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![[Post New]](/s/i/i.gif) 2020/07/14 01:40:55
Subject: 40k 9th edition, : rules download page 298
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Lone Wolf Sentinel Pilot
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Now that I’m hearing hot-Shot lasguns are 0 points across the board, are people going to switch their cheap Inquisitor’s and maybe acolytes to hot-Shots instead of boltguns?
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2020/07/14 01:45:47
Subject: 40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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You will never see an acolyte in a competitive list since the "you can include them in other imperium detachments!" PR turned out to be typical GW false advertising, so I really don't think it matters.
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![[Post New]](/s/i/i.gif) 2020/07/14 01:50:16
Subject: 40k 9th edition, : rules download page 298
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Lone Wolf Sentinel Pilot
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yukishiro1 wrote:You will never see an acolyte in a competitive list since the "you can include them in other imperium detachments!" PR turned out to be typical GW false advertising, so I really don't think it matters.
What about Inquisitors being thrown in for the cheap psychic? Think the mighty Boltgun might be rethought?
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2020/07/14 01:57:45
Subject: 40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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Maybe, but it's not like it matters whether a single model in your army has a 24" S4 or an 18" S3 -2ap shot, does it?
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![[Post New]](/s/i/i.gif) 2020/07/14 03:40:38
Subject: 40k 9th edition, : rules download page 298
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Decrepit Dakkanaut
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yukishiro1 wrote:The Warp Talon thing is another obvious proofreading error. I am 100% sure this one was spotted and flagged by playtesters too, and again GW just didn't bother to fix it.
Playtesting was supposed to be different this time around. They were supposed to listen to their testers and actually fix stuff.
So much for all that, apparently.
I fear that there seems to be a FLY / mobility tax.
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This message was edited 1 time. Last update was at 2020/07/14 03:41:49
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![[Post New]](/s/i/i.gif) 2020/07/14 03:56:04
Subject: 40k 9th edition, : rules download page 298
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Terrifying Doombull
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Daedalus81 wrote:yukishiro1 wrote:The Warp Talon thing is another obvious proofreading error. I am 100% sure this one was spotted and flagged by playtesters too, and again GW just didn't bother to fix it.
Playtesting was supposed to be different this time around. They were supposed to listen to their testers and actually fix stuff.
So much for all that, apparently.
I fear that there seems to be a FLY / mobility tax.
Warp talons still have to pay for their lightning claws. It seems a specific problem.
Hellions are 15
Warp spiders seem to be 18
Swooping Hawks are 16
Necron praetorians are 23 (but like everything above, weapons are 0)
I'm not seeing a fly/mobility tax, or at least not much of one. In the Index (yeah, yeah, but its what I've got at hand) Hellions were 17, warpspiders 14+8, Swooping Hawks 10+7, and Praetorians were dropped to 16+10 in CA2018.
I don't doubt prices shifted by CA2019, but with a 'general point increase' they don't seem significantly higher.
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This message was edited 1 time. Last update was at 2020/07/14 03:58:12
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2020/07/14 03:57:56
Subject: 40k 9th edition, : rules download page 298
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Daedalus81 wrote:yukishiro1 wrote:The Warp Talon thing is another obvious proofreading error. I am 100% sure this one was spotted and flagged by playtesters too, and again GW just didn't bother to fix it.
Playtesting was supposed to be different this time around. They were supposed to listen to their testers and actually fix stuff.
So much for all that, apparently.
I fear that there seems to be a FLY / mobility tax.
Raptors went up 3 ppm, warp talons 8 ppm. They both have the same mobility, and warp talons overwatch nullification ability is now less useful. If the new warp talons price isn't a mistake then whoever decided on these points is very confused.
Of course judging by some of the other changes I think that's a given. Raising points on the Stompa? Really?
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![[Post New]](/s/i/i.gif) 2020/07/14 04:59:28
Subject: 40k 9th edition, : rules download page 298
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Decrepit Dakkanaut
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Gadzilla666 wrote: Daedalus81 wrote:yukishiro1 wrote:The Warp Talon thing is another obvious proofreading error. I am 100% sure this one was spotted and flagged by playtesters too, and again GW just didn't bother to fix it.
Playtesting was supposed to be different this time around. They were supposed to listen to their testers and actually fix stuff.
So much for all that, apparently.
I fear that there seems to be a FLY / mobility tax.
Raptors went up 3 ppm, warp talons 8 ppm. They both have the same mobility, and warp talons overwatch nullification ability is now less useful. If the new warp talons price isn't a mistake then whoever decided on these points is very confused.
Of course judging by some of the other changes I think that's a given. Raising points on the Stompa? Really?
Ah, I didn't see the Raptors. In that context yea - messed up. It does seem like they expected to fold LC into the cost, but forgot they couldn't.
Oh come on - you know the Stompa is super-elite!
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This message was edited 1 time. Last update was at 2020/07/14 05:00:03
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![[Post New]](/s/i/i.gif) 2020/07/14 06:25:53
Subject: 40k 9th edition, : rules download page 298
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Stompa OP. Pls nerf!
And buy one at the checkout, regardless of what you are actually purchasing!
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![[Post New]](/s/i/i.gif) 2020/07/14 06:36:15
Subject: 40k 9th edition, : rules download page 298
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The Dread Evil Lord Varlak
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H.B.M.C. wrote:Stompa OP. Pls nerf!
And buy one at the checkout, regardless of what you are actually purchasing! 
Atleast it still has rules.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/07/14 06:39:15
Subject: 40k 9th edition, : rules download page 298
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Ancient Space Wolves Venerable Dreadnought
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It’s a plastic kit. That, at least, was never in doubt. Good rules though…
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2020/07/14 06:47:48
Subject: 40k 9th edition, : rules download page 298
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Liche Priest Hierophant
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I dunno, if you plonk it within 3" of a Warboss or Big Mek, you basically make those characters invulnerable to shooting! Surely it'd be too good to need masses of anti-infantry and anti-vehicle fire to kill those characters. How could an elite army like Space Marines deal with such a tactic?
Wait, what do you mean Marines have the most ways of ignoring Look Out, Sir and are just a better army in general?
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![[Post New]](/s/i/i.gif) 2020/07/14 06:53:56
Subject: 40k 9th edition, : rules download page 298
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Powerful Ushbati
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Matt.Kingsley wrote:I dunno, if you plonk it within 3" of a Warboss or Big Mek, you basically make those characters invulnerable to shooting! Surely it'd be too good to need masses of anti-infantry and anti-vehicle fire to kill those characters. How could an elite army like Space Marines deal with such a tactic?
Wait, what do you mean Marines have the most ways of ignoring Look Out, Sir and are just a better army in general?
Snipers are a thing...
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![[Post New]](/s/i/i.gif) 2020/07/14 07:00:57
Subject: 40k 9th edition, : rules download page 298
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Liche Priest Hierophant
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Togusa wrote: Matt.Kingsley wrote:I dunno, if you plonk it within 3" of a Warboss or Big Mek, you basically make those characters invulnerable to shooting! Surely it'd be too good to need masses of anti-infantry and anti-vehicle fire to kill those characters. How could an elite army like Space Marines deal with such a tactic?
Wait, what do you mean Marines have the most ways of ignoring Look Out, Sir and are just a better army in general?
Snipers are a thing...
Yes... that was the joke. Hence the final sentence.
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![[Post New]](/s/i/i.gif) 2020/07/14 07:05:34
Subject: 40k 9th edition, : rules download page 298
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Well, at least the mek workshop finally has a reason to exist - it provides cover!
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/14 07:19:18
Subject: 40k 9th edition, : rules download page 298
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Powerful Ushbati
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Matt.Kingsley wrote: Togusa wrote: Matt.Kingsley wrote:I dunno, if you plonk it within 3" of a Warboss or Big Mek, you basically make those characters invulnerable to shooting! Surely it'd be too good to need masses of anti-infantry and anti-vehicle fire to kill those characters. How could an elite army like Space Marines deal with such a tactic?
Wait, what do you mean Marines have the most ways of ignoring Look Out, Sir and are just a better army in general?
Snipers are a thing...
Yes... that was the joke. Hence the final sentence.
Marines aren't the only ones with snipers. Deathmarks, Eldar, Guard and GSC all have them. I don't think Chaos does, sadly. Automatically Appended Next Post: Jidmah wrote:Well, at least the mek workshop finally has a reason to exist - it provides cover!
Doesn't it also enhance ork vehicles?
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This message was edited 1 time. Last update was at 2020/07/14 07:20:17
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![[Post New]](/s/i/i.gif) 2020/07/14 07:25:56
Subject: 40k 9th edition, : rules download page 298
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Tail-spinning Tomb Blade Pilot
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Togusa wrote: Matt.Kingsley wrote: Togusa wrote: Matt.Kingsley wrote:I dunno, if you plonk it within 3" of a Warboss or Big Mek, you basically make those characters invulnerable to shooting! Surely it'd be too good to need masses of anti-infantry and anti-vehicle fire to kill those characters. How could an elite army like Space Marines deal with such a tactic?
Wait, what do you mean Marines have the most ways of ignoring Look Out, Sir and are just a better army in general?
Snipers are a thing...
Yes... that was the joke. Hence the final sentence.
Marines aren't the only ones with snipers. Deathmarks, Eldar, Guard and GSC all have them. I don't think Chaos does, sadly.
Automatically Appended Next Post:
Jidmah wrote:Well, at least the mek workshop finally has a reason to exist - it provides cover!
Doesn't it also enhance ork vehicles?
I guess technically Deathmarks are snipers... with their strength 4, AP- guns...
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![[Post New]](/s/i/i.gif) 2020/07/14 07:26:26
Subject: 40k 9th edition, : rules download page 298
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The Dread Evil Lord Varlak
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If by enhance mean makes actively worse in most cases
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/07/14 07:50:16
Subject: 40k 9th edition, : rules download page 298
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Togusa wrote: Jidmah wrote:Well, at least the mek workshop finally has a reason to exist - it provides cover! Doesn't it also enhance ork vehicles? Not using the mek shop to upgrade your vehicles is always superior to using it. There aren't even any corner cases where it would be good in theory. It's literally the only ork unit worse than a stompa.
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This message was edited 1 time. Last update was at 2020/07/14 07:50:33
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/14 08:03:32
Subject: 40k 9th edition, : rules download page 298
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Ancient Space Wolves Venerable Dreadnought
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Jidmah wrote: Togusa wrote: Jidmah wrote:Well, at least the mek workshop finally has a reason to exist - it provides cover!
Doesn't it also enhance ork vehicles?
Not using the mek shop to upgrade your vehicles is always superior to using it. There aren't even any corner cases where it would be good in theory. It's literally the only ork unit worse than a stompa.
Yeah, the options are:
• Give up a turn of moving and shooting to gain a turn of moving almost as far as if you hadn’t stopped
• Give up a turn of moving and shooting to heal D3 and a ⅙ chance of gaining a point of Toughness
• Give up a turn of moving and shooting to gain a turn where one of your random-shot weapons fires almost as much as just shooting twice, plus a ⅙ chance of the gun gaining a point of damage.
With Saga of the Beast you can leverage it to get extra vehicle relics but that’s a really poor substitute for actually fixing the base unit.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2020/07/14 08:14:16
Subject: 40k 9th edition, : rules download page 298
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The Dread Evil Lord Varlak
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Gotta love the faction terrain, most of it sucks, but considering the new and improved Primaris Whirlwind bolter brick thingy is also coming out i would laugh if it indeed would be bad.
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This message was edited 1 time. Last update was at 2020/07/14 08:14:28
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/07/14 08:23:00
Subject: Re:40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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Nurgle Tree is still money if you build a list to abuse it.
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![[Post New]](/s/i/i.gif) 2020/07/14 08:26:07
Subject: Re:40k 9th edition, : rules download page 298
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The Dread Evil Lord Varlak
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ha forgot the tree and gardener combo
aye but most sucks, heck the only somewhat decent use i got out of the notilith was in combination with a cultist list to abuse W1 models with invuls durability in specific cases, and even that you could achieve easier with a DA with the invul prayer and cult leader trait..
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2020/07/14 08:40:10
Subject: Re:40k 9th edition, : rules download page 298
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Automated Rubric Marine of Tzeentch
Netherlands
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Tree was changed in the FAQ to provide +1 armor save.... on an army that does not have armor saves and everyone has 5++.
I'd be sceptical.
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![[Post New]](/s/i/i.gif) 2020/07/14 08:56:39
Subject: 40k 9th edition, : rules download page 298
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It always has worked this way. The big gain from the tree was being able to advance and charge or fall back and shoot.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2020/07/14 09:06:35
Subject: Re:40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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Fall back and shoot and advance/charge is pretty nice and arguably more important on smaller tables. Plus the tree detachment is free, if your warlord is nurgle (e.g. Death Guard, if you're using it for fall-back-and-shoot PBCs or some such).
Also, it's a Daemon Detachment and gives you the strat to make enemy psykers double-peril even if you have no other actual Chaos Daemons in your Death Guard list or so.
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![[Post New]](/s/i/i.gif) 2020/07/14 09:10:10
Subject: 40k 9th edition, : rules download page 298
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Automated Rubric Marine of Tzeentch
Netherlands
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Fortification detachments unlock strats??
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![[Post New]](/s/i/i.gif) 2020/07/14 09:15:21
Subject: 40k 9th edition, : rules download page 298
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Longtime Dakkanaut
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At least in 8th, yes. All Detachments except the auxiliary one does.
Also, while scraping the bottom, triple Sporocyst might be a play for Nids.
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![[Post New]](/s/i/i.gif) 2020/07/14 09:15:51
Subject: 40k 9th edition, : rules download page 298
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Locked in the Tower of Amareo
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Matt.Kingsley wrote:I dunno, if you plonk it within 3" of a Warboss or Big Mek, you basically make those characters invulnerable to shooting! Surely it'd be too good to need masses of anti-infantry and anti-vehicle fire to kill those characters. How could an elite army like Space Marines deal with such a tactic?
Wait, what do you mean Marines have the most ways of ignoring Look Out, Sir and are just a better army in general?
It's actually worse at that role than Ghaz since as long as Ghaz has 5+ wounds at the start of shooting phase you CANNOT kill it and ergo can't target characters). Stompa is not that hard to one shot in phase. Automatically Appended Next Post: Togusa wrote:
Automatically Appended Next Post:
Jidmah wrote:Well, at least the mek workshop finally has a reason to exist - it provides cover!
Doesn't it also enhance ork vehicles?
Well you do get kustom jobs if you want to spend points instead of CP.
For the in game "upgrade"...Lets just say you will get mek workshop for FREE if you promise to use that ability for gorkanaut/morkanaut(or more expensive vehicle if you have). I might even pay it out of MY army(that cover and kustom job is only thing keeping me from it...). That's how bad junk it is.
If you want to have workshop that doesn't provide kustom job and cover(aka what it was in codex) I will happily pay it out of my own army points with above statement. Ie you have to use it to "upgrade" your vehicles
Well it's at least better than knight one that doesn't have kustom job thing...So you pay for bunch of cover. The "upgrade" ability is just as junk. Worse actually as it's for more expensive models. And "upgrade" got nerfed in the sense if you shoot at hordes you get that effect anyway. Automatically Appended Next Post: Not Online!!! wrote:Gotta love the faction terrain, most of it sucks, but considering the new and improved Primaris Whirlwind bolter brick thingy is also coming out i would laugh if it indeed would be bad.
Sisters of battle is pretty good. Considering getting 2nd and maybe even 3rd eventually.
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This message was edited 2 times. Last update was at 2020/07/14 09:21:11
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2020/07/14 09:34:39
Subject: 40k 9th edition, : rules download page 298
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Esteemed Veteran Space Marine
UK
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Having my first game of ninth today, just a small combat patrol using PL.
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