't for the life of me find that section in the leaked documents? There's even a breakout box to the side that talks about an intercessor using the imperium keyword in a detachment.
Another question, there's a distinction between reinforcements and strategic reserves. The rules only seem to talk about the turn restrictions for strategic reserves, the reinforcement section of the movement phase does not put any restrictions in place. Does that mean deep strike turn one could be back on? And confirm summoning is okay turn one?
Measured from base ? What about baseless vehicules ?
Measured from base.
For baseless ("such as many vehicles"), the closest point of any part of the model ("this is called measuring from the hull"), so the hull is officially 'everything'... unless it has a base, in which case you always use that.
Interestingly this has some carry on effects for 'wholly within' if your turret or antenna sticks out of the aura, the model doesn't get the benefit.
This message was edited 2 times. Last update was at 2020/07/02 14:54:50
Voss wrote: Huh. There is no way to charge aircraft- you can't end a move within engagement range of aircraft. There are exceptions for models with fly to pile in, consolidate or heroically intervene, but... not charge.
But a charge fails if you don't end the charge in engagement range of all targets, which you can't do due to the aircraft rules, so you can't get to the pile in step.
You can theoretically charge a model next to an aircraft and pile into the aircraft with flyers, but the restrictions on chargers only attacking charge targets still exists, so you can't actually attack.
And next turn, the aircraft can make a normal move and leave without penalty. I'm not sure what the point of allowing pile in & etc is.
I don't see where you can't charge the flyer. It says that you can't use a move in the movement phase and stop within the engagement range, but surely the charge phase charge is different?
Measured from base ? What about baseless vehicules ?
Measured from base.
For baseless ("such as many vehicles"), the closest point of any part of the model ("this is called measuring from the hull"), so the hull is officially 'everything'... unless it has a base, in which case you always use that.
Thanks ! Battlewagons will reach anywhere except for the highest ruins huh huh.
This is the best thing about 9th, that and "loss" of overwatch, and the loss of "fly fallback shoot"
Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh
Voss wrote: Huh. There is no way to charge aircraft- you can't end a move within engagement range of aircraft. There are exceptions for models with fly to pile in, consolidate or heroically intervene, but... not charge.
But a charge fails if you don't end the charge in engagement range of all targets, which you can't do due to the aircraft rules, so you can't get to the pile in step.
You can theoretically charge a model next to an aircraft and pile into the aircraft with flyers, but the restrictions on chargers only attacking charge targets still exists, so you can't actually attack.
And next turn, the aircraft can make a normal move and leave without penalty. I'm not sure what the point of allowing pile in & etc is.
I don't see where you can't charge the flyer. It says that you can't use a move in the movement phase and stop within the engagement range, but surely the charge phase charge is different?
It'll be in the Fly keywork part of the datasheets, I expect.
Voss wrote: Huh. There is no way to charge aircraft- you can't end a move within engagement range of aircraft. There are exceptions for models with fly to pile in, consolidate or heroically intervene, but... not charge.
But a charge fails if you don't end the charge in engagement range of all targets, which you can't do due to the aircraft rules, so you can't get to the pile in step.
You can theoretically charge a model next to an aircraft and pile into the aircraft with flyers, but the restrictions on chargers only attacking charge targets still exists, so you can't actually attack.
And next turn, the aircraft can make a normal move and leave without penalty. I'm not sure what the point of allowing pile in & etc is.
I don't see where you can't charge the flyer. It says that you can't use a move in the movement phase and stop within the engagement range, but surely the charge phase charge is different?
Nope. Any type of move.
The aircraft rules specifically says "Whenever a model makes any type of move... it cannot end the move in engagement range of the aircraft" There isn't any override on that in charge section- just that you can move over models and buildings.
There IS for pile-in, consolidate and heroic intervention, but you can't attack units you didn't charge, and on their turn, the only way you can get attacks off is if they leave the aircraft there... which most can't do, since min movement and all that.
Voss wrote: Huh. There is no way to charge aircraft- you can't end a move within engagement range of aircraft. There are exceptions for models with fly to pile in, consolidate or heroically intervene, but... not charge.
But a charge fails if you don't end the charge in engagement range of all targets, which you can't do due to the aircraft rules, so you can't get to the pile in step.
You can theoretically charge a model next to an aircraft and pile into the aircraft with flyers, but the restrictions on chargers only attacking charge targets still exists, so you can't actually attack.
And next turn, the aircraft can make a normal move and leave without penalty. I'm not sure what the point of allowing pile in & etc is.
I don't see where you can't charge the flyer. It says that you can't use a move in the movement phase and stop within the engagement range, but surely the charge phase charge is different?
It'll be in the Fly keywork part of the datasheets, I expect.
Nope. Fly is a keyword. It has no rules text on data sheets, its defined on the page 11 sidebar.
This message was edited 2 times. Last update was at 2020/07/02 15:00:14
Voss wrote: Huh. There is no way to charge aircraft- you can't end a move within engagement range of aircraft. There are exceptions for models with fly to pile in, consolidate or heroically intervene, but... not charge.
But a charge fails if you don't end the charge in engagement range of all targets, which you can't do due to the aircraft rules, so you can't get to the pile in step.
You can theoretically charge a model next to an aircraft and pile into the aircraft with flyers, but the restrictions on chargers only attacking charge targets still exists, so you can't actually attack.
And next turn, the aircraft can make a normal move and leave without penalty. I'm not sure what the point of allowing pile in & etc is.
I don't see where you can't charge the flyer. It says that you can't use a move in the movement phase and stop within the engagement range, but surely the charge phase charge is different?
Nope. Any type of move.
The aircraft rules specifically says "Whenever a model makes any type of move... it cannot end the move in engagement range of the aircraft" There isn't any override on that in charge section.
There IS for pile-in, consolidate and heroic intervention, but you can't attack units you didn't charge, and on their turn, the only way you can get attacks off is if they leave the aircraft there... which most can't do, since min movement and all that.
Yeah, I can't even see a spot saying that Flyers can charge Aircraft...
This message was edited 2 times. Last update was at 2020/07/02 14:59:45
Galef wrote: If you refuse to use rock, you will never beat scissors.
Nope. Any type of move.
The aircraft rules specifically says "Whenever a model makes any type of move... it cannot end the move in engagement range of the aircraft" There isn't any override on that in charge section.
There IS for pile-in, consolidate and heroic intervention, but you can't attack units you didn't charge, and on their turn, the only way you can get attacks off is if they leave the aircraft there... which most can't do, since min movement and all that.
Hmm, so, perhaps no more charging flyers. I imagine if that is the case the Heldrake would get some sort of exception, but then what about hover? Has to be a mistake.
Nope. Any type of move.
The aircraft rules specifically says "Whenever a model makes any type of move... it cannot end the move in engagement range of the aircraft" There isn't any override on that in charge section.
There IS for pile-in, consolidate and heroic intervention, but you can't attack units you didn't charge, and on their turn, the only way you can get attacks off is if they leave the aircraft there... which most can't do, since min movement and all that.
Hmm, so, perhaps no more charging flyers. I imagine if that is the case the Heldrake would get some sort of exception, but then what about hover? Has to be a mistake.
Aircraft only. You can charge flyers just fine. If the Heldrake doesn't have the aircraft rule, there isn't a problem.
Hover presumably solves itself, just as it does now (but in a less wordy way). I expect Hover, Supersonic and Airborne (for example on the Stormtalon) to be FAQed. The bulk of it will simply say that you add the aircraft keyword and hover mode treats the aircraft keyword as not existing.
This message was edited 1 time. Last update was at 2020/07/02 15:06:01
[*]1" horizontally, 5" vertically (e.g. on top of a ruin)[/*]
Charge:
[*]Can't move through friendly or enemy models' bases (in general, but specifically relevant when charging). Exception being aircraft, which are ignored.[/*]
[*]Old 8th rule: First model has to finish charge move within 1" of one target of the charge, maintaining coherency, can't move within 1" of units, which were not target of the charge.[/*]
[*]New 9th rule: Unit must be able to finish within Engagement Range of every target of the charge, otherwise charge fails. Can then move in any order up to charge distance, maintaining coherency, as long as fulfill the charge conditions at the end of the movement. Can't finish within 1" of enemy units that were not target of the charge.[/*]
[*]Charging through terrain: Ignore terrain features up to 1" in height, taller terrain must be climbed up/down.[/*]
[*]Units with "fly" don't ignore terrain on the charge move, but can be moved through other models' bases.[/*]
[*]No universal Overwatch, only through stratagem and/or special rules[/*]
Heroic Intervention:
[*]Same as 8th, but can be attacked by charging units, see below.[/*]
Pile-In:
[*]Same as 8th, move up to 3", finishing closer to the nearest enemy model, but stated that models touching other models cannot be moved during pile in[/*]
Consolidate:
[*]same as Pile-In[/*]
Fighting:
[*]Charging units fight first, after that, players alternate choosing units to fight, starting with the player who is currently not taking his player turn.[/*]
[*]Models pile in, then models within Engagement Range can fight, as well as models within 1/2" of models within 1/2" of enemy models.[/*]
[*]Charging units can only target units that were targets of the charge, or units that heroically intervened[/*]
[*]Declare target units of all your attacks and weapons used for those attacks, then resolve all attacks made against the first target unit, before making any attacks vs the second target and so on.[/*]
[*]If you use several different weapons for your attacks, resolve all attacks with the same weapon profile before making any attacks with a different profile.[/*]
Eldarsif wrote: To be fair it would make a bit more sense. It was always a bit weird to see superheroes jump high with a hammer and punching aircrafts out of the sky.
Most likely be FAQ-ed though. I also wonder what the text is in the larger rulebook.
The same. The leaked rules were from the rulebook. Apart from space being eaten by pictures, it had the same rules (unsurprisingly)