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![[Post New]](/s/i/i.gif) 2020/07/10 18:08:29
Subject: 40k 9th edition, : rules download page 298
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Junior Officer with Laspistol
Manchester, UK
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Daedalus81 wrote:1.5 marines, aggressors, eliminators, primaris - yes. Averages are also one thing. Ignoring a model that CAN wipe your whole unit of Aggressors or Eliminators is another.
If it has a long enough range that's a lot of dead Guardsmen. Now that I think about it, how does this rule interact with Look out Sir? Could it murder officers and stuff?
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![[Post New]](/s/i/i.gif) 2020/07/10 18:09:09
Subject: Re:40k 9th edition, : rules download page 298
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Lieutenant General
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It's more than just the guns on the Starstele.
If you’ve got a Convergence of Dominion nearby, your Necrons needn’t worry much about Combat Attrition, as they’ll be adding 2 to their Leadership characteristic within 6″ of any Starsteles – that’s Ld 12 on average if you’re keeping count! – while your enemies will face the wrath of their transdimensional abductors.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2020/07/10 18:09:14
Subject: 40k 9th edition, : rules download page 298
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Junior Officer with Laspistol
Manchester, UK
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Nvm, it says "eligible unit".
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![[Post New]](/s/i/i.gif) 2020/07/10 18:16:30
Subject: 40k 9th edition, : rules download page 298
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Humming Great Unclean One of Nurgle
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Daedalus81 wrote: Sasori wrote: AduroT wrote:The Necrons get 3d3 shots, since there are three of them shooting. Also it’s supposed to have some way to teleport your guys around, as well as being able to itself be moved via a character.
The math was just done, it's about 1 1/2 dead marines per turn from all three.
1.5 marines, aggressors, eliminators, primaris - yes. Averages are also one thing. Ignoring a model that CAN wipe your whole unit of Aggressors or Eliminators is another.
Aggressors only take...
2 shots
4/3 hits
4/9 wounds
10/27 unsaved
So you'd need all three to kill ONE Aggressor (or Eradicator) on average.
Sure, one could POTENTIALLY wipe three Gravis units. (About a fifth of a percent chance of that happening, though.) Just like a single Ork Boy with a Shoota can technically one-shot a Librarian with his gun.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/07/10 18:20:58
Subject: 40k 9th edition, : rules download page 298
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Terrifying Doombull
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AduroT wrote:The Necrons get 3d3 shots, since there are three of them shooting. Also it’s supposed to have some way to teleport your guys around, as well as being able to itself be moved via a character.
Nope. The stele themselves get teleported. They don't teleport units, they 'bolster' them (+2 leadership)
They might do other things as well (its hard to say for certain with a piecemeal write-up) but the original article refers to the Stele being teleported, and this backs that up.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/07/10 18:35:26
Subject: 40k 9th edition, : rules download page 298
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Bryan Ansell
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yukishiro1 wrote:You people are forgetting the key distinction: the Hammerfall is a Space Marines unit. This makes it completely balanced.
Sorry, not everybody can be the heroes.
I'm going to play one.
Set it up
Slide over to my opponent and say:
"Now witness the power of this fully armed and operational battle station"
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![[Post New]](/s/i/i.gif) 2020/07/10 18:39:44
Subject: 40k 9th edition, : rules download page 298
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Decrepit Dakkanaut
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JNAProductions wrote: Daedalus81 wrote: Sasori wrote: AduroT wrote:The Necrons get 3d3 shots, since there are three of them shooting. Also it’s supposed to have some way to teleport your guys around, as well as being able to itself be moved via a character.
The math was just done, it's about 1 1/2 dead marines per turn from all three.
1.5 marines, aggressors, eliminators, primaris - yes. Averages are also one thing. Ignoring a model that CAN wipe your whole unit of Aggressors or Eliminators is another.
Aggressors only take...
2 shots
4/3 hits
4/9 wounds
10/27 unsaved
So you'd need all three to kill ONE Aggressor (or Eradicator) on average.
Sure, one could POTENTIALLY wipe three Gravis units. (About a fifth of a percent chance of that happening, though.) Just like a single Ork Boy with a Shoota can technically one-shot a Librarian with his gun.
Don't make a strawman. The odds of the latter is far less certain than the odds of the former. A couple dice rolling 3+ and then 5+ and then anything but a 6 is not out of the ordinary. Math hammer is great for general assessment and terrible for squaring with small sets when you get to the table.
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This message was edited 1 time. Last update was at 2020/07/10 18:40:14
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![[Post New]](/s/i/i.gif) 2020/07/10 18:40:55
Subject: 40k 9th edition, : rules download page 298
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Fresh-Faced New User
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Why do you say that? the bunker looks like a more expensive deathstorm droppod Automatically Appended Next Post: JNAProductions wrote:So the Necrons get a 12" Assault d3 S4 AP-3 D3 weapon...
And the Marines get either 2d6 S6 shots, or 2 S10 AP-2 Dd6 shots.
As well as firing a Heavy Bolter at literally everything in range.
Balanced!
Isnt that assuming theyre going to be the same price?
do we know the price of hammerfell bunker? Automatically Appended Next Post: Platuan4th wrote: Tyran wrote:Doesn't the Deathstorm drop pod basically has the same rule?
Yes, but this has both more weapons and more weapon choices than the Deathstorm's 2 types of shots and gives you an extra CP because it's a Fortification. I also doubt this bunker will only be T6 like the Deathstorm.
I guess the Deathstorm taking up a FA slot is worth something?
Actually it doesnt cost a CP. You dont gain it Automatically Appended Next Post: Trickstick wrote:Sterling191 wrote: Tyran wrote:Doesn't the Deathstorm drop pod basically has the same rule?
On exceptionally short range guns. The deathstorm can generally plink a cluster, this bunker is poised to shoot an entire army each turn.
I highly doubt it will have 36" range bolters.
Automatically Appended Next Post:
Sasori wrote:The structure itself is what moves, it doesn't move your units around, and it requires a cryptek action to do so.
It wouldn't be shocking that they didn't give all the rules out, it could well have more.
Arent they heavy bolter arrays? Id be surprised if they decide not to give them heavy bolter stats
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This message was edited 3 times. Last update was at 2020/07/10 18:46:05
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![[Post New]](/s/i/i.gif) 2020/07/10 18:46:36
Subject: 40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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On a unit that's already shown to have superpowered (literally their term) missiles at full range, you expect the heavy bolter array (again, their term) not to be a souped up pair of twin linked heavy bolters? That's optimism in a Marine unit not being stupidly statted in an edition where stupidly statted Marine units are the norm, not the exception.
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![[Post New]](/s/i/i.gif) 2020/07/10 18:48:03
Subject: Re:40k 9th edition, : rules download page 298
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Fresh-Faced New User
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Eyjio wrote:I really hate fortifications even conceptually and that thing gives me flashbacks to the bloody skyshield nonsense of 6e. Marines are already exasperating to play against with there "but wait, there's more" approach to rules; even if it's balanced I don't want to go through every sodding turn with my opponent figuring out everything that's in range of their death bunker, the inevitable argument over which armywide rules it benefits from, etc.
Also continuing the old trend of introducing completely needless, anti-fun randomness by having D3 shots on the Necron block. The shooting's not even good against anything, even assuming BS3+ like most Necron stuff, you're maybe killing an intercessor if you're really lucky. So, xenos get nothing of worth, marines get something with a thousand shots which is strictly better than everything else. Again. Wonderful, what a tremendous amount of fun.
Newbie here, what's the problem with fortifications conceptually
Edited for language - BrookM
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This message was edited 1 time. Last update was at 2020/07/10 19:07:27
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![[Post New]](/s/i/i.gif) 2020/07/10 18:51:37
Subject: 40k 9th edition, : rules download page 298
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Nihilistic Necron Lord
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Since were all about math, how many dead marines do we get from the frag and krak missiles?
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![[Post New]](/s/i/i.gif) 2020/07/10 18:52:41
Subject: 40k 9th edition, : rules download page 298
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Decrepit Dakkanaut
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Sterling191 wrote:
On a unit that's already shown to have superpowered (literally their term) missiles at full range, you expect the heavy bolter array (again, their term) not to be a souped up pair of twin linked heavy bolters? That's optimism in a Marine unit not being stupidly statted in an edition where stupidly statted Marine units are the norm, not the exception.
I'll make a bet with you. It's 3 shots, 36", shoot everything in range. Then it ups to 6 in Overwatch. Automatically Appended Next Post: AduroT wrote:Since were all about math, how many dead marines do we get from the frag and krak missiles?
Against Aggressors Superkraks get 0.7 wounding hits with D6 damage where the Necrons get 1.1 with flat 3. Assuming both are BS3.
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This message was edited 1 time. Last update was at 2020/07/10 18:55:06
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![[Post New]](/s/i/i.gif) 2020/07/10 18:55:46
Subject: 40k 9th edition, : rules download page 298
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Fresh-Faced New User
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Of course its a special heavy bolter array, dont want to make it expensive by just giving it 120pts of heavy bolters!
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![[Post New]](/s/i/i.gif) 2020/07/10 18:59:44
Subject: 40k 9th edition, : rules download page 298
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Freaky Flayed One
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So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
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This message was edited 1 time. Last update was at 2020/07/10 19:00:03
The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote:People like straws, and they're not willing to give any up even as the camel begins to buckle.
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![[Post New]](/s/i/i.gif) 2020/07/10 19:04:09
Subject: 40k 9th edition, : rules download page 298
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Decrepit Dakkanaut
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Mixzremixzd wrote:So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
Depends on how many shots you think it is shooting at each target. Do you think it is putting 24 shots into each unit?
Ever notice how a Ghost Ark has 10 Gauss Flayers on it, but instead of getting 10 shots they get 5, because it's actually a 'Gauss Flayer Array'?
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![[Post New]](/s/i/i.gif) 2020/07/10 19:07:10
Subject: 40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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Daedalus81 wrote:
I'll make a bet with you. It's 3 shots, 36", shoot everything in range. Then it ups to 6 in Overwatch.
Ill make another bet with you: I don't care.
The capacity to shoot at an entire enemy army every turn, especially with the changes to leadership and objectives is an abjectly broken thing. Particularly when it inevitably benefits from auras and stratagems.
Automatically Appended Next Post:
Daedalus81 wrote:
Ever notice how a Ghost Ark has 10 Gauss Flayers on it, but instead of getting 10 shots they get 5, because it's actually a 'Gauss Flayer Array'?
Ever notice how a Ghost Ark doesnt get magically increasing numbers of shots depending on how many targets are within its range?
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This message was edited 2 times. Last update was at 2020/07/10 19:11:28
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![[Post New]](/s/i/i.gif) 2020/07/10 19:08:28
Subject: 40k 9th edition, : rules download page 298
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Junior Officer with Laspistol
Manchester, UK
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Mixzremixzd wrote:So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
There are way too many unknown variables to even guess. How many wounds does it have? Is it bs 3+, or 4+ to represent machine spirits firing? Does it have some special deployment or targeting rules? Etc...
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![[Post New]](/s/i/i.gif) 2020/07/10 19:11:45
Subject: 40k 9th edition, : rules download page 298
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Terrifying Doombull
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Mixzremixzd wrote:So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
Land Raider base for 'I can shoots everything' rule, plus a whirlwind for stealing the launcher.
Keep in mind this is something that's deployed from orbit, so you can probably just plop it down in a central location where it can shoot everything and your opponent can't blow it off the board in prior turns.
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This message was edited 2 times. Last update was at 2020/07/10 19:14:05
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/07/10 19:19:11
Subject: 40k 9th edition, : rules download page 298
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Freaky Flayed One
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Daedalus81 wrote: Mixzremixzd wrote:So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
Depends on how many shots you think it is shooting at each target. Do you think it is putting 24 shots into each unit?
Ever notice how a Ghost Ark has 10 Gauss Flayers on it, but instead of getting 10 shots they get 5, because it's actually a 'Gauss Flayer Array'?
A Ghost Ark has 2 Gauss Flayer arrays for a total of 10 shots....
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The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote:People like straws, and they're not willing to give any up even as the camel begins to buckle.
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![[Post New]](/s/i/i.gif) 2020/07/10 19:19:21
Subject: 40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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Virules wrote:If ever the community needed a hero for points leaks, that time is now. In our darkest hour, who will rise to offer hope for a light in the darkness?
Exactly this!! Where are the points leaks?? Where is the hero willing to do the right thing and share?
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![[Post New]](/s/i/i.gif) 2020/07/10 19:20:33
Subject: 40k 9th edition, : rules download page 298
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Decrepit Dakkanaut
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Mixzremixzd wrote: Daedalus81 wrote: Mixzremixzd wrote:So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
Depends on how many shots you think it is shooting at each target. Do you think it is putting 24 shots into each unit?
Ever notice how a Ghost Ark has 10 Gauss Flayers on it, but instead of getting 10 shots they get 5, because it's actually a 'Gauss Flayer Array'?
A Ghost Ark has 2 Gauss Flayer arrays for a total of 10 shots....
I stand corrected.
Automatically Appended Next Post:
Sterling191 wrote:
Ill make another bet with you: I don't care.
The capacity to shoot at an entire enemy army every turn, especially with the changes to leadership and objectives is an abjectly broken thing. Particularly when it inevitably benefits from auras and stratagems.
With what range? At what points? Is 3 HB shots really putting everything over the edge? Are you really keeping a captain back for a heavy bolter? Which stratagems? How does it deploy?
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This message was edited 2 times. Last update was at 2020/07/10 19:25:36
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![[Post New]](/s/i/i.gif) 2020/07/10 19:22:17
Subject: 40k 9th edition, : rules download page 298
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Omnipotent Necron Overlord
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Daedalus81 wrote: Mixzremixzd wrote: Daedalus81 wrote: Mixzremixzd wrote:So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
Depends on how many shots you think it is shooting at each target. Do you think it is putting 24 shots into each unit?
Ever notice how a Ghost Ark has 10 Gauss Flayers on it, but instead of getting 10 shots they get 5, because it's actually a 'Gauss Flayer Array'?
A Ghost Ark has 2 Gauss Flayer arrays for a total of 10 shots....
I stand corrected.
Automatically Appended Next Post:
Sterling191 wrote:
Ill make another bet with you: I don't care.
The capacity to shoot at an entire enemy army every turn, especially with the changes to leadership and objectives is an abjectly broken thing. Particularly when it inevitably benefits from auras and stratagems.
With what range? At what points? Is 3 HB shots really putting everything over the edge? Are you really keeping a captain back for a heavy bolter? Which stratagems?
This was an FAQ. RAW in the Necron codex it was 1 array that had rapid fire 5 - not 2 weapons.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2020/07/10 19:24:38
Subject: 40k 9th edition, : rules download page 298
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Decrepit Dakkanaut
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Xenomancers wrote:
This was an FAQ. RAW in the Necron codex it was 1 array that had rapid fire 5 - not 2 weapons.
Nah codex actually says 2.
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![[Post New]](/s/i/i.gif) 2020/07/10 19:27:16
Subject: 40k 9th edition, : rules download page 298
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Locked in the Tower of Amareo
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Daedalus81 wrote: Mixzremixzd wrote:So how many points are we looking at for the Primaris tactical bunker nuke to not be obnoxiously overpowered?
Depends on how many shots you think it is shooting at each target. Do you think it is putting 24 shots into each unit?
Ever notice how a Ghost Ark has 10 Gauss Flayers on it, but instead of getting 10 shots they get 5, because it's actually a 'Gauss Flayer Array'?
Umm...rapid fire 10. Rapid fire 1 per gun. 2 arrays each 5 guns(per side) each.
Lovely platform. Too bad it has warrior repair rule tax. Warriors junk so you want just ghost arks without warriors
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This message was edited 1 time. Last update was at 2020/07/10 19:28:07
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/10 19:27:47
Subject: Re:40k 9th edition, : rules download page 298
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Freaky Flayed One
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I think the thing that irks me the most is comparing the Necron fortification with the Primaris bunker, at least with what was revealed so far, the Convergence requires so much "finesse" and bending over backwards to make it even remotely useful. Short range weapons, +2 ld for an army with ld 10, only 1 Starstele teleports but you're sacrificing your Cryptek doing anything for a turn as it is an ACTION, can't cap objectives cause its a building...
Whereas the bunker SEEMINGLY looks like a haha down comes by square plastic in the middle of a smaller table to shoot your entire army with heavy bolters...every turn. No finesse, no tactics just Primaris being more straightforward and better than everyone else.
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The Qarnakh Dynasty - Starting Again From scratch...Once again
kirotheavenger wrote:People like straws, and they're not willing to give any up even as the camel begins to buckle.
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![[Post New]](/s/i/i.gif) 2020/07/10 19:32:53
Subject: 40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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Daedalus81 wrote:
With what range? At what points? Is 3 HB shots really putting everything over the edge? Are you really keeping a captain back for a heavy bolter? Which stratagems? How does it deploy?
If you cant seem to grasp why a weapon with a 36 inch range on a deep strikeable platform that can fire at everything within range is a bad fething idea, then that's your problem. But we both knew that going into this lovely little chat.
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![[Post New]](/s/i/i.gif) 2020/07/10 19:33:26
Subject: 40k 9th edition, : rules download page 298
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On a Canoptek Spyder's Waiting List
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The more I learn about the new "indomitus marines" (especially their special rules and point costs) and their subsequent releases the more I am tempted to boycott any games including these units.
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![[Post New]](/s/i/i.gif) 2020/07/10 19:37:47
Subject: 40k 9th edition, : rules download page 298
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Junior Officer with Laspistol
Manchester, UK
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I can see the +2 ld being really useful, if the Necrons get some crazy new pseudo-psyker thing that runs off LD. Like a cryptek power or something.
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![[Post New]](/s/i/i.gif) 2020/07/10 19:38:52
Subject: 40k 9th edition, : rules download page 298
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Towering Hierophant Bio-Titan
Mexico
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The bunker is an extremely binary unit. Against a infantry MSU army it is likely going to be amazing, against a Knight Army it is useless.
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This message was edited 1 time. Last update was at 2020/07/10 19:39:36
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![[Post New]](/s/i/i.gif) 2020/07/10 19:43:12
Subject: 40k 9th edition, : rules download page 298
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Locked in the Tower of Amareo
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Manous wrote:The more I learn about the new "indomitus marines" (especially their special rules and point costs) and their subsequent releases the more I am tempted to boycott any games including these units.
Oh i'm already avoid games with marines mode. They are just tom broken. That or keep super anti marine list with me if i face marines
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2024 painted/bought: 109/109 |
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